Dungeons:Ancient Hunt: Difference between revisions
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An '''ancient hunt''' is a type of end-game<ref name="BlogENDGAME"> [https://www.minecraft.net/en-us/article/dungeons-dev-blog---adjusting-endgame Dungeons Dev Blog: Endgame]</ref> [[MCD:Mission Select|mission]] in ''[[Minecraft Dungeons]]''. They can be accessed from [[MCD:Nether Room|Nether Room]], a [[MCD:Sub Dungeon|sub dungeon]] within [[MCD:Camp|Camp]], as well as the [[MCD:Other Dimensions|other dimensions]] tab on the mission select map. Ancient hunts can contain [[MCD:Ancient|ancient]] [[MCD:Mob|mobs]] that drop [[MCD:Gilded Gear|gilded gear]] |
An '''ancient hunt''' is a type of end-game<ref name="BlogENDGAME"> [https://www.minecraft.net/en-us/article/dungeons-dev-blog---adjusting-endgame Dungeons Dev Blog: Endgame]</ref> [[MCD:Mission Select|mission]] in ''[[Minecraft Dungeons]]''. They can be accessed from [[MCD:Nether Room|Nether Room]], a [[MCD:Sub Dungeon|sub dungeon]] within [[MCD:Camp|Camp]], as well as the [[MCD:Other Dimensions|other dimensions]] tab on the mission select map. Ancient hunts are made up of three [[MCD:Sub-mission|sub-missions]] which can contain [[MCD:Ancient|ancient]] [[MCD:Mob|mobs]] that drop [[MCD:Gilded Gear|gilded gear]]. Ancient hunts are the only type of mission where {{MCD|gold}} can be obtained. Starting an ancient hunt requires sacrificing equipment. |
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== Starting a hunt == |
== Starting a hunt == |
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=== Screenshots === |
=== Screenshots === |
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<gallery> |
<gallery> |
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⚫ | |||
Ancient Hunt Exchange.png|The offering menu. |
Ancient Hunt Exchange.png|The offering menu. |
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Hunt Door In Spider Cave.png|An ancient hunt door inside the [[Minecraft Dungeons:Spider Cave|Spider Cave]]. |
Hunt Door In Spider Cave.png|An ancient hunt door inside the [[Minecraft Dungeons:Spider Cave|Spider Cave]]. |
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Ancient Arena Entrance.png|A hunt doorway with the blue glow. Most regular doorways glow yellow. |
Ancient Arena Entrance.png|A hunt doorway with the blue glow. Most regular doorways glow yellow. |
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</gallery> |
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=== Icons === |
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<gallery> |
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⚫ | |||
</gallery> |
</gallery> |
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Latest revision as of 02:06, 12 April 2025

Part of | |
---|---|
Minimum difficulty |
I |
Unlock predecessor |
Complete any mission on Default V |
Raid captains |
Always has zero captains |
Daily trials |
Cannot have daily trials |
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An ancient hunt is a type of end-game[1] mission in Minecraft Dungeons. They can be accessed from Nether Room, a sub dungeon within Camp, as well as the other dimensions tab on the mission select map. Ancient hunts are made up of three sub-missions which can contain ancient mobs that drop gilded gear. Ancient hunts are the only type of mission where gold can be obtained. Starting an ancient hunt requires sacrificing equipment.
Starting a hunt[edit | edit source]

Accessible after a single mission at Default V or greater is completed, a portal located in the Nether Room serves as the physical point of interaction for ancient hunt, next to the piglin merchant. Hunts can also be accessed from the other dimensions tab of the Mission Select map.
Offerings[edit | edit source]
Before starting a Hunt the hero needs to offer up a valid set of equipment. Runes attached to the items determine what Ancient might respond. The hero cannot offer gilded gear. Additionally, up to nine enchantment points can be invested to increase the number of ancient dungeons and subsequently decrease the number of times Gold Room can spawn.
Structure[edit | edit source]
In an ancient hunt, the heroes explore three sub-missions connected by two nether portals, with the purpose of searching for hunt doors and collecting gold. Most hunt doors lead to gold rooms, but some can lead to ancient dungeons where the heroes can summon an Ancient. Ancients are powerful mobs that drop gilded gear.
Chests and ordinary mobs do not drop equipment but can instead drop gold. Gold Rooms are packed full of mobs and include at least one piglin ambush, and they offer chests of gold as a reward. On completing an ancient hunt, the end-of-mission chest provides thirty gold. During an ancient hunt, heroes are given three revives and are able to leave and return three times at any point.

Hunt doors[edit | edit source]
A hunt door is a dark-framed, glowing blue door that can transport the hero to an ancient hunt-exclusive area. These areas could be Gold Room or an ancient dungeon, containing an intractable button or lever that summons the ancient and its enchanted minions. The number of Gold Room hunt doors replaced with ancient dungeon hunt doors depends on the ancients on average value. The number of hunt doors generated depends on the ancient hunt seed.
Ancient dungeons[edit | edit source]

An ancient dungeon is an optional sub dungeon that's themed around the ancient that resides there. They are accessed through hunt doors, and have an interactable button or lever that summons the Ancient and its enchanted minions.
Gold Room[edit | edit source]
Gold Room is a bastion-themed optional sub dungeon found within hunt doors. It has several gold-containing chests, as well as a supplies chest and extendable bridge. It can occasionally generate with fancy chests or an obsidian chests. Activating a beacon or lever to get into a treasure room summons an ambush of piglins, blazes, and wraiths. If the ambush was activated using a lever instead of a beacon, a ghast will be summoned in the last wave of the ambush.
Locations[edit | edit source]
Sub-missions[edit | edit source]
NameLevel ID
|
Resource pack ID | Is required | Is DLC exclusive | Ancient hunt exclusive |
---|---|---|---|---|
![]()
|
creeperwoods
|
✔ | ✖ | ✔ |
![]()
|
deserttemple
|
✔ | ✖ | ✔ |
![]()
|
creeperwoods
|
✔ | ✖ | ✔ |
![]()
|
creeperwoods
|
✔ | ✖ | ✔ |
![]()
|
creeperwoods
|
✔ | ✖ | ✔ |
![]()
|
nether
|
✔ | ✖ | ✔ |
![]()
|
warpedforest
|
✔ | ✖ | ✔ |
![]()
|
nether
|
✔ | ✖ | ✔ |
![]()
|
nether
|
✔ | ✖ | ✔ |
![]()
|
basaltdeltas
|
✔ | ✖ | ✔ |
![]()
|
nether
|
✔ | ✖ | ✔ |
Sub dungeons[edit | edit source]
NameLevel ID
|
Resource pack ID | Is required | Is DLC exclusive | Ancient hunt exclusive |
---|---|---|---|---|
Gold Room
|
basaltdeltas
|
✖ | ✖ | ✔ |
????? Ancient Dungeon
|
mycelia
|
✖ | ✖ | ✔ |
Abominable Weaver Ancient Dungeon
|
creeperwoods
|
✖ | ✖ | ✔ |
Abyssal Eye Ancient Dungeon
|
abyssalmonument
|
✖ | ✖ | ✔ |
Ancient Terror Ancient Dungeon
|
highblockhalls
|
✖ | ✖ | ✔ |
Barrage Ancient Dungeon
|
highblockhalls
|
✖ | ✖ | ✔ |
Cursed Presence Ancient Dungeon
|
highblockhalls
|
✖ | ✖ | ✔ |
First Enchanter Ancient Dungeon
|
jungle
|
✖ | ✖ | ✔ |
Frostwarden Ancient Dungeon
|
frozenfjord
|
✖ | ✖ | ✔ |
Grim Guardian Ancient Dungeon
|
creeperwoods
|
✖ | ✖ | ✔ |
Haunted Caller Ancient Dungeon
|
creeperwoods
|
✖ | ✖ | ✔ |
Oozing Menace Ancient Dungeon
|
soggyswamp
|
✖ | ✖ | ✔ |
Pestilent Conjurer Ancient Dungeon
|
cacticanyon
|
✖ | ✖ | ✔ |
Scuttling Torment Ancient Dungeon
|
thestronghold
|
✖ | ✖ | ✔ |
Solemn Giant Ancient Dungeon
|
obsidianpinnacle
|
✖ | ✖ | ✔ |
The Seeking Flame Ancient Dungeon
|
deserttemple
|
✖ | ✖ | ✔ |
The Swarm Ancient Dungeon
|
enderwilds
|
✖ | ✖ | ✔ |
The Tiny Scourge Ancient Dungeon
|
pumpkinpastures
|
✖ | ✖ | ✔ |
The Tower Ancient Dungeon
|
creeperwoods
|
✖ | ✖ | ✔ |
The Unending Ancient Dungeon
|
nether
|
✖ | ✖ | ✔ |
Thundering Growth Ancient Dungeon
|
dingyjungle
|
✖ | ✖ | ✔ |
Unbreakable One Ancient Dungeon
|
mooncorecaverns
|
✖ | ✖ | ✔ |
Unstoppable Tusk Ancient Dungeon
|
nether
|
✖ | ✖ | ✔ |
Vengeful Mariner Ancient Dungeon
|
abyssalmonument
|
✖ | ✖ | ✔ |
Vigilant Scoundrel Ancient Dungeon
|
highblockhalls
|
✖ | ✖ | ✔ |
Watcher of the End Ancient Dungeon
|
enderwilds
|
✖ | ✖ | ✔ |
Windbeard Ancient Dungeon
|
windsweptpeaks
|
✖ | ✖ | ✔ |
Mobs and entities[edit | edit source]
Ancient mobs[edit | edit source]
Ancients are powerful boss-like variants of enchanted mobs with enchanted minions, their own title name, and their own ancient dungeons accessed through hunt doors. These mobs and their minions can possess enchantments that would otherwise be player-exclusive, such as Shockwave, and some ancient exclusive enchantments such as Mob Resurrection Aura and Huge.
Ancients and their minions can obliterate unprepared heroes, forcing considerations of different tactics to prevail against the ancient. Upon the ancient's defeat, a gilded item of any rarity is dropped as a reward.
Ordinary mobs[edit | edit source]
All mobs, including DLC exclusive mobs, can appear during Ancient Hunt even if they do not fit the theme of their environment. The Woodland Mansion has charged creepers as an exclusive mob.
- Due to the nature of Ancient Hunt all mobs and entities spawn along the generated areas, except for bosses, Drowned Necromancers, Elder Guardians, Endersent, Guardians, Pink Slimes, Poison Anemones, Pillager Raid Captains, Quick Growing Kelps, Redstone Cubes, Shulkers, Silverfish, Squall Golems, Tower Guards, Tower Wraiths, Vindicator Raid Captains, and Wavewhisperers.
- ↑ Jump up to: a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt Spawns in an arena battle against an Ancient Mob
- ↑ Jump up to: a b c chickens spawn as its mount
- ↑ Jump up to: a b c d e f Throws blue nethershrooms
- ↑ Jump up to: a b c Summons geomancer bombs and geomancer walls
- ↑ Jump up to: a b c Summons ice chunks
- ↑ Jump up to: a b c d e f Summoned by whisperers
- ↑ Jump up to: a b c Summoned by evokers
- ↑ Jump up to: a b c Summons entangle vines
- ↑ Jump up to: a b c Summons evoker fangs
- ↑ Jump up to: a b c A skeleton horse spawns as its mount
Achievements[edit | edit source]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
---|---|---|---|---|---|
![]() | A Piglin's Best Friend | Collect 500 gold over time. | — | 20G | Bronze |
![]() | Ancient Hunter | Defeat 15 different ancient mobs in Ancient Hunts. | — | 50G | Silver |
![]() | Back to Back | Complete two Ancient Hunts and two daily trials, in two-player co-op, on the second day of the month. | — | 50G | Silver |
Sounds[edit | edit source]
Music[edit | edit source]
[hide]Sounds | ||
---|---|---|
Sound | Description | Resource location |
Gold Room Main | ? | |
Spider Cave Arena | ? | |
Spider Cave Arena End | ? | |
Spider Cave Main | ? | |
Woodland Mansion Arena | ? | |
Woodland Mansion Arena End | ? | |
Woodland Mansion Intro | ? | |
Woodland Mansion Roof | ? | |
Woodland Mansion Boss End | ? | |
Woodland Mansion Ground Floor | ? | |
Woodland Mansion Main | ? | |
Woodland Mansion Prison | ? |
Ancient Mobs[edit | edit source]
[hide]Sounds | ||
---|---|---|
Sound | Description | Resource location |
Ancient Mob Alarm | ? | |
Ancient Mob Generic Pre | ? | |
Ancient Mob Generic Loop | ? | |
Ancient Mob Generic Post | ? |
Gilded Gear[edit | edit source]
[hide]Sounds | ||
---|---|---|
Sound | Description | Resource location |
Gilded Gear Common Drop | ? | |
Gilded Gear Common Loop | ? | |
Gilded Gear Unique Drop | ? | |
Gilded Gear Unique Loop | ? |
History[edit | edit source]
[hide]Minecraft Dungeons | |||||||
---|---|---|---|---|---|---|---|
February 12, 2021 | Ancient hunt are mentioned and explained of their potential functionality. | ||||||
February 19, 2021 | Footage of an ancient hunt reveals the new ancient mobs and the offering UI, and the tweet revealing that ancient hunt are an end game feature. | ||||||
February 20, 2021 | Footage of another ancient hunt which reveals gilded gear and their appearance in the inventory. | ||||||
1.8.0.0 | Added ancient hunts. | ||||||
1.8.6.0 | Added sound effects for ancients on the offering UI | ||||||
Changed gold room generation. Previously consisted of a single long narrow corridor, stretching in a south-eastern direction containing only mobs and gold chests, and the ambient music and sound effects of the gold room. [more information needed] | |||||||
Changed Spider Cave ambush and "Destroy the Spawns" objectives to occur upon entering the tile instead of upon contacting the web gate | |||||||
Changed web gate of the Spider Cave to not show the purple gate glow | |||||||
Changed Unbreakable One rune requirements from: ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Changed ancient hunt text to clarify spending enchantment points and level. | |||||||
Fixed gilded gear dropping in inaccessible locations during ancient hunt[2] | |||||||
Fixed Multiple ancient mobs spawning during ancient hunt [3] | |||||||
Fixed gold reward displaying full inventory prompt when inventory is full. [4] | |||||||
Fixed gold room bridge opens properly for both host and clients | |||||||
Fixed text overlapping buttons on ancient hunt menus for several languages | |||||||
Fixed incorrect button colors for the prompt that appears when cancelling an ancient hunt | |||||||
Fixed Nintendo Switch crash upon entering ancient hunt. | |||||||
1.10.1.0 | Added new ancient mobs, the Abyssal Eye, the Vengeful Mariner, the Scuttling Torment, the Watcher of the End and The Swarm. | ||||||
1.14.1.0 | Changed solemn giant wearing gold helmet (Variant 0 > Variant 1) | ||||||
1.17.0.0 | Increased the amount of gold received upon completing an Ancient Hunt from 10 to 30. | ||||||
Increased the amount of gold received from gold chests
|
Issues[edit | edit source]
Issues for Minecraft Dungeons relating to "Ancient Hunt" are no longer maintained on the bug tracker since September 28, 2023.
Trivia[edit | edit source]
- Due to MCD-5279, it was initially thought that the woodland mansion theme in ancient hunt was sourced from a new secret location obtained in Creeper Woods. This, however, is partially true, Woodland Mansion is connected to Creeper Woods internally but with no method to access it. Spider Cave shares a similar relationship with Soggy Cave without the visual bug.
- The Nether portal in Minecraft Dungeons does not necessarily transport the hero from the Overworld to the Nether and vice versa like in Minecraft. The portal can transport within one dimension. It is possible for a hunt to only consist of Nether locations or Overworld locations.
- The "Ancient Hunt Deep Dive" article on minecraft.net displayed an image presenting unused pink squares in addition to the existing purple and grey squares to represent equipment enchantment slots.
- The max possible amount of Ancients to respond is 16. With melee weapon of Cursed Axe or Whirlwind (
), ranged weapon of Corrupted Crossbow (
), armor of Black Wolf Armor (
) and artifact of Torment Quiver (
) or Soul Lantern (
).
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
The offering menu.
-
An ancient hunt door inside the Spider Cave.
-
A hunt doorway with the blue glow. Most regular doorways glow yellow.
Icons[edit | edit source]
-
Icon used to depict ancient hunts.
See also[edit | edit source]
- Ancient Hunt
- Ancient Offering
- Ancient
- Gilded Gear
- Gold
- Gold Room
- Nether Room
- Piglin Merchant
- Sub-mission
References[edit | edit source]
[edit | edit source]
[hide] | |||||
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Gameplay |
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Seasonal Events | |||||
Seasonal Adventures | |||||
Downloadable content |
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Tutorials | |||||
Books |
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Soundtracks | |||||
Miscellaneous |