Dungeons:Ancient Hunt: Difference between revisions

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An '''ancient hunt''' is a type of end-game<ref name="BlogENDGAME"> [https://www.minecraft.net/en-us/article/dungeons-dev-blog---adjusting-endgame Dungeons Dev Blog: Endgame]</ref> [[MCD:Mission Select|mission]] in ''[[Minecraft Dungeons]]''. They can be accessed from [[MCD:Nether Room|Nether Room]], a [[MCD:Sub Dungeon|sub dungeon]] within [[MCD:Camp|Camp]], as well as the [[MCD:Other Dimensions|other dimensions]] tab on the mission select map. Ancient hunts can contain [[MCD:Ancient|ancient]] [[MCD:Mob|mobs]] that drop [[MCD:Gilded Gear|gilded gear]], and they are the only missions where {{MCD|gold}} can be obtained. Starting an ancient hunt requires sacrificing equipment.
An '''ancient hunt''' is a type of end-game<ref name="BlogENDGAME"> [https://www.minecraft.net/en-us/article/dungeons-dev-blog---adjusting-endgame Dungeons Dev Blog: Endgame]</ref> [[MCD:Mission Select|mission]] in ''[[Minecraft Dungeons]]''. They can be accessed from [[MCD:Nether Room|Nether Room]], a [[MCD:Sub Dungeon|sub dungeon]] within [[MCD:Camp|Camp]], as well as the [[MCD:Other Dimensions|other dimensions]] tab on the mission select map. Ancient hunts are made up of three [[MCD:Sub-mission|sub-missions]] which can contain [[MCD:Ancient|ancient]] [[MCD:Mob|mobs]] that drop [[MCD:Gilded Gear|gilded gear]]. Ancient hunts are the only type of mission where {{MCD|gold}} can be obtained. Starting an ancient hunt requires sacrificing equipment.


== Starting a hunt ==
== Starting a hunt ==
Line 855: Line 855:
=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
Ancient Hunts.png|Icon used to depict ancient hunts.
Ancient Hunt Exchange.png|The offering menu.
Ancient Hunt Exchange.png|The offering menu.
Hunt Door In Spider Cave.png|An ancient hunt door inside the [[Minecraft Dungeons:Spider Cave|Spider Cave]].
Hunt Door In Spider Cave.png|An ancient hunt door inside the [[Minecraft Dungeons:Spider Cave|Spider Cave]].
Ancient Arena Entrance.png|A hunt doorway with the blue glow. Most regular doorways glow yellow.
Ancient Arena Entrance.png|A hunt doorway with the blue glow. Most regular doorways glow yellow.
</gallery>

=== Icons ===
<gallery>
Ancient Hunts.png|Icon used to depict ancient hunts.
</gallery>
</gallery>



Latest revision as of 02:06, 12 April 2025

DungeonsMiscellaneousSprite Ancient Hunts.png: Sprite image for Ancient Hunts in Minecraft Ancient Hunt
Loadingscreen Ancient Hunt.png: Infobox image for Ancient Hunt the dungeons mission in Minecraft
Part of
Minimum difficulty

I

Unlock predecessor

Complete any mission on Default V

Raid captains

Always has zero captains

Daily trials

Cannot have daily trials

An ancient hunt is a type of end-game[1] mission in Minecraft Dungeons. They can be accessed from Nether Room, a sub dungeon within Camp, as well as the other dimensions tab on the mission select map. Ancient hunts are made up of three sub-missions which can contain ancient mobs that drop gilded gear. Ancient hunts are the only type of mission where gold can be obtained. Starting an ancient hunt requires sacrificing equipment.

Starting a hunt[edit | edit source]

The ranged weapon selection interface for configuring an ancient hunt.

Accessible after a single mission at Default V or greater is completed, a portal located in the Nether Room serves as the physical point of interaction for ancient hunt, next to the piglin merchant. Hunts can also be accessed from the other dimensions tab of the Mission Select map.

Offerings[edit | edit source]

DungeonsMiscellaneousSprite A.png: Sprite image for A in MinecraftDungeonsMiscellaneousSprite C.png: Sprite image for C in MinecraftDungeonsMiscellaneousSprite I.png: Sprite image for I in MinecraftDungeonsMiscellaneousSprite O.png: Sprite image for O in MinecraftDungeonsMiscellaneousSprite P.png: Sprite image for P in MinecraftDungeonsMiscellaneousSprite R.png: Sprite image for R in MinecraftDungeonsMiscellaneousSprite S.png: Sprite image for S in MinecraftDungeonsMiscellaneousSprite T.png: Sprite image for T in MinecraftDungeonsMiscellaneousSprite U.png: Sprite image for U in Minecraft

Before starting a Hunt the hero needs to offer up a valid set of equipment. Runes attached to the items determine what Ancient might respond. The hero cannot offer gilded gear. Additionally, up to nine enchantment points can be invested to increase the number of ancient dungeons and subsequently decrease the number of times Gold Room can spawn.

For a list of equipment and the runes attached to them, see MCD:Ancient Offering.

Structure[edit | edit source]

In an ancient hunt, the heroes explore three sub-missions connected by two nether portals, with the purpose of searching for hunt doors and collecting gold. Most hunt doors lead to gold rooms, but some can lead to ancient dungeons where the heroes can summon an Ancient. Ancients are powerful mobs that drop gilded gear.

Chests and ordinary mobs do not drop equipment but can instead drop gold. Gold Rooms are packed full of mobs and include at least one piglin ambush, and they offer chests of gold as a reward. On completing an ancient hunt, the end-of-mission chest provides thirty gold. During an ancient hunt, heroes are given three revives and are able to leave and return three times at any point.

These doorways lead to ancient dungeons and Gold Room.

Hunt doors[edit | edit source]

Main article: MCD:Door

A hunt door is a dark-framed, glowing blue door that can transport the hero to an ancient hunt-exclusive area. These areas could be Gold Room or an ancient dungeon, containing an intractable button or lever that summons the ancient and its enchanted minions. The number of Gold Room hunt doors replaced with ancient dungeon hunt doors depends on the ancients on average value. The number of hunt doors generated depends on the ancient hunt seed.

Ancient dungeons[edit | edit source]

Main article: MCD:Ancient Dungeon
These arenas are where the heroes battle Ancients for a shot at gilded loot.

An ancient dungeon is an optional sub dungeon that's themed around the ancient that resides there. They are accessed through hunt doors, and have an interactable button or lever that summons the Ancient and its enchanted minions.

For a list of possible Ancients that might be behind a hunt door, see MCD:Ancient.

Gold Room[edit | edit source]

Main article: MCD:Gold Room

Gold Room is a bastion-themed optional sub dungeon found within hunt doors. It has several gold-containing chests, as well as a supplies chest and extendable bridge. It can occasionally generate with fancy chests or an obsidian chests. Activating a beacon or lever to get into a treasure room summons an ambush of piglins, blazes, and wraiths. If the ambush was activated using a lever instead of a beacon, a ghast will be summoned in the last wave of the ambush.

Locations[edit | edit source]

Main article: MCD:Location

Sub-missions[edit | edit source]

Name
Level ID
Resource pack ID Is required Is DLC exclusive Ancient hunt exclusive
Creeper Woods Sub-mission
  • hm_CreeperWoods
creeperwoods
Desert Temple Sub-mission
  • hm_DesertTemple
  • hm_dt_arenas
deserttemple
Spider Cave
  • SpiderCave
creeperwoods
Woodland Mansion
  • WoodlandMansion
creeperwoods
Woodland Prison
  • WoodlandMansionPrison
creeperwoods
Nether Wastes Sub-mission
  • NetherWastes
nether
Warped Forest Sub-mission
  • hm_warpedforest
warpedforest
Crimson Forest Sub-mission
  • hm_CrimsonForest
nether
Soul Sand Valley Sub-mission
  • SoulsandValley
nether
Basalt Deltas Sub-mission
  • BasaltDeltas
basaltdeltas
Nether Fortress Sub-mission
  • NetherFortress
nether

Sub dungeons[edit | edit source]

Name
Level ID
Resource pack ID Is required Is DLC exclusive Ancient hunt exclusive
Gold Room
  • st_gold
basaltdeltas
????? Ancient Dungeon
  • st_moo
mycelia
Abominable Weaver Ancient Dungeon
  • st_bomblegs
creeperwoods
Abyssal Eye Ancient Dungeon
  • st_ocean
abyssalmonument
Ancient Terror Ancient Dungeon
  • st_force
highblockhalls
Barrage Ancient Dungeon
  • st_barrage
highblockhalls
Cursed Presence Ancient Dungeon
  • st_cursed
highblockhalls
First Enchanter Ancient Dungeon
  • st_tethered
jungle
Frostwarden Ancient Dungeon
  • st_frostwarden
frozenfjord
Grim Guardian Ancient Dungeon
  • st_flesheater
creeperwoods
Haunted Caller Ancient Dungeon
  • st_onewhocalls
creeperwoods
Oozing Menace Ancient Dungeon
  • st_glob
soggyswamp
Pestilent Conjurer Ancient Dungeon
  • st_piercer
cacticanyon
Scuttling Torment Ancient Dungeon
  • st_scuttlingtorment
thestronghold
Solemn Giant Ancient Dungeon
  • st_giant
obsidianpinnacle
The Seeking Flame Ancient Dungeon
  • st_vexfire
deserttemple
The Swarm Ancient Dungeon
  • st_end
enderwilds
The Tiny Scourge Ancient Dungeon
  • st_relentless
pumpkinpastures
The Tower Ancient Dungeon
  • st_tallest
creeperwoods
The Unending Ancient Dungeon
  • st_pump
nether
Thundering Growth Ancient Dungeon
  • st_thundervine
dingyjungle
Unbreakable One Ancient Dungeon
  • st_unbreakable
mooncorecaverns
Unstoppable Tusk Ancient Dungeon
  • st_gleeglin
nether
Vengeful Mariner Ancient Dungeon
  • st_ocean
abyssalmonument
Vigilant Scoundrel Ancient Dungeon
  • st_protector
highblockhalls
Watcher of the End Ancient Dungeon
  • st_end
enderwilds
Windbeard Ancient Dungeon
  • st_windbeard
windsweptpeaks

Mobs and entities[edit | edit source]

Main article: MCD:Mob

Ancient mobs[edit | edit source]

Main article: Ancient

Ancients are powerful boss-like variants of enchanted mobs with enchanted minions, their own title name, and their own ancient dungeons accessed through hunt doors. These mobs and their minions can possess enchantments that would otherwise be player-exclusive, such as Shockwave, and some ancient exclusive enchantments such as Mob Resurrection Aura and Huge.

Ancients and their minions can obliterate unprepared heroes, forcing considerations of different tactics to prevail against the ancient. Upon the ancient's defeat, a gilded item of any rarity is dropped as a reward.

Ordinary mobs[edit | edit source]

All mobs, including DLC exclusive mobs, can appear during Ancient Hunt even if they do not fit the theme of their environment. The Woodland Mansion has charged creepers as an exclusive mob.

Due to the nature of Ancient Hunt all mobs and entities spawn along the generated areas, except for bosses, Drowned Necromancers, Elder Guardians, Endersent, Guardians, Pink Slimes, Poison Anemones, Pillager Raid Captains, Quick Growing Kelps, Redstone Cubes, Shulkers, Silverfish, Squall Golems, Tower Guards, Tower Wraiths, Vindicator Raid Captains, and Wavewhisperers.
Mob Difficulty
Default Adventure Apocalypse
Hostile
Baby Drowned Yes[note 1] Yes[note 1] Yes[note 1]
Baby Zombie Yes[note 1] Yes[note 1] Yes[note 1]
Blastling Yes[note 1] Yes[note 1] Yes[note 1]
Blaze Yes Yes Yes
Blaze Spawner Yes Yes Yes
Cave Spider Yes Yes Yes
Charged Creeper Yes Yes Yes
Chicken Jockey Yes[note 1][note 2] Yes[note 1][note 2] Yes[note 1][note 2]
Chicken Jockey Tower Yes Yes Yes
Creeper Yes[note 1] Yes[note 1] Yes[note 1]
Drowned Yes Yes Yes
Enchanter Yes Yes Yes
Endermite Yes[note 1] Yes[note 1] Yes[note 1]
Frozen Zombie Yes Yes Yes
Fungus Thrower Yes[note 3] Yes[note 3] Yes[note 3]
Geomancer Yes[note 4] Yes[note 4] Yes[note 4]
Hoglin Yes Yes Yes
Husk Yes[note 1] Yes[note 1] Yes[note 1]
Iceologer Yes[note 1][note 5] Yes[note 1][note 5] Yes[note 1][note 5]
Icy Creeper Yes Yes Yes
Jungle Zombie Yes Yes Yes
Leapleaf Yes Yes Yes
Magma Cube Yes Yes Yes
Mob Spawner Yes Yes Yes
Mooshroom Yes[note 1] Yes[note 1] Yes[note 1]
Mossy Skeleton Yes Yes Yes
Mountaineer Yes[note 1] Yes[note 1] Yes[note 1]
Necromancer Yes[note 1] Yes[note 1] Yes[note 1]
Piglin Yes Yes Yes
Piglin Hunter Yes[note 1] Yes[note 1] Yes[note 1]
Pillager Yes[note 1] Yes[note 1] Yes[note 1]
Poison-Quill Vine Summoned[note 6] Summoned[note 6] Summoned[note 6]
Quick Growing Vine Summoned[note 6] Summoned[note 6] Summoned[note 6]
Rampart Captain Yes Yes Yes
Ravager Yes Yes Yes
Royal Guard Yes[note 1] Yes[note 1] Yes[note 1]
Skeleton Yes[note 1] Yes[note 1] Yes[note 1]
Slime Yes[note 1] Yes[note 1] Yes[note 1]
Snareling Yes Yes Yes
Spider Yes[note 1] Yes[note 1] Yes[note 1]
Stray Yes Yes Yes
Sunken Skeleton Yes Yes Yes
Trident Drowned Yes Yes Yes
Tropical Slime Yes Yes Yes
Vanguard Yes Yes Yes
Vex Summoned[note 7] Summoned[note 7] Summoned[note 7]
Vindicator Yes Yes Yes
Vindicator Chef Yes Yes Yes
Watchling Yes Yes Yes
Whisperer Yes[note 1][note 8] Yes[note 1][note 8] Yes[note 1][note 8]
Windcaller Yes Yes Yes
Witch Yes Yes Yes
Wither Skeleton Yes Yes Yes
Wither Skeleton Archer Yes[note 1] Yes[note 1] Yes[note 1]
Wraith Yes Yes Yes
Zombie Yes Yes Yes
Zombified Fungus Thrower Yes[note 3] Yes[note 3] Yes[note 3]
Zombified Piglin Yes Yes Yes
Zombified Piglin Hunter Yes Yes Yes
Powerful
Drowned Necromancer Ancient only[note 1] Ancient only[note 1] Ancient only[note 1]
Enderman Yes[note 1] Yes[note 1] Yes[note 1]
Evoker Yes[note 1][note 9] Yes[note 1][note 9] Yes[note 1][note 9]
Ghast Yes Yes Yes
Raid Captain No No No
Redstone Golem Yes[note 1] Yes[note 1] Yes[note 1]
Skeleton Horseman Yes[note 1][note 10] Yes[note 1][note 10] Yes[note 1][note 10]
Wildfire Yes Yes Yes
  1. Jump up to: a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt Spawns in an arena battle against an Ancient Mob
  2. Jump up to: a b c chickens spawn as its mount
  3. Jump up to: a b c d e f Throws blue nethershrooms
  4. Jump up to: a b c Summons geomancer bombs and geomancer walls
  5. Jump up to: a b c Summons ice chunks
  6. Jump up to: a b c d e f Summoned by whisperers
  7. Jump up to: a b c Summoned by evokers
  8. Jump up to: a b c Summons entangle vines
  9. Jump up to: a b c Summons evoker fangs
  10. Jump up to: a b c A skeleton horse spawns as its mount

Achievements[edit | edit source]

Main article: Achievement
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
A Piglin's Best Friend
Collect 500 gold over time.20GBronze
Ancient Hunter
Defeat 15 different ancient mobs in Ancient Hunts.50GSilver
Back to Back
Complete two Ancient Hunts and two daily trials, in two-player co-op, on the second day of the month.50GSilver

Sounds[edit | edit source]

Music[edit | edit source]

[hide]Sounds
SoundDescriptionResource location
Gold Room Main?
Spider Cave Arena?
Spider Cave Arena End?
Spider Cave Main?
Woodland Mansion Arena?
Woodland Mansion Arena End?
Woodland Mansion Intro?
Woodland Mansion Roof?
Woodland Mansion Boss End?
Woodland Mansion Ground Floor?
Woodland Mansion Main?
Woodland Mansion Prison?

Ancient Mobs[edit | edit source]

[hide]Sounds
SoundDescriptionResource location
Ancient Mob Alarm?
Ancient Mob Generic Pre?
Ancient Mob Generic Loop?
Ancient Mob Generic Post?

Gilded Gear[edit | edit source]

[hide]Sounds
SoundDescriptionResource location
Gilded Gear Common Drop?
Gilded Gear Common Loop?
Gilded Gear Unique Drop?
Gilded Gear Unique Loop?

History[edit | edit source]

[hide]Minecraft Dungeons
February 12, 2021Ancient hunt are mentioned and explained of their potential functionality.
February 19, 2021Footage of an ancient hunt reveals the new ancient mobs and the offering UI, and the tweet revealing that ancient hunt are an end game feature.
February 20, 2021Footage of another ancient hunt which reveals gilded gear and their appearance in the inventory.
1.8.0.0Added ancient hunts.
1.8.6.0Added sound effects for ancients on the offering UI
Changed gold room generation. Previously consisted of a single long narrow corridor, stretching in a south-eastern direction containing only mobs and gold chests, and the ambient music and sound effects of the gold room. ​[more information needed]
Changed Spider Cave ambush and "Destroy the Spawns" objectives to occur upon entering the tile instead of upon contacting the web gate
Changed web gate of the Spider Cave to not show the purple gate glow
Changed Unbreakable One rune requirements from: DungeonsMiscellaneousSprite Rune S.png: Sprite image for Rune S in MinecraftDungeonsMiscellaneousSprite Rune I.png: Sprite image for Rune I in MinecraftDungeonsMiscellaneousSprite Rune T.png: Sprite image for Rune T in MinecraftDungeonsMiscellaneousSprite Rune T.png: Sprite image for Rune T in Minecraft -> DungeonsMiscellaneousSprite Rune I.png: Sprite image for Rune I in MinecraftDungeonsMiscellaneousSprite Rune T.png: Sprite image for Rune T in MinecraftDungeonsMiscellaneousSprite Rune T.png: Sprite image for Rune T in Minecraft.
Changed ancient hunt text to clarify spending enchantment points and level.
Fixed gilded gear dropping in inaccessible locations during ancient hunt[2]
Fixed Multiple ancient mobs spawning during ancient hunt [3]
Fixed gold reward displaying full inventory prompt when inventory is full. [4]
Fixed gold room bridge opens properly for both host and clients
Fixed text overlapping buttons on ancient hunt menus for several languages
Fixed incorrect button colors for the prompt that appears when cancelling an ancient hunt
Fixed Nintendo Switch crash upon entering ancient hunt.
1.10.1.0Added new ancient mobs, the Abyssal Eye, the Vengeful Mariner, the Scuttling Torment, the Watcher of the End and The Swarm.
1.14.1.0Changed solemn giant wearing gold helmet (Variant 0 > Variant 1)
1.17.0.0Increased the amount of gold received upon completing an Ancient Hunt from 10 to 30.
Increased the amount of gold received from gold chests
  • Gold Chest
    • Minimum gold increased from 2 to 4
    • Maximum gold increased from 5 to 6
  • Rare Gold Chest
    • Minimum gold increased from 4 to 8
    • Maximum gold increased from 7 to 10

Issues[edit | edit source]

Issues for Minecraft Dungeons relating to "Ancient Hunt" are no longer maintained on the bug tracker since September 28, 2023.

Trivia[edit | edit source]

  • Due to MCD-5279, it was initially thought that the woodland mansion theme in ancient hunt was sourced from a new secret location obtained in Creeper Woods. This, however, is partially true, Woodland Mansion is connected to Creeper Woods internally but with no method to access it. Spider Cave shares a similar relationship with Soggy Cave without the visual bug.
  • The Nether portal in Minecraft Dungeons does not necessarily transport the hero from the Overworld to the Nether and vice versa like in Minecraft. The portal can transport within one dimension. It is possible for a hunt to only consist of Nether locations or Overworld locations.
  • The "Ancient Hunt Deep Dive" article on minecraft.net displayed an image presenting unused pink squares in addition to the existing purple and grey squares to represent equipment enchantment slots.
  • The max possible amount of Ancients to respond is 16. With melee weapon of Cursed Axe or Whirlwind (DungeonsMiscellaneousSprite A.png: Sprite image for A in MinecraftDungeonsMiscellaneousSprite I.png: Sprite image for I in MinecraftDungeonsMiscellaneousSprite T.png: Sprite image for T in Minecraft), ranged weapon of Corrupted Crossbow (DungeonsMiscellaneousSprite C.png: Sprite image for C in MinecraftDungeonsMiscellaneousSprite P.png: Sprite image for P in MinecraftDungeonsMiscellaneousSprite R.png: Sprite image for R in Minecraft), armor of Black Wolf Armor (DungeonsMiscellaneousSprite C.png: Sprite image for C in MinecraftDungeonsMiscellaneousSprite S.png: Sprite image for S in MinecraftDungeonsMiscellaneousSprite U.png: Sprite image for U in Minecraft) and artifact of Torment Quiver (DungeonsMiscellaneousSprite O.png: Sprite image for O in MinecraftDungeonsMiscellaneousSprite R.png: Sprite image for R in Minecraft) or Soul Lantern (DungeonsMiscellaneousSprite O.png: Sprite image for O in MinecraftDungeonsMiscellaneousSprite U.png: Sprite image for U in Minecraft).

Gallery[edit | edit source]

Screenshots[edit | edit source]

Icons[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

Navigation[edit | edit source]