Dungeons:Stable
{ "title": "Stable", "rows": [ { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"--vertical-align:middle\">(link to File:DungeonsLevelSprite Colossal Rampart.png article, displayed as 16x16px|link=MCD:Colossal Rampart|alt=|class=pixel-image|)</span>(link to MCD:Colossal Rampart article, displayed as <span class=\"sprite-text\">Colossal Rampart</span>)</span>", "label": "Part of" }, { "field": "Never has captains", "label": "(link to MCD:Raid Captain article, displayed as Raid captains)" } ], "invimages": [], "images": [ "MCD Stables 3.png", "MCD Stables (Entrance).png" ] }
Stable is an optional sub dungeon within the secret mission Colossal Rampart. It has a very rare chance of spawning.
Appearance and description[edit | edit source]
Stable is located to the south-east in the area found after the exit door of Ominous Outpost in Colossal Rampart. It is found by navigating down a thin wooden walkway to find an entrance door. Stable itself is a stable of ravagers located in a cave that features barrels, lanterns, hay bales, and a straw statue of a horse. It contains several gates that can be lowered using three buttons, releasing the ravagers and granting access to several emerald urns and common chests. Freeing the three captured llamas lowers the gate to the north-west, granting access to another door. The area accessed from this additional door is in the main area of Colossal Rampart, and contains a single fancy chest to the south-west. This isolated area is a dead end, requiring the hero to backtrack through Stable to return to the main path.
Objectives location[edit | edit source]
Stable is found during the following Colossal Rampart objective: "RAMPARTS RISE: FOLLOW THE WALL"
Locations[edit | edit source]
NameLevel ID
|
Resource pack ID | Is required | Is DLC exclusive | Contains scroll | Contains rune room | Contains eye of ender |
---|---|---|---|---|---|---|
Stable
|
endlessrampart
|
✖ | ![]() |
✖ | ✖ | ✖ |
Spawning[edit | edit source]
Mobs and entities[edit | edit source]
Native[edit | edit source]
Mob | Difficulty | ||
---|---|---|---|
Default | Adventure | Apocalypse | |
Passive | |||
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
Non-attackable | |||
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Secret area[note 1] | Secret area[note 1] | Secret area[note 1] |
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Secret area[note 1] | Secret area[note 1] | Secret area[note 1] |
Neutral | |||
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Yes | Yes | Yes |
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Yes | Yes | Yes |
Hostile | |||
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Secret area[note 1] | Secret area[note 1] | Secret area[note 1] |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes[note 2] | Yes[note 2] | Yes[note 2] |
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Yes[note 3] | Yes[note 3] | Yes[note 3] |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Secret area[note 1] | Secret area[note 1] | Secret area[note 1] |
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Yes | Yes | Yes |
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Summoned[note 4] | Summoned[note 4] | Summoned[note 4] |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes[note 5] | Yes[note 5] | Yes[note 5] |
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Yes | Yes | Yes |
Powerful | |||
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Sometimes[note 6] | Sometimes[note 6] | Sometimes[note 6] |
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Yes[note 7] | Yes[note 7] | Yes[note 7] |
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Yes[note 8] | Yes[note 8] | Yes[note 8] |
Special | |||
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Arena[note 9] | Arena[note 9] | Arena[note 9] |
- ↑ Jump up to: a b c d e f g h i j k l Spawns In a secret area
- ↑ Jump up to: a b c Summons
geomancer bombs and
geomancer walls
- ↑ Jump up to: a b c Summons
ice chunks
- ↑ Jump up to: a b c Summoned by
evokers
- ↑ Jump up to: a b c Throws
witch poison
- ↑ Jump up to: a b c Summons
evoker fangs
- ↑ Jump up to: a b c Summons
illusioner clones
- ↑ Jump up to: a b c Does not spawn on first time play throughs
- ↑ Jump up to: a b c Spawns during final wave of the arena battle
Items[edit | edit source]
Item | Difficulty | ||
---|---|---|---|
Default | Adventure | Apocalypse | |
Armor | |||
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No | No | Yes |
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Yes | Yes | Yes |
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No | No | Yes |
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Yes | Yes | Yes |
Artifacts | |||
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
Consumables | |||
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
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Yes | Yes | Yes |
Melee Gear | |||
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No | Yes | Yes |
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No | Yes | Yes |
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No | No | Yes |
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Yes | Yes | Yes |
Ranged Gear | |||
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Daily Trials Only | Daily Trials Only | Daily Trials Only |
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Yes | Yes | Yes |
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No | Yes | Yes |
Data values[edit | edit source]
- In the game files, Stable uses the following objectgroup IDs in the following order:
cr_sub_stable_entrance
&cr_sub_stable_ravager_01
History[edit | edit source]
[hide]Minecraft Dungeons | |||||||
---|---|---|---|---|---|---|---|
1.7.2.0 | Added Stable. |
Music[edit | edit source]
OST[edit | edit source]
Ambient[edit | edit source]
Peter Hont - "Stables" (view on YouTube) [show] |
---|
In-game[edit | edit source]
[hide]Ambient | ||
---|---|---|
Sound | Description | Resource location |
Stables | D3_bgm_env_enraStables-001 |
Gallery[edit | edit source]
Progression[edit | edit source]
-
Stable 1
-
Stable 2
-
Stable 3
-
Stable Entrance