Dungeons:Baby Zombie
Note:
- Find out what the baby zombie's strong attack is.
A baby zombie is a hostile zombie variant that can be found within the various missions of Minecraft Dungeons.
{ "title": "Baby Zombie", "rows": [ { "field": "85", "label": "Health points" }, { "field": "Hostile", "label": "Behavior" }, { "field": "(link to MCD:Undead article, displayed as Undead)", "label": "Classification" }, { "field": "30", "label": "Attack strength" } ], "invimages": [], "images": [ "Baby Zombie Idle (Dungeons).gif" ] }
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— Guide to Minecraft Dungeons: A Handbook for Heroes |
Appearance Edit

Baby zombies resemble normal zombies but are smaller and more agile. They can spawn riding a chicken. This variant is known as the chicken jockey. They can also ride on each other and become a mob with six small zombies riding on a chicken, a chicken jockey tower.
Spawning Edit
Soggy Swamp
Soggy Cave
Pumpkin Pastures (Chicken Jockey Tower)
Arch Haven (Chicken Jockey Tower)
Lower Temple
Abyssal Monument (Secret area)
Daily Trial
Ancient Hunt
Tower
Baby zombies sometimes spawn when night falls, regardless of the mission, when at least one hero is defeated within multiplayer.
Behavior Edit
- Walk

Baby zombies are faster, have higher health and hit more often than the normal zombie but deal less damage per hit. After hitting, they retreat.
- Basic attack

Baby zombies attack the hero if seen and deal a small amount of damage. Baby zombies can knockback heroes when attacking.
- Strong attack

- Novelty

Baby zombies have a "Novelty" animation that sometimes occurs when they are idling, similar to zombies.
Sounds Edit
Some of the sounds may have some speed and pitch multiplier applied in game, there are no specific sound files for "Baby Zombie".
[hide]Sounds | ||
---|---|---|
Sound | Description | Resource location |
Attack | sfx_mob_zombieAttack_soundWave | |
Death | sfx_mob_zombieDeath_soundWave | |
Hurt | sfx_mob_zombieHurt_soundWave | |
Idle | sfx_mob_zombieIdle_soundWave | |
Infect | sfx_mob_zombieInfect_soundWave | |
Metal | sfx_mob_zombieMetal_soundWave | |
Pre | sfx_mob_zombiePre_soundWave | |
Pre-attack | sfx_mob_zombiePreAttack_soundWave | |
Remedy | sfx_mob_zombieRemedy_soundWave | |
Step (generic) | sfx_mob_zombieStepGeneric_soundWave | |
Step (wood) | sfx_mob_zombieStepWood_soundWave | |
Whoosh | sfx_mob_zombieWhoosh_soundWave | |
Wood break | sfx_mob_zombieWoodBreak_soundWave |
The Tiny Scourge Edit
{ "title": "The Tiny Scourge", "rows": [ { "field": "Hostile", "label": "Behavior" }, { "field": "(link to MCD:Ancient article, displayed as Ancient) (link to MCD:Undead article, displayed as Undead)", "label": "Classification" } ], "invimages": [], "images": [] }

The Tiny Scourge is an ancient baby zombie that is encountered during ancient hunts with the minimum offering of the following runes:
The ancient resides within The Tiny Scourge Ancient Dungeon and possesses, at minimum, the following enchantments:
Two enchanted redstone golems act as the ancient's minions, possessing the following enchantments:
Upon defeating The Tiny Scourge, a gilded variant of the following items drops as a reward:
Achievements Edit
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
---|---|---|---|---|---|
![]() | Blast Radius | Kill any 10 mobs at once with TNT. | — | 30G | Silver |
![]() | Break the Spell | Defeat 50 enchanted mobs. | — | 30G | Silver |
![]() | Diamond Sword | Defeat 2,500 mobs. | — | 30G | Silver |
![]() | Wooden Sword | Defeat 50 mobs. | — | 10G | Bronze |
![]() | Chill Out | Defeat 5 mobs with a single ice wand attack. | — | 10G | Bronze |
![]() | Bubble Trouble | Using the bubble bow, have 10 mobs bubbled at the same time. | — | 10G | Bronze |
![]() | Seafood Skewer | Defeat 10 mobs with a single trident explosion. | — | 20G | Bronze |
Data values Edit
- In the game files, baby zombies are referred to internally by the name
BabyZombie
.
History Edit
[hide]Minecraft Dungeons | |||||||
---|---|---|---|---|---|---|---|
Dungeons Beta | ![]() | ||||||
1.8.0.0 | Added the tiny scourge. |
Gallery Edit
Renders Edit
-
Baby zombie.
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Baby zombie walking.
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Baby zombie basic attacking.
-
Baby zombie strong attacking.
Animations Edit
-
Baby zombie idle.
-
Baby zombie walk.
-
Baby zombie basic attack.
-
Baby zombie strong attack.
-
Baby zombie novelty.
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Baby zombie stun.
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Baby zombie idle sitting (chicken jockey and chicken jockey tower).
-
Baby zombie get hit front (unused).
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Baby zombie get hit left (unused).
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Baby zombie get hit right (unused).
References Edit