Enchanting

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"Enchant" redirects here. For the command, see Commands/enchant. For the block used to enchant, see Enchanting Table. For the throwable bottle that drops experience, see Bottle o' Enchanting. For the Minecraft Dungeons mechanic, see Minecraft Dungeons:Enchanting.
"Enchanted" redirects here. For enchanted golden apple, see Enchanted Golden Apple.
An enchanting table surrounded by bookshelves.

Enchanting is a mechanic that augments armor, tools, weapons, and books with a variety of enchantments that improve or affect an item's existing abilities or imbue them with additional abilities and uses. A 'purple glint' animation appears on items to show that they are enchanted. There are 42 unique enchantments in the game.

Enchanting equipment[edit | edit source]

Name Icon Usage
Enchanting Table Invicon Enchanting Table.png: Inventory sprite for Enchanting Table in Minecraft as shown in-game linking to Enchanting Table with description: Enchanting Table Used to enchant items.
Bookshelf Invicon Bookshelf.png: Inventory sprite for Bookshelf in Minecraft as shown in-game linking to Bookshelf with description: Bookshelf Each bookshelf increases the level of the enchantments given by the enchanting table by two, up to a max of 30 (or 15 bookshelves).
Lapis Lazuli Invicon Lapis Lazuli.png: Inventory sprite for Lapis Lazuli in Minecraft as shown in-game linking to Lapis Lazuli with description: Lapis Lazuli Required to power the enchanting table (up to three per item).
Anvil Invicon Anvil.png: Inventory sprite for Anvil in Minecraft as shown in-game linking to Anvil with description: Anvil Used to combine enchanted items (tools, armor, weapons, etc.), add enchantments from books, or repair an enchanted item while preserving enchantments.
Grindstone Invicon Grindstone.png: Inventory sprite for Grindstone in Minecraft as shown in-game linking to Grindstone with description: Grindstone Used to remove all non-curse enchantments on an item, returning a small amount of experience, and optionally repair an item for no experience.
Enchanted Book Invicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Can be combined with another item through an anvil to add certain enchantments to the item. This costs experience points based on the enchantment and its level.

Enchanting methods[edit | edit source]

The glint animation applied to an enchanted iron pickaxe.

There are four ways to enchant an item in Survival mode:

  • On an enchanting table, spend experience points and lapis lazuli. Only unenchanted items may be enchanted this way.
  • Using an anvil, combine an enchanted book with an item.
  • Using an anvil, combine two of the same item with different existing enchantments into a single item that has the enchantments of both.
  • A librarian villager may enchant books in exchange for emeralds, granting the player experience just like every trade.

A player may also obtain items already enchanted:

Server operators and players in singleplayer worlds with cheats enabled can also enchant items using commands such as /enchant. When enchanted with the /give command, the maximum enchantment level is 255 on Java Edition. In Creative mode, items can be enchanted via an anvil and enchanted books, with no experience points required. Enchanted books are available in the Creative mode inventory, with individual book displays for the highest level of each enchantment and other levels available via the "Search" tab.

The enchanted golden apple, despite its name and glint, is not the enchanted form of any item, and is completely different from the golden apple. A few other powerful items, such as the Nether Star and the End Crystal, also have the enchantment glint.

Enchanting table[edit | edit source]

Main article: Enchanting mechanics
Enchanting table interface.

An item can be enchanted by using an enchanting table and placing the item in the input slots and 1–3 lapis lazuli in its dedicated slot. Upon placing the item, three (pseudo)randomized options appear on the right of the GUI. The glyphs here do not affect the enchantment, but hovering over a presented enchantment shows one enchantment to be applied (on mobile devices, the player can tap an enchantment before putting in the lapis lazuli or hold the enchantment before release). The only choices available have a level requirement equal to or below the player's current level and a lapis lazuli requirement equal to or below the number of lapis lazuli placed in the table. Each option imbues the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g. a level 10 enchantment can give a pickaxe the "Efficiency II" enchantment); the actual level cost and the number of lapis lazuli required have no effect.

Although the player must have at least the level requirement to get an enchantment, the number of levels that the player is charged is the same as the lapis lazuli requirement. For example, if the third enchantment listed is a level 30 enchantment, the player must have at least 30 levels, but pay only 3 levels and 3 lapis lazuli.

The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are "maximum strength" — a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example. On the other hand, it is possiblе for multiple different enchantments to be given from one use of the enchanting table. For example, a level 30 enchantment applied to a pickaxe may yield both Efficiency IV and Unbreaking III. However, certain selected enchants never give any additional enchantment, regardless of which tool is enchanted, such as Efficiency IV and Knockback II. ‌[BE only][verify]

To increase the enchantment level, bookshelves can be placed next to the enchanting table while keeping one block of air between them. To gain access to the previously mentioned level 30 enchantments, a minimum of 15 bookshelves need to be placed around the enchanting table. See the Enchantment Mechanics page for more detailed information on this.

Enchanting a book produces an enchanted book, which does nothing on its own, but effectively "saves" the enchantment for later application to another item with an anvil.

Unlike with an anvil, using the enchanting table while on Creative still costs experience. However, if the player doesn't have enough experience, then experience reduces to zero and the enchantment still works, even when using the enchanting table while already at level zero.

Affecting offered enchantments[edit | edit source]

Enchanting any item at any enchantment level changes the player's enchantment seed, which changes the possible enchantments for every item at every enchantment level. Thus, if none of the available enchantments for a tool are desired, 1 lapis lazuli and 1 level could be spent to enchant a book or a different tool to refresh the list.

The possible enchantments depend on the player's enchantment seed, the item type, and material, and the enchantment level (1–30). The following actions do not affect the possible enchantments:

  • removing the item and putting it back in
  • clicking on the item slot with a different item
  • using a different item of the same type and material
  • replacing or moving the table (but keeping the same number of bookshelves)
  • using a different table with the same number of bookshelves, or
  • replacing or rearranging the bookshelves without changing their total number.

Changing the enchantment levels offered by adding, removing, or blocking bookshelves alters the enchantments shown, but does not change possible enchantments; using another enchanting table with the previous bookshelf number still shows the previous enchantments. The enchantments for a particular enchantment level (with the same seed and item) do also differ depending on which row they appear in, but they are not "better" or "worse" based on the row despite the different resource costs.

Anvil combinations[edit | edit source]

Main article: Anvil mechanics

An anvil can be used to combine the enchantments of two items, sacrificing one of them and repairing the other. The items must be compatible; they must either be the same type and material (such as two iron swords) or an item and an enchanted book with an applicable enchantment (such as a bow and an Infinity enchanted book).

Combining two enchanted items, books or one of each with the same enchantment at the same level produces an item or book with the next higher level of that enchantment up to the maximum allowed in Survival mode; for example, a book with Thorns I and Unbreaking II combined with a book with Unbreaking II produces a book with Thorns I and Unbreaking III.

To combine items, the player places the target item in the anvil's first slot and the sacrifice item in the second slot. If the combination is allowed, the resulting enchanted item appears in the anvil's output slot and an experience level cost, labeled "Enchantment Cost", appears below (green if the player has enough experience levels, red if they don't). To complete the enchanting, the player removes the enchanted item from the anvil's output slot, and their experience level is reduced accordingly.

The experience cost depends on the enchantments, with highly enchanted items costing more. If the target item is also being repaired, that costs more as well. The target item can also be renamed, at additional cost. There is also an accumulating surcharge for prior work done on anvils. In Survival mode, work that costs more than 39 levels of experience is refused although it may still be possible to perform the same work in steps. For example, a damaged enchanted bow may be repaired on an anvil with an ordinary bow, and then another enchanted bow may be used to combine enchantments with the repaired bow.

Enchanted books[edit | edit source]

Main article: Enchanted Book

Enchanted books can be made by enchanting a book in an enchanting table at the cost of experience points. They can also be found in the chests of several structures, purchased with emeralds from a librarian villager, or caught while fishing.

Enchanted books can be applied to tools, weapons, and armor, or combined with other enchanted books in an anvil. In this way, some enchantments that cannot normally be obtained on an item through use of the enchanting table can still be applied to those items, such as applying Thorns to boots.

Although enchanted books can have multiple enchantments of any type, only enchantments appropriate to a given item type are applied to that item when combined in an anvil. For example, an enchanted book may have both the Respiration and Power enchantments, but the Respiration enchantment is lost if the book is applied to anything but a helmet. Likewise, the Power enchantment is lost if the book is applied to anything but a bow.

In Creative mode, enchanted books can be used to apply any enchantment to any item, such as a stick having Knockback II on Java Edition. However, mutually-exclusive enchantments, such as Infinity and Mending, cannot be applied this way or even via /enchant (though both enchantments function as normal when obtained on a bow through the /give command).

The experience costs for using books are considerably less than for combining items with similar enchantments since the books themselves cost levels to create. However, it's still an extra cost, and enchanting items directly has a chance to get multiple enchantments. The advantage of books is that they can be stockpiled for use on an item of choice and allow for controlled combinations. For example, a Silk Touch book can be used on an axe, pickaxe, or shovel, and the player can decide which item receives which enchantment.

Best Enchanting order[edit | edit source]

Use Order Calculator to minimize experience loss when merging two items.

Disenchanting[edit | edit source]

The only way to disenchant items is via the grindstone or by repairing the items via the crafting grid. Using the grindstone removes all enchantments (except for Curse of Binding and Curse of Vanishing) but gives some experience back based on the level of the enchantment(s) and their value.

Summary of enchantments[edit | edit source]

"Enchantment" redirects here. For the definition of enchantments in data packs, see Enchantment definition.

Each enchantment in the table below includes attributes that are possible for the player to acquire legitimately in Survival mode. Other combinations are possible in Creative mode or with cheats, mods, or third-party software.

  • Max Level: Maximum levels for enchantments vary, but the game can comprehend up to 32-bit integer values (−231 to 231−1). Exceeding this value results in an overflow, and eventually resets itself to 0.
  • Primary Items: The items that can receive the enchantment legitimately in Survival mode by using an enchanting table. Items of any material can be enchanted (some more easily than others – see Enchantment mechanics).
  • Secondary Items: Items that, in Survival mode, cannot receive the enchantment from an enchanting table but can from an enchanted book with an anvil.
  • Weight: Relative probability of the enchantment being offered.
Name Summary Treasure[note 1] Tradable[note 2] Incompatible
With
Max
Level
Primary
Items
Secondary
Items
Weight
Aqua Affinity Increases underwater mining speed. No Yes I 2
Bane of Arthropods Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish, endermites and bees). No Yes Smite, Sharpness, Breach, Density V [BE only] [JE only] 5
Blast Protection Reduces explosion damage and knockback.
No Yes Fire Protection, Protection, Projectile Protection IV 2
Breach Reduces the effectiveness of the armor on the target. The armor's effectiveness is reduced by 15% per level. No Yes Density, Bane of Arthropods, Smite, Sharpness IV 2
Channeling During thunderstorms, a thrown trident summons a lightning bolt on the target upon hit. No Yes Riptide I 1
Curse of Binding
Items cannot be removed from armor slots. Yes Yes I 1
Curse of Vanishing
Item disappears on death. Yes Yes I [BE only] 1
Density Increases the damage dealt per block fallen, increasing by 0.5 per level. No Yes Breach, Bane of Arthropods, Smite, Sharpness V 5
Depth Strider Increases underwater movement speed.
No Yes Frost Walker III 2
Efficiency Increases mining speed. No Yes V 10
Feather Falling Reduces fall damage. No Yes IV 5
Fire Aspect Sets target on fire. No Yes II 2
Fire Protection Reduces fire damage and burn time. No Yes Blast Protection, Protection, Projectile Protection IV 5
Flame Arrows deal fire damage to any target that they strike. No Yes I 2
Fortune Increases the amount of block drops. No Yes Silk Touch III 2
Frost Walker Freezes the water under the player's feet, allowing them to walk over water. Yes Yes Depth Strider II 2
Impaling Increases damage against aquatic mobs. In Bedrock Edition, increases damage against mobs in water or rain. No Yes V 2
Infinity Prevents consumption of arrows. No Yes Mending I 1
Knockback Increases melee knockback. No Yes II 5
Looting Increases mob loot. No Yes III 2
Loyalty Trident returns after being thrown. No Yes Riptide III 5
Luck of the Sea Increases rate of treasure bites (enchanting books, etc.). No Yes III 2
Lure Decreases time for bites. No Yes III 2
Mending Repairs the item using experience. Yes Yes Infinity I 2
Multishot Adds 2 to the amount of arrows fired. e.g. Multishot I = 1+2 Arrows, Multishot II = 1+2+2 Arrows No Yes Piercing I 2
Piercing Arrows pierce entities, allowing for arrows to pierce through stacks of mobs. No Yes Multishot IV 10
Power Increases arrow damage. No Yes V 10
Projectile Protection Reduces damage from projectiles. No Yes Protection, Blast Protection, Fire Protection IV 5
Protection Reduces most forms of damage. No Yes Blast Protection, Fire Protection, Projectile Protection IV 10
Punch Increases arrow knockback. No Yes II 2
Quick Charge Decreases crossbow charging time. No Yes III 5
Respiration Extends underwater breathing time. No Yes III 2
Riptide Trident launches player with itself when thrown while in water or rain. No Yes Channeling, Loyalty III 2
Sharpness Increases melee damage. No Yes Bane of Arthropods, Smite, Breach, Density V [BE only] [JE only] 10
Silk Touch Mined blocks drop themselves. No Yes Fortune I [BE only] 1
Smite Increases damage to the undead. No Yes Bane of Arthropods, Sharpness, Breach, Density V [BE only] [JE only] 5
Soul Speed Increases movement speed on soul sand and soul soil. Yes No III 1
Sweeping Edge
[Java Edition only]
Increases sweeping attack damage. No Yes III 2
Swift Sneak Increases sneaking speed. Yes No III 1
Thorns If a mob wearing armor with that enchantment takes damage, the attacker will also take damage. No Yes III [BE only][BE only][BE only][BE only] [JE only][JE only][JE only][JE only] 1
Unbreaking Reduces durability damage. No Yes III 5
Wind Burst Emits a burst of wind (like that of a wind charge) upon executing a mace smash attack on an entity, launching the attacker upward. It can be used to chain smash attacks together, and the strength of the launch increases per level. Yes No III 2
Cleaving[upcoming JE Combat Tests] Increases damage and shield stun time.
Unknown Unknown Sharpness, Bane of Arthropods, Smite III
  1. Treasure enchantments are those that can't be obtained using an enchantment table and aren't generated on randomly enchanted equipment sold by villagers or worn by mobs. If a treasure enchantment is tradable, it has double the price (before capping to 64 emeralds) compared to a non-treasure enchantment of the same level.
  2. Tradable enchantments are those that can be generated on Enchanted Books sold by librarians.
    This does not cover book trading options in the Villager Trade Rebalance experiment.
    Randomly enchanted tradable equipment generates only non-treasure enchantments.

Summary of enchantments by item[edit | edit source]

Enchantments that have multiple levels are shown with their maximum level numbers. Mutually exclusive enchantments can be combined using commands (e.g., /give @s bow[enchantments={levels:{infinity:1,mending:1}}]). Also, a player can exceed the maximum levels of enchantments (e.g., /give @s netherite_sword[enchantments={levels:{fire_aspect:10}}]). However, if that number goes above 10 the translation string is exposed and it looks like this:

Invicon Netherite Sword.png: Inventory sprite for Netherite Sword in Minecraft as shown in-game linking to Netherite Sword with description: Netherite Sword Sharpness.enchantment.level.12 Looting III Unbreaking VII Mending 14.5 Attack Damage 1.6 Attack Speed[1]

Item Any combination of Only one from each column
Helmet Mending, Unbreaking III, Thorns III, Respiration III, Aqua Affinity, Curse of Binding, Curse of Vanishing Protection IV,
Projectile Protection IV,
Fire Protection IV,
Blast Protection IV
Turtle Shell
Chestplate Mending, Unbreaking III, Thorns III, Curse of Binding, Curse of Vanishing
Leggings Mending, Unbreaking III, Thorns III, Swift Sneak III, Curse of Binding, Curse of Vanishing
Boots Mending, Unbreaking III, Thorns III, Feather Falling IV, Soul Speed III, Curse of Binding, Curse of Vanishing Depth Strider III
Frost Walker II
Sword Mending, Unbreaking III, Fire Aspect II, Looting III, Knockback II, Curse of Vanishing, Sweeping Edge III[JE only] Sharpness V,
Smite V,
Bane of Arthropods V
Mace Mending, Unbreaking III, Fire Aspect II, Wind Burst III, Curse of Vanishing Smite V,
Bane of Arthropods V,

Density V,

Breach IV

Axe Mending, Unbreaking III, Efficiency V[2], Curse of Vanishing Fortune III,
Silk Touch
Sharpness V
Smite V
Bane of Arthropods V
Cleaving III[upcoming JE Combat Tests]
Pickaxe
Shovel
Hoe
Bow Unbreaking III, Power V, Punch II, Flame, Curse of Vanishing Infinity,
Mending
Fishing Rod Mending, Unbreaking III, Lure III, Luck of the Sea III, Curse of Vanishing
Trident Mending, Unbreaking III, Impaling V, Curse of Vanishing Channeling Loyalty III
Riptide III [note 1]
Crossbow Mending, Unbreaking III, Quick Charge III, Curse of Vanishing Piercing IV,
Multishot
Shears Mending, Unbreaking III, Efficiency V, Curse of Vanishing, Silk Touch[BE only]
Elytra Mending, Unbreaking III, Curse of Binding, Curse of Vanishing
Shield Mending, Unbreaking III, Curse of Vanishing
Flint and Steel
Carrot on a Stick
Warped Fungus on a Stick
Brush
Compass Curse of Vanishing
Recovery Compass[BE only]
  1. Channeling and Loyalty can be used together but neither can be used with Riptide.

The tables below summarize the enchantments that can be obtained on specific items in Bedrock Edition and in Java Edition Survival mode (Any enchantment can be applied to any item in Java Edition Creative mode). Enchantments that can be applied to both hand slot items and armor slot items are listed in both tables.

  • An enchanting table BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft indicates the item can receive the enchantment from an enchanting table.
  • An anvil BlockSprite anvil.png: Sprite image for anvil in Minecraft indicates the item cannot receive the enchantment from an enchanting table (an enchanting table never offers the enchantment for the item), but can receive the enchantment by another method (for example, using an anvil to combine the item with an enchanted book or another enchanted item; note the enchanting table could still apply the enchantment to the item as a random additional enchantment).
Enchantments for hand slot items
Enchantment (Max) ItemSprite sword.png: Sprite image for sword in Minecraft ItemSprite axe.png: Sprite image for axe in Minecraft[JE only] ItemSprite axe.png: Sprite image for axe in Minecraft[BE only] ItemSprite pickaxe.png: Sprite image for pickaxe in MinecraftItemSprite shovel.png: Sprite image for shovel in MinecraftItemSprite hoe.png: Sprite image for hoe in Minecraft ItemSprite shears.png: Sprite image for shears in Minecraft

ItemSprite bow.png: Sprite image for bow in Minecraft

ItemSprite fishing-rod.png: Sprite image for fishing-rod in Minecraft ItemSprite flint-and-steel.png: Sprite image for flint-and-steel in MinecraftItemSprite carrot-on-a-stick.png: Sprite image for carrot-on-a-stick in MinecraftItemSprite warped-fungus-on-a-stick.png: Sprite image for warped-fungus-on-a-stick in MinecraftItemSprite shield.png: Sprite image for shield in MinecraftItemSprite brush.png: Sprite image for brush in Minecraft ItemSprite trident.png: Sprite image for trident in Minecraft ItemSprite crossbow.png: Sprite image for crossbow in Minecraft ItemSprite compass.png: Sprite image for compass in MinecraftItemSprite recovery-compass.png: Sprite image for recovery-compass in Minecraft[BE only]
Bane of Arthropods (V) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft
Breach (IV) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Channeling (I) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Cleaving (III) ​[upcoming JE Combat Tests] BlockSprite anvil.png: Sprite image for anvil in Minecraft
Curse of Vanishing (I) BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft
Density (V) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Efficiency (V) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft
Fire Aspect (II) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Flame (I) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Fortune (III) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Impaling (V) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Infinity (I) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Knockback (II) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Looting (III) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Loyalty (III) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Luck of the Sea (III) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Lure (III) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Mending (I) BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft
Multishot (I) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Piercing (IV) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Power (V) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Punch (II) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Quick Charge (III) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Riptide (III) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Sharpness (V) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Silk Touch (I) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft[BE only]
Smite (V) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft
Sweeping Edge (III) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Unbreaking (III) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Wind Burst (III) BlockSprite anvil.png: Sprite image for anvil in Minecraft
Enchantments for armor slot items
Enchantment (Max) ItemSprite helmet.png: Sprite image for helmet in MinecraftItemSprite turtle-shell.png: Sprite image for turtle-shell in Minecraft ItemSprite chestplate.png: Sprite image for chestplate in Minecraft ItemSprite leggings.png: Sprite image for leggings in Minecraft ItemSprite boots.png: Sprite image for boots in Minecraft ItemSprite elytra.png: Sprite image for elytra in Minecraft BlockSprite carved-pumpkin.png: Sprite image for carved-pumpkin in MinecraftBlockSprite heads.png: Sprite image for heads in Minecraft
Aqua Affinity (I) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Blast Protection (IV) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Curse of Binding (I) BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft
Curse of Vanishing (I) BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft

Depth Strider (III)

BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Feather Falling (IV) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Fire Protection (IV) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Frost Walker (II) BlockSprite anvil.png: Sprite image for anvil in Minecraft
Mending (I) BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft
Projectile Protection (IV) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Protection (IV) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Respiration (III) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Soul Speed (III) BlockSprite anvil.png: Sprite image for anvil in Minecraft
Swift Sneak (III) BlockSprite anvil.png: Sprite image for anvil in Minecraft
Thorns (III) BlockSprite anvil.png: Sprite image for anvil in Minecraft
BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft
BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
BlockSprite anvil.png: Sprite image for anvil in Minecraft
BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft
Unbreaking (III) BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft BlockSprite anvil.png: Sprite image for anvil in Minecraft

Maximum effective values for enchantments[edit | edit source]

This section is missing information about: a better lead section with a better summary.
 
Please expand the section to include this information. Further details may exist on the talk page.

The table below shows the effective limits for enchantments (also found here).

Enchantment Stackable Effective min Effective max Notes
Aqua Affinity Largest on first in armor 1 1
Bane of Arthropods Adds Single:
-2147483648
Stacked:
-52241757371157708
Single:
2147483647
Stacked:
52241757371157708
Adds 2.5 * level damage
Affects arthropods with slowness IV for 1 + random(0, level / 2) seconds
Blast Protection Adds 1 10 Reduces damage by a factor of min(20, level * 2) / 25
Reduces explosion knockback by a factor of level * 0.15
Higher levels are treated as 10
Breach Reduces 0 Single:
2147483647
Stacked:
36028799149670399
Reduces armor effectiveness by 15%
Channeling First 1 1
Curse of Binding First 1 1
Curse of Vanishing First 1 1
Density Adds 0 Single:
2147483647
Stacked:
36028799149670399
Adds 0.5 * max(0, level - 1) + 1 damage by fall height
Depth Strider Largest on first in armor 1 3 Higher levels are treated as 3
Efficiency First 1 255 Increases mine speed by level² + 1
Higher levels are treated as 255
Feather Falling Adds 1 7 Reduces damage by a factor of min(20, level * 3) / 25
Fire Aspect First 1 255 Sets mobs on fire for level * 4 seconds
Higher levels are treated as 255
Fire Protection Adds for damage reduction
Largest of first in armor for duration reduction
1 10 Reduces damage by a factor of min(20, level * 2) / 25
Reduces fire duration by a factor of level * 0.15
Flame First 1 1
Fortune First 1 255 Anything that uses the apply_bonus loot table function works like this
Higher levels are treated as 255
Frost Walker First 1 14 Higher levels are treated as 14
Impaling Adds Single:
-2147483648
Stacked:
-52241757371157708
Single:
2147483647
Stacked:
52241757371157708
Adds 2.5 * level damage
Infinity First 1 1
Knockback First 1 255 Adds level knockback strength
Higher levels are treated as 255
Looting First 1 255 Higher levels are treated as 255
Loyalty First 1 127 Increases return speed by 0.05 * level
Higher levels are treated as 0
Luck of the Sea First 1 255 Adds level luck
Higher levels are treated as 255
Lure First 1 5 Reduces lure time by 5 * level seconds
Higher levels prevent fish from appearing

Mending

First 1 1
Multishot First 1 255 Every levels add 2 to the amount of arrows fired to bows and crossbows. e.g. Multishot I = 1 Arrow + 2 Arrows = 3.
Piercing First 1 127 Higher levels are treated as 0
Power First 1 255 Increases damage by 0.5 * level + 0.5
Higher levels are treated as 255
Projectile Protection Adds 1 10 Reduces damage by a factor of min(20, level * 2) / 25
Protection Adds 1 20 Reduces damage by a factor of min(20, level) / 25
Punch First 1 255 Adds level * 0.6 knockback strength
Higher levels are treated as 255
Quick Charge First 1 5 Reduces draw time by 0.25 * level seconds
Higher levels prevent charging of crossbow
Respiration Largest of first in armor 1 255 Causes a level / (level + 1) chance not to decrease air level
Higher levels are treated as 255
Riptide First 1 255 Throws the player (6 * level) + 3 blocks while in rain, or (4 * level) + 3 blocks while underwater
Sharpness Adds 0 Single:
2147483647
Stacked:
36028799149670399
Adds 0.5 * max(0, level - 1) + 1 damage
Silk Touch First 1 1
Smite Adds Single:
-2147483648
Stacked:
-52241757371157708
Single:
2147483647
Stacked:
52241757371157708
Adds 2.5 * level damage
Soul Speed First 1 255 Increases speed by 0.03 + (level * 0.0105)
Higher levels are treated as 255
Sweeping Edge First 1 255 Increases sweeping damage by a factor of level / (level + 1) times the hit's damage
Higher levels are treated as 255
Swift Sneak Adds 1 5 Increases walking speed while sneaking by level * 15%
Higher levels are treated as 5
Thorns Individual Procs 1 2147483647 Chance of hitting is 0.15 * level
Deals level - 10 damage if level is 11 or greater, otherwise deals random(0, 3) + 1
Unbreaking First 1 255 Items have a 1 in level + 1 chance to take damage. Armor has a 0.6 chance to take damage even if it would otherwise skip it.
Higher levels are treated as 255
Wind Burst Adds 1 255 Adds 1.15 + 0.35 * level by launching

Item data[edit | edit source]

Java Edition:

  • [NBT Compound / JSON Object] components: the item's components tag.
    • [NBT Compound / JSON Object] minecraft:enchantments: Contains key-value pairs of levels of enchantments on this item that affect the way the item works.
      • [Int] <enchantment ID>: A single key-value pair, where the key is the resource location of an enchantment, and the value is the level.


    • [NBT Compound / JSON Object] minecraft:stored_enchantments: Contains key-value pairs of levels of enchantments stored on this enchanted book.
      • [Int] <enchantment ID>: A single key-value pair, where the key is the resource location of an enchantment, and the value is the level.
    • [Int] minecraft:repair_cost: The number of experience levels to add to the base level cost when repairing, combining, or renaming this item with an anvil. Must be a non-negative integer, defaults to 0.

Bedrock Edition:

Sounds[edit | edit source]

Java Edition

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Enchanting Table usedBlocksWhen an item is enchantedblock.enchantment_table.use[sound 1]subtitles.block.enchantment_table.use​​[sound 1]1.00.9-1.016

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
BlocksWhen an item is enchantedblock.enchanting_table.use1.01.0

Videos[edit | edit source]

History[edit | edit source]

This section is missing information about: Mention each version that added an enchantment.
 
Please expand the section to include this information. Further details may exist on the talk page.
October 1, 2011The first images of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates into "Well Played Internets You Are Good", the second translates into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels". The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games.
October 3, 2011The first images of a player wearing enchanted armor are revealed.
[hide]Java Edition
1.0.0Beta 1.9 Prerelease 3The basics of enchanting have been added.
Enchantment tables do not require bookshelves to get maximum enchantments.
Enchantments are to be labeled in the enchantment table as random words written in the Standard Galactic Alphabet.
Beta 1.9 Prerelease 4A bug where all enchantments would show up as Feather Falling I has been fixed.
Enchanting has been now properly enabled in multiplayer. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.
1.2.112w05aEnchanting no longer requires experience in Creative mode.
12w06aBows and golden swords now have a small chance of being already enchanted when dropped by their respective mobs.
1.3.112w22aThe maximum enchantment power has been lowered from 50 to 30; as a result, the amount of bookshelves required to reach the maximum enchantment power has lowered from 30 to 15.
The 3rd enchantment slot in an enchanting table is always set at the highest possible level (depending on the amount of bookshelves), instead of being random like the other slots (requiring clicking the item in and out many times to get a maximum level enchantment).
12w23aGlint (animated glow effect) on enchanted tools and armor is now visible on multiplayer.
1.4.212w41aEnchantments can be combined using anvils, allowing some high level enchantments to be applied where they were not previously possible.
1.4.4preEnchantments can be applied using /enchant. However, Protection is unavailable due to a bug.
1.4.612w49a/enchant now works with ID 0, meaning it can be used to apply Protection.
The player can now enchant books to then be used to enchant a tool.
1.7.213w36aThe fishing rod can be enchanted without the use of books.
1.814w02aEnchanting has received a major overhaul where there is now a secondary cost, which is lapis lazuli.
When enchanting an item, one enchantment now appears in the tooltip when selecting an enchantment (e.g Looting III?...).
Level 5 enchants (Sharpness, Power, Smite and Bane of Arthropods) can be applied without the use of an anvil.
Villager trading has been revamped: clerics no longer enchant items, while blacksmiths trade enchanted items.
Experience cost was reduced from a cost equal to the enchant level to a flat 1, 2, or 3
1.915w42aEnchantments with a max level of 1 no longer display the level, e.g. "Infinity" rather than "Infinity I".
15w47bShears can no longer be enchanted with Silk Touch.
15w47cShears now harvest cobweb without requiring Silk Touch.
1.11.1Anvils no longer allow enchanted books to apply to items, if no change in enchantments would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments.
1.1317w47aHoes can be enchanted.
1.1519w39aDue to a rewrite of the rendering engine, the enchanting animation was changed.
19w42aEnchanted items now glow in the dark.
1.1620w10aHoes can be enchanted with Efficiency, Fortune and Silk Touch.
1.17.1Pre-release 1The maximum enchantment level that can be read has been changed to 255.[3]
1.20.524w03aAxes can now receive Sharpness, Smite and Bane of Arthropods through an enchanting table, rather than only through an anvil.
Helmets, leggings, and boots can now receive Thorns through an enchanting table, rather than only through an anvil.
24w09aThe projectile weapon enchantments Infinity, Flame, Multishot, Piercing, Power, and Punch now work on both crossbows and bows, if placed onto the alternative weapon using data manipulation or a change to the enchantable/* tags.
24w12aAxes can no longer receive Sharpness, Smite and Bane of Arthropods through an enchanting table.
Helmets, leggings and boots can no longer receive Thorns through an enchanting table.
[hide]Pocket Edition Alpha
v0.12.1build 1Added the enchanting system.
[hide]Bedrock Edition
1.4.0beta 1.2.13.11When Experimental Gameplay is enabled, tridents can be enchanted.
1.16.0beta 1.16.0.57Hoes can be enchanted with Efficiency, Fortune and Silk Touch.
1.21.30Preview 1.21.30.22Enchantments with a max level of 1 no longer display the level, e.g. "Infinity" rather than "Infinity I".
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU7CU11.001.001.00Patch 11.0.1Added the enchanting system.
TU31CU191.221.221.22Patch 3The fishing rod can be enchanted without the use of books.
Enchanting now consumes lapis lazuli.
Enchanting has been re-balanced.
Enchanted books can now receive multiple enchantments at once.
Villager trading has been revamped: clerics no longer enchant items, while blacksmiths trade enchanted items.
TU36CU251.281.281.28Patch 7Up to 3 enchantments of the held item are now shown when changing the selected hotbar slot.
[hide]New Nintendo 3DS Edition
0.1.0Added enchantments.

Issues[edit | edit source]

Issues relating to "Enchanting", "Enchantment", or "Enchanted" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery[edit | edit source]

Screenshots[edit | edit source]

Development images[edit | edit source]

Trivia[edit | edit source]

  • Enchantments on items are always listed in the same order on their tooltips, that being: Curse of Binding, Curse of Vanishing, Riptide, Channeling, Wind Burst, Frost Walker, Sharpness, Smite, Bane of Arthropods, Impaling, Power, Density, Breach, Piercing, Sweeping Edge, Multishot, Fire Aspect, Flame, Knockback, Punch, Protection, Blast Protection, Fire Protection, Projectile Protection, Feather Falling, Fortune, Looting, Silk Touch, Luck of the Sea, Efficiency, Quick Charge, Lure, Respiration, Aqua Affinity, Soul Speed, Swift Sneak, Depth Strider, Thorns, Loyalty, Unbreaking, Infinity, and Mending.

See also[edit | edit source]

References[edit | edit source]

  1. MC-248616 — The strings for enchantment and effect levels above 10 are not translated — resolved as "Invalid".
  2. Tools of any material except stone and diamond can receive up to Efficiency V through the enchantment table. Stone tools can receive up to level IV through the enchantment table, but can be given Efficiency V by combining 2 items with Efficiency IV in an anvil. Diamond tools with efficiency V can also be found in end city and bastion remnant chests.
  3. MC-231508 — Enchantments are capped at level 255 — resolved as "Works As Intended".

External links[edit | edit source]

Navigation[edit | edit source]