Dungeons:Gold Room
Gold Room is an ancient hunt-exclusive optional sub dungeon in Minecraft Dungeons. It has a random chance of spawning, with varying rarity based on the number of ancient mobs in the given ancient hunt, and the number of enchantment points invested at the start of the hunt. It is accessed by entering hunt doors that do not lead to ancient dungeons.
Part of | |
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Raid captains |
Never has captains |
{ "title": "Gold Room", "rows": [ { "field": "(values exceeds 1000 characters...)", "label": "Part of" }, { "field": "Never has captains", "label": "(link to MCD:Raid Captain article, displayed as Raid captains)" } ], "invimages": [], "images": [ "MCD Gold Room 1.png", "MCD Hunt Door GIF.gif" ] }
Appearance and description Edit
Gold Room is located within hunt doors found in ancient hunts, and has the appearance of a bastion remnant. Gold Room always generates in different sizes in a rectangular layout. It consists of multiple bridges and hallways made of blackstone and gold blocks. In the south-east corner of Gold Room, one to two piglin chests can be found, which reward the hero with gold. One to two ambushes can be found in the northern part of Gold Room, with a rare chance of the north-western ambush spawning a ghast at the end of its waves. Upon completion of said ambushes, gates that prevented access to a varying number of piglin chests, wooden chests, fancy chests, and obsidian chests will be lowered. A secret fancy chest can occasionally spawn in the north-east corner of Gold Room. The north-west area of Gold Room also contains a supplies chest, and a button that extends a bridge, providing a shortcut back to the entrance door. No more than ten piglin chests can appear in Gold Room at any given time.
Locations Edit
NameLevel ID
|
Resource pack ID | Is required | Is DLC exclusive | Ancient hunt exclusive |
---|---|---|---|---|
Gold Room
|
basaltdeltas
|
✖ | ✖ | ✔ |
Spawning Edit
Mobs and entities Edit
- ↑ Jump up to: a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt Spawns in an arena battle against an Ancient Mob
- ↑ Jump up to: a b c
chickens spawn as its mount
- ↑ Jump up to: a b c d e f Throws
blue nethershrooms
- ↑ Jump up to: a b c Summons
geomancer bombs and
geomancer walls
- ↑ Jump up to: a b c Summons
ice chunks
- ↑ Jump up to: a b c d e f Summoned by
whisperers
- ↑ Jump up to: a b c Summoned by
evokers
- ↑ Jump up to: a b c Summons
entangle vines
- ↑ Jump up to: a b c Summons
evoker fangs
- ↑ Jump up to: a b c
Skeleton horses spawn as its mount
Data values Edit
- In the game files, Gold Room uses the following objectgroup IDs in the following order:
st_gold_door
,st_gold_m
,st_gold_l
,goldchallengelarge01
,goldchallengelarge02
,goldchallengelarge03
,goldchallengelarge04
,goldchallengelarge05
,goldchallengelarge06
,goldchallengesmall01
,goldchallengesmall04
,goldchallengesmall02
,goldchallengesmall03
,st_gold_s
,gold_m_reward01
,gold_m_reward02
,gold_m_reward03
,gold_m_reward04
,gold_s_reward01
,gold_s_reward02
,gold_s_reward03
,gold_s_reward04
,gold_l_reward01
,gold_l_reward02
,gold_l_reward03
, &gold_l_reward04
History Edit
[hide]Minecraft Dungeons | |||||||
---|---|---|---|---|---|---|---|
1.8.0.0 | Added Gold Room. | ||||||
1.8.6.0 | Changed the generation of Gold Room. It previously consisted of a single long narrow corridor, stretching in a south-eastern direction containing only mobs and two to three gold chests. | ||||||
Changed the background music and sound effects that play in Gold Room. It previously reused Nether Wastes' background music. | |||||||
Fixed the drawbridge in Gold Room opening improperly for both host and clients. |
Music Edit
OST Edit
Ambient Edit
Peter Hont - "Guldrum" (view on YouTube) [show] |
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Ambush Edit
Peter Hont - "Routers" (view on YouTube) [show] |
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In-game Edit
[hide]Ambient | ||
---|---|---|
Sound | Description | Resource location |
Guldrum | P4_bgm_env_goldTileMain-001 |
[hide]Ambush | ||
---|---|---|
Sound | Description | Resource location |
Routers | D4_bgm_env_enwaArena-001 D4_bgm_env_enwaArenaEnd-001.ogg |
Gallery Edit
Progression Edit
-
Gold Room 1
-
Gold Room 2
-
Gold Room 3
-
Gold Room 4
-
Gold Room 5
-
Gold Room 6
-
Gold Room 7
-
Gold Room 8
-
Gold Room 9
-
Gold Room 10
-
Gold Room 11
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Gold Room 12
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Gold Room 13
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Gold Room Entrance Creeper Woods
-
Gold Room Entrance Desert Temple 1
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Gold Room Entrance Desert Temple 2
-
Gold Room Entrance Desert Temple 3
-
Gold Room Entrance Spider Cave 1
-
Gold Room Entrance Spider Cave 2
-
Gold Room Entrance Woodland Mansion
-
Gold Room Entrance Woodland Prison
-
Gold Room Entrance Nether Wastes 1
-
Gold Room Entrance Nether Wastes 2
-
Gold Room Entrance Nether Wastes 3
-
Gold Room Entrance Nether Wastes 4
-
Gold Room Entrance Nether Wastes 5
-
Gold Room Entrance Nether Wastes 6
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Gold Room Entrance Warped Forest 1
-
Gold Room Entrance Warped Forest 2
-
Gold Room Entrance Crimson Forest 1
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Gold Room Entrance Crimson Forest 2
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Gold Room Entrance Soul Sand Valley 1
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Gold Room Entrance Soul Sand Valley 2
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Gold Room Entrance Basalt Deltas
-
Gold Room Entrance Nether Fortress 1
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Gold Room Entrance Nether Fortress 2
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Gold Room Entrance Nether Fortress 3
Miscellaneous Edit
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Concept art depicting the interior of Gold Room from Deep Dive: Back to the Nether article.
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A small Gold Room as it appears on the map.
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A larger Gold Room as it appears on the map.
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An overhead view of one of the layouts of Gold Room.
-
The starting area of Gold Room.