Dungeons:Unused features

(Redirected from Dungeons:Unused)

Since the beginning of Minecraft Dungeons development, there have been a number of features added to the game files that do not appear in-game. Some of these features were removed in an update, a leftover from removed features, only mentioned in trailers, or simply placeholders for new features. The following is a list of unused features in alphabetical order:

Arcade exclusive Edit

Ender armor Edit

Main article: MCD:Ender Armor

The ender armor, also known as curious armor, is an unused unique variant of the guard's armor that had the unique ability to have a 5% chance to teleport heroes when they took damage. It is unknown whether the teleportation ability is what made it unused, but the teleport function cannot be obtained even if the hero manages to get curious armor using hacks. This armor set, referred to as Ender armor, can be obtained through a card in Minecraft Dungeons Arcade however.

Mage Edit

Main article: MCD:Mage

A mage is an unimplemented spellcaster illager that was planned for Minecraft Dungeons, but it was scrapped. It has been in the files since the game's release (1.1.1.0), but was removed for no apparent reason in the 1.2.0.0 patch. This mob appears in Minecraft Dungeons Arcade however.

Obsidian monstrosity Edit

The obsidian monstrosity is an unimplemented boss mob that has a statue found within the Obsidian Pinnacle. It is an obsidian variant of the redstone monstrosity. It can be found under construction in one of the variants of the part of the mission that generates the second main redstone golem fight. The obsidian monstrosity is its name in the game files, as it is not referenced in the base game. In Minecraft Dungeons Arcade however, it is a living entity and an exclusive boss there.

Enchantments Edit

Barrier Edit

Main article: MCD:Barrier

Barrier is an unused enchantment that was planned for the Jungle Awakens DLC, but was later added in the Echoing Void DLC as a built-in enchantment for the sturdy shulker armor.[verify]

Bow’s Boon Edit

Main article: MCD:Bow's Boon

Bow's Boon is an unused enchantment in Minecraft Dungeons meant to be for ranged weapons. Any ranged weapon enchanted with Bow's Boon grants the player and their allies a damage boost for every arrow that passes through them, due to it being unused, the tiers are unknown.

Dolphin's Grace Edit

Main article: MCD:Dolphin's Grace

Dolphin's Grace is an enchantment with a function that is unknown.

Knockback Edit

Main article: MCD:Knockback

Knockback is an enchantment that would behave like knockback in the original game. Every once in a while, enemies get knocked back after a melee attack. It was one of the rarest enchantments in the game before it became unobtainable.

Shielding Edit

Main article: MCD:Shielding

Shielding is an enchantment that added damage resistance to the player and their nearby allies.

Synergy Edit

Main article: MCD:Synergy

Synergy is an enchantment with a function that is unknown.

Heroes Edit

End rogue Edit

Main article: MCD:End Rogue

The End rogue is an unused hero in Minecraft Dungeons that was believed to have been obtainable within the Echoing Void DLC. Much like the Nether warrior, it was rendered unused.

Equipment Edit

Blightbearer Edit

Main article: MCD:Blightbearer

The blightbearer is an unused unique harvester variant that was planned for either the Jungle Awakens or Creeping Winter patches, but was never implemented into the game. It is unknown what the unique perk of the blightbearer would have been, or what its appearance would have been like. It would have been the first unique artifact added to the game, alongside the totem of resistance.

Caller's bane Edit

Main article: MCD:Caller's Bane

The caller's bane is an unused artifact. It is unknown how it would've functioned.

Plentiful quiver Edit

Main article: MCD:Plentiful Quiver

The plentiful quiver is an unused artifact. It would have slowly replenished the user's arrow count up to 20 arrows.

Recycler quiver Edit

Main article: MCD:Recycler Quiver

The recycler quiver is an unused artifact. It would have granted a random chance of collecting arrows when hit by them. Its function was replaced by the Recycler enchantment.

Regeneration rock Edit

Main article: MCD:Regeneration Rock

The regeneration rock is an unused artifact. Its function was replaced by the totem of regeneration.

Sanctuary grail Edit

Main article: MCD:Sanctuary Grail

The sanctuary grail is an unused artifact. It is unknown how it would've functioned.

Soul mage robe Edit

Main article: MCD:Soul Mage Robe

The soul mage robe is an unused armor that was added to the game files in the 1.14.1.0 update. Only the name of the armor and a description of its unique perk are available currently. The unique perk would have allowed all artifacts to have "two charges" that can be used without any cooldown in-between. Due to the name, it is very likely the armor would have been the second unique variant of the soul robe, however this is not confirmed.

Spider crossbow Edit

Main article: MCD:Spider Crossbow

The spider crossbow is an unused common crossbow type that was planned to be included in the game. Only the name of the crossbow and its item description are included in the files.

The monkey motivator Edit

The monkey motivator is an unused unique pickaxe variant that was planned for the Jungle Awakens DLC that would have featured a banana on the end of a stick. It can be obtained with hacks but causes the game to crash when clicked.

Totem of resistance Edit

The totem of resistance is an unused unique totem of shielding variant that was planned for either the Jungle Awakens or Creeping Winter patches, but was never implemented into the game. It is unknown what the unique perk of the totem of resistance would have been, or what its appearance would have been like. It would have been the first unique artifact added to the game, alongside the blightbearer.

Totem of soul protection Edit

The totem of soul protection, known internally as the totem of spirit, is an unused artifact that would have the ability to fully revive all heroes in a square area upon death, similar to the original game's Totem of Undying. It was actually showcased in the Minecraft Dungeons Diaries episode Meet The Team, where it would produce an aqua-colored square area, but hasn't been mentioned since. The artifact's death-cheating function returned to the game in the form of new enchantments called life boost and death barter, released in the Howling Peaks patch. As seen in this video, this artifact was once fully functional, though has since been patched out.

Consumables Edit

Burning oil vial Edit

Main article: MCD:Burning Oil Vial

The burning oil vial is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. It would have given a status effect that caused fired arrows to be set on fire and pierce mobs.

Dried kelp Edit

Main article: MCD:Dried Kelp

The dried kelp is an unused consumable that was planned for the Hidden Depths DLC. It is unobtainable, but would have dropped during missions like other consumables.

Enchantment scroll Edit

The enchantment scroll is an unused consumable. It is one of three unused scroll consumables, and it is unknown how it would've functioned.

Ender pearl Edit

Main article: MCD:Ender Pearl

The ender pearl is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. Its function was replaced by the ability to teleport to players via the hotbar.

Fire scroll Edit

Main article: MCD:Fire Scroll

The fire scroll is an unused consumable. It is one of three unused scroll consumables, and it is unknown how it would've functioned.

Flint and steel Edit

Main article: MCD:Flint and Steel

The flint and steel is an unused consumable. It is unknown how it would've functioned.

Harming potion Edit

Main article: MCD:Harming Potion

The harming potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. The status effect it would've given is unknown.

Icon map Edit

Main article: MCD:Icon Map

The icon map is an unused consumable that was planned for the Echoing Void DLC. It is unknown how it would've functioned.

Invisibility potion Edit

The invisibility potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. The status effect it would've given is unknown.

Key Edit

Main article: MCD:Key

The key is an unused consumable. Its function was replaced by the gold key golem and diamond key golem.

Necromancer's staff Edit

The necromancer's staff is an unused consumable. It is unknown how it would've functioned, but it is the staff mentioned in the opening and ending cinematics of Desert Temple.

Night vision potion Edit

The night vision potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. The status effect it would've given is unknown.

Rabbit's foot Edit

Main article: MCD:Rabbit's Foot

The rabbit's foot is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. The sound effect associated with the rabbit's foot contains a motif of the Swiftness Potion effect, suggesting it would have increased the hero's movement speed.

Scroll of heroism Edit

Main article: MCD:Scroll of Heroism

The scroll of heroism is an unused consumable. It is one of three unused scroll consumables, and it is unknown how it would've functioned.

Splash harming potion Edit

The splash harming potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. It was likely thrown like the TNT consumable, and the status effect it would've applied is unknown.

Splash slowing potion Edit

The splash slowing potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. It was likely thrown like the TNT consumable, and the status effect it would've applied is unknown.

Currency Edit

Diamond dust Edit

Main article: MCD:Diamond Dust

Diamond dust is an unused currency that would have been bought and used by the mason to upgrade the power level by one of a piece of gear (to a maximum of level 112).

Locations Edit

Missions Edit

Andesite Hills Edit

Main article: MCD:Andesite Hills

Andesite Hills would have been another forest-themed mission, but was cut in favor of Soggy Swamp.

Slimy Sewers Edit

Main article: MCD:Slimy Sewers

Slimy Sewers would have been a sewer-themed mission. It would have featured the sewer system beneath Highblock Castle, used by the heroes to infiltrate the keep, rather than heroes simply appearing in Highblock Castle after completing Fiery Forge and Desert Temple.

Sub dungeons Edit

Main article: MCD:Sub Dungeon

There are ten unused sub dungeons. They are the following:

Mobs Edit

Beta mountaineer variant Edit

Main article: MCD:Mountaineer

A beta mountaineer variant is a light red variant of the Mountaineer that was planned for the Howling Peaks DLC, but only appeared in the Howling Peaks DLC's beta version. Its outfit is similar to the rampart captain. It was added to the files on the Howling Peaks patch.

Jack o' lantern Edit

Main article: MCD:Jack o' Lantern

A jack o' lantern, otherwise known as a jack o' Lantern trap, is an unused mob that was added in the beta stage of Minecraft Dungeons and was planned for Minecraft Dungeons.

Mason Edit

Main article: MCD:Mason

The mason is an unimplemented merchant that would have been able to upgrade the hero's gear to their current power level using diamond dust that could be bought for 1000 emeralds. Its item-upgrading functionality was re-added in the Creeping Winter update with the Blacksmith,

Retired adventurer Edit

The retired adventurer is an unimplemented merchant that would have been able to give quests to the hero similar to the mission map in the camp. It was first added during the Creeping Winter patch along with the other new camp merchants, with it potentially being one of them, but it was never implemented. Its appearance resembles the savanna villagers from regular Minecraft with it having sandals and red and green clothes. It also has a bandanna over its eyes and wears a crown.

Web spider Edit

Main article: MCD:Web Spider

A web spider is an unimplemented mob in Minecraft Dungeons that was added in the game files in the Dungeons Beta, but was removed in 1.7.3.0. It is a spider variant that could be featured in a future DLC or update. The only proof of its existence so far are a few textures and models in the game files. Web spiders is very similar in appearance to the spider. It's main similarity is that it has red eyes. The difference is that it has a greenish tint on its texture. In addition to this, looking closely, there is also a very subtle purple tint in the middle of the side of each leg. It also seems to use the old spider texture prior to 1.14 just with a green tint.

Mob exclusive enchantments Edit

Heals allies Edit

Main article: MCD:Heals Allies

Heals allies is an unused powerful armor enchantment that would heal nearby allies by how much damage the hero takes. This enchantment is, however, used on enchanted mobs.

Regeneration Edit

Main article: MCD:Regeneration

Regeneration is an enchantment that would allow the hero to passively regenerate health after ten seconds of not taking any damage. This enchantment can still be applied to mobs, however.

Shielding Edit

Main article: MCD:Shielding

Shielding is an enchantment that would give an aura that gives damage resistance to the hero and any nearby allies. In 1.7.2.0, mobs were given the ability to spawn or be enchanted with Shielding. They removed this from the hero's artillery because it was likely to overshadow the protection enchant.

Withering Edit

Main article: MCD:Withering

Withering is an enchantment that would give the user the ability to inflict Wither upon hit. The enchantment can generate only on a stone sword and the red snake wielded by wither skeletons and wither skeleton archers, respectively.

Textures and Images Edit

Icy creeper prototype Edit

Main article: MCD:Icy Creeper

The icy creeper has an unused face texture that uses an icy overlay. This could have been what the Icy Creeper would have originally looked like, as they said it was changed back to green to fit with the regular Creeper and to not affect the creeper as an icon.

Alternative Nether fortress loading screen Edit

Main article: MCD:Nether Fortress

There is an unused alternative version of the Nether fortress loading screen. This loading screen shows the wildfire statue instead of where the hero starts.

Edit

This is an early version of the Minecraft Dungeons logo. It is less detailed and is probably very old as it was never used, not even in the reveal trailer.

Secret mission icon placeholder Edit

This is a placeholder for the secret mission icon. It is the locked mission icon with Secret written in purple.

Howling Peaks island prototype Edit

Main article: MCD:Howling Peaks

A prototype version of the Howling Peaks island can be found next to the other islands. It is less detailed, the stone is darker, the rampart is dark brown, a lot of vegetation is missing, the houses and the Gale Sanctum is simpler and it has DEV written on it in red.

Navigation Edit

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