Java Edition 1.7.2: Difference between revisions

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=== Non-mob entities ===
=== Non-mob entities ===
'''[[File:Minecart with Command Block JE4.png|width=32x32]] [[Minecart with command block]]'''
[[File:Minecart with Command Block JE1.png|width=32x32]]''' [[Minecart with command block]]'''
*Can be obtained only using commands.
*Can be obtained only using commands.
*Activate using activator rails.
*Activate using activator rails.

Latest revision as of 10:28, 12 April 2025

Minecraft 1.7.2
1.7.2.png: Infobox image for Minecraft 1.7.2 the version in Minecraft
Java Edition 1.7.2.png: Infobox image for Minecraft 1.7.2 the version in Minecraft
Edition

Java Edition

Official name

The Update that Changed the World

Release date

October 25, 2013

Development versions
Downloads

Client (.json)
Server (.exe)

Protocol version

4

Resource pack format

1

Minimum Java version

Java SE 6

Other editions with a version "1.7.2":
 
There is a guide for this update!
 
See Java Edition guides/The Update that Changed the World for a guide to all of the new features introduced in The Update that Changed the World.

1.7.2, the first release of The Update that Changed the World,[1] is a major update to Java Edition released on October 25, 2013, which added many new biomes, new generated structures, new flowers, stained glass, better networking, new commands and more.[2]

A pre-release for 1.7.2[2] was released earlier on October 25, 2013, though the full release of 1.7.2 is identical to this pre-release.

Additions[edit | edit source]

1.7.2 block and item additionsInvicon Allium.png: Inventory sprite for Allium in Minecraft as shown in-game linking to Allium with description: AlliumInvicon Azure Bluet.png: Inventory sprite for Azure Bluet in Minecraft as shown in-game linking to Azure Bluet with description: Azure BluetInvicon Blue Orchid.png: Inventory sprite for Blue Orchid in Minecraft as shown in-game linking to Blue Orchid with description: Blue OrchidInvicon Lilac.png: Inventory sprite for Lilac in Minecraft as shown in-game linking to Lilac with description: LilacInvicon Oxeye Daisy.png: Inventory sprite for Oxeye Daisy in Minecraft as shown in-game linking to Oxeye Daisy with description: Oxeye DaisyInvicon Peony.png: Inventory sprite for Peony in Minecraft as shown in-game linking to Peony with description: PeonyInvicon Rose Bush.png: Inventory sprite for Rose Bush in Minecraft as shown in-game linking to Rose Bush with description: Rose BushInvicon Sunflower.png: Inventory sprite for Sunflower in Minecraft as shown in-game linking to Sunflower with description: SunflowerInvicon Orange Tulip.png: Inventory sprite for Orange Tulip in Minecraft as shown in-game linking to Orange Tulip with description: Orange TulipInvicon Pink Tulip.png: Inventory sprite for Pink Tulip in Minecraft as shown in-game linking to Pink Tulip with description: Pink TulipInvicon Red Tulip.png: Inventory sprite for Red Tulip in Minecraft as shown in-game linking to Red Tulip with description: Red TulipInvicon White Tulip.png: Inventory sprite for White Tulip in Minecraft as shown in-game linking to White Tulip with description: White TulipInvicon Tall Grass.png: Inventory sprite for Tall Grass in Minecraft as shown in-game linking to Tall Grass with description: Tall GrassInvicon Large Fern.png: Inventory sprite for Large Fern in Minecraft as shown in-game linking to Large Fern with description: Large FernInvicon Packed Ice.png: Inventory sprite for Packed Ice in Minecraft as shown in-game linking to Packed Ice with description: Packed IceInvicon Podzol.png: Inventory sprite for Podzol in Minecraft as shown in-game linking to Podzol with description: PodzolInvicon Infested Cracked Stone Bricks.png: Inventory sprite for Infested Cracked Stone Bricks in Minecraft as shown in-game linking to Infested Cracked Stone Bricks with description: Infested Cracked Stone BricksInvicon Infested Mossy Stone Bricks.png: Inventory sprite for Infested Mossy Stone Bricks in Minecraft as shown in-game linking to Infested Mossy Stone Bricks with description: Infested Mossy Stone BricksInvicon Infested Chiseled Stone Bricks.png: Inventory sprite for Infested Chiseled Stone Bricks in Minecraft as shown in-game linking to Infested Chiseled Stone Bricks with description: Infested Chiseled Stone BricksInvicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Luck of the Sea IInvicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Luck of the Sea IIInvicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Luck of the Sea IIIInvicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Lure IInvicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Lure IIInvicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Lure IIIInvicon Tropical Fish.png: Inventory sprite for Tropical Fish in Minecraft as shown in-game linking to Tropical Fish with description: Tropical FishInvicon Raw Salmon.png: Inventory sprite for Raw Salmon in Minecraft as shown in-game linking to Raw Salmon with description: Raw SalmonInvicon Cooked Salmon.png: Inventory sprite for Cooked Salmon in Minecraft as shown in-game linking to Cooked Salmon with description: Cooked SalmonInvicon Pufferfish.png: Inventory sprite for Pufferfish in Minecraft as shown in-game linking to Pufferfish with description: PufferfishInvicon Potion of Water Breathing.png: Inventory sprite for Potion of Water Breathing in Minecraft as shown in-game linking to Potion of Water Breathing with description: Potion of Water Breathing Water Breathing (03:00)Invicon Splash Potion of Water Breathing.png: Inventory sprite for Splash Potion of Water Breathing in Minecraft as shown in-game linking to Splash Potion of Water Breathing with description: Splash Potion of Water Breathing Water Breathing (03:00)Invicon Red Sand.png: Inventory sprite for Red Sand in Minecraft as shown in-game linking to Red Sand with description: Red SandInvicon Minecart with Command Block.png: Inventory sprite for Minecart with Command Block in Minecraft as shown in-game linking to Minecart with Command Block with description: Minecart with Command BlockInvicon White Stained Glass.png: Inventory sprite for White Stained Glass in Minecraft as shown in-game linking to White Stained Glass with description: White Stained GlassInvicon Light Gray Stained Glass.png: Inventory sprite for Light Gray Stained Glass in Minecraft as shown in-game linking to Light Gray Stained Glass with description: Light Gray Stained GlassInvicon Gray Stained Glass.png: Inventory sprite for Gray Stained Glass in Minecraft as shown in-game linking to Gray Stained Glass with description: Gray Stained GlassInvicon Black Stained Glass.png: Inventory sprite for Black Stained Glass in Minecraft as shown in-game linking to Black Stained Glass with description: Black Stained GlassInvicon Brown Stained Glass.png: Inventory sprite for Brown Stained Glass in Minecraft as shown in-game linking to Brown Stained Glass with description: Brown Stained GlassInvicon Red Stained Glass.png: Inventory sprite for Red Stained Glass in Minecraft as shown in-game linking to Red Stained Glass with description: Red Stained GlassInvicon Orange Stained Glass.png: Inventory sprite for Orange Stained Glass in Minecraft as shown in-game linking to Orange Stained Glass with description: Orange Stained GlassInvicon Yellow Stained Glass.png: Inventory sprite for Yellow Stained Glass in Minecraft as shown in-game linking to Yellow Stained Glass with description: Yellow Stained GlassInvicon Lime Stained Glass.png: Inventory sprite for Lime Stained Glass in Minecraft as shown in-game linking to Lime Stained Glass with description: Lime Stained GlassInvicon Green Stained Glass.png: Inventory sprite for Green Stained Glass in Minecraft as shown in-game linking to Green Stained Glass with description: Green Stained GlassInvicon Cyan Stained Glass.png: Inventory sprite for Cyan Stained Glass in Minecraft as shown in-game linking to Cyan Stained Glass with description: Cyan Stained GlassInvicon Light Blue Stained Glass.png: Inventory sprite for Light Blue Stained Glass in Minecraft as shown in-game linking to Light Blue Stained Glass with description: Light Blue Stained GlassInvicon Blue Stained Glass.png: Inventory sprite for Blue Stained Glass in Minecraft as shown in-game linking to Blue Stained Glass with description: Blue Stained GlassInvicon Purple Stained Glass.png: Inventory sprite for Purple Stained Glass in Minecraft as shown in-game linking to Purple Stained Glass with description: Purple Stained GlassInvicon Magenta Stained Glass.png: Inventory sprite for Magenta Stained Glass in Minecraft as shown in-game linking to Magenta Stained Glass with description: Magenta Stained GlassInvicon Pink Stained Glass.png: Inventory sprite for Pink Stained Glass in Minecraft as shown in-game linking to Pink Stained Glass with description: Pink Stained GlassInvicon White Stained Glass Pane.png: Inventory sprite for White Stained Glass Pane in Minecraft as shown in-game linking to White Stained Glass Pane with description: White Stained Glass PaneInvicon Light Gray Stained Glass Pane.png: Inventory sprite for Light Gray Stained Glass Pane in Minecraft as shown in-game linking to Light Gray Stained Glass Pane with description: Light Gray Stained Glass PaneInvicon Gray Stained Glass Pane.png: Inventory sprite for Gray Stained Glass Pane in Minecraft as shown in-game linking to Gray Stained Glass Pane with description: Gray Stained Glass PaneInvicon Black Stained Glass Pane.png: Inventory sprite for Black Stained Glass Pane in Minecraft as shown in-game linking to Black Stained Glass Pane with description: Black Stained Glass PaneInvicon Brown Stained Glass Pane.png: Inventory sprite for Brown Stained Glass Pane in Minecraft as shown in-game linking to Brown Stained Glass Pane with description: Brown Stained Glass PaneInvicon Red Stained Glass Pane.png: Inventory sprite for Red Stained Glass Pane in Minecraft as shown in-game linking to Red Stained Glass Pane with description: Red Stained Glass PaneInvicon Orange Stained Glass Pane.png: Inventory sprite for Orange Stained Glass Pane in Minecraft as shown in-game linking to Orange Stained Glass Pane with description: Orange Stained Glass PaneInvicon Yellow Stained Glass Pane.png: Inventory sprite for Yellow Stained Glass Pane in Minecraft as shown in-game linking to Yellow Stained Glass Pane with description: Yellow Stained Glass PaneInvicon Lime Stained Glass Pane.png: Inventory sprite for Lime Stained Glass Pane in Minecraft as shown in-game linking to Lime Stained Glass Pane with description: Lime Stained Glass PaneInvicon Green Stained Glass Pane.png: Inventory sprite for Green Stained Glass Pane in Minecraft as shown in-game linking to Green Stained Glass Pane with description: Green Stained Glass PaneInvicon Cyan Stained Glass Pane.png: Inventory sprite for Cyan Stained Glass Pane in Minecraft as shown in-game linking to Cyan Stained Glass Pane with description: Cyan Stained Glass PaneInvicon Light Blue Stained Glass Pane.png: Inventory sprite for Light Blue Stained Glass Pane in Minecraft as shown in-game linking to Light Blue Stained Glass Pane with description: Light Blue Stained Glass PaneInvicon Blue Stained Glass Pane.png: Inventory sprite for Blue Stained Glass Pane in Minecraft as shown in-game linking to Blue Stained Glass Pane with description: Blue Stained Glass PaneInvicon Purple Stained Glass Pane.png: Inventory sprite for Purple Stained Glass Pane in Minecraft as shown in-game linking to Purple Stained Glass Pane with description: Purple Stained Glass PaneInvicon Magenta Stained Glass Pane.png: Inventory sprite for Magenta Stained Glass Pane in Minecraft as shown in-game linking to Magenta Stained Glass Pane with description: Magenta Stained Glass PaneInvicon Pink Stained Glass Pane.png: Inventory sprite for Pink Stained Glass Pane in Minecraft as shown in-game linking to Pink Stained Glass Pane with description: Pink Stained Glass PaneInvicon Acacia Log.png: Inventory sprite for Acacia Log in Minecraft as shown in-game linking to Acacia Log with description: Acacia LogInvicon Acacia Wood.png: Inventory sprite for Acacia Wood in Minecraft as shown in-game linking to Acacia Wood with description: Acacia WoodInvicon Acacia Leaves.png: Inventory sprite for Acacia Leaves in Minecraft as shown in-game linking to Acacia Leaves with description: Acacia LeavesInvicon Acacia Sapling.png: Inventory sprite for Acacia Sapling in Minecraft as shown in-game linking to Acacia Sapling with description: Acacia SaplingInvicon Dark Oak Log.png: Inventory sprite for Dark Oak Log in Minecraft as shown in-game linking to Dark Oak Log with description: Dark Oak LogInvicon Dark Oak Wood.png: Inventory sprite for Dark Oak Wood in Minecraft as shown in-game linking to Dark Oak Wood with description: Dark Oak WoodInvicon Dark Oak Leaves.png: Inventory sprite for Dark Oak Leaves in Minecraft as shown in-game linking to Dark Oak Leaves with description: Dark Oak LeavesInvicon Dark Oak Sapling.png: Inventory sprite for Dark Oak Sapling in Minecraft as shown in-game linking to Dark Oak Sapling with description: Dark Oak SaplingInvicon Acacia Planks.png: Inventory sprite for Acacia Planks in Minecraft as shown in-game linking to Acacia Planks with description: Acacia PlanksInvicon Acacia Stairs.png: Inventory sprite for Acacia Stairs in Minecraft as shown in-game linking to Acacia Stairs with description: Acacia StairsInvicon Acacia Slab.png: Inventory sprite for Acacia Slab in Minecraft as shown in-game linking to Acacia Slab with description: Acacia SlabInvicon Dark Oak Planks.png: Inventory sprite for Dark Oak Planks in Minecraft as shown in-game linking to Dark Oak Planks with description: Dark Oak PlanksInvicon Dark Oak Stairs.png: Inventory sprite for Dark Oak Stairs in Minecraft as shown in-game linking to Dark Oak Stairs with description: Dark Oak StairsInvicon Dark Oak Slab.png: Inventory sprite for Dark Oak Slab in Minecraft as shown in-game linking to Dark Oak Slab with description: Dark Oak Slab

Blocks[edit | edit source]

Stained glass Stained glass panes

  • Glass can be dyed into all 16 colors.
    • This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass.
  • Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes.
  • Water, nether portals and other stained glass blocks remain visible when looked at through a stained glass block.
  • Looking through a solid wall of glass blocks is equivalent to looking through a single piece (this does not apply to glass panes of any kind).
    • Air blocks make the view blurrier each time.
    • Adjacent glass of different colors ignore each other's colors, and render only the terrain behind, with the color of the outermost piece of glass.
    • Other translucent blocks may have different effects.
  • Has ID number 95, which replaces the locked chest's data value.

Logs and planks

  • Acacia wood
    • Silver outside with orange inside.
    • Makes up the acacia tree which is found in savanna biomes.
  • Acacia wood planks
    • Orange in appearance.
    • Can be crafted into stairs and slabs.
  • Dark oak wood
    • A darker version of oak wood.
    • Makes up the dark oak tree which is found in roofed forest biomes.
  • Dark oak wood planks
    • Same texture as normal oak planks but darkened; almost black.
    • Can be crafted into stairs and slabs.

Saplings

  • Acacia and dark oak saplings
    • Dark oak saplings require a 2×2 configuration to grow, much like big jungle trees.
  • A 2×2 configuration of spruce saplings on the ground can create the large spruce trees from mega taiga biomes.
    • Regular spruce trees still grow.

Leaves

  • Acacia and dark oak leaves
    • Both visually identical to regular oak leaves.

Packed ice

  • When broken, it does not turn into water, like normal ice blocks do.
  • Does not melt.
  • Opaque, rather than translucent like normal ice.
  • Found naturally only in the ice plains spikes biome.

Podzol

  • Dirt variant that cannot be transformed into dirt.
  • Grass and mycelium cannot grow on it.
  • Does not spread.
  • Found naturally only in mega taiga biomes.

Coarse dirt

  • Grass and mycelium cannot grow on it.
  • Obtainable only through commands.
  • Does not spread.

Red sand

  • Generated in the mesa biome.
  • Behaves like normal sand.
    • Falls like sand or gravel.
    • Can be smelted into glass and crafted into TNT.

Flowers

  • Red, orange, white and pink tulips.
    • Can be crafted to red, orange, light gray and pink dyes, respectively.
  • Blue orchid
    • Can be crafted into light blue dye.
  • Allium
    • Can be crafted into magenta dye.
  • Azure bluet
    • Can be crafted into light gray dye.
  • Oxeye daisy
    • Can be crafted into light gray dye.
  • Poppy
    • Replacement for the rose; looks very similar to it.
    • Can be crafted into red dye.
  • All new flowers can burn.
  • All new flowers are randomly offset horizontally, like tall grass.

Two block tall plants

  • Applying bone meal to them causes them to dispense their respective plant item. Therefore, all two block tall flowers are renewable.
  • Sunflowers
    • Always face east.
    • Can be crafted into 2 yellow dye.
  • Peonies
    • Can be crafted into 2 pink dye.
  • Rose bushes
    • Can be crafted into 2 red dye.
  • Lilacs
    • Can be crafted into 2 magenta dye.
  • Tall grass
  • Large ferns
    • Two block tall variant of fern.
    • Can be made by applying bone meal to ferns.
  • All new two block tall plants can burn.
  • All new two block tall plants are randomly offset horizontally, like grass.

Infested blocks

Items[edit | edit source]

Fish

  • Salmon:
    • Eating it raw restores 2 (🍗) and cooked restores 6 (🍗🍗🍗).
  • Clownfish:
    • Can be eaten to restore 1 (🍗).
    • Cannot be cooked.

Potions

  • Water Breathing:
    • Made by brewing a pufferfish with an awkward potion.
    • Enables the player to breathe underwater for 3 minutes (8 minutes if extended) without the oxygen bar depleting.
    • The potion and particles are dark blue in appearance.

Non-mob entities[edit | edit source]

Minecart with command block

  • Can be obtained only using commands.
  • Activate using activator rails.
  • Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed).
  • Can be success tested by going over a detector rail connected to a redstone comparator.

World generation[edit | edit source]

Trees

Biomes

  • Mesa
    • Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock.
      • There are seven colors including normal, orange, red, yellow, white, light gray and brown.
    • Has a floor similar to a desert biome, but made of red sand instead of sand.
    • Dead bushes spawn in this biome.
    • Occasional dying forests spawn on top of the clay mountains.
    • There is no rain in this biome.
  • Savanna
    • Generate with acacia trees.
    • Horses can spawn in this biome.
    • Villages may generate in here.
    • There is no rain in this biome.
    • Very flat with plateaus and the occasional giant mountain.
  • Roofed forest
    • Generates with giant mushrooms.
      • Aside from mushroom island, it is the only biome to do so.
    • Has dark oak trees closely packed together – "dark and dangerous under the canopy, even during the day".
    • Monsters can spawn during the day and the night.
  • Birch forest
    • A forest made entirely of birch trees.
  • Cold taiga
    • Snowy variant of the taiga biome.
    • Regular taigas now generate without snow. In old worlds, old taigas keep the snow that had already been generated, but the weather is changed to rain.
  • Mega taiga
  • Extreme hills+
    • Lacks stone on the surface and generates more trees and ground vegetation than the normal extreme hills.
    • Goes considerably higher than the normal extreme hills.
  • Deep ocean
    • Is about ten blocks deeper than normal oceans; the maximum depth is in the low 30 blocks.

Biome variants/Technical biomes

  • Sunflower plains
    • Exactly the same as plains, but can spawn sunflowers.
  • Flower forest
    • Forest variant with several of the new flowers including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium.
    • Very densely packed with the various new flowers, including dandelions, but excluding sunflowers.
  • Ice plains spikes
  • Mesa (Bryce)
    • A rare variant of the mesa biome which works similar to ice spikes, with tall clay spikes generating from the sandy mesa floor.
  • Jungle edge
    • It generates around jungles, slowly leading into them.
    • It has considerably less foliage than the normal jungle.
  • Plateaus – Biomes with a plateau variant are like the hills technical biome, but flattened at the top.
    • Savanna plateau and mesa plateau are the only examples.
      • These are landforms which are raised by up to about 30 blocks and have flat tops.
    • Mesa plateau F – A variant of the mesa plateau with trees and a grassy and dirty ground.
  • Beaches – New variants have been added to fit with different biomes.

World type

  • AMPLIFIED
    • It scales up all world generation rules, so it uses the entire world height.
      • Almost all biomes can generate huge mountains that reach well above Y=200.
        • Extreme hills biomes frequently reach the world height limit at Y=256.
        • Swampland and ocean biomes are unaffected by this world type.
    • Extremely resource intensive and requires powerful computer to run.
    • Ravines here can reach down to bedrock.
    • Contains numerous various landforms that are very rare or non-existent in default generation.
      • Some examples include floating islands, overhangs, large water and lava falls and huge indents.
    • Taiga biomes reach such altitudes that snow starts generating (about Y=130).
    • It was created to test a fix, to reduce the number of lighting glitches, but it was kept as a feature on request of Notch.

Command format[edit | edit source]

Commands

  • /setidletimeout
    • Automatically kick idle players after some time.
    • Multiplayer-only and server-operator-only command.
    • Syntax: /setidletimeout <Minutes until kick>.
  • /tellraw
    • Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat.
    • Syntax: /tellraw <player> <raw json message>.
  • /summon
  • /achievement
    • Used to give a player achievements.
    • Syntax: /achievement give <stat_name> [player].
  • /setblock
    • Used to create, delete or replace a block.
    • Syntax: /setblock [x] [y] [z] <BlockID> [data] [method] [dataTag].
  • /testforblock
    • Checks for blocks in specific locations.
    • Syntax: /testforblock <x> <y> <z> <TileName> [dataValue] [dataTag].
  • /setworldspawn
    • Sets the world spawn point for all players, even those who have never joined the server or are offline.
      • Does not automatically override beds.
    • Syntax: /setworldspawn [x] [y] [z].

General[edit | edit source]

Splashes

  • "Now contains 32 random daily cats!"

Particle effects

  • Fishing has particle effects.
    • Bubbles appear moving toward the bobber just before the player has something on the hook. This has the appearance of a fish swimming toward the hook.
  • Falling has particle effects.
    • Particle circumference size depends on distance fallen.
    • Particle appearance depends on the block landed.

Achievements

  • The player can now zoom in and out the display of the screen.
Icon Achievement In-game description Parent Actual requirements (if different) Resource location
RepopulationBreed two cows with wheatCow TipperBreed two cows or two mooshrooms.breedCow
Diamonds to you!Throw diamonds at another playerDIAMONDS!Drop a diamond. Another player or a mob must then pick up this diamond.diamondsToYou
Adventuring TimeDiscover all biomes.The End?Visit these 36 biomes: Other biomes may also be visited, but are ignored for the achievement. Biomes are counted as visited even before The End? is achieved.[3]. Achievement is obtainable only since 14w17a.exploreAllBiomes
The Beginning?Spawn the WitherThe End.Be within a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned.spawnWither
The Beginning.Kill the WitherThe Beginning?Be within a 100.9×100.9×203.5 cuboid centered on the wither when it drops the nether star.killWither
BeaconatorCreate a full beaconThe Beginning.Be within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered.fullBeacon

Statistics

  • Distance by horse
  • Animals bred
  • Junk fished
  • Treasure fished

Changes[edit | edit source]

Blocks[edit | edit source]

Logs

  • The top textures of wood logs were changed to match their side texture.

Wooden slabs

  • Can smelt half as many items as wood planks, when used as fuel.

Weighted pressure plates

  • Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present.
  • For light weighted pressure plates, every entity adds 1 strength to the signal.
  • For heavy weighted pressure plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2).

Cauldrons

  • Cauldrons with water in them extinguish burning entities, taking away one water level each time.

Sugar cane

  • Color/shade is affected by the biome color (similar to leaves, grass and vines).

Dead bushes

Roses

  • Removed and replaced by poppies.
    • Look very similar to the old roses.
  • Still exist in the form of rose bushes.

Air

  • Is now a block rather than the absence of a block.
    • This allows for specific air blocks to be marked and identified through data values.
  • It lacks an item form.
    • Attempting to /give it to a player results in that inventory slot having no item.

Command blocks

  • Show what command it ran recently in the GUI.
  • Extended character limit past the 10,000 mark.

Locked chest

  • Removed completely.

Iron bars and glass panes

  • Connect to each other and glass blocks.
    • This includes panes of different colors.
  • They are exactly 2 pixels thick.

Ferns, dandelions and dead bushes

  • Are now randomly offset horizontally like grass.

Ice, nether portal blocks, and water

  • Are visible through each other.
  • If water is directly adjacent to ice, when looking through the ice, the player cannot see the water, but not vice versa.
    • This allows for custom fish tanks.
  • If water is not directly adjacent to ice, the player can see the water through ice and vice versa.
  • The player can no longer see the water surface from underwater.

Items[edit | edit source]

Enchanted books

  • Can receive multiple enchants at once.

Written books

  • Can be cloned by crafting them with an unused book and quill.
    • Can clone multiple copies of the same written book, by putting more book and quills in the crafting grid.
    • A book can be cloned infinitely many times, regardless if it's the original.
  • Can now be stacked up to 16.

Maps

  • Maps in item frames cover the whole block face, so that connected maps join together smoothly.
    • They won't display player markers then.
  • Each different type of block has a different shading on the map.
  • It now show colors for colored wool and stained clay, allowing a wider range of colors visible on maps.

Flint and steel

  • Is now a shapeless crafting recipe.
  • Can be used to ignite creepers.

Fishing rods

  • Can now be enchanted to bias the resulting loot from fishing.

Shears, fishing rods and flint and steel

Technical blocks

Mobs[edit | edit source]

Iron golems

Creepers

Zombies

  • Reduced the lag that zombies created by pathfinding.
  • Are no longer always able to break wooden doors in Hard mode.
    • They spawn with up to a 10% chance to have this ability.

Witches

  • Now drink a potion of Water Breathing, when they are trapped underwater.
  • Can drop a potion of Water Breathing upon death, as a rare drop.
  • Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns.
    • They usually spawn in groups.
    • They have roughly the same spawn rate as the enderman.

Zombies and skeletons

  • Zombies and skeletons can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment.

Baby zombies and baby zombie pigmen

  • Can walk in one block tall spaces.
    • Their hitbox remains the size of that of an adult.

Spiders, cave spiders, endermen, zombie pigmen and blazes

  • Don't become hostile when attacking them in Creative mode.

Non-mob entities[edit | edit source]

Item frames

  • Now drop the item inside them when they are punched.
    • Then drop themselves if they are punched while empty.
  • Displays the name of the item they hold (if it is custom-named) when looked at up close.
  • Maps display on the full face of the block.
    • They won't display player markers then.
    • The side texture then is similar to that of oak planks.

Boats

  • No longer inflict fall damage when running aground (old boats need to be replaced for the fix to apply).
  • Slightly improved durability from lily pad impacts.
  • Boats have been reverted to the previous "WASD" controls.
    • The A and D keys can be used only while the W key is pressed.

World generation[edit | edit source]

Comparsion between biome maps of Minecraft 1.6 and 1.7.

Biomes

  • Jungle
    • Melons can now be found in patches similar to pumpkins.
    • Jungle biomes have been made much rarer.
    • Has a jungle edge which has less foliage, but slowly leads into the main jungle.
    • Jungle trees now generate with branches.
  • Swampland
    • Grass is greener and fluctuates more in color, depending on biome temperature.
    • In shallower parts, the coast is covered in staggered dirt block with lily pads between them.
    • Spawn with blue orchid flowers.
  • Plains
    • Generates three of the new flowers – azure bluets, oxeye daisies and sometimes tulips.
    • Double tall grass can also generate here.
  • Extreme hills
    • Snow at high elevations of over Y=95.
    • Contain stone and large dirt patches.
    • Flat valleys near sea level.
    • Can generate up to Y=150, slightly above the clouds (previously Y=124).
    • Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate.
    • The extreme hills edge variant no longer generates.
  • Taiga
    • Now generates without snow.
    • Snowy taigas have been implemented as a separate, new biome called "cold taiga".
  • Ocean
    • Oceans are smaller and take up much less of the map.
    • Contains only gravel on the floor instead of sand, dirt and gravel.
    • The frozen ocean variant no longer generates.
  • River
    • Gravel can now generate in disks.

Biome categorization

  • Four main categories based on temperature:
    • Snow-covered, cold, medium and dry/warm.
  • Biomes avoid getting placed next to a biome that is too different to itself.

Biome elevation

  • Much greater variation of elevation in general.
  • Most biomes can generate to Y=100.
  • Hills technical biomes have been made taller.

Temperature

  • Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all.
  • Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures.
  • Temperature decreases by 0.05 every 30 blocks increase in altitude.

Caverns

  • Are less dense and interconnected.

Witch huts

  • Now generate with a witch inside.
    • They formerly generated empty, with witches spawning inside later.

Bonus chests

  • Can now contain acacia logs.

World boundary

  • All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
    • This includes air blocks.
    • This creates essentially an invisible wall at the boundary.
    • This boundary and blocks beyond it cannot be selected, and are unbreakable by any means.
    • Despite functioning like a solid block, it cannot be placed using the /setblock command, and does not exist in an item form, unlike other blocks.
    • As all blocks function as solid, if the player is moved outside the boundary via external tools, they are unable to move outside the block space they are within.
      • Despite that, the camera can still move normally.
    • Ghost chunks still generate.
    • Spiders can climb this boundary, since all blocks function as solid.

Gameplay[edit | edit source]

Fishing

Enchanting

  • "Unbreaking" can now be applied to any item with durability.
  • New enchantments for fishing rods that can bias the outcome of fishing.
    • Lure – reduces wait time to catch an item; increases the chance of catching fish and decreases the chance of junk and treasure.
    • Luck of the Sea – increases chance of getting treasure and decreases chance of getting junk.
  • Enchanted books can receive multiple enchantments at once.

Nether portal

  • Can now have different width and height, to allow for design variations.
    • If the one in the Nether is big enough, ghasts can go through them.
  • Portals can be activated when any fire block appears inside the frame.
    • Before only the bottom-most blocks would work.
  • New nether portal building rules: Any rectangular size from 4×5 to 23×23.

Fog

  • Fog now covers 25% of the view distance instead of 75%.

Death screen

  • If the player dies and selects the 'Title screen' button, a prompt asks if they are sure they want to quit, and give the player the options to go to the title screen or respawn and continue playing.

Command format[edit | edit source]

Scoreboard

  • Can now use statistics and achievements to create objectives.
    • Added 744 new objective criteria that were previously tracked only through statistics and achievements.

Commands

  • /time set day
    • Sets the time to 1000 instead of 0.
  • /time set night
    • Sets the time to 13000 instead of 12000.
  • Custom NBT data can be added via commands.
    • Works with /give, /summon, and /setblock.
    • Syntax examples:
      • /give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]}
      • /summon Pig ~ ~ ~ {Saddle:1,CustomName:"Babe",CustomNameVisible:1}
      • /setblock ~ ~ ~ 397 3 replace {SkullOwner:MHF_Pig}
    • This removes the need to use external tools.
  • /give
    • Prints renamed items' name by default in chat. The chat shows the corresponding tooltips when hovered over.

NBT format

  • Unbreakable tag.
    • Applies to items with durability.
    • Nullifies any usage dealt to the item.
  • List tags no longer need to be named.
  • No longer crashes when given the wrong type (integer/short).
  • Added <structure>.dat files in data folder for storing structure data.
    • Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert temple, jungle temple and witch hut), Stronghold.dat, Mineshaft.dat and others.
    • NBT structure consists of the individual parts of each structure, labeled "children", the chunk it originates in, a tag called BB, and an ID for what type of structure it is.
      • The children tags have information on each part of the structure and the type of part it is.

Block/Item IDs

  • Can be referred to by their names, instead of numbers in commands.
    • Named references are planned to be be the only option in the future.
    • Necessary for the Plugin API.

General[edit | edit source]

  • Block and entity bounding boxes are now completely black instead of dark gray.
  • The entity hitbox toggled with F3 + B is now completely transparent, with a thin white outline.

Resource packs

  • Complete menu overhaul with two columns, for selecting which of the downloaded resource packs should be rendered.
    • The ability to select multiple resource packs at once.
    • Resource packs at the top take precedence over those below, if files appear more than once.
    • Allows for non-manual merging of multiple packs.
      • For example: a sound pack and a different texture pack, etc.
  • Servers can now offer default resource packs.
    • Can be configured to be "enabled", "disabled" or "prompted".
  • The player is now able to add new sounds using resource packs, rather than replacing previously existing sounds.
  • Resource packs can remove, supplement, randomize and group sounds using JSON.
  • Maximum total size increased to 50 MB.

Sounds

  • Sounds and music are stored together in the new .minecraft/assets/sounds folder.
  • Music now pauses when pausing the game.

Lighting

  • Several lighting issues fixed.
  • A lot fewer "black spots" in terrain generation.
    • Some black spots occurrences have to be kept, in order to avoid a bug in world generation, associated with a complete removal of them.
  • Torch bugs in strongholds and mineshafts have been fixed.
  • The light level actually falls to 7 during thunderstorms.
    • Before it stayed at 12 like normal rain, but hostile mobs could spawn as if the light level was 7.
    • The clouds go black and the sky goes much darker.

Chat system

  • "Saved screenshot as" messages can be clicked to open the screenshots.
    • It takes the player out of the game and into the ".minecraft" folder.
  • Ability to open a URL from the chat by clicking on it.
  • Names can be clicked to DM people.
  • Support for both hover and click events on the chat through /tellraw <player> <raw json message>.
    • Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}.

Inventory

  • In Creative mode, the display symbol for the "Decoration Blocks" tab was changed from rose to peony.
  • The armor boxes go black when the cursor is away from them.
    • Putting the cursor over an armor box causes it to display what armor is put there.

Options

  • Grouped a few options into the controls section:
    • Allowed rebinding of 1–9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key) and camera switching.
  • Added sprint button, which is kept engaged while held (it's left control by default).
    • Double tapping forward still works.
  • Music & sounds
    • Now divided into different classes, to control each one independently:
      • Master volume, music, jukebox/noteblocks, weather, blocks, hostile creatures, friendly creatures, players and ambient/environment.
  • Video settings
    • Render distance is now a slider ranging from 2–16 chunks.
    • Max framerate is now a slider ranging from 10–250 fps or unlimited.
    • Mipmapping can be set to levels 1–4 or disabled.
    • Anisotropic filtering can be set to 2, 4, 8, 16 or disabled.
  • "Super Secret Settings"
    • Plays a random sound when clicked and cycles through various shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, anti-alias and then back to normal.
    • The player can remove the shader by pressing F4.
  • Language selection
    • Added 'Force Unicode Font' toggle, which allows the player to change whether Unicode font, is forced for text or not.

Network code

  • Completely rewritten – uses Netty.
  • Most packets won't change, handshake and ping procedure redone.
  • There is now a packet length header.

Logging

  • Now done using Log4j 2.
  • Default logging location is now in logs/latest.logs; older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup.
  • The way logs are saved can be changed, for example: html pages, databases, errors only, or no logging at all.

Server list

  • Can be refreshed using F5.
  • Added server icons.
  • Added support for multi-line MOTD comments, which do not go off-screen.
  • Hovering over the player count shows the names of up to 12 online players.

Minecraft Realms

  • Started preparing buying support internally.
  • Started offering an option to download the world map.

Statistics

  • Are now stored per world/server.
  • Achievement screen can be zoomed in and out using the scroll wheel.
  • Achievements don't appear on the achievements screen if more than five achievements need to be achieved first.
  • When a player earns an achievement, it is announced in chat.
    • This can be turned off on servers by changing a line in the server.properties file.
      • Can be hovered over to show an achievement tooltip.
    • Cannot be turned off in singleplayer.
  • The achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' are now obtainable by crafting the given tool with a material other than wood.

Achievements

  • Are stored per world/server on the same folder as statistics.
  • Statistics for blocks, items and mobs don't appear on their respective tab in the statistics screen, until it is updated to be more than zero.

Removals[edit | edit source]

General[edit | edit source]

Distance effects

  • Item frames no longer follow the camera at extreme coordinates.

Fixes[edit | edit source]

97 issues fixed

From released versions before 1.7.2

  • MC-242 – Sprinting works inconsistently - very aggravating on PVP servers
  • MC-673 – Sky/lighting doesn't get darker during a thunderstorm
  • MC-715 – V-Sync in Window mode, settings not activated between sessions
  • MC-784 – Letters in Arabic language aren't connected
  • MC-944 – Armor with Protection on it seems to reduce against hunger damage
  • MC-1000 – Some Zombie Pigmen are missing their swords in the nether
  • MC-1018 – Black Lighting under overhangs
  • MC-1105 – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere
  • MC-1262 – Birch and Spruce trees do not grow directly next to one another
  • MC-1379 – Transparent texture makes transparent texture behind invisible
  • MC-1865 – Spawn eggs and firework stars are pure white when held by zombies
  • MC-2638 – Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
  • MC-2915 – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
  • MC-3305 – Cyrillic font not displaying on signs and in chat (Russian language)
  • MC-3575 – Double-clicking to join a server results in 'cancel' button activating
  • MC-3871 – Cauldron water does not put out fire / damage blaze
  • MC-3973 – Silk Touch, pre-lit Redstone Lamps
  • MC-4150 – Baby Zombies do not drop any loot / xp
  • MC-4482 – Saplings placed on Farmland are not affected by Bonemeal
  • MC-4592 – When mobs start to attack you in survival and you switch to creative mobs keep attacking you
  • MC-4630 – Sound level resets
  • MC-4921 – Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
  • MC-4973 – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
  • MC-5238 – 10 MB server texture pack limit too small
  • MC-5550 – Night Time Doesn't Immediately Allow Sleep
  • MC-6820 – The generation of terrain surface layer produces local straight glitches (fix included)
  • MC-7449 – Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick
  • MC-8331 – Command block text disappears if it's too long
  • MC-9271 – Opening a singleplayer world is counted as a multiplayer join in the statistics
  • MC-9547 – Incorrect usage string for `/scoreboard teams empty`
  • MC-9686 – Right- and left clicking at the same time causes a block to be placed on top of a block which then gets removed
  • MC-10077 – Adjacent Obsidian Blocks prevent Nether portal appearing
  • MC-10257 – When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
  • MC-10984 – GS4 query listener fails to send player list when len(players) > 127
  • MC-11027 – Axes accelarate the speed at which Slabs are broken
  • MC-11037 – Uncapped framerate in certain screens causes high levels of GPU usage
  • MC-11518 – RCON and Scoreboard Command Output Formatting
  • MC-12450 – Missing usage string commands.scoreboard.players.list.usage
  • MC-12452 – Scoreboard team join command fails on invalid team name
  • MC-12454 – Scoreboard option seeFriendlyInvisibles not listed in usage
  • MC-12541 – The letters for the 'off' setting on smooth lighting aren't capitalized
  • MC-12731 – Minecraft crashes if you click edit or delete on a LAN game
  • MC-12769 – When typing /help with a number higher than 4, it produces the wrong message
  • MC-12913 – When using an invalid number/name to the /weather command, no message are produced
  • MC-12984 – Getting a locked chest pushed into your head crashes the game
  • MC-13565 – Fireworks sometimes don't stack when they should
  • MC-13661 – When re-sizing window before game loads internal view doesn't resize
  • MC-14165 – Attaching/detaching lead from far away in creative client-server desync
  • MC-14483 – When game opens in fullscreen, Realms Button is misplaced
  • MC-14518 – When you try to get on a horse from far away, you look a different direction
  • MC-14865 – Carpets Are Not Flammable
  • MC-15189 – Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
  • MC-15193 – Invisible Mooshrooms after shearing them through slabs
  • MC-15548 – Breeding mobs from far away in creative client-server desync
  • MC-15688 – Axe breaks all slabs in adventure mode - No drops for stone
  • MC-16324 – Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
  • MC-16435 – Boats Still Break on Lily's
  • MC-16849 – Crash near pyramid
  • MC-16910 – Packet250CustomPayload(dk)
  • MC-17090 – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
  • MC-18569 – Server resource packs not implemented yet
  • MC-18672 – Textures disappearing after setting player walkSpeed to 0
  • MC-19483 – Sounds playing after leaving world
  • MC-19604 – Cannot /playsound records
  • MC-19623 – /playsound does not accept non-integer values
  • MC-19654 – Passive mobs don't spawn if you're riding a horse
  • MC-21223 – When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
  • MC-21870 – Screen goes blank when modifying walk speed
  • MC-22450 – Portal death item duplication glitch
  • MC-22927 – Animals running forever after being hit
  • MC-25311 – Loading bar for Minecraft Realms/Online is bugged
  • MC-26151 – Minecraft has advice on an error report that should be deleted
  • MC-26608 – /spreadplayers confirmation text is wrong
  • MC-26660 – Constant minecart sound
  • MC-27284 – /scoreboard teams option color: Tab doesn't list all options
  • MC-27364 – Fullscreen mode displays only on part of screen
  • MC-27904 – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
  • MC-28400 – Breeding animals gives xp even if doMobLoot gamerule is false
  • MC-28405 – The saddle equip sound effect does not play when equipping a pig with a saddle
  • MC-28478 – Successful hit sound effect does not match the sound in the assets sound folder
  • MC-28625 – The horse armor equip sound does not play when replacing it with already equipped armor
  • MC-28768 – Horse Breeding Doesn't Produce Markings Correctly on Foal
  • MC-29088 – Shearing sound does not play when shearing a mooshroom
  • MC-29279 – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
  • MC-29321 – Jukeboxes play at the sound volume for effects until you change the music volume
  • MC-29361 – Oceans are too big
  • MC-29424 – Players appear offset for other clients after going through nether portals
  • MC-30070 – Flowing lava can be blown up by TNT
  • MC-30816 – Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
  • MC-30823 – Sky changes color in Achievements window
  • MC-31031 – Spawn eggs can be used on top of water, but not lava
  • MC-32250 – Typo on "Unable to Load Worlds" screen
  • MC-33093 – Cannot enter fullscreen reliably on Linux
  • MC-33108 – Incorrect death messages after PvP
  • MC-34617 – Animation crash if frame #0 is not referenced
  • MC-35343 – Canadian English Language Selection Screen
  • MC-35718 – Language is broken

Release fixes[edit | edit source]

These fixes occurred between the last 1.7.2 development version, 1.7.1, and the release of 1.7.2.

7 issues fixed

From released versions before 1.7.2

  • MC-1865 – Spawn eggs and firework stars are pure white when held by zombies.
  • MC-15189 – Cobblestone wall with blocks on top shows black light on its North side with Maximum Smooth Lighting.

From the 1.7.2 development versions

  • MC-30402 – Default resource pack says "Missing pack.mcmeta".
  • MC-32436 – Maps from one world copied to another world and more.
  • MC-33092 – Custom mob spawners first spawn unedited mob, then the correct mob.
  • MC-36228 – The outline of blocks targeted by the crosshairs are not visible under/behind water.
  • MC-36778 – Block selection cursor is no longer transparent.

Trivia[edit | edit source]

  • 1.7.2 was released exactly one year after Java Edition 1.4.2.
  • The Update that Changed the World was in development for over a year.[2]
  • This is the last major release to have a 1.x.x release number.
  • This is also the last version to use the old Mojang logo from 2011.

References[edit | edit source]

Navigation[edit | edit source]