This article is about the regular TNT block. For the consumable in Minecraft Dungeons, see MCD:TNT. For the explosive in A Minecraft Movie, see Movie:TNT. For other uses, see TNT (disambiguation).

TNT is a block that can be activated by a redstone signal, flint and steel, stray fire, flaming projectile or explosion.

TNT
TNT.png: Infobox image for TNT the block in Minecraft
Invicon TNT.png: Inventory sprite for TNT in Minecraft as shown in-game with description: TNT
Renewable

Yes

Stackable

Yes (64)

Tool

Any tool

Blast resistance

0

Hardness

0

Luminous

No

Transparent

No

Flammable

Yes (15)

Catches fire from lava

Yes

Map color (Java)


  4 FIRE

Primed TNT is a gravity-affected entity that produces a damaging, block-destroying explosion after four seconds.

This article discusses both the TNT block and the primed TNT entity. When the TNT block is activated, the block is replaced with the primed TNT entity, which is what produces the explosion. The TNT block has a display name of "TNT" in the player's inventory; however, it also has an in-game name of "tnt" when used in commands such as /setblock. The primed TNT entity has a display name of "primed TNT" in chat, but also has an in-game name of "tnt" when used in commands such as /summon.

In this article, "TNT" refers to the block, and "primed TNT" refers to the entity.

Obtaining Edit

Breaking Edit

TNT can be broken instantly with any tool or by hand. Primed TNT cannot be broken as it is an entity, but it can be removed with the /kill command.

Natural generation Edit

Nine TNT blocks occur naturally in each desert pyramid.

Two TNT blocks flank a trapped chest in one secret woodland mansion room.

Mob loot Edit

An enderman holding a block of TNT drops the block upon death.

Generated loot Edit

Item Structure Container Quantity [hide]Chance
Java Edition
TNT Buried Treasure Chest 1–2 62.7%
Desert Pyramid Suspicious sand 1 12.5%
Shipwreck Supply chest 1–2 7.5%
Bedrock Edition
TNT Buried Treasure Chest 1–2 34.3%
Desert Pyramid Suspicious sand 1 12.5%
Shipwreck Supply chest 1–2 7.5%

Crafting Edit

Ingredients Crafting recipe [hide]Description
Gunpowder +
Sand or
Red Sand
Invicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game linking to Sand with description: SandInvicon Red Sand.png: Inventory sprite for Red Sand in Minecraft as shown in-game linking to Red Sand with description: Red SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game linking to Sand with description: SandInvicon Red Sand.png: Inventory sprite for Red Sand in Minecraft as shown in-game linking to Red Sand with description: Red SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game linking to Sand with description: SandInvicon Red Sand.png: Inventory sprite for Red Sand in Minecraft as shown in-game linking to Red Sand with description: Red SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game linking to Sand with description: SandInvicon Red Sand.png: Inventory sprite for Red Sand in Minecraft as shown in-game linking to Red Sand with description: Red SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: Gunpowder
Invicon TNT.png: Inventory sprite for TNT in Minecraft as shown in-game with description: TNT
It is possible to use any combination of sand and red sand.

Usage Edit

A TNT explosion.

Activation Edit

TNT blocks can be activated by:

Behavior Edit

Primed TNT
TNT.png: Infobox image for Primed TNT the entity in Minecraft
Hitbox size

Height: 0.98 blocks
Width: 0.98 blocks

When activated, a TNT block is replaced with an entity called primed TNT that creates an explosion after four seconds. Primed TNT is affected by gravity, and can be pushed by flowing water, lava, and pistons.

The amount of time before primed TNT explodes depends on how the TNT was activated:

  • If activated by fire or a redstone signal, primed TNT explodes after 80 game ticks (4 seconds).
  • If activated by an explosion, primed TNT explodes after a random number of game ticks between 10 and 30 (0.5 to 1.5 seconds).
  • If summoned using commands, primed TNT explodes after 80 game ticks. This change is seen in 1.21.5 in Java Edition. Prior versions would have a fuse value of 0, meaning they would explode instantly.
Countdown timer

Primed TNT has a data tag called fuse that acts as a countdown timer, and stores the number of game ticks until the primed TNT explodes. The timer decreases by 1 every game tick, and the Primed TNT explodes when it reaches 0. When summoned by activating a TNT block, fuse is set to 80; when summoned with commands, it is set to a default value of 0, and the primed TNT explodes on the next game tick, unless a different value is specified.

Explosion

When TNT is activated, the primed TNT entity is placed offset from the bottom center of the TNT block position by [+0.5, +0.0, +0.5], and given an initial velocity of 0.2 blocks per tick upward, and 0.2 blocks per tick in a random direction. When the primed TNT explodes, the explosion is located at 0.06125 blocks above the entity's position (at 116 block height). Primed TNT creates explosions with a power of 4, which can break most blocks. Blocks destroyed by primed TNT attempt to drop items as if mined by a player.

The explosion deals a maximum of 56HP♥ × 28 damage and high knockback to a player exposed to the explosion. On Peaceful difficulty, a TNT explosion does not damage the player, but it still breaks blocks and damages entities.

Appearance

Primed TNT's texture blinks, alternating every 0.5 seconds between the TNT block's texture, and a copy of it that has been brightened to near-white. The effect is dynamic and the brightened texture can't be found in the assets.

Portals

A primed TNT is teleported to the respective dimensions when entering a nether portal or end portal, maintaining its fuse, direction and speed. In Java Edition, after teleporting through a nether portal, the primed TNT cannot destroy nether portal blocks.

Underwater behavior

TNT usually cannot be used to destroy blocks underwater; however, there are some circumstances in Java Edition where TNT can be made to destroy blocks underwater.

In Java Edition, if TNT is activated while a gravity-affected block (e.g. sand, or gravel) is on top of it, the block falls through the primed TNT entity, and when the primed TNT explodes, it can break blocks.

If TNT is placed on top of a block whose height is less than a full block (e.g. soul sand, honey block, etc.) and activated, the primed TNT can destroy blocks. If TNT is activated while on top of a soul sand block, a bubble column forms, but the primed TNT does not float away. Primed TNT is affected by bubble columns if summoned farther up the column, or if pushed into the bubble column by a piston.

In Bedrock Edition, TNT is unable to destroy blocks underwater by any of the above methods: falling blocks partially displace primed TNT, and primed TNT is always pushed upward by a soul sand's bubble column. There is however a variation of TNT called underwater TNT (When Education Edition option is enabled) that can destroy blocks underwater.

Redstone component Edit

A TNT block is considered a redstone mechanism component, and is activated when it receives a redstone signal.

TNT is a non-conductive (transparent) block and cannot be powered. When a TNT block receives a redstone signal, it does not activate any other adjacent TNT blocks via redstone, but any adjacent TNT blocks are activated by the explosion.

Crafting ingredient Edit

Name Ingredients Crafting recipe [hide]Description
Minecart with TNT TNT +
Minecart
Invicon TNT.png: Inventory sprite for TNT in Minecraft as shown in-game with description: TNTInvicon Minecart.png: Inventory sprite for Minecart in Minecraft as shown in-game linking to Minecart with description: Minecart
Invicon Minecart with TNT.png: Inventory sprite for Minecart with TNT in Minecraft as shown in-game linking to Minecart with TNT with description: Minecart with TNT
Underwater TNT Sodium +
TNT
Invicon Sodium.png: Inventory sprite for Sodium in Minecraft as shown in-game linking to Sodium with description: SodiumInvicon TNT.png: Inventory sprite for TNT in Minecraft as shown in-game with description: TNT
Invicon Underwater TNT.png: Inventory sprite for Underwater TNT in Minecraft as shown in-game linking to Underwater TNT with description: Underwater TNT
[Bedrock Edition and Minecraft Education only]

Sounds Edit

Generic Edit

Java Edition:

[hide]BlockSprite short-grass.png: Sprite image for short-grass in Minecraft grass sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.grass.breaksubtitles.block.generic.break1.00.816
​Block placedBlocksWhen the block is placedblock.grass.placesubtitles.block.generic.place1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.grass.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.grass.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.grass.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

[hide]BlockSprite short-grass.png: Sprite image for short-grass in Minecraft grass sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.grass0.70.8–1.0
BlocksWhen the block is placeduse.grass0.80.8–1.0
BlocksWhile the block is in the process of being brokenhit.grass0.30.5
PlayersFalling on the block with fall damagefall.grass0.41.0
PlayersWalking on the blockstep.grass0.31.0
BlocksJumping from the blockjump.grass0.111.0
BlocksFalling on the block without fall damageland.grass0.211.0

Unique Edit

Java Edition:
Primed TNT use the Friendly Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​TNT fizzesBlocksWhen a TNT block is litentity.tnt.primedsubtitles.entity.tnt.primed1.01.016
​ExplosionBlocksWhen a TNT block explodesentity.generic.explodesubtitles.entity.generic.explode4.00.56-0.8416

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
BlocksWhen a TNT block is litrandom.fuse1.01.0
BlocksWhen a TNT block explodesrandom.explode4.01.0

Data values Edit

ID Edit

Java Edition:

NameIdentifierFormBlock tags[hide]Translation key
BlockSprite tnt.png: Sprite image for tnt in Minecraft TNTtntBlock & Itemenderman_holdableblock.minecraft.tnt
NameIdentifier[hide]Translation key
EntitySprite primed-tnt.png: Sprite image for primed-tnt in Minecraft Primed TNTtntentity.minecraft.tnt

Bedrock Edition:

NameIdentifierAlias ID Numeric ID FormItem ID[i 1][hide]Translation key
BlockSprite tnt.png: Sprite image for tnt in Minecraft TNTtnttnt / 046Block & Giveable Item[i 2]Identical[i 3]tile.tnt.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same ID as the block.
NameIdentifierNumeric ID [hide]Translation key
EntitySprite primed-tnt.png: Sprite image for primed-tnt in Minecraft Primed TNTtnt65entity.tnt.name

Block states Edit

Java Edition:

Name Default value Allowed values [hide]Description
unstablefalse falseHitting the TNT block breaks it, dropping it as an item that can be picked up.
trueHitting the TNT block causes it to ignite and then explode.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
[hide]Description
explode_bit0x1false false0Hitting the TNT block breaks it, dropping it as an item that can be picked up.
true1Hitting the TNT block causes it to ignite and then explode.

Entity data Edit

TNT has entity data associated with them that contain various properties of the entity.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template[show]
    • [Short] fuse: Ticks until explosion. Default is 0 (80 since Java Edition 1.21.5). If activated from a TNT block, the fuse duration is 80 ticks (4 seconds).
    • [NBT Compound / JSON Object] block_state: The block model to use. defaults to tnt if not specified.
      • [String] Name: The resource location of the block.
      • [NBT Compound / JSON Object] Properties: Optional. The block states of the block.
        • [String] Name: The block state name and its value.
    • [Float] explosion_power: A value from 0 to 128. The size of the explosion. Defaults to 4.0. If set to the default value, this field is not saved to the entity's NBT.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Video Edit

History Edit

[hide]Java Edition Classic
May 21, 2009Notch shows interest in adding "explosives", which would blow up when a pulse from a wire was received.
October 24, 2009TNT was teased in a blog post.
0.26 SURVIVAL TEST Added TNT.
Players have to hit TNT to prime the block.
The player starts with 10 blocks of TNT in their hotbar.
TNT's fuse time was shorter than in later versions, which is 2 seconds instead of 4 seconds.
0.28 Changed the side texture of TNT.
TNT no longer works in survival.
0.30 (Survival)Hitting an already active TNT block now defuses it and allows the player to pick it up.
Explosions caused by TNT no longer produce smoke particles.
[hide]Java Edition Indev
0.3120091223-0040When broken, TNT replaces every block one level below it that is of the same block type as the block directly below it with wooden planks.
20100124-2310Explosions caused by TNT now produce smoke particles again.
TNT now deals more damage.
20100125TNT's fuse time is now 4 seconds, raised from 2 seconds.
TNT now flashes when lit.
20100130TNT is now craftable.
[hide]Java Edition Beta
1.6Test Build 3Mob traps can no longer be created by putting a pressure plate directly on top of the block of TNT.
Players can no longer cancel the detonation of TNT by hitting it after priming it.[verify]
TNT can no longer have torches placed on it. Any previously-placed torches remain until a block update is received.
1.7TNT can be primed only by redstone or any other mechanism that powers the TNT block, as well as by hitting it with flint and steel. If the player hits TNT with an empty hand or while holding any other item, the block is destroyed and dropped as an item.
1.8Pre-releaseTNT explosions now emit shockwave particles.
[hide]Java Edition
1.0.0Beta Sound UpdateTNT has been given a new explosion sound.
1.2.5Hitting TNT with flint and steel destroys TNT without priming it. Instead, TNT can be primed by using flint and steel on it.
1.3.112w21aTNT can be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It's a 3×3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center sandstone block.
12w26aTNT no longer drops as an item when broken in Creative mode.
12w30aTNT no longer damages the player in Peaceful difficulty.
1.4.212w34bTNT can now be ignited when hit with an item that has the Fire Aspect enchantment or the Flame enchantment.
1.513w02aTNT is now used to craft TNT minecart.
13w04aTNT is now primed when released from a dispenser.
1.814w05bMobs now suffocate inside of TNT.
14w27bTNT's top texture is now rotated randomly, as part of the addition of arrays to block models.
14w31aThe explosion physics have been changed, which greatly reduces the range of TNT cannons.
1.8.2pre1The explosion physics of TNT have been reverted to those before the 14w31a snapshot.
Explosion force of TNT is no longer directionally biased.
1.915w47aThe random rotation of TNT's top texture has been removed.[1]
1.1116w39aTNT now generates in woodland mansions.
1.1318w10aTNT now generates in buried treasure chests.
18w11aTNT can now be found in shipwreck chests.
1.1418w43a The texture of TNT has been changed.
19w05aTNT has become a renewable resource due to wandering traders selling sand.
19w11aTNT explosions now have a 100% drop rate.
1.1519w39aTNT no longer flashes with a solid white color when primed.[2]
pre1The explosions from TNT have been optimized.
Black and white smoke particles are removed.[3]
1.1620w11aTNT can now be ignited by any burning projectile.
1.1922w13aTNT no longer drops when breaking a minecart with TNT.
1.19.4
Experiment
Update 1.20
23w07aTNT now drops when brushing suspicious sand in desert pyramids.
1.2023w12aThe probability for the TNT to generate in the suspicious sand in desert pyramid has been changed from 1/7 to 1/8.
1.21pre1Primed TNT can now teleport through a nether portal.[4]
pre4A primed TNT that has teleported through a nether portal can no longer destroy nether portal blocks.
1.21.224w33aTNT can no longer destroy item frames, paintings and armor stands when in water.[5]
Added optional field explosion_power.
1.21.525w10aAdded the tntExplodes game rule.
[hide]Pocket Edition Alpha
Pre-release Added TNT.
TNT currently cannot be obtained except via a hex editor. When edited in, the primed TNT simply emits smoke particles, then disappears.
v0.2.0Edited-in TNT can now be successfully primed and detonated.
v0.4.0TNT is now able to be obtained without a hex editor in both Survival and Creative.
v0.8.0TNT can now be ignited by Fire and Lava. (Previously would just burn away)
v0.9.0build 1The performance of TNT has been improved.
v0.12.1build 1TNT can now be ignited when hit with an item that has the Flame enchantment.
build 10The sound of TNT has been changed to that of Java Edition.
v0.13.0build 1TNT can now be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It is a 3×3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center sandstone block.
v0.14.0build 1TNT now can be used to craft minecart with TNT.
Primed TNT can now travel through nether portals.
v0.15.0build 1TNT can now be ignited when hit with an item that has the Fire Aspect enchantment.
v0.16.0build 1An explosion in creative now gives the player materials as it does in survival.
[hide]Pocket Edition
1.0.5alpha 1.0.5.0An explosion in creative no longer gives the player materials as it does in survival.
1.0.7TNT no longer does damage to a player if the TNT is in water.
1.1.0alpha 1.1.0.0TNT now generates in woodland mansions.
[hide]Bedrock Edition
1.4.0beta 1.2.14.2TNT can now be found inside shipwreck supply chests and buried treasure chests.
beta 1.2.20.2TNT can now can be used to craft underwater TNT.
1.10.0beta 1.10.0.3 The texture of TNT has been changed.
1.16.0beta 1.16.100.51TNT no longer activates when a redstone torch is placed directly on it.[6]
1.19.70Preview 1.19.70.23TNT now drops when brushing suspicious sand in desert pyramids.
1.21.0Preview 1.21.0.20TNT explosions now have a 100% drop rate.[7]
1.21.60Preview 1.21.60.21TNT no longer flashes with a solid white color when primed.[8]
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added TNT.
TU3TNT can no longer be directly primed by the player, but only by redstone or any other mechanism that powers the TNT block, as well as by using flint and steel. Hitting the block destroys it simply and safely so it can be picked up.
TU5The explosion sound of TNT has been changed.
TU141.04TNT now makes a sound before exploding.
TNT does variable damage depending on difficulty setting.
TU19CU71.121.121.12TNT is now used to craft TNT minecart.
TNT is now primed when released from a dispenser.
TU54CU441.521.521.52Patch 241.0.4TNT now generates in woodland mansions.
TU69 1.761.761.76Patch 38 TNT can now be found inside shipwreck supply chests and buried treasure chests.
1.90 The texture of TNT has been changed.
[hide]New Nintendo 3DS Edition
0.1.0 Added TNT.

Data history Edit

[hide]Java Edition Beta
1.7TNT can now be created (using map editors) with a data value of 1 to make it retain the old behavior of being primed when punched.
[hide]Java Edition
1.915w32cTNT's maximum fuse time has been increased from 127 ticks into 32767 ticks.
1.1116w32aThe entity ID has been changed from PrimedTnt to tnt.
1.1317w47aThe explode block states for the tnt ID have been removed. As a result, the old punch to prime behavior of TNT is no longer available.
Prior to The Flattening, this block's numeral ID was 46.
1.13.118w30aAdded the unstable block states for TNT, acting like the explode block states did.
[hide]Pocket Edition
1.1.0alpha 1.1.0.0The entity ID has been changed from primedtnt to tnt.
[hide]Bedrock Edition
1.21.30Preview 1.21.30.23The different allow underwater bit block states for the tnt ID have been split up into their own IDs.

Issues Edit

Issues relating to "TNT" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia Edit

  • "TNT" stands for Trinitrotoluene. The preferred IUPAC name, however, is 2-methyl-1,3,5-trinitrobenzene. The chemical formula is C7H5N3O6.
  • The use of sand in the crafting recipe references dynamite, a different high explosive from TNT, consisting of nitroglycerin mixed with diatomaceous earth. The block's appearance as a bundle of red sticks is also typical of dynamite.
  • It takes 19.75 blocks to fall for it to reduce the timer for one second.
  • Although primed TNT normally gets caught in cobwebs, TNT propelled fast enough flies through them without slowing down at all.
  • It is slightly smaller than a full block when activated, as with all entity versions of blocks (see shulker).
  • In Pi Edition, TNT by default doesn't do anything, but when set to data value 1, it ignites when broken.
  • The longest fuse time of TNT is 27 minutes and 18.35 seconds, or 32,767 ticks.
  • The TNT fuse sound uses the same sound file as when a creeper is primed, but it is played at a higher pitch when the TNT is primed.
  • As seen in the Mobestiary, Minecraft Dungeons, and several pieces of merchandise, creepers have TNT inside of them.

Gallery Edit

Screenshots Edit

In other media Edit

See also Edit

References Edit

  1. MC-12959 — TNT mesh rotated wrongly placed vs primed — resolved as "Fixed".
  2. MC-47941 — TNT/Creepers flash solid white when exploding — resolved as "Fixed".
  3. MC-165991 — TNT explosion no longer shows additional smoke particles since 1.15 Pre-release 1
  4. MC-8983 — Primed TNT cannot travel through nether portals — resolved as "Fixed".
  5. MC-3697
  6. MCPE-81258 — TNT activates when a redstone torch is placed on the side of the block — resolved as "Fixed".
  7. MCPE-56036 — TNT Does Not Have 100% Drop Rate — resolved as "Fixed".
  8. MCPE-51809 — TNT/Creepers flash solid white when exploding — resolved as "Fixed".
  9. https://learn.microsoft.com/en-us/minecraft/creator/documents/gettingstarted?view=minecraft-bedrock-stable&tabs=Windows10

External links Edit

Navigation Edit