Java Edition Combat Test 6
Edition | |||||||
---|---|---|---|---|---|---|---|
Release date |
August 7, 2020 | ||||||
Type | |||||||
Snapshot for | |||||||
Downloads | |||||||
Obfuscation maps | |||||||
Protocol version |
801 | ||||||
Data version |
2701 | ||||||
Resource pack format |
5 | ||||||
Data pack format |
5 | ||||||
Minimum Java version | |||||||
|
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Combat Test 6 is the sixth experimental version of a future combat revision.[1] Although it is a development version for a future release, this combat experiment is a fork of 1.16.2 Pre-release 3. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.
Changes[edit | edit source]
Items[edit | edit source]
- Removed other weapon enchantments from the enchanting table.[more information needed]
- Bow and arrow accuracy now slowly decreases the longer the player keeps the bow charged.
- This is accompanied by a wobbling animation that gets progressively more intense.
- Arrows are now 100% accurate by default.[more information needed]
Non-mob entities[edit | edit source]
Projectiles
- Player momentum is added to thrown projectiles, but only in the direction the player is aiming.
Gameplay[edit | edit source]
- Entities with bounding boxes smaller than 0.9 block (such as rabbits and bats, for example) now have them inflated to that value.
- Increased base reach from 2.5 to 3 blocks, and removed bonus reach for delayed attacks.
- Missing an attack now only puts a 4 game tick delay until the next attack, regardless of weapon.
- Removed "Coyote Time", which was introduced in the previous combat test.
- Renamed Chopping to Cleaving.
- Nerfed Sweeping Edge enchantment to 25/33/37.5% (was 50/66/75%).
- Removed the attack indicator completely, since it is no longer used by any systems.
- Reverted eating speed to 32 ticks (1.6 seconds).
- Eating is now interrupted if something hits the player.
- The player now naturally heals every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds).
- The player now takes damage from starvation every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds) when the hunger bar is empty.
- Natural healing drains food points 50% slower.
- Reintroduced the rule that sprinting requires more than 6 points of food.
- Only protect up to 5 damage for melee attacks (still 100% against projectiles).
- Recover faster after an attack.
- Swords always have sweeping attacks again, axes have it with the Sweeping Edge enchantment.
Fixes[edit | edit source]
From the previous development version.
- Fixed knockback calculation.
- Fixed damage value on items being off-by-one client-side.
- Fixed a bug that caused players to be unable to attack/interact after respawning.
Video[edit | edit source]
Video made by slicedlime:
Notes[edit | edit source]
- ↑ Unzip this file in the .minecraft/versions folder.
References[edit | edit source]
- ↑ "Combat Test version 6" – u/jeb_ on Reddit, August 7, 2020