Tripwire Hook
A tripwire hook is a block used to create a tripwire circuit, which requires two hooks and a straight horizontal line of 1-40 string. Both hooks in a valid circuit emit a redstone signal and power their attached blocks while any of the string is being touched by an entity, or if any string is broken without using shears.
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
0 |
Hardness |
0 |
Luminous |
No |
Transparent |
Yes |
Waterloggable | |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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Obtaining Edit
Breaking Edit
Tripwire hooks can be broken instantly using any tool, or without a tool.
A tripwire hook is also removed and drops itself as an item if:
- its attachment block is moved, removed, or destroyed
- water flows into its space in Java Edition
- a piston tries to push it or moves a block into its space
A tripwire hook is destroyed without dropping itself as an item if lava flows into its space.
Crafting Edit
Ingredients | [hide]Crafting recipe |
---|---|
Iron Ingot + Stick + Any Planks |
Natural generation Edit
Four tripwire hooks are generated naturally in each jungle pyramid. Several tripwire hooks can generate inside trial chambers next to dispensers as traps.
Generated loot Edit
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition and Bedrock Edition | ||||
![]() |
![]() |
Chest | 1–3 | 30.5%{ "item": "Tripwire Hook", "stacksize": "1–3", "chance": 0.3049868519909842, "structure": "Pillager Outpost", "container": "Chest" } |
Fishing Edit
Tripwire hooks can be obtained as a "junk" item from fishing.
Usage Edit
Tripwire hooks can be used as crafting ingredients or as redstone circuit components.
Crafting ingredient Edit
Name | Ingredients | [hide]Crafting recipe |
---|---|---|
Crossbow | Stick + Iron Ingot + String + Tripwire Hook |
|
Trapped Chest | Tripwire Hook + Chest |
Redstone component Edit
A tripwire hook can be used to detect mobs, items, and other entities over a large area.
- Placement
- To place a tripwire hook, use the Place Block control.
- In order to function correctly, a tripwire hook must be part of a "tripwire circuit": a straight line of blocks consisting of a block with a tripwire hook attached to it, a "tripwire line" (1 to 40 blocks of tripwire), and a second tripwire hook attached to another block, with both tripwire hooks facing the tripwire.
- To place tripwire, use the Place Block control with a string. Tripwire in a valid tripwire circuit has a short hitbox (0.09375 or 3/32 blocks high, with the bottom 0.0625 or 1/16 blocks above the block below), while tripwire not in a valid tripwire circuit has a taller hitbox (0.5 blocks high, bottom not raised).
- A tripwire hook in an invalid tripwire circuit appears "folded", while a tripwire hook in a valid tripwire circuit appears extended straight. Tripwire lines from separate tripwire circuits can be placed next to each other (in parallel), above each other, and even intersecting each other.
- Activation
- A tripwire hook in a valid tripwire circuit activates when certain entities (players, mobs, items, etc.) intersect the tripwire hook's tripwire line "hitbox" (but not the tripwire hook itself), and deactivates when all entities leave or are removed from the tripwire line.
- Entities that cannot activate a tripwire circuit include thrown potions, some arrows, fireworks, thrown ender pearls, and thrown eyes of ender.
- A tripwire hook also activates for 5 redstone ticks (0.5 seconds, barring lag) when any of its tripwires are destroyed, except when shears are used to destroy the tripwire.
- Breaking the tripwire hook, or breaking the block it is attached to, does not generate a pulse.
- Behavior

- While active, a tripwire hook appears to move downward and it:
- powers any adjacent redstone dust to power level 15, including beneath the tripwire hook
- powers any adjacent redstone comparators or redstone repeaters facing away from the tripwire hook to power level 15
- strongly powers its attachment block to power level 15
- activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc.
- Tripwire produces no power itself, but its state change can be detected with an observer.
- Although destroying tripwire with shears cannot activate a tripwire hook, it changes the tripwire hook's block state (its "attached" state from
true
tofalse
), which can be detected with an observer.
Trading Edit
Villager | Probability | Villager wants | Player receives | |
---|---|---|---|---|
JE | BE | |||
![]() | 67% | 100% | 8 × ![]() | ![]() |
Sounds Edit
Generic Edit
[hide]![]() wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() normal sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
- ↑ MCPE-169612 — Many blocks make slightly different sounds to stone
Unique Edit
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Tripwire attaches | Blocks | When a tripwire line is completed | block | subtitles | 0.4 | 0.7 | 16 | |
Tripwire clicks | Blocks | When a tripwire line deactivates | block | subtitles | 0.4 | 0.5 | 16 | |
Tripwire clicks | Blocks | When a tripwire line activates | block | subtitles | 0.4 | 0.6 | 16 | |
Tripwire detaches | Blocks | When a tripwire hook in a tripwire line is destroyed | block | subtitles | 0.4 | 12⁄11-4⁄3 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When a tripwire line is completed | block | 0.2 | 0.7 | |
Blocks | When a tripwire line deactivates | random | 0.2 | 0.5 | |
Blocks | When a tripwire line activates | random | 0.2 | 0.6 | |
Blocks | When a tripwire hook in a tripwire line is destroyed | block | 0.4 | 1.1-1.33 |
Data values Edit
ID Edit
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | tripwire_hook | Block & Item | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | tripwire_hook | 131 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states Edit
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
attached | false | false true | True if the tripwire hook is connected to a valid tripwire circuit. |
facing | north | east north south west | The direction in which the tripwire hook juts out from the block it is attached to. For example, a tripwire hook facing north is attached to a block to its south. |
powered | false | false true | True if the tripwire hook is active. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
attached_bit | 0x4 | false | false true | 0 1 | True if the tripwire hook is connected to a valid tripwire circuit. |
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction in which the tripwire hook juts out from the block it is attached to.
|
powered_bit | 0x8 | false | false true | 0 1 | True if the tripwire hook is active. |
Video Edit
History Edit
- There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.3.1 | May 28, 2012 | Dinnerbone released a series of cryptic tweets, starting with "I think I'm taking a big liking toward adventure maps. It's starting to show in my choice of new blocks."[1] He hinted at shears being used to disable the tripwire,[2] then posted a series of images[3][4][5] before revealing the name.[6] Afterward, he posted a video[7] to reveal the functionality of the tripwire and finally credited the idea to his fiancee MissMarzenia.[8] | |||||
12w22a | ![]() | ||||||
1.5 | 13w01a | Tripwire hooks are now used to craft trapped chests. | |||||
1.7.2 | 13w36a | Tripwire hooks can now be obtained as one of the "junk" items by fishing. | |||||
1.7.1 | Acacia planks and dark oak planks can now be used to craft tripwire hooks. | ||||||
1.8 | 14w11a | ![]() | |||||
The item texture has been changed to ![]() | |||||||
14w11b | The item texture has changed back to ![]() | ||||||
14w17a | ![]() | ||||||
14w25a | ![]() | ||||||
1.14 | 18w43a | ![]() | |||||
Tripwire hooks are now used to craft crossbows. | |||||||
18w47a | ![]() | ||||||
19w11a | Fletcher villagers now buy 8 tripwire hooks for 1 emerald. | ||||||
1.16 | 20w06a | Crimson planks and warped planks can now be used to craft tripwire hooks. | |||||
20w10a | Tripwire hooks can now be placed on blocks of redstone, observers and targets.[10] | ||||||
1.19 | 22w11a | Mangrove planks can now be used to craft tripwire hooks. | |||||
1.19.3 Experiment | 22w42a | Bamboo planks can now be used to craft tripwire hooks. | |||||
1.19.4 Experiment | 23w07a | Cherry planks can now be used to craft tripwire hooks. | |||||
1.20.2 | 23w33a | Tripwire hooks now use wood sounds instead of stone sounds.[11] | |||||
1.20.3 Experiment | 23w45a | Tripwire hooks can now generate in trial chambers. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.13.0 | build 1 | ![]() | |||||
Tripwire hooks are used to craft trapped chests. | |||||||
[hide]Bedrock Edition | |||||||
1.8.0 | beta 1.8.0.10 | Tripwire hooks are now used to craft crossbows. | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
Tripwire hooks can now be found in pillager outpost chests. | |||||||
1.11.0 | beta 1.11.0.4 | Tripwire hooks can now be sold to fletcher villagers. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | ![]() | |
TU19 | CU7 | 1.12 | 1.12 | 1.12 | 1.0.1 | Tripwire hooks are now used to craft trapped chests. | |
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Tripwire hooks can now be obtained as one of the "junk" items by fishing. | |
1.90 | Tripwire hooks are now used to craft crossbows. | ||||||
![]() | |||||||
1.91 | Tripwire hooks can now be found in pillager outpost chests. | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() |
Data history Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.9 | 15w49a | The suspended block state has been removed from tripwire hooks. | |||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 131. |
Issues Edit
Issues relating to "Tripwire" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-254614 – Shulkers at Y levels that are a multiple of 16 don't activate pressure plates or tripwire below them
- MC-262645 – Simultaneously breaking and placing tripwire can result in the incorrect state being present
- MC-270599 – Tripwires are sometimes invisible
- MC-82055 – Item frames and paintings prevent tripwires and pressure plates from deactivating
- MC-118441 – Some entities do not directly activate tripwire and pressure plates
- MC-261837 – Tripwire renders oddly when given custom models
- MC-262546 – Texture mapping on tripwire hook rings appears to be wrong
- MC-265002 – Raids cannot spawn in/on tripwires or string
- MC-265478 – The subtitle for Tripwire Hooks being pulled calls the Tripwire Hook a Tripwire
- MC-269984 – Tripwire uses stone sounds, instead of cobweb sounds or something else
- And 16 other open issues.
Bedrock Edition
- MCPE-216747 – Vibrant Visuals: Tripwire shadow disappears sometimes
- MCPE-32690 – Cocoa beans, heads, ladders, tripwire hooks, and item frames cannot replace vines at all
- MCPE-34622 – Relogging makes Tripwire Hooks stop working
- MCPE-165578 – Tripwire placing and breaking sound is incorrect
- MCPE-166164 – The color of a string on tripwire hooks becomes lighter when it shouldn't
- MCPE-170466 – Tripwire hook wall attachment plates are not pixel aligned
- MCPE-170467 – Tripwire hooks pointlessly render their outer faces on the inside
- MCPE-178121 – Breaking the tripwire hook won't update the circuit correctly
Gallery Edit
Screenshots Edit
-
First location of tripwire hooks in jungle temple, setting of the dispenser trap in the background.
-
Second location of tripwire hooks in jungle temple, setting of the dispenser trap in the background.
-
Tripwire hook found in a chest inside pillager outpost.
Mojang images Edit
References Edit
- ↑ "I think I'm taking a big liking toward adventure maps. It's starting to show in my choice of new blocks." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), May 28, 2012
- ↑ "Experimenting with some new ideas. Perhaps one day we'll see a pair of shears inside every griefers' toolbox." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), May 28, 2012
- ↑ "That awkward moment when you realize you just spent the last few days unknowingly designing a coat hanger. https://dl.dropbox.com/u/36087083/ZScreen/2012-05/28-Monday--0196.126866331.png …" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), May 28, 2012
- ↑ "Haha, I kinda see how it looks like a doorbell, too. Maybe if you pull it a golem should come out and yell "YOU RANG?" https://dl.dropbox.com/u/36087083/ZScreen/2012-05/28-Monday--0197.486672066.png …" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), May 28, 2012
- ↑ "Some people have got it right already, so this should clear up all further confusion and spoil the next update for you https://dl.dropbox.com/u/36087083/ZScreen/2012-05/28-Monday--0198.158946456.png …" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), May 28, 2012
- ↑ "It's a tripwire, yeah." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), May 28, 2012
- ↑ "Tripwire Experiments" – Nathan Adams on YouTube, May 28, 3012
- ↑ "Also, thanks to my wonderful fiancee @MissMarzenia for the idea. Seriously, all credit goes that way." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), May 28, 2012
- ↑ MC-50948
- ↑ MC-146824
- ↑ MC-217629 — Tripwire hooks use stone sounds, rather than wood — resolved as "Fixed".
External links Edit
- Taking Inventory: Tripwire Hook – Minecraft.net on September 11, 2018
Edit
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