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Creeper

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For other uses, see Creeper (disambiguation).
Creeper
Health points

20HP♥ × 10

Behavior

Hostile

Mob type

Monster

Attack
strength

Explosion varies by proximity and difficulty.
Maximum damage:
Regular:
Easy: 22HP♥ × 11
Normal: 43HP♥ × 21.5
Hard: 64HP♥ × 32
Charged:
Easy: 43.5HP♥ × 21.75
Normal: 85HP♥ × 42.5
Hard: 127.5HP♥ × 63.75

Hitbox size

In Java Edition:
Height: 1.7 blocks
Width: 0.6 blocks
In Bedrock Edition:
Height: 1.8 blocks
Width: 0.6 blocks

Spawn

Light level of 0

Usable items

A creeper is a common hostile mob that quietly approaches players and then explodes, which can destroy blocks and deal massive amounts of damage. Creepers are a major source of gunpowder as well as the only way to obtain most music discs.

When struck by lightning, a creeper becomes a charged creeper, which amplifies its explosion power and enables mob heads to be obtained from piglins, zombies, skeletons and other creepers it kills.

Due to its distinctive appearance and unique destructive method of attack, the creeper has become one of the most iconic mobs of Minecraft, being featured in promotional material and merchandise.

Spawning

Creepers naturally spawn in the Overworld on solid blocks with a light level of 0, except in mushroom fields and deep dark biomes. They spawn individually in Bedrock Edition and in groups of up to four in Java Edition.

In Bedrock Edition, there is a density limit of five creepers in the Overworld's surface.

Spawning information per biome

Category: Monster Java Edition Bedrock Edition
Biome Spawn weight Group size Surface Underground
Spawn weight Group size Spawn weight Group size
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100515 4 100 1 100 1
100516 4 100 1 100 1
100516 4 100 1 100 1
100517 4 100 1 100 1
100520 4 100 1 100 1
100520 4 100 1 100 1
100520 4 100 1 100 1
100520 4 100 1 100 1
100520 4 100 1 100 1
100520 4 100 1 100 1
100520 4 100 1 100 1
100520 4 100 1 100 1
100540 4 100 1 100 1
100610 4 100 1 100 1
100615 4 100 1 100 1
N/A N/A 100 1 100 1
N/A N/A 100 1 100 1

Drops

On death

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Gunpowder.png: Creeper drops Gunpowder with quantity 0-2Gunpowder100%0–20–30–40–5
Invicon Music Disc Cat.png: Creeper drops Music Disc with quantity 1Music Disc[d 1]100%[d 2]1111
Invicon Creeper Head.png: Creeper drops Creeper Head with quantity 1Creeper Head100%[d 3]1111
  1. The disc is randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.
  2. Only dropped when killed by a skeleton, wither skeleton[a], stray or bogged.
  3. Only dropped when killed by a charged creeper.

Behavior

A creeper giving chase.

Creepers chase any player within a 16-block radius. They do not attack any other mob without provocation by being attacked first.

When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands, and explodes after 1.5 seconds (30 ticks), destroying (and dropping as items) blocks in the area as well as significantly damaging the player. A creeper's detonation can be halted if the player leaves the blast radius, including by knocking it back, going out of the creeper's sight, or if the creeper is killed before the explosion. Assuming the player stays within line of sight, the distance that the player must move in order for a creeper to cancel its explosion is 7 blocks, regardless of difficulty. Normal creeper explosions have a power of 3.

In Java Edition, if the game rule mobExplosionDropDecay is set to false, blocks have a 100% chance of dropping as items instead of being destroyed.

A creeper explodes only if it has an uninterrupted line of sight with the player throughout the entire 1.5-second countdown. As a result, if the creeper does not have line-of-sight with the player, it does not start hissing even at close range, even if the player is attacking it, and a detonation is canceled if it has started. The hissing sound plays in its entirety regardless of whether the explosion happens or not.

Unlike most mobs, the creeper does not have an idle sound, nor does it have unique step sounds. Although it does make normal stepping and swimming sounds, it is hard for players to distinguish those from sounds they make themselves. This makes the approach of a creeper difficult for an unwary player to notice until it starts hissing.

A creeper jumps down to a player if it can survive the fall. A creeper taking fall damage adds to its swell according to fallDistance * 1.5, up to a maximum of 5 less than the fuse of the creeper. The creeper explodes when the swell equals the fuse, so an explosion occurs soon after landing with higher falls. For example, a creeper falling from greater than 16 blocks can explode 5 ticks after it lands.

The amount of swell added to creepers upon falling a certain distance.

Creepers can climb up ladders, vines, and similar blocks like any other mob, but do not do so intentionally.

Using a flint and steel or fire charge[JE only] on a creeper forces an explosion.

In Java Edition, the detection range of creepers is reduced by 50% when the player is wearing a creeper head.

Creepers flee from ocelots and cats within a 6-block radius, with faster movement than when pursuing a player. Cats and ocelots do not attack creepers. A creeper that has begun a detonation does not flee unless the player leaves its blast radius.

Creepers are not targeted by tamed wolves, iron golems or zoglins. However, they are still attacked by withers, snow golems,[1] vindicators named "Johnny", wardens and goats. When hit by a stray projectile (like a drowned's trident), a creeper retaliates if not already chasing a player, unless said projectile is a skeleton's arrow. If a creeper is attacked by any mob except a goat, the creeper moves toward the mob that attacked it and explodes.

When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect.‌[Java Edition only]

Charged creeper

Two creepers' explosion damage radius in the dirt. Comparison between a charged creeper's (left) and a normal creeper's (right). Notice that the charged creeper's explosion is much bigger than the normal creeper's explosion.

Charged creepers are stronger versions of creepers. They are distinguished from normal creepers by their blue aura surrounding them, and their explosion power is significantly increased.

A charged creeper is created when lightning strikes within four blocks of a normal creeper. The lightning can be created in any way, including naturally, with the /summon command, by a trident with the Channeling enchantment, or attracted to a lightning rod. Due to this mechanic, creepers cannot be damaged by lightning but still can take damage from fire caused by it.

A charged creeper can also be summoned using the following commands:

Their countdown timers are the same as normal creepers, both in terms of range and time. With a power of 6, an explosion caused by a charged creeper is twice as powerful as the explosion caused by a creeper. Charged creepers' explosions are 50% more powerful than an explosion of TNT. How close the creeper was to the lightning strike does not affect the size or power of the explosion.

In Java Edition, a charged creeper explosion that kills zombies, skeletons, wither skeletons, piglins, or other creepers causes one[2] of those mobs to drop its corresponding mob head. If multiple valid mobs are killed in the explosion, the one that drops a head is chosen at random. In Bedrock Edition, a charged creeper explosion that kills zombies, skeletons, wither skeletons, piglins, or other creepers causes all the killed mobs to drop their corresponding heads.[3]

A charged creeper does not drop its own head when it explodes, although any other charged creepers or creepers killed in the explosion drop a creeper head. Players and ender dragons do not drop their heads,[4] nor do mobs without corresponding mob heads, such as livestock animals.

Charged creepers have the same entity ID as normal creepers. The only difference is that the value of the boolean powered tag is set to 1 (true).

Farming

Sounds

Java Edition:
Creepers use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Creeper diesHostile CreaturesWhen a creeper dies without explodingentity.creeper.deathsubtitles.entity.creeper.death1.00.8-1.216
​Creeper hurtsHostile CreaturesWhen a creeper is damagedentity.creeper.hurtsubtitles.entity.creeper.hurt1.00.8-1.216
​Creeper hissesHostile CreaturesWhen a creeper begins its explosion timerentity.creeper.primedsubtitles.entity.creeper.primed1.00.516
​ExplosionBlocksWhen a creeper explodesentity.generic.explodesubtitles.entity.generic.explode4.00.56-0.8416

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesWhen a creeper diesmob.creeper.death1.00.8-1.2
Hostile CreaturesWhen a creeper is damagedmob.creeper.say1.00.8-1.2
BlocksWhen a creeper begins its explosion timerrandom.fuse1.00.5
BlocksWhen a creeper explodesrandom.explode4.01.0

Data values

ID

Java Edition:

NameIdentifier[hide]Translation key
EntitySprite creeper.png: Sprite image for creeper in Minecraft Creepercreeperentity.minecraft.creeper

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite creeper.png: Sprite image for creeper in Minecraft Creepercreeper33entity.creeper.name

Entity data

Creepers have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template[show]
    • Tags common to all mobs see Template:Nbt inherit/mob/template[show]
    • [Byte] ExplosionRadius: The radius of the explosion itself, default 3.
    • [Short] Fuse: States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer returns to this value if the creeper is no longer within attack range. Default 30.
    • [Byte] ignited: 1 or 0 (true/false) - Whether the creeper has been ignited by flint and steel.
    • [Byte] powered: 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by lightning.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
ArcherKill a creeper with arrows.10Bronze
CamouflageKill a mob while wearing the same type of mob head.30Bronze
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

Video

Development

This section needs expansion.
 
You can help by expanding it.

These mobs were originally meant to be a pig, but due to a coding bug, it created a creeper.

The story of the Creeper – it was supposed to be the pig, but Notch mixed the height and the width values, or the rotation of it, so it's standing up instead of lain horizontally. But it did have the AI behaviour of looking at the player. So he just thought it was extremely creepy, with this weird thing walking around, looking at you. So he decided to keep it as a monster. He wrote that a friend said it would be cool if it exploded *laughs* and that brought us to the Creeper.

The face was to clearly, with a limited number of pixels, make it look really dangerous. I think the green colour is supposed to be camouflage. But we're still debating – is it flesh? Or is it more like leaves? Or is it fur? You don't really know just by looking at the pixels. I know Junkboy debates that! *laughs*

JENS BERGENSTEN[5]

History

[hide]Java Edition Classic
August 20, 2009 A failed pig model is shown. Notch commented, "it looks creepier when animated ... haha, I'll keep it for a creepy creature. =D".​[more information needed]
September 1, 2009 Creepers were shown on The Word of Notch.
While the texture itself is bright, creepers appear darker than intended.
Creepers behave much like zombies currently do, hopping around randomly until spotting the player.
The melee attacks of creepers deal only 4HP♥♥ worth of damage rather than the zombies' 6HP♥♥♥.
When killed, creepers "lie down" like any other dead mob and cause a 4×4×4 spherical explosion that left a sizable crater, destroying plenty of blocks and severely hurting any players nearby.
The creeper is worth 250 points when killed.
0.24_SURVIVAL_TEST Added creepers.
0.24_SURVIVAL_TEST_03Creepers no longer drop water and lava items when blowing up the liquid.
0.25 SURVIVAL TESTMobs, including creepers, are now more dangerous, respawn, despawn, and attack skeletons if shot by them.
October 20, 2009Notch mentioned that creepers no longer destroy rock-type blocks.
0.26 SURVIVAL TEST The texture of creepers has been changed.
The explosions of creepers no longer destroy stone or stone-like blocks.
The explosions of creepers now leave smoldering.
0.27 SURVIVAL TESTThe creeper is worth 200 points when killed.
[hide]Java Edition Indev
0.3120091223-0040Creepers and other mobs no longer spawn naturally.
20100202The texture of creepers has been changed, it now appears brighter overall.
Creepers and other mobs now spawn naturally again. However, they are currently passive.
20100204-2027Creepers are now hostile again, and attack by approaching and exploding near players.[verify] Previously in Survival Test, creepers dealt melee damage and exploded only when killed by the player.
20100219Creepers now drop sulphur upon death.
?Creepers no longer produce leaf particles upon explosion.
[hide]Java Edition Alpha
v1.0.3Added unique hurt sounds for creepers. Previously, they used the hurt sound for players.
v1.0.14Added music discs "13" and "cat", which are dropped by creepers shot by skeletons.
v1.2.0_02Creepers now have new hurt sounds.

Old hurt sounds:

[hide]Java Edition Beta
?Creeper's fuse timer does not tick back when the player is out of range[verify]
1.3Creeper's fuse timer has been fixed
1.4 The 'A' in the Minecraft logo now includes a creeper face.
1.5 Creepers now become charged when struck by lightning, increasing the explosion's radius and strength.
1.8Pre-releaseCreepers are now much more deadly, and can kill an unarmored player, if in a radius of 4 to 5 blocks around the creeper. This damage is also difficulty-independent.
[hide]Java Edition
1.0.0Beta 1.9 Prerelease 5Creepers and other hostile mobs no longer attack the player in Creative mode, unless provoked.
RC1Creeper explosions now have a new sound.
1.111w50aCreepers now drop all music discs, except for "11".
1.2.112w05bCreepers now run away from tamed cats and ocelots.
12w07aAs part of the AI overhaul, creepers no longer attack other mobs.​[more information needed]
Creepers no longer strafe toward the left of the player, now stopping in front of the player.
1.3.112w30aCreepers have been made stronger. Depending on difficulty, creeper damage is now scaled, with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and Hard difficulty, a creeper can knock players down to 2 hearts.[6]
1.4.212w38bNew creeper fall mechanics have been added; creepers now explode, if they fall on the player from a certain height.
1.4.41.4.3Creepers now drop music discs "11" and "wait".
1.6.113w18aCreepers no longer explode when hit in Creative mode.
1.7.213w36aCreepers can now be forcibly exploded by using flint and steel.
1.814w05aPlayers can now see from the perspective of a creeper in Spectator mode. A green creeper shader is applied and the player is limited to the creeper's movements.
14w11aOther creepers, witches, zombies, skeletons, spiders, cave spiders and zombie pigmen now run away from creepers that are about to explode.
14w30aCharged creepers now cause zombies, skeletons, wither skeletons and other creepers to drop heads.
14w30bEach charged creeper now causes the drop of only one head, even if multiple head-dropping mobs are killed.
1.8.1pre1Mobs no longer run from creepers that are about to explode.
Creepers no longer attack iron golems.
1.915w32aThe detection range of creepers is halved when the player is wearing a creeper head.
15w33cThe detection range for players wearing the creeper head is adjusted, now 37.5% of the normal range.
15w36aThe detection range for players wearing the creeper head is again 50% of the normal range.
15w39aCreepers are now slightly shorter (1.7 blocks tall rather than 1.8).
15w51aCreepers no longer drop music discs when game rule doMobLoot is false.[7]
1.1116w32aCreepers that explode while having a potion effect now leave behind an area effect cloud having that effect.
Creepers no longer drop music discs when killed by strays or wither skeletons.[8]
1.1418w43aCreepers now drop music discs when killed by strays and wither skeletons[b] again.
1.1519w39aCreepers no longer flash solid white when exploding.[9]
1.1721w15aCreepers now show no hostility when attacked by a goat.
1.19.3
Experiment
Update 1.20
22w46aCharged creepers now cause piglins to drop piglin heads.
1.19.3Pre-release 2Creepers can now be forcibly exploded by using a fire charge.[10]
[hide]Pocket Edition Alpha
v0.3.3 Added creepers.
They do not yet spawn naturally and require external help to spawn.[11]
Creepers currently have old explosion sounds.
Creeper's explosions produce a white mist and have a smaller range.
Creepers strafe toward the left of the player and are as slow as zombies.
v0.4.0Creepers now spawn naturally.
v0.7.4Tapping and holding flint and steel on a creeper now causes it to automatically explode.
v0.9.0build 1Creepers no longer float 2 pixels off the ground.
build 2An ignite button is now used to automatically explode a creeper when holding flint and steel, instead of tapping and holding.
build 8Creepers now use the new AI, so now they avoid fire, cactus, lava, and falling (and water when idle).
build 9Creepers now use the old AI again because them walking faster and not detonating.
v0.9.2Creepers now have a correct explosion range.
The detonation time for creepers has been fixed (would previously explode almost instantly).
v0.11.0build 1Creepers can now climb ladders.
v0.12.1build 1Creepers now use the new AI again, now stopping in front of the player.
The creeper's moving speed and explosions' knockback effect has been increased.
Creepers now explode if they fall on players from a certain height.
Creepers now become charged when struck by lightning, increasing the explosion's radius and strength.
Creepers now have the new explosion sound.
Creepers now have the flashing animation and the explosions have shockwaves.
v0.14.0build 1Creepers are now slightly shorter (1.7 blocks tall rather than 1.8).
v0.16.0build 4Creepers now have idle sounds.
[hide]Bedrock Edition
1.2.0beta 1.2.0.2Creepers now drop music discs when killed by skeletons.
1.10.0beta 1.10.0.3Creepers now drop music discs when killed by strays.
1.16.210beta 1.16.210.51No longer attack back after being rammed by a goat.
1.20.10?Creepers bobbing in water in a 1 block space no longer attack a swimming player for 3HP♥♥.
1.21.60Preview 1.21.60.21Creepers no longer flash solid white when exploding.[12]
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added creepers.
TU5 Added charged creepers.
TU12Creepers no longer attack other mobs. Before this update, a creeper shot by a skeleton would attack the skeleton, creating a crater in the process.
TU141.04Creepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts.
A creeper is now aggressive toward the last player that hit it.
The creeper's explosions' knockback effect has been increased.
Creepers now explode if they fall on players from a certain height.
TU24CU121.161.161.16The creeper's flashing animation has been updated.
TU31CU191.221.221.22Patch 3Creepers can now be forcibly exploded using flint and steel.
Creepers drop a mob head when killed by a charged creeper.
TU54CU441.521.521.52Patch 241.0.4Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect.
1.90 Creepers now drop music discs when killed by strays.
[hide]New Nintendo 3DS Edition
0.1.0 Added creepers.

Data history

[hide]Java Edition
1.1116w32aThe namespaced ID of creepers have been changed from Creeper to creeper.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

Issues relating to "Creeper" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Notch has stated on that "I imagine creepers as being made out of leaves or similar. I'm not sure why they explode."[13] When asked to describe its physical texture, he said they would feel "crunchy, like dry leaves.".[14]
    • This can also be interpreted from the fact that the texture for creepers is the same as an old texture of leaves.
  • Creepers are bright green color to camouflage them for the original classic Minecraft foliage textures, which were bright shades of green, but has since been changed.
  • In multiplayer, if a creeper is attacked by another player, and the other player runs out of sight, it does not attack any other players.
  • When asked how creepers trigger their explosive nature, Dinnerbone said "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire".[15]
  • If a charged creeper is given Invisibility, the "aura" effect is still visible.
  • A charged creeper explosion can inflict the greatest amount of damage any mob in the game can do at one time.
  • The creeper hiss sound uses the same sound file as when a block of TNT is primed but played at a lower pitch.
  • According to Minecraft Character Creator Sticker Book, creepers are allergic to pollen wafting around cherry groves.[16]
  • Creeper was the first hostile mob added in the survival test.

Publicity

A sight that can scare even the most experienced Minecraft players.

Creepers have a formidable reputation in the community because of their potential to hurt or kill even veteran players and destroy structures. Their distinct appearance and destructive abilities have made them a widely recognizable Minecraft icon. Creepers are referenced in several of the items available at the Minecraft merchandise depot,[17] and have become an internet meme complete with fan art, webcomic references, and demotivational posters. A central part of the meme is the creeper's unofficial catchphrase derived from the mob's tendency to sneak up on the player and hiss before detonating:

"That'sssss a very nice <random valuable object> you've got there... It'd be a ssssshame if anything were to happen to it..."[18]

Merchandise

Creepers have been portrayed in many Minecraft products including but not limited to:

  • The letter "A" in the Minecraft logo after Java Edition Beta 1.4 (The previous logo was just "MINECRAFT" written with cobblestone blocks)
  • Stuffed toys
  • Action figures
  • Bracelets
  • T-shirts
    • The creeper anatomy T-shirt reveals the insides of a creeper, and also reveals its scientific name: Creepus explodus.
  • LEGO Minecraft
  • Papercraft
  • Minecraft Facebook profile image
  • In the goodie bags given out at Minecon 2011, creepers were given as a fold-able and tapable decoration for one's room or collection, along with diamond and grass block.

Appearances

A creeper and a chest sent to the edge of space by the Physics Society Outreach Project
  • On June 18, 2012, the University of Southampton Physics Society Outreach Project sent a creeper and chest to the edge of space in a balloon with a tracker and camera.[19]
  • As part of an official collaboration, creepers are included as monsters in a free add-on for the roleplaying game Dungeons & Dragons.[20] In the game, they are "Monstrosities" and have the alignment "Typically Neutral Evil".

Gallery

Textures

Gameplay

Development

Mojang screenshots

In other media

Official media

A Minecraft Movie

Merchandise

Other appearances

Notes

  1. Wither skeletons can be given the ability to damage creepers only through commands, such as being given a bow.
  2. Wither skeletons can be given the ability to damage creepers only through commands, such as being given a bow.

References

  1. MC-73964 — Snow golems can attack creepers
  2. MC-63534 — Only one mob skull can be dropped if a Charged Creeper kills several mobs of the same type. — resolved as "Works As Intended".
  3. MCPE-18599 — Multiple Mob Head Drops from Charged Creeper
  4. MC-132933 — Inconsistency: Player, Ender Dragon, and Wither don't drop their heads when killed by charged creeper — resolved as "Works As Intended".
  5. https://www.minecraft.net/en-us/article/meet-creeper
  6. "In full diamond armour + hard difficulty a creeper can knock you down to 2hearts!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), July 23, 2012
  7. MC-51725 — Gamerule doMobLoot does not affect the dropping of music discs — resolved as "Fixed".
  8. MC-112579
  9. MC-47941 — TNT/Creepers flash solid white when exploding — resolved as "Fixed".
  10. MC-185618 — Creepers can't be ignited with a fire charge — resolved as "Fixed".
  11. https://youtu.be/vG167PET3o0
  12. MCPE-51809 — TNT/Creepers flash solid white when exploding — resolved as "Fixed".
  13. "I imagine them as being made out of leaves or similar. I'm not sure why they explode." (archived) . – @Notch, October 19, 2010
  14. "I've imagined them as being crunchy, like dry leaves."@notch (Markus Persson) on X (formerly Twitter), October 15, 2010
  15. "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire."@Dinnerbone (Nathan Adams) on X (formerly Twitter), December 5, 2013
  16. Minecraft Character Creator Sticker Book, page 16
  17. Official Minecraft Store
  18. "Minecraft Creeper" – Know Your Meme.
  19. "Physoc Outreach" (archived) – Ben Oxley, June 18, 2012.
  20. https://www.dndbeyond.com/claim/source/minecraft-creatures-monstrous-compendium
  21. https://www.minecraft.net/en-us/article/account-migration-last-call
  22. https://www.minecraft.net/en-us/article/the-minecraft-spookyfest-upon-us-
  23. "👉 👈
    ... 👆"
    @Minecraft (Minecraft) on X (formerly Twitter), June 23, 2024
  24. https://www.escapistmagazine.com/jinx-and-mojang-team-up-for-official-minecraft-merchandise/

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