Java Edition Infdev 20100313

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This version does not have an official title.
 
This version is referred to only as "Minecraft Infdev" in-game. The current title of this version is unofficial and has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
Minecraft Infdev
Infdev 20100313.png: Infobox image for Minecraft Infdev the version in Minecraft
Edition

Java Edition

Release date

March 13, 2010

Downloads

Client (.json)

Minimum Java version

Java SE 5

al_version

1.109

The third version of Minecraft Infdev was released on March 13, 2010.[1]

Additions[edit | edit source]

  • Re-implemented the daylight cycle, but its duration is shorter than it was in Indev.
    • One cycle lasts around 16 minutes. Both daytime and nighttime are 8 minutes long.
  • Added working lights.
  • Re-added dynamic lighting.

World boundary

  • Now exists at 32,000,000 blocks.
    • The stone wall "far lands" are inaccessible without the use of modification as a result.

Changes[edit | edit source]

  • Faster sky brightness re-calculation.
  • The player spawns with more items when creating a new world: 999 glass blocks, 999 planks, 999 torches, 999 pairs of flint and steel, 999 diamond shovels, 999 diamond pickaxes, 999 lava source blocks, and 999 water source blocks.
  • Diamond tool durability has been increased from 257 to 513.
  • The game now keeps a cyclic buffer of near chunks in memory, so it no longer runs out of memory when players walk for a long distance.
    • However, the game does not yet save anything to the disk, so players lose data from chunks they unload.[1]
  • Pressing F now reloads chunks too instead of just hiding them behind a fog.
    • Fog is now further from the player.
    • Fog is now slightly blueish.

Removals[edit | edit source]

Structures[edit | edit source]

Obsidian Walls[edit | edit source]

General[edit | edit source]

  • The test skybox has been removed; the sky now more closely resembles what it is in modern versions.

Distance effects

  • Fixed a significant bug at high distances that causes chunks to detach and intensely jitter with camera movement.
  • The wireframe hitbox for blocks no longer jitters at high distances, and no longer distorts at high distances for certain GPUs.
  • Blocks no longer stop being solid after X/Z: 16,777,216.
  • Particles are no longer distorted at high distances.

Fixes[edit | edit source]

  • Fire, gears, torches and crops have a texture when placed.
  • Torches can be placed on the sides of blocks again.
  • Furnaces have a face.
  • Block breaking cracks now show up consistently.

Bugs[edit | edit source]

  • Opening the inventory crashes the game.
    • However, player can still access their inventory through a workbench.
  • Slabs have lighting bugs.
  • Sometimes, the game crashes while generating a world, with a java.lang.IllegalArgumentException error being thrown.

Distance effects[edit | edit source]

References[edit | edit source]

  1. a b Phew, lighting works now. – The Word of Notch, March 13, 2010

Navigation[edit | edit source]