Java Edition 24w11a
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Minecraft 24w11a
Edition | |||||||
---|---|---|---|---|---|---|---|
Release date |
March 14, 2024 | ||||||
Type | |||||||
Snapshot for | |||||||
Downloads | |||||||
Obfuscation maps | |||||||
Protocol version |
dec: 1073742004 | ||||||
Data version |
3823 | ||||||
Resource pack format |
29 | ||||||
Data pack format |
35 | ||||||
Minimum Java version | |||||||
|
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24w11a is the twelfth snapshot for Java Edition 1.20.5, released on March 14, 2024,[1] which adds breeze rods, heavy cores, the mace, 3 new pottery sherds, 2 new smithing templates and 2 new banner patterns behind experimental toggles, and fixes bugs.
Changes[edit | edit source]
Items[edit | edit source]
- Changed the crack textures.
Mobs[edit | edit source]
- Adjusted their flying behavior to keep them from overshooting their position when flying up and down.
- When summoned using spawn eggs or commands, the variant selection now follows the natural spawning biome rules with the following extensions:
- Rusty wolf is selected in jungles and bamboo jungles.
- Spotted wolf is selected in savannas and windswept savannas.
- Striped wolf is selected in badlands and eroded badlands.
Command format[edit | edit source]
- Removed
any
entity sub-predicate. - Added slot name
contents
for single-slot entities like item frames and item displays. - Contents of
item
entity can now be accessed throughcontents
slot name. - Component-specific item predicate properties have been moved to separate field
predicates
.- Some fields from item predicate have been moved to a map in an optional field
predicates
. - The new field is similar to the
components
field on item stacks. - This was done to simplify addition for future predicates and to allow sub-predicates to more closely resemble names of components they match.
- The following fields have been moved:
enchantments
- field moved to sub-predicateminecraft:enchantments
stored_enchantments
- field moved to sub-predicateminecraft:stored_enchantments
potions
- field moved to sub-predicateminecraft:potion_contents
custom_data
- field moved to sub-predicateminecraft:custom_data
- Some fields from item predicate have been moved to a map in an optional field
durability
field has been expanded tominecraft:damage
predicate:- This check now works for any item that has
minecraft:damage
component - An item that does not have a
minecraft:damage
component can never match - To check for unbreakable items, query value of
minecraft:unbreakable
component - Fields:
damage
- optional bounds for value ofminecraft:damage
componentdurability
- optional bounds for durability (max damage minus value ofminecraft:damage
)
- This check now works for any item that has
- Predicates
minecraft:enchantments
,minecraft:stored_enchantments
,minecraft:potion_contents
andminecraft:damage
require matching component to exist on item- That means that, for example, matching for empty enchantment list doesn't pass on items without
minecraft:damage
component - Note: some components, like
minecraft:enchantments
have default values, so they always match
- That means that, for example, matching for empty enchantment list doesn't pass on items without
General[edit | edit source]
- Menu background blur has been updated to look better and improve performance.
- The data pack version is now
35
. - Added
set_fireworks
loot function.- New function for setting the details of the
minecraft:fireworks
component. - Fields:
conditions
: list of conditions (default:[]
):- Conditions to check before applying the function
flight_duration
: Optional integer, 0-255:- The flight duration measured in number of gunpowder.
- If omitted, the flight duration of the item is left untouched - or set to 0 if the component did not exist before.
explosions
: List offirework_explosion
data - same format as theexplosion
field in theminecraft:fireworks
component:- The explosion data to set
mode
: enumerated value deciding function for explosions:replace_all
: fully replace the explosions listreplace_section
: replace a section of the explosions. Arguments:offset
: optional non-negative integer:- Start of replaced range.
- If omitted,
0
is used.
size
: optional non-negative integer:- Size of range to be replaced in explosions.
- If omitted, the size of
explosions
field is used.
insert
: insert explosions, moving existing explosions to after the inserted section. Arguments:offset
: optional non-negative integer:- Index before which explosions are inserted.
- If omitted,
0
(before first explosion) is used.
append
: append explosions at the end of the list.
- New function for setting the details of the
- Added
set_firework_explosion
loot function.- New function for setting the details of the
minecraft:firework_explosion
component. - Fields:
conditions
: list of conditions (default:[]
):- Conditions to check before applying the function
shape
: optional explosion shape:- The explosion shape to set.
- If omitted, the original shape is kept (or
small_ball
is used if there was no component)
colors
: optional integer array, RGB values:- List of initial particle colors to replace the ones on the existing explosion with
- If omitted, the original colors are kept (or
[]
is used if there was no component)
fade_colors
: optional integer array, RGB values:- List of fade-to particle colors to replace the ones on the existing explosion with
- If omitted, the original colors are kept (or
[]
is used if there was no component)
trail
: optional boolean:- Set whether the explosion should have a trail or not.
- If omitted, the original
has_trail
value is kept (orfalse
is used if there was no component)
twinkle
: optional boolean:- Set whether the explosion should have a twinkle or not.
- If omitted, the original
has_twinkle
value is kept (orfalse
is used if there was no component)
- New function for setting the details of the
- Added
set_book_cover
loot function.- New function for setting the cover details of the
minecraft:written_book_content
component. If present, any pages in the book are left untouched. - Fields:
conditions
: list of conditions (default:[]
):- Conditions to check before applying the function.
title
: optional filterable text (same format astitle
on theminecraft:written_book_content
component):- The title to set.
- If omitted, the original title is kept (or an empty string is used if there was no component)
author
: optional string:- The author to set.
- If omitted, the original author is kept (or an empty string is used if there was no component)
generation
: optional integer [0; 3]:- The generation value to set.
- If omitted, the original generation is kept (or
0
is used if there was no component)
- New function for setting the cover details of the
- Added
set_writable_book_pages
loot function.- New function for manipulating the pages of the
minecraft:writable_book_content
component. - Fields:
conditions
: list of conditions (default:[]
):- Conditions to check before applying the function.
pages
: list of filterable strings (same format aspages
on theminecraft:writable_book_content
component):- The pages to apply.
mode
: enumerated value deciding function:replace_all
: fully replace the book contents.replace_section
: replace a section of the book. Arguments:offset
: optional non-negative integer:- Start of replaced range.
- If omitted,
0
is used.
size
: optional non-negative integer:- Size of range to be replaced in book.
- If omitted, the size of
pages
field is used.
insert
: insert pages, moving existing pages to after the inserted section. Arguments:offset
: optional non-negative integer:- Index before which pages are inserted.
- If omitted,
0
(before first page) is used.
append
: append pages at the end of the book.
- New function for manipulating the pages of the
- Added
set_written_book_pages
loot function.- New function for manipulating the pages of the
minecraft:written_book_content
component. Same format asset_writable_book_content
but thepages
field contains filterable components instead of strings (same format aspages
on theminecraft:writable_book_content
component). - Any cover data is left untouched, and the page content components are set to resolve next time a player opens the book.
- New function for manipulating the pages of the
- Status effect particle colors are no longer blended into one particle color.
- All active visible status effect particles are now rendered separately.
- The frequency of emitting status effect particles has been lowered to clutter the screen less.
- The resource pack version is now
29
. - Added
gui/inworld_menu_background
,gui/inworld_menu_list_background
,gui/inworld_header_separator
, andgui/inworld_footer_separator
textures to allow menus accessed from the pause menu to look different from menus accessed from the title screen. - Added
gui/tab_header_background
texture, which is rendered behind the tab buttons in the "Create World" screen. - Added
misc/credits_vignette
texture, which is rendered behind the poem and the credits. - The
blur
post-processing shader has been renamed tobox_blur
. - Added optional boolean field
use_linear_filter
to post-processing passes which when set totrue
switches texture sampling mode from nearest-neighbor sampling to linear interpolation for that pass. - Added
entity_outline_box_blur
post-processing shader.
Experimental[edit | edit source]
Additions[edit | edit source]
Blocks[edit | edit source]
- A mysterious, dense block which can be combined with a breeze rod to craft a mace.
- Can be found as a loot reward in vaults with a chance of 2.2%.
- When placed, it has the same size as a player head, and can be oriented in 12 directions.
- Mining a heavy core is pretty slow - it takes 45 seconds to mine and has no correct tool.
- Are fully resistant to explosions.
- Pop off immediately if pushed by a piston.
Items[edit | edit source]
- Added two new banner patterns:
- Dropped by the breeze.
- Can be crafted into 4 wind charges.
- Can be used with the heavy core to craft a mace.
- A new heavy weapon that can be crafted from a breeze rod and a heavy core.
- Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
- This can be done by jumping towards the target and hitting them before the player hits the ground.
- Successfully striking a target in this way negates any damage accumulated from the fall, similar to how a wind charge works.
- Other entities near the struck enemy receive knockback.
- Can not be enchanted.
- Can be repaired with breeze rods using an anvil.
- Can be used to mine cobwebs, dropping string.
- Players can use a mace in combination with wind charges to launch up and deliver devastating smash attacks on their enemies.
- Added 3 new pottery sherds, that can be found on decorated pots inside of trial chambers:
- Added two new smithing templates, that are exclusively obtained from vaults:
Changes[edit | edit source]
Blocks[edit | edit source]
- Now appear more frequently in the trial chambers corridors.
- Their loot tables have been updated to address some inventory management issues.
- The player now gets no more than 1 unstackable item per vault.
- The player more often gets rewards which can stack together.
- Horse armor and saddles have been removed from the loot table.
- Can now eject:
Mobs[edit | edit source]
- Drops 1-2 breeze rods instead of wind charges when killed by a player.
- The number of breeze rods dropped is affected by Looting.
World generation[edit | edit source]
- Added new chambers and variations, with new challenges.

- Remade
chamber_9
, and renamed it toslanted
. - Remade
chamber_3
, and renamed it topedestal
.
- Remade
- Added flow, guster, and scrape pottery sherds to the decorated pots in the decor structure pool.
- Changed the layout of the blocks around vaults.
Fixes[edit | edit source]
From released versions before 1.20
- MC-153329 – Leashing an iron golem breaks its pathfinding until reloading the world.
- MC-165948 – Bees can be lured into dangerous blocks.
- MC-168407 – Bees can get stuck in a lantern.
- MC-170000 – Hand lighting / lighting of held items changes drastically in first-person mode when looking around.
- MC-172047 – Wolves try to attack armor stands.
- MC-173303 – Leashed pets teleport to the player when reloaded.
- MC-186626 –
/weather
not working in custom dimensions. - MC-208528 – Feeding tamed baby wolves and cats causes them to sit down/stand up.
- MC-221754 – Leashed wolves no longer attack when unleashed.
- MC-229919 – Bees don't recognize beehives or bee nests with a campfire directly below and a block on top.
- MC-232560 – Tamed wolf movement speed decreases when unleashed from a fence.
- MC-260921 – Data is focused last on the statistics screen when using keyboard navigation.
- MC-261749 – Tamed cats don't emit mob interaction vibrations for entering sitting/standing mode.
From 1.20.1
- MC-263873 – Elements within the statistics menu are not selected in order when using the Tab ↹ key.
From 1.20.4
- MC-268110 – Deleting world results in a file directory error.
- MC-268624 – "Saving world" message is rendered behind pause menu background, instead of on top.
- MC-269279 – The "Normal user" button within the Realms player menu is improperly capitalized.
From the 1.20.5 development versions
- MC-267923 – The "Done" button doesn't always deselect when you close out of a sign UI, making typing spaces difficult.
- MC-267930 – No element is focused when opening the statistics screen using keyboard navigation.
- MC-268282 – Picking up lava, powder snow or water using a bucket can be desynced.
- MC-268405 – Wind charges can move in unusual ways.
- MC-268408 – Game crashes when a wind charge hits an entity after disabling
update_1_21
data pack. - MC-268582 – Facing direction no longer affects shading of the first-person arm.
- MC-268796 – "Saving world" text is blurred when pausing.
- MC-268805 – panorama_overlay.png no longer works.
- MC-268811 – Clicking 'Done' for language settings is ineffective; changes apply after double-clicking the language option.
- MC-268812 – Dirt background is used in the pause menu and some other menus in Programmer Art; black background used in High Contrast resource pack.
- MC-268816 – Credits background texture no longer scrolls in Programmer Art and other such resource packs.
- MC-268819 – Programmer Art, High Contrast, other resource packs: Top of "Create New World" screen is transparent/not dirt.
- MC-268855 – Typing
/function
then space closes the internal server. - MC-268862 – The End is incredibly dark with the "High Contrast" resource pack enabled.
- MC-268902 – Low FPS when blurred menu background is visible.
- MC-268908 – Trying to navigate to the Font Settings menu using the Tab ↹ key exits the language menu.
- MC-268953 – Layout of gamerules screen breaks when toggling fullscreen mode or changing resolution.
- MC-268956 – Command blocks, structure blocks and jigsaw blocks use menu_background.png.
- MC-268967 – Night vision does not work properly in High Constrast mode.
- MC-269032 – Blur shader runs when menu blurriness is 0 %.
- MC-269077 – Sign editing screen uses
menu_background.png
. - MC-269081 – Some Realms icons are rendered behind the button in the main menu, instead of not being rendered at all.
- MC-269122 – Editing signs causes background blur.
From the previous development version
- MC-269134 – Baby wolves can no longer be fed to make them grow up faster.
- MC-269136 – Incorrect
weapon.*
command suggestions.
Videos[edit | edit source]
Videos made by Slicedlime:
References[edit | edit source]
- ↑ "Minecraft Snapshot 24w11a" – Minecraft.net, March 14, 2024.