Java Edition Early Classic

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Early Classic
Early Classic Creative.png: Infobox image for Early Classic the development phase in Minecraft
Starting version

0.0.11a (May 17, 2009)

Latest version

0.0.14a_08 (May 28, 2009)

Paid

No

Early Classic refers to 15 versions of Java Edition Classic released from May 17 to May 28, 2009, that succeeded the private alpha of Classic and preceded Multiplayer Test. The game was now publicly published by Notch for public consumption on Minecraft.net. Creative singleplayer remained the only mode available at this time and there were only a limited amount of blocks available in-game.

Additions[edit | edit source]

Early Classic block and item additionsInvicon Bedrock.png: Inventory sprite for Bedrock in Minecraft as shown in-game linking to Bedrock with description: BedrockInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game linking to Sand with description: SandInvicon Gravel.png: Inventory sprite for Gravel in Minecraft as shown in-game linking to Gravel with description: GravelInvicon Gold Ore.png: Inventory sprite for Gold Ore in Minecraft as shown in-game linking to Gold Ore with description: Gold OreInvicon Iron Ore.png: Inventory sprite for Iron Ore in Minecraft as shown in-game linking to Iron Ore with description: Iron OreInvicon Coal Ore.png: Inventory sprite for Coal Ore in Minecraft as shown in-game linking to Coal Ore with description: Coal OreInvicon Oak Log.png: Inventory sprite for Oak Log in Minecraft as shown in-game linking to Oak Log with description: Oak LogInvicon Oak Leaves.png: Inventory sprite for Oak Leaves in Minecraft as shown in-game linking to Oak Leaves with description: Oak LeavesInvicon Water.png: Inventory sprite for Water in Minecraft as shown in-game linking to Water with description: WaterInvicon Lava.png: Inventory sprite for Lava in Minecraft as shown in-game linking to Lava with description: Lava

Blocks[edit | edit source]

Bedrock
Sand and gravel
  • Only appear naturally in one block-thick beach (usually by water or in the middle of a landscape). These beaches were always at and below ocean level.
  • Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it could go when placed above an air block, without any sort of falling animation.
Gold ore
  • Found in higher elevations, gold ore was often found in exposed surface-level blobs.
Iron ore
  • Spawns in huge blobs, sometimes big enough to protrude into 3 caverns, and can have as many as 167 ores.
Coal ore
Logs and leaves
  • Spawn as trees found around the map.
Water and lava
  • In the early water test, water rendered as an opaque block. With the addition of lava, both liquids rendered as transparent. Lava was later changed to opaque.
World generation
  • An infinite ocean surrounds the map.
  • "Huge" level size.

Trivia[edit | edit source]

  • Once during development of 0.0.14a, Notch tested vertex offsets of blocks, but was not satisfied, likely in part due to a graphic bug which showed block previews and highlights as cubes. [1]

References[edit | edit source]

Navigation[edit | edit source]