Java Edition Infdev 20100611
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This version does not have an official title.
This version is referred to only as "Minecraft Infdev" in-game. The current title of this version is unofficial and has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
Please update the name if confirmed by reliable sources, such as in the launcher.
Minecraft Infdev
Edition | ||||||
---|---|---|---|---|---|---|
Release date |
June 11, 2010 | |||||
Downloads | ||||||
Minimum Java version | ||||||
al_version |
1.128 | |||||
|
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A version of Minecraft Infdev was released on June 11, 2010.[1]
Changes[edit | edit source]
Blocks[edit | edit source]
World generation[edit | edit source]
- The terrain generator now tries to comprise the terrain of large islands.
- The count of generated trees has been changed.
- The terrain height amplification value seems to be higher, allowing for some mountains to be so tall that they have flat tops from being cut off by the height limit.
- The player now always spawns on sand.
Technical[edit | edit source]
- The save directory can now be changed to something other than .minecraft\saves.
Other[edit | edit source]
- Are now three-dimensional, have a texture, and are translucent.
Bugs[edit | edit source]
- Monoliths now generate. It was fixed in Alpha v1.2.0
- The player's hand is no longer visible. Fixed in Java Edition Infdev 20100617-1531
- When picking up an item into the hotbar, the item appears to slide left across the screen outside the hotbar, before clipping back into place.
- In some instances, performance will degrade randomly and the game becomes near-unplayable on some computers.
Fixes[edit | edit source]
- Breaking a door by mining its top part now drops a door.
Trivia[edit | edit source]
- In Notch's post announcing the release of this version on The Word of Notch, he included an image of a level preview tool to show how the terrain looks in this version. What many suspected to be a monolith can be seen to the right of the image, near the coast. In this version, one quirk about the terrain was that the height amplification value was a little higher, allowing for some mountains to be so tall that they are cut off by the world height limit, thus giving the appearance of monoliths from above, accompanied by the ability of some mountain sides being able to look chunky and squared off resembling monoliths (shown on the bottom portion of the supposed monolith on the image). Upon further examination of the image, it shows that there is very high mountainous terrain that blends into the side of the supposed monolith that can barely be seen on both sides, which would be impossible for there to be if this was a real monolith, and there's even an overhang on the bottom, which also helps to disprove this structure being a monolith.
Gallery[edit | edit source]
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An image taken from the blog post accompanying this version, with the supposed monolith visible on the right of the image.
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An MCedit screenshot of a mountain that resembles a monolith that was generated in this version that is most likely what the supposed monolith from Notch's blog post screenshot actually looks like.
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How clouds appeared in this version.
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A real monolith generated in this version.
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The inside of the monolith.
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A pair of doors.
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A pair of doors.
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The Minecraft webpage with this version.
References[edit | edit source]
- ↑ Totally rushed friday update! – The Word of Notch, June 11, 2010