Flower Forest
Flower forests are biomes similar to regular forests, except that they have a much larger variation and frequency of flowers.
Blocks | |
---|---|
Climate | |
Temperature |
0.7 |
Downfall |
0.8 |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color |
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Description Edit
Flower forests have both oak and birch trees. They generate with a wide array of flowers, along with bee nests on 5% of trees. Like almost every other Overworld biome, lava lakes can generate, which can cause small forest fires due to the density of flammable wood and leaves. The same goes for fire caused by lightning strikes, although the fire caused by the strikes are usually extinguished by rain.
Generation Edit
Flower forests generate in medium temperature ranges and in low humidity, and are rarer than standard forest biomes. They are most commonly bordered by plains and meadow biomes or separated from sunflower plains, which generate in place of a flower forest in high weirdness, by rivers. Flower forests make up about 0.642% of the Overworld by area.
Differences to regular forests Edit
There are some key differences between regular forests and flower forests.
- Flower forests have fewer trees and less grass. Instead, flower forests include a diverse variety of flowers. Leaf litter and bushes are completely absent.
- The vast number of flowers makes this biome variant an excellent source of dyes. The following types of flowers can be generated in flower forests:
- The following flowers do not generate in flower forests:
- There is a 10x greater chance of generating a bee nest.
- Flower forests are much rarer than regular forest biomes.
- There is also a slight difference in mob spawning:
Mobs Edit
The following mobs are naturally spawned here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 95⁄515 | 4 |
![]() | 10⁄515 | 1–4 |
![]() | 5⁄515 | 1 |
![]() | 5⁄515 | 1 |
Creature category | ||
![]() | 12⁄44 | 4 |
![]() | 10⁄44 | 4 |
![]() | 10⁄44 | 4 |
![]() | 8⁄44 | 4 |
![]() | 4⁄44 | 2–3 |
Underground water creature category | ||
![]() | 1 | 4–6 |
Ambient category | ||
![]() | 1 | 8 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 44, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄495 | 1 |
![]() | 100⁄495 | 1 |
![]() | 100⁄495 | 1 |
![]() | 95⁄495 | 2–4 |
![]() | 80⁄495 | 1–2 |
![]() | 10⁄495 | 1–2 |
![]() | 5⁄495 | 1 |
![]() | 5⁄495 | 2–4 |
Creature category | ||
![]() | 12⁄54 | 2–3 |
![]() | 10⁄54 | 2–4 |
![]() | 10⁄54 | 2–4 |
![]() | 10⁄54 | 1–3 |
![]() | 8⁄54 | 2–3 |
![]() | 4⁄54 | 2–3 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 54, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" } }
Sounds Edit
Music Edit
These music tracks play while the player is in a flower forest.
Data values Edit
ID Edit
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | flower_forest | biome |
Name | Identifier | [hide]Numeric ID |
---|---|---|
![]() | flower_forest | 132 |
History Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.7.2 | 13w36a | Flower forests have been added, along with many other biomes and flower types. | |||||
1.8 | 14w27a | Added rabbits, which can spawn in flower forests. | |||||
1.14 | 18w43a | Cornflowers and lilies of the valley are now generated in flower forests. | |||||
1.15 | 19w34a | Flower forests now have bees and bee nests. | |||||
1.18 | 21w44a | Flower forest is now required for the "Adventuring Time" advancement. | |||||
1.20 | 23w17a | "A Familiar Room", "Bromeliad", and "Echo in the Wind" can now be played in flower forest. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.9.0 | build 1 | Added flower forests, along with many other biomes. | |||||
v0.13.0 | build 1 | Rabbits can now spawn in flower forests. | |||||
[hide]Bedrock Edition | |||||||
1.9.0 | beta 1.9.0.0 | Added lily of the valleys, which generate in forest and flower forest biomes. | |||||
Added cornflowers, which generate in flower forest biomes. | |||||||
1.14.0 | beta 1.14.0.1 | Flower forests now have bees and bee nests. | |||||
1.21.60 | Preview 1.21.60.23 | Trees are now denser. | |||||
Flowers now generate in more cohesive patches. | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added flower forests, along with many other biomes. |
Data history Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version.[verify] | |||||
pre5 | The ID of flower forests has been changed from mutated_forest to flower_forest . |
Issues Edit
Issues relating to "Flower Forest" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery Edit
Screenshots Edit
-
View of a flower forest, with a village.
-
A small flower forest surrounded by many different biomes.
-
A view of a flower forest.
-
The flower gradient of a flower forest biome in Java Edition.
-
An example of how elevation affects the flower gradient in Java Edition.
-
A flower forest island in the ocean.
-
A flower forest on the side of a mountain.
-
A flower forest overhang above a lake.
-
A flower forest with few trees.
-
A flower forest single biome world before 1.18.
See also Edit
External links Edit
- "Around the Block: Flower Forest" by Duncan Geere – Minecraft.net, June 16, 2022.
Edit
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