Splash Potion
Splash potions are a variant of potions that can be thrown.
{ "extratext": "View [[#Gallery|all renders]]", "title": "Splash Potion", "images": [ "Splash Water Bottle.png" ], "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "'''Luck<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>, Decay<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>''': No<br>\n'''All others''': Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "No", "label": "Stackable" } ], "invimages": [ "Splash Water Bottle", "Awkward Splash Potion", "Thick Splash Potion", "Mundane Splash Potion", "Uncraftable Splash Potion", "Splash Potion of Night Vision", "Splash Potion of Invisibility", "Splash Potion of Leaping", "Splash Potion of Fire Resistance", "Splash Potion of Swiftness", "Splash Potion of Slowness", "Splash Potion of the Turtle Master", "Splash Potion of Water Breathing", "Splash Potion of Healing", "Splash Potion of Harming", "Splash Potion of Poison", "Splash Potion of Regeneration", "Splash Potion of Strength", "Splash Potion of Weakness", "Splash Potion of Slow Falling", "Splash Potion of Luck", "Splash Potion of Decay", "Splash Potion of Wind Charging", "Splash Potion of Weaving", "Splash Potion of Oozing", "Splash Potion of Infestation" ] }
Obtaining Edit
Natural generation Edit
One splash potion of Weakness can be found in a brewing stand inside an igloo basement.
Generated loot Edit
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition and Bedrock Edition | ||||
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Chamber dispenser | 2–5 | 3.4%{ "item": "Splash Potion of Poison", "stacksize": "2–5", "chance": 0.03448275862068961, "structure": "Trial Chambers", "container": "Chamber dispenser" } |
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Chamber dispenser | 2–5 | 3.4%{ "item": "Splash Potion of Slowness", "stacksize": "2–5", "chance": 0.03448275862068961, "structure": "Trial Chambers", "container": "Chamber dispenser" } |
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Chamber dispenser | 2–5 | 3.4%{ "item": "Splash Potion of Weakness", "stacksize": "2–5", "chance": 0.03448275862068961, "structure": "Trial Chambers", "container": "Chamber dispenser" } |
Brewing Edit
Ingredients | [hide]Brewing recipe |
---|---|
Gunpowder + Any Potion |
Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck[JE only] and decay[BE only].
Bartering Edit
Piglins have a 1.74% chance of bartering a splash potion of Fire Resistance when given a gold ingot.
Filling bottles Edit
Using a glass bottle on a cauldron that contains splash potion turns it into a bottle of that splash potion, this also removes 1⁄3 of the cauldron's content.[Bedrock Edition only]
Usage Edit
Brewing Edit
Ingredients | [hide]Brewing recipe |
---|---|
Dragon's Breath + Any Splash Potion |
Lingering potions are brewed by adding dragon's breath to a splash potion.
Using Edit
Splash potions are thrown by using them. On impact they splash, applying status effects to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n 1] at impact are affected.
Splash and drinkable forms have the same duration.
If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the less the effect. For instant effects (i.e., Healing and Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest 1⁄20 second), with no effect being applied if the duration would be 1 second or less.
Splash water bottles Edit
Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it.
A splash water bottle deals 1HP damage to endermen, striders, snow golems, and blazes; however, endermen have a chance of teleporting away if hit with one. Splash water bottles will also restore 1800 game ticks (90 seconds) of air to an axolotl.
Splash water bottles can extinguish burning entities.
Mud Edit
Splash water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud.[1]
Filling cauldrons Edit
In Bedrock Edition, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).
Uncraftable splash potion Edit
In Java Edition, the uncraftable splash potion is a splash potion with no effect that is unobtainable in survival mode. It is also available in potion and lingering potion forms, as well as for tipped arrows.
It can be obtained using the following command: /give @s minecraft:splash_potion
. It is also obtained when a splash potion has invalid or missing potion effect tags, and thus serves as a placeholder.
Custom effects Edit
In Java Edition, splash potions can be obtained with any status effect using /give
and the potion_contents
data component.
Sounds Edit
Java Edition:
Splash potions use the Friendly Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Bottle smashes | Friendly Creatures | When a splash potion impacts something | entity | subtitles | 1.0 | 0.9-1.0 | 16 | |
Bottle thrown | Players | When a splash potion is thrown by a player | entity | subtitles | 0.5 | 1⁄3-0.5 | 16 | |
Witch throws | Hostile Creatures | When a splash potion is thrown by a witch | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Dispensed item | Blocks | When a splash potion is dispensed from a dispenser | block | subtitles | 1.0 | 1.2 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When a splash potion impacts something | random | 1.0 | 1.0 | |
Players | When a splash potion is thrown by a player | random | 0.5 | 0.33-0.5 | |
Hostile Creatures | When a splash potion is thrown by a witch | mob | 1.0 | 1.0 | |
Players | When a splash potion is dispensed from a dispenser | random | 1.0 | 0.83-1.25 |
Data values Edit
ID Edit
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | splash_potion | Item | item item item item item item item item item item item item item item item item item item item item item item item |
Name | Identifier | Numeric ID | Form | [hide]Translation key |
---|---|---|---|---|
![]() | splash_potion | 561 | Item | potion potion potion potion potion potion potion potion potion potion potion potion potion potion potion potion potion potion potion potion |
Metadata Edit
In Bedrock Edition, splash potions use the following item data values to indicate the kind of potion:
Potion | Regular | Extended | Enhanced (Level II) |
---|---|---|---|
![]() |
0 | N/A | N/A |
![]() |
1 | 2 | N/A |
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3 | N/A | N/A |
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4 | N/A | N/A |
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5 | 6 | N/A |
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7 | 8 | N/A |
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9 | 10 | 11 |
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12 | 13 | N/A |
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14 | 15 | 16 |
![]() |
17 | 18 | 42 |
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19 | 20 | N/A |
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21 | N/A | 22 |
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23 | N/A | 24 |
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25 | 26 | 27 |
![]() |
28 | 29 | 30 |
![]() |
31 | 32 | 33 |
![]() |
34 | 35 | N/A |
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36 | N/A | N/A |
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37 | 38 | 39 |
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40 | 41 | N/A |
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43 | N/A | N/A |
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44 | N/A | N/A |
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45 | N/A | N/A |
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46 | N/A | N/A |
Item data Edit
- [NBT Compound / JSON Object] components: the item's components tag.
- [String][NBT Compound / JSON Object] minecraft:potion_contents: The potion and custom effects contained in this potion, splash potion, lingering potion, or tipped arrow. If defined as a string, corresponds to [String] potion.
- [String] potion: The ID of a potion type. Optional. See Potion#Item data.
- [Int] custom_color: The overriding color of this potion texture, and/or the particles of the area effect cloud created.
- [String] custom_name: An optional string used to generate containing stack name. The game uses the translation key
item.minecraft.<item type>.effect.<value>
. This name has a higher priority than theminecraft:item_name
component, but lower than theminecraft:custom_name
component. - [NBT List / JSON Array] custom_effects: A list of the additional effects that this item should apply.
- [NBT Compound / JSON Object]: A single custom effect.
- [String] id: The ID of the effect.
- [Byte] amplifier: The amplifier of the effect, with level I having value 0. Optional, defaults to 0.
- [Int] duration: The duration of the effect in ticks. Value -1 is treated as infinity. Values 0 or less than -2 are treated as 1. Optional, defaults to 1 tick.
- [Boolean] ambient: Whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, defaults to
false
. - [Boolean] show_particles: Whether or not this effect produces particles. Optional, defaults to
true
. - [Boolean] show_icon: Whether or not an icon should be shown for this effect. Optional, defaults to
true
.
- [NBT Compound / JSON Object]: A single custom effect.
- [String][NBT Compound / JSON Object] minecraft:potion_contents: The potion and custom effects contained in this potion, splash potion, lingering potion, or tipped arrow. If defined as a string, corresponds to [String] potion.
Entity Edit
Hitbox size |
Height: 0.25 blocks |
---|
{ "title": "Thrown splash potion", "rows": [ { "field": "Height: 0.25 blocks<br>Width: 0.25 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" } ], "invimages": [], "images": [] }
ID Edit
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | potion | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | splash_potion | 86 | entity |
Entity data Edit
Splash potions when thrown have entity data that define various properties of the entity.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- [NBT Compound / JSON Object] Item: The item that was thrown. The entity renders as a lingering potion if the id is
lingering_potion
, otherwise it renders as a splash potion.- Tags common to all items see Template:Nbt inherit/itemnoslot/template
Achievements Edit
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Free Diver | Stay underwater for 2 minutes | Drink a potion of Water Breathing that can last for 2 minutes or more, then jump into water; or activate a conduit; or sneak on a magma block underwater for 2 minutes. | 20 | Silver | |
![]() | ![]() | Stayin' Frosty | Swim in lava while having the Fire Resistance effect. | — | 20 | Bronze | |
![]() | ![]() | Taste of Your Own Medicine | Poison a witch with a splash potion. | Throw a splash potion of poison at a witch (by facing the witch and pressing the use key). | 20 | Silver | |
![]() | ![]() | Zombie Doctor | Cure a zombie villager. | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand). | 40 | Gold |
Advancements Edit
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17 status effects applied to the player at the same time:[hide]
|
![]() ![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:[hide]
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
![]() ![]() | Zombie Doctor | Weaken and then cure a Zombie Villager | Use a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager. In multiplayer, only the player that feeds the golden apple gets the advancement. |
Video Edit
History Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.1 | 12w01a | Splash mundane potions are now labelled as "Mundane Potion" in-game. | |||||
Oct 14, 2011 | Jeb had commented that while splash water bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worthwhile. | ||||||
1.3.1 | 12w17a | Splash potions are no longer depleted from the player's inventory when used in Creative. | |||||
12w22a | Splash potions have been added to the new Creative item selection from 12w21b. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects. | ||||||
1.4.2 | 12w32a | ![]() | |||||
Splash potions of Night Vision are currently not yet brewable. | |||||||
12w34a | ![]() | ||||||
Splash potions of Night Vision are now brewable. | |||||||
12w38a | Witches now use splash potions for attacking. | ||||||
12w39b | Custom potions can now be created with a world editor.[2] | ||||||
1.5 | ? | Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. [more information needed][verify] | |||||
1.7.2 | 13w36a | ![]() | |||||
1.8 | 14w27a | ![]() | |||||
1.8.1 | pre1 | Splash potions of Leaping can now be extended. | |||||
1.9 | 15w31a | ![]() ![]() ![]() | |||||
Thick and awkward splash potions can now be brewed. | |||||||
Splash mundane potions have been renamed to "Mundane Splash Potion". | |||||||
Splash potions now have the same duration as drinkable potions. Previously they only had 75% of the duration from their drinkable counter part.[3] | |||||||
15w33a | Splash potions are now used to brew lingering potions. | ||||||
15w33c | Splash potions can now be placed in brewing stands. | ||||||
15w34a | Splash water bottles now just extinguish fire, without placing flowing water. | ||||||
15w43a | A splash potion of weakness can now be found in the brewing stand in an igloo basement. | ||||||
15w44b | ![]() ![]() | ||||||
15w49a | Splash potions, like all throwable projectiles, now take the thrower's motion into account. | ||||||
1.11 | 16w32a | The entity ID has been changed from ThrownPotion to potion . | |||||
16w35a | Splash water bottles now deal 1HP damage to endermen and blazes. | ||||||
1.13 | 18w07a | ![]() | |||||
18w14a | ![]() | ||||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.14.3 | pre3 | Splash water bottles now inflict knockback away from their owner when damaging blazes. | |||||
Damage caused by splash water bottles now counts as being caused by the player who threw it.[4] | |||||||
Splash water bottles no longer deal damage to endermen.[5] | |||||||
1.16 | 20w09a | Fire resistance splash potions can now be obtained through bartering. | |||||
pre1 | Splash water bottles now deal 1HP damage to snow golems and striders.[6] | ||||||
1.18 | 21w37a | Endermen now take damage when hit by a splash water bottle again. | |||||
1.19 | 22w11a | Splash water bottles can now be used on dirt, coarse dirt, or rooted dirt to turn it into mud. | |||||
1.19.3 | 22w43a | Splash water bottles can now extinguish burning entities.[7] | |||||
1.19.4 | Pre-release 1 | Splash potions no longer have an enchantment glint. | |||||
Pre-release 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.20 | 23w12a | The splash potion of Slow Falling has had its color tweaked to make it more distinguishable from the splash potion of Invisibility. | |||||
1.20.2 | 23w32a | Fire being doused by splash water bottles now emits a block_destroy vibration of frequency 12 . | |||||
1.20.3 Experiment | 23w45a | Splash potions of Poison, Slowness and Weakness can now generate in trial chambers dispensers. | |||||
1.20.5 | 24w09a | ![]() | |||||
1.20.5 Experiment | 24w13a | ![]() ![]() ![]() ![]() | |||||
1.21.2 | 24w34a | Thrown splash potions no longer go through the world border if hit. | |||||
24w36a | The calculation for the duration of the effect has been changed. Splash potions thrown at the player's feet now apply the effect for almost the same duration as when thrown at the head.[8] | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.12.1 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory. | |||||||
v0.13.0 | build 1 | Splash potions of Leaping are now obtainable in Survival. | |||||
Splash water bottles are now able to extinguish fire. | |||||||
v0.14.0 | build 1 | Splash potions can now be used to fill cauldrons. | |||||
A cauldron now can be filled by splash potions and can be emptied using a glass bottle, which turn into the corresponding splash potion. | |||||||
Witches now use splash potions for attacking. | |||||||
v0.16.0 | build 4 | ![]() | |||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Splash potions can now be used to brew lingering potions. | |||||
A splash potion of weakness can now be found in the brewing stand in an igloo basement. | |||||||
Splash water bottles now deal 1HP damage to endermen and blazes. | |||||||
[hide]Bedrock Edition | |||||||
1.5.0 | beta 1.5.0.4 | ![]() | |||||
1.6.0 | beta 1.6.0.5 | ![]() | |||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.16.0 | beta 1.16.0.57 | Fire resistance splash potions can now be obtained through bartering. | |||||
1.19.0 | beta 1.19.0.20 | Splash water bottles can now be used on dirt, coarse dirt, or rooted dirt to turn it into mud. | |||||
1.19.80 | Preview 1.19.80.21 | Changed potion colors for the following splash potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. | |||||
Removed enchantment glint from splash potions. | |||||||
1.20.60 Experiment | Preview 1.20.60.20 | Splash potions of Poison, Slowness and Weakness can now generate in trial chambers dispensers. | |||||
1.21.0 Experiment | Preview 1.21.0.20 | ![]() ![]() ![]() ![]() | |||||
1.21.0 | Preview 1.21.0.23 | Splash potions now have the same duration as drinkable potions. Previously they only had 75% of the duration from their drinkable counter part. | |||||
1.21.0 | - | ![]() ![]() ![]() ![]() | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
TU14 | 1.04 | ![]() ![]() | |||||
Extended-enhanced potions are now listed individually for four potion effects. | |||||||
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Witches now use splash potions for attacking. | ||
TU25 | CU14 | 1.17 | 1.17 | 1.17 | The distance how far splash potions can be thrown has been massively reduced to match Java Edition. | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | ![]() ![]() | |
TU36 | CU25 | 1.28 | 1.28 | 1.28 | Patch 7 | Effects of splash potions are now shown above the HUD when switching items in the hotbar instead of only when hovering over them in the inventory. | |
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | A splash potion of weakness can now be found in the brewing stand in an igloo basement. | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | ![]() | |
![]() | |||||||
Added lingering potions, which can be brewed with splash potions to create dragon's breath. | |||||||
Added dragon's breath, which can be brewed from lingering potions and splash potions. | |||||||
Splash potions now have the same duration as drinkable potions. Previously they only had 75% of the duration from their drinkable counter part. | |||||||
Removed all types of extended-enhanced potions for all five potion effects. | |||||||
Splash potions, like all throwable projectiles, now take the thrower's motion into account. | |||||||
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Splash water bottles now deal 1HP damage to endermen and blazes. |
TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Splash potions once again only have 75% of the duration from their corresponding normal potions. |
TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Splash potions can now be put into a cauldron. This can be used to obtain tipped arrows of that potion. |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | ![]() ![]() ![]() | ||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory. | |||||||
1.3.12 | ![]() |
Data history Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 438. |
Issues Edit
Issues relating to "Splash Potion" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-229483 – Withers are not affected by instant harming and healing splash potions thrown above their heads
- MC-85603 – Bursting splash and lingering potion particle uses uncolored potion overlay
- MC-270706 – Trying to brew an uncraftable potion into a splash or lingering potion keeps the item exactly as is
- MC-109147 – Snowballs, eggs, wind charges, splash potions and some other projectiles hit endermen
- MC-165709 – Advancements don't consider splash water bottles to be potions
- MC-210470 – Hurt animation playing when splashing a potion with regeneration and health boost
- MC-239109 – Splash potions don't obey "ShowIcon" tag
- MC-252499 – Dispensers throwing snowballs, eggs, lingering potions or splash potions play arrow shooting sound
- MC-279190 – Mobs ridden by a splash potion collide with it when knocked back
- MC-121429 – effects_changed trigger does not trigger with instant_health, instant_damage, and saturation lingering, splash and drinkable potions
- And 4 other open issues.
Bedrock Edition
- MCPE-191655 – Splash potion and lingering potion fail to bounce hurting projectiles
- MCPE-24341 – Armor stands are affected by splash potions or lingering potions
- MCPE-15425 – Instant Healing/Harming Potions have incorrect splash particles
- MCPE-76357 – Splash potions thrown underwater straight up or down break instantly
- MCPE-93563 – Thrown Eggs, Ender Pearls, Snowballs, Splash potions, Experience Bottles Render Right In Front Of The Player
- MCPE-100524 – Mixing splash and non-splash potions in cauldron produces all splash potions
- MCPE-101923 – Potions/Splash potions/Lingering Potions/Arrows of Slowness IV don’t come after Potions/Splash potions/Lingering Potions/Arrows of Slowness I in creative inventory
- MCPE-115650 – Breaking a splash potion over your head produces no sound
- MCPE-160181 – Dirt turns into mud before even splash potion hits the dirt
- MCPE-172410 – Lingering potion uses splash potion texture when world is reloaded
- And 3 other open issues.
Trivia Edit
- If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion.
- If killed by a splash potion of harming, the death message would be: <player> was killed by <attacker> using magic
- A thrown splash potion faces toward the player in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable items (ender pearls, eggs, snowballs, and all throwable potions).
Unused splash potions Edit
Bedrock Edition has unused splash potion textures for several effects, along with their normal variants. These effects are: Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation, as well as the Luck potion textures also present in Java Edition. These unused textures were added along with the other potion textures in Pocket Edition v0.12.1 alpha, except for the potion of Levitation, which was added in Pocket Edition 1.0.0. The textures were changed along with the other potion textures during the texture update in Bedrock Edition 1.10.0.
-
Splash Potion of Absorption
-
Splash Potion of Blindness
-
Splash Potion of Haste
-
Splash Potion of Health Boost
-
Splash Potion of Hunger
-
Splash Potion of Mining Fatigue
-
Splash Potion of Nausea
-
Splash Potion of Resistance
-
Splash Potion of Saturation
-
Splash Potion of Levitation
Gallery Edit
Renders Edit
-
Splash Water Bottle
-
Night Vision
-
Invisibility
-
Leaping
-
Fire Resistance
-
Swiftness
-
Slowness
-
Turtle Master
-
Water Breathing
-
Healing
-
Harming
-
Poison
-
Regeneration
-
Strength
-
Weakness
-
Slow Falling
-
Luck
-
Decay
-
Wind Charging
-
Weaving
-
Oozing
-
Infestation
-
Uncraftable Splash Potion
Screenshots Edit
-
A splash potion hovered over in a brewing stand
-
Splash potions' area of effect
See also Edit
Notes Edit
- ↑ Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.
References Edit
External links Edit
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