Log
Rarity tier |
Common |
---|---|
Renewable |
Yes |
Stackable |
Yes (64) (same species only) |
Tool | |
Blast resistance |
2 |
Hardness |
2 |
Luminous |
No |
Transparent |
No |
Flammable |
Logs: Yes (5) |
Catches fire from lava |
Logs: Yes |
{ "title": "Log/Stem", "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64) (same species only)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=Axe|alt=|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span>", "label": "Tool" }, { "field": "2", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "2", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "No", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "'''Logs''': Yes (5)<br>'''Stems''': No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "'''Logs''': Yes<br>'''Stems''': No", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "Oak Log", "Spruce Log", "Birch Log", "Jungle Log", "Acacia Log", "Dark Oak Log", "Mangrove Log", "Cherry Log", "Pale Oak Log", "Crimson Stem", "Warped Stem" ], "images": [ "Oak Log.png", "Spruce Log.png", "Birch Log.png", "Jungle Log.png", "Acacia Log.png", "Dark Oak Log.png", "Mangrove Log.png", "Cherry Log.png", "Pale Oak Log.png", "Crimson Stem.gif", "Warped Stem.gif" ] }
A log or stem is a naturally occurring block found in trees or huge fungi, primarily used as a building block and to create planks, a versatile crafting ingredient. There are currently nine types of logs: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry blossom, and pale oak; and two types of stems: crimson, and warped.
Obtaining[edit | edit source]
Breaking[edit | edit source]
Logs and stems can be broken by hand, but using an axe is faster. Logs and stems drop themselves when broken with any tool.
Block | ![]() ![]() | |
---|---|---|
Hardness | 2 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 3 | |
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1.5 | |
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0.75 | |
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0.5 | |
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0.4 | |
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0.35 | |
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0.25 |
- drops nothing
- drops something other than the block itself
- drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation[edit | edit source]
All types of logs generate naturally as part of trees, although fallen trees can only contain oak, spruce, birch, or jungle. Additionally, one jungle log generates for each jungle bush. Stems generate naturally as part of huge fungi.
Log/stem | Wood type | Tree/fungus | Natural occurrence |
---|---|---|---|
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Oak logs generate as part of:
- Plains villages
- Swamp huts
- Mineshafts
- Shipwrecks[Java Edition only]
- Trial chambers
Spruce logs generate as part of:
- Taiga and snowy plains villages
- Shipwrecks[Java Edition only]
Jungle logs generate as part of:
- Shipwrecks[Java Edition only]
Acacia logs generate as part of:
- Savanna villages
Dark oak logs generate as part of:
- Pillager outposts
- Badlands mineshafts
- Woodland mansion
- Ancient city
- Shipwrecks[Java Edition only]
Mangrove logs generate as part of:
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
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Chest | 1–3 | 26.2%{ "item": "Acacia Log", "stacksize": "1–3", "chance": 0.26209753761906973, "structure": "Bonus Chest", "container": "Chest" } |
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Chest | 1–3 | 26.2%{ "item": "Birch Log", "stacksize": "1–3", "chance": 0.26209753761906973, "structure": "Bonus Chest", "container": "Chest" } |
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Chest | 1–3 | 26.2%{ "item": "Dark Oak Log", "stacksize": "1–3", "chance": 0.26209753761906973, "structure": "Bonus Chest", "container": "Chest" } |
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Chest | 2–3 | 100%{ "item": "Dark Oak Log", "stacksize": "2–3", "chance": 1, "structure": "Pillager Outpost", "container": "Chest" } | |
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Chest | 1–3 | 26.2%{ "item": "Jungle Log", "stacksize": "1–3", "chance": 0.26209753761906973, "structure": "Bonus Chest", "container": "Chest" } |
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Chest | 1–3 | 26.2%{ "item": "Mangrove Log", "stacksize": "1–3", "chance": 0.26209753761906973, "structure": "Bonus Chest", "container": "Chest" } |
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Chest | 1–3 | 26.2%{ "item": "Oak Log", "stacksize": "1–3", "chance": 0.26209753761906973, "structure": "Bonus Chest", "container": "Chest" } |
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Chest | 1–3 | 26.2%{ "item": "Spruce Log", "stacksize": "1–3", "chance": 0.26209753761906973, "structure": "Bonus Chest", "container": "Chest" } |
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Taiga house chest | 1–5 | 65.6%{ "item": "Spruce Log", "stacksize": "1–5", "chance": 0.6556091848091459, "structure": "Village", "container": "Taiga house chest" } | |
Bedrock Edition | ||||
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Chest | 1–3 | 33.3%{ "item": "Acacia Log", "stacksize": "1–3", "chance": 0.33333333333333337, "structure": "Bonus Chest", "container": "Chest" } |
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Chest | 1–3 | 25%{ "item": "Birch Log", "stacksize": "1–3", "chance": 0.25, "structure": "Bonus Chest", "container": "Chest" } |
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Chest | 1–3 | 33.3%{ "item": "Dark Oak Log", "stacksize": "1–3", "chance": 0.33333333333333337, "structure": "Bonus Chest", "container": "Chest" } |
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Chest | 2–3 | 100%{ "item": "Dark Oak Log", "stacksize": "2–3", "chance": 1, "structure": "Pillager Outpost", "container": "Chest" } | |
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Chest | 1–3 | 25%{ "item": "Jungle Log", "stacksize": "1–3", "chance": 0.25, "structure": "Bonus Chest", "container": "Chest" } |
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Chest | 1–3 | 33.3%{ "item": "Mangrove Log", "stacksize": "1–3", "chance": 0.33333333333333337, "structure": "Bonus Chest", "container": "Chest" } |
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Chest | 1–3 | 25%{ "item": "Oak Log", "stacksize": "1–3", "chance": 0.25, "structure": "Bonus Chest", "container": "Chest" } |
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Chest | 1–3 | 25%{ "item": "Spruce Log", "stacksize": "1–3", "chance": 0.25, "structure": "Bonus Chest", "container": "Chest" } |
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Taiga house chest | 1–5 | 69.3%{ "item": "Spruce Log", "stacksize": "1–5", "chance": 0.6929135530018191, "structure": "Village", "container": "Taiga house chest" } |
Post-generation[edit | edit source]
Logs and stems[edit | edit source]
Trees can be grown using saplings or azalea, and huge fungi can be grown using small fungi.
Usage[edit | edit source]
Crafting ingredient[edit | edit source]
Name | Ingredients | Crafting recipe |
---|---|---|
Campfire | Stick + Charcoal + Any Log or Stem |
|
Campfire | Stick + Coal + Any Log or Stem |
|
Creaking Heart | Pale Oak Log + Block of Resin |
|
Nether planks | Matching Stem or Matching Stripped Stem or Matching Hyphae or Matching Stripped Hyphae |
|
Overworld planks | Matching Log | |
Oak Wood or Spruce Wood or Birch Wood or Jungle Wood or Acacia Wood or Dark Oak Wood or Mangrove Wood or Cherry Wood or Pale Oak Wood |
Matching Log | |
Smoker | Any Log or Stem + Furnace |
|
Soul Campfire | Stick + Soul Sand or Soul Soil + Any Log or Stem |
Further crafting[edit | edit source]
The following table presents the amount of logs or stems needed to produce an even multiple of a given item with no waste left over, and the quantity produced:
Product | Number of logs or stems needed so that there are no redundant planks/sticks/... after crafting | Product amount after crafting | Ratio between the product amount and the number of logs or stems needed |
---|---|---|---|
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4 | 3 | 75% |
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4 | 3 | 75% |
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1[note 1] | 1 | 100% |
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1[note 1] | 1 | 100% |
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4[note 1] | 3 | 75% |
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4[note 1] | 3 | 75% |
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15 | 8 | 53.33% |
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5 | 4 | 80% |
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13 | 4 | 30.76% |
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3 | 16 | 533.33% |
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1 | 4 | 400% |
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27 crafted, 8 cooked[note 2] | 8 | 22.86% |
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0 crafted, 1 cooked[note 2][note 3] | 1 | 100% |
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2 | 1 | 50% |
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21 | 12 | 57.14% |
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1 | 1 | 100% |
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21 | 24 | 114.28% |
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3 | 6 | 200% |
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5 | 12 | 240% |
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1 | 1 | 100% |
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7 | 24 | 342.86% |
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13 | 24 | 184.62% |
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1 | 8 | 800% |
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1 crafted, 8 cooked[note 2] | 32 | 355.56% |
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1[note 4] | 4 | 400% |
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2[note 5] | 2 | 100% |
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3 | 4 | 133.33% |
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2[note 5] | 2 | 100% |
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1 | 2 | 200% |
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1 | 2 | 200% |
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3 | 24 | 800% |
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3 | 8 | 266.67% |
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5 | 8 | 160% |
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3 | 4 | 133.33% |
- ↑ a b c d The stripping must be done with an axe, which is not counted.
- ↑ a b c Requires the burning of wood into charcoal in a
furnace, which needs 8 cobblestone and burning material. The cobblestone and fuel are ignored for the purpose of this conversion.
- ↑ Assumed to be crafted from logs rather than wood blocks.
- ↑ Assumed to be crafted from logs or stems rather than wood or hyphae blocks.
- ↑ a b Because one plank cannot be crafted into two sticks, this crafting recipe requires two wood or hyphae for two units.
Smelting ingredient[edit | edit source]
Name | Ingredients | Smelting recipe |
---|---|---|
Charcoal | Any Log or Any Stripped Log + Any fuel |
Fuel[edit | edit source]
Logs, but not stems, can be used as a fuel in furnaces, smelting 1.5 items per block.
Axes[edit | edit source]
Using an axe on a log or stem turns it into a stripped log or a stripped stem, which act the same as regular logs or stems.
Cocoa beans[edit | edit source]
Cocoa beans can be placed on the side of jungle logs to grow a new cocoa pod.
Note blocks[edit | edit source]
Logs and stems can be placed under note blocks to produce "bass" sounds.
Sounds[edit | edit source]
Other logs[edit | edit source]
![]() wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
![]() wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 |
Cherry log[edit | edit source]
![]() cherry_wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
![]() cherry_wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.2 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Stems[edit | edit source]
![]() stem sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.8 | 0.88 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.2 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
![]() stem sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.34 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.14 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.14 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | Item tags | Translation key |
---|---|---|---|---|---|
![]() | oak_log | Block & Item | logs logs_that_burn oak_logs mineable/axe | logs logs_that_burn oak_logs | block |
![]() | spruce_log | Block & Item | logs logs_that_burn spruce_logs mineable/axe | logs logs_that_burn spruce_logs | block |
![]() | birch_log | Block & Item | birch_logs logs logs_that_burn mineable/axe | birch_logs logs logs_that_burn | block |
![]() | jungle_log | Block & Item | jungle_logs logs logs_that_burn mineable/axe | jungle_logs logs logs_that_burn | block |
![]() | acacia_log | Block & Item | acacia_logs logs logs_that_burn mineable/axe | acacia_logs logs logs_that_burn | block |
![]() | dark_oak_log | Block & Item | dark_oak_logs logs logs_that_burn mineable/axe | dark_oak_logs logs logs_that_burn | block |
![]() | mangrove_log | Block & Item | mangrove_logs logs logs_that_burn mineable/axe | mangrove_logs logs logs_that_burn | block |
![]() | cherry_log | Block & Item | cherry_logs logs logs_that_burn mineable/axe | cherry_logs logs logs_that_burn | block |
![]() | pale_oak_log | Block & Item | pale_oak_logs logs logs_that_burn mineable/axe | pale_oak_logs logs logs_that_burn | block |
![]() | crimson_stem | Block & Item | crimson_stems logs non_flammable_wood mineable/axe | crimson_stems logs non_flammable_wood | block |
![]() | warped_stem | Block & Item | warped_stems logs non_flammable_wood mineable/axe | warped_stems logs non_flammable_wood | block |
Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Item tags | Translation key |
---|---|---|---|---|---|---|---|
![]() | oak_log | log / 0 | 17 | Block & Giveable Item[i 2] | Identical[i 3] | minecraft:logs minecraft:logs_that_burn | tile |
![]() | spruce_log | log / 1 | 824 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -569 ) | minecraft:logs minecraft:logs_that_burn | tile |
![]() | birch_log | log / 2 | 825 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -570 ) | minecraft:logs minecraft:logs_that_burn | tile |
![]() | jungle_log | log / 3 | 826 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -571 ) | minecraft:logs minecraft:logs_that_burn | tile |
![]() | acacia_log | log2 / 0 | 162 | Block & Giveable Item[i 2] | Identical[i 3] | minecraft:logs minecraft:logs_that_burn | tile |
![]() | dark_oak_log | log2 / 1 | 827 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -572 ) | minecraft:logs minecraft:logs_that_burn | tile |
![]() | mangrove_log | None | 739 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -484 ) | minecraft:mangrove_logs minecraft:logs minecraft:logs_that_burn | tile |
![]() | cherry_log | None | 791 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -536 ) | minecraft:logs minecraft:logs_that_burn | tile |
![]() | pale_oak_log | None | 1250 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -995 ) | minecraft:logs minecraft:logs_that_burn | tile |
![]() | crimson_stem | None | 480 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -225 ) | minecraft:crimson_stems minecraft:logs | tile |
![]() | warped_stem | None | 481 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -226 ) | minecraft:warped_stems minecraft:logs | tile |
Block states[edit | edit source]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The log or stem is oriented east–west. |
y | The log or stem is oriented vertically. | ||
z | The log or stem is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | Not Supported | y
| x | Unsupported | The log or stem is oriented east–west. |
y | Unsupported | The log or stem is oriented vertically. | |||
z | Unsupported | The log or stem is oriented north–south. |
Achievements[edit | edit source]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
---|---|---|---|---|---|---|---|
PS4 | Other | ||||||
![]() | ![]() | Getting Wood | Punch a tree until a block of wood pops out. | Pick up a log from the ground. | 10 | Bronze | |
![]() | ![]() | Heart Transplanter | Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks | — | 20 | Silver | |
![]() | ![]() | Renewable Energy | Smelt wood trunks using charcoal to make more charcoal. | Smelt a wooden log with charcoal as the fuel. | 10 | Bronze |
Video[edit | edit source]
History[edit | edit source]
For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history
May 21, 2009 | Notch shows interest in adding wood. | ||||||
---|---|---|---|---|---|---|---|
Java Edition Classic | |||||||
0.0.14a | ![]() | ||||||
Oak wood is currently one of the first blocks in Minecraft. | |||||||
0.0.15a (Multiplayer Test 1) | ![]() | ||||||
August 25, 2009 | Notch shows that breaking wood now drops 3–5 wooden planks. | ||||||
0.24_SURVIVAL_TEST | The above change of breaking wood dropping 3-5 wooden planks has now been implemented.[needs testing] | ||||||
Java Edition Indev | |||||||
0.31 | 20100124-2119 | Wood now generates in indev house chests. | |||||
20100129-1447 | Wood no longer generates in indev house chests. | ||||||
20100223 | Breaking wood now gives the block instead of wooden planks. | ||||||
Java Edition Alpha | |||||||
? | Wood can now be destroyed only by fire if it had several sides simultaneously burning. If only one side was burning, the fire and wood block lasts forever. | ||||||
Java Edition Beta | |||||||
1.2 | ![]() ![]() | ||||||
Wood can now be smelted into charcoal. | |||||||
1.3 | Wood and planks now burn and are destroyed if any one of the sides are lit on fire. | ||||||
1.5 | With the addition of birch and spruce saplings, their respective wood types have now become renewable resources. | ||||||
Added "Getting Wood" achievement for picking up a wood item. | |||||||
1.8 | Pre-release | Oak wood now generates in villages. | |||||
Java Edition | |||||||
1.2.1 | 12w03a | ![]() | |||||
1.2.4 | Different types of wood now produce different colors of planks when crafted. | ||||||
1.3.1 | 12w16a | Oak wood is now found in bonus chests. | |||||
12w18a | Each type of wood now has a unique name. | ||||||
12w30d | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.3.2 | pre | Large oak trees now generate with horizontal wood blocks. | |||||
1.4.2 | 12w38a | Wood blocks have new sounds for being walked on and broken. | |||||
The orientation of placed wood blocks is now determined by which face of another block they are placed against, similar to levers. | |||||||
12w40a | Oak wood now generates as part of witch huts. | ||||||
1.6.1 | 13w24a | As a feature of resource packs, each wood block has its own top, meaning that wood tops can now be colored separately. | |||||
1.7.2 | 13w43a | ![]() ![]() | |||||
1.7 | "Roofed Oak" has been renamed to "Dark Oak Wood". | ||||||
![]() ![]() | |||||||
![]() ![]() ![]() | |||||||
Wood in bonus chests may now also be acacia. | |||||||
1.9 | 15w43a | Wood found in bonus chests can now be of any type, rather than just oak or acacia. | |||||
15w44a | Bonus chests now have less wood. | ||||||
1.10 | 16w20a | Added taiga villages, which generate with spruce wood. | |||||
Savanna villages now generate with acacia wood. | |||||||
1.11 | 16w39a | Oak and dark oak wood now generate in woodland mansions.[needs testing] | |||||
1.13 | 17w47a | "Wood" has been renamed to "Log". | |||||
18w11a | Logs now generate as part of the newly added shipwrecks. | ||||||
July 18, 2017 | ![]() | ||||||
July 19, 2017 | ![]() ![]() ![]() ![]() ![]() | ||||||
July 19, 2017 | ![]() | ||||||
July 22, 2017 | ![]() | ||||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() | |||||
18w47a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Dark oak logs now generate as part of the new pillager outposts. | |||||||
18w47b | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
18w50a | ![]() | ||||||
Spruce logs can now be found in chests in taiga village houses. | |||||||
Logs can now be used to craft a smoker. | |||||||
19w02a | Logs can now be used to craft campfires. | ||||||
September 28, 2019 | ![]() ![]() | ||||||
1.16 | 20w06a | ![]() ![]() | |||||
1.17 | 21w07a | Oak logs now generate in mineshafts instead of oak wood. | |||||
October 16, 2021 | ![]() | ||||||
1.18 | Pre-release 5 | ![]() ![]() | |||||
![]() | |||||||
1.19 | 22w11a | ![]() | |||||
22w13a | Dark oak logs now generate in ancient cities. | ||||||
22w14a | Due to the addition of the mangrove tree and mangrove swamp, mangrove logs are now obtainable and renewable. | ||||||
22w15a | Mangrove logs now generate in bonus chests. | ||||||
1.19.4 Experiment | 23w07a | ![]() | |||||
1.20 | 23w12a | Cherry logs are now available without using the "Update 1.20" experimental data pack. | |||||
1.20.2 Experiment | 23w31a | Wandering traders now have a chance to sell logs of any type. | |||||
1.20.3 Experiment | 23w45a | Oak logs can now generate in the entrances of trial chambers. | |||||
1.21 | 24w18a | Mangrove logs can now generate in the entrances of trial chambers. | |||||
September 28, 2024 | ![]() | ||||||
1.21.2 Experiment | 24w40a | ![]() | |||||
1.21.4 | 24w44a | Pale oak logs are now available without using the "Winter Drop" experimental data pack. | |||||
1.21.5 | 25w09a | Added fallen trees to match Bedrock Edition, which can generate as oak, birch, spruce and jungle trees made of their respective logs. | |||||
Pocket Edition Alpha | |||||||
Pre-release | ![]() ![]() ![]() | ||||||
v0.2.0 | Added spruce and birch wood to the inventory. | ||||||
Removed oak wood from the inventory. | |||||||
v0.2.1 | Oak trees now generate with spruce wood instead of oak wood. Any existing oak wood in a world is automatically converted to spruce wood upon world load. | ||||||
v0.3.0 | Oak wood in a world is no longer converted to spruce wood upon world load. | ||||||
Oak wood in the inventory is automatically converted to spruce wood once the player exits and reenters the world. | |||||||
v0.4.0 | Re-added oak wood to the creative inventory. | ||||||
Oak trees once again generate with oak wood, making it obtainable in Survival mode. | |||||||
Oak wood in the inventory is no longer converted to spruce wood. | |||||||
v0.8.0 | build 1 | ![]() | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
v0.9.0 | build 1 | ![]() ![]() | |||||
![]() ![]() ![]() | |||||||
Jungle wood now generates naturally. | |||||||
Oak wood now generates naturally in plains and savanna villages. | |||||||
The tooltip has been changed from [woodtype] Wood to [woodtype] Log. | |||||||
v0.11.0 | build 1 | The tooltip has been changed from [woodtype] Log to [woodtype] Wood. | |||||
v0.14.0 | build 1 | Spruce wood now generates in witch huts. | |||||
v0.15.0 | build 1 | Savanna villages now generate using acacia wood, which previously used oak wood. | |||||
Spruce wood now generates in taiga and ice plains villages. | |||||||
Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | Oak[needs testing] and dark oak wood now generate in woodland mansions. | |||||
Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | Wood can now be found inside bonus chests. | |||||
Woodland mansions now have birch wood instead of oak wood. | |||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() | |||||
"Wood" has been renamed to "Log". | |||||||
Logs are now used to craft wood, campfires, and smokers. | |||||||
Dark oak logs now generate in pillager outpost watchtowers and as a pile of logs. | |||||||
Dark oak logs can now be found in pillager outpost chests. | |||||||
1.11.0 | beta 1.11.0.1 | Spruce logs can now be found in taiga and snowy taiga village house chests. | |||||
1.16.0 | beta 1.16.0.51 | ![]() ![]() | |||||
1.18.10 | beta 1.18.10.22 | ![]() | |||||
1.19.0 | Preview 1.19.0.21 | ![]() | |||||
1.19.80 Experiment | Preview 1.19.80.20 | ![]() | |||||
1.20.0 | Preview 1.20.0.21 | Cherry logs are now available without using the "Next Major Update" experimental toggle. | |||||
1.20.30 | Preview 1.20.20.21 | Increased the blast resistance of both crimson and warped stems from 0.3 to 2. | |||||
1.20.60 Experiment | Preview 1.20.60.20 | Oak logs can now generate in the entrances of trial chambers. | |||||
1.21.0 | Preview 1.21.0.24 | Mangrove logs can now generate in the entrances of trial chambers. | |||||
1.21.50 | Preview 1.21.50.20 | ![]() | |||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() ![]() |
TU7 | Each type of wood now has a unique name. | ||||||
TU9 | Spruce wood and birch wood can now be crafted into spruce and birch wood planks, stairs and slabs. | ||||||
TU12 | ![]() | ||||||
TU14 | 1.04 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
TU19 | CU7 | 1.12 | 1.12 | 1.12 | ![]() ![]() ![]() | ||
The orientation of placed wood blocks is now determined by which face of another block they are placed against, similarly to levers. | |||||||
Oak wood now generates as part of witch huts. | |||||||
TU25 | CU14 | 1.17 | 1.17 | 1.17 | ![]() ![]() | ||
TU27 | CU15 | 1.18 | 1.18 | 1.18 | Acacia and dark oak wood is now obtainable through the creative inventory. | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Acacia and dark oak wood is now obtainable in survival. | |
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added taiga villages, which generate with spruce wood. | |
Savanna villages now generate with acacia wood. | |||||||
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Dark oak wood now generates in woodland mansions. |
1.90 | "Wood" has been renamed to "Log". | ||||||
![]() ![]() ![]() ![]() ![]() ![]() | |||||||
1.91 | Dark oak logs now generate in pillager outpost watchtowers and as a pile of logs. | ||||||
Dark oak logs can now be found in pillager outpost chests. | |||||||
Logs can now be used to craft campfires. | |||||||
New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.9.19 | Dark oak wood now generates in woodland mansions. |
Data history[edit | edit source]
Java Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1.8 | 14w10a | minecraft:log2 blocks with numerical metadata variants 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay but can be obtained through glitches, now have no model ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14w25a | Logs are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of minecraft:log were as follows:
The data values for minecraft:log2 were as follows:
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14w26a | Placed instances minecraft:log2 with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.[verify] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.13 | 17w47a | The different variant block states and the axis=none block state for both the log and log2 IDs have now been split up into their own IDs.
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Prior to The Flattening, these blocks' numeral IDs were 17 and 162. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.17 | 21w05a | azalea_log_replaceable Azalea log block tag added. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
21w10a | azalea_log_replaceable Azalea log tag removed. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bedrock Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.19.80 | Preview 1.19.80.20 | The different log type block states for the log and log2 IDs have now been split up into their own IDs.
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Prior to this version, the block state variants of log were as follows:
The block state variants of
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Legacy Console Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TU14 | 1.04 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Issues[edit | edit source]
Issues relating to "Oak Log", "Spruce Log", "Birch Log", "Jungle Log", "Acacia Log", "Dark Oak Log", "Mangrove Log", "Cherry Log", "Pale Oak Log", "Crimson Stem", or "Warped Stem" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- In Bedrock Edition, dark oak and acacia logs share a block ID separate from the old logs, called
log2
, because all the other data values on the previous log block were occupied by rotated variants (red sandstone slabs suffered a similar fate). There are still 8 remaining data values on the block that cannot be obtained. This was also the case in Java Edition prior to 1.13. - Even if stems or their plank variants cannot be used as fuel or made into charcoal, the player can bypass this by crafting them into crafting tables or sticks, which can be used as a fuel.
- Crimson and warped stems are the only logs that have animated textures.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
All the facings and types of wood logs with the bark blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, pale oak, crimson, and warped.
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All variants of logs, bark, and stripped logs.
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All log types crafting into the planks below it and the corresponding saplings.
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Oak/large, birch, spruce/large, jungle/large, acacia, dark oak, cherry, pale oak, azalea trees, and huge crimson and warped fungi.
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A build using mangrove logs to represent meat.
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Comparison between the log and plank variants of oak, pale oak and dark oak.
Development images[edit | edit source]
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Early developer image of sideways logs.
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Unreleased side texture of Oak logs that is seen in a tweet posted by Jappa.
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Oak Log side texture recreation.
[edit | edit source]
Features | |
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Sources | |
Building blocks | |
Functional blocks | |
Tools | |
Miscellaneous | |
Wood types | |
Joke |