Java Edition 25w09a
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Minecraft 25w09a
Edition | |||||||
---|---|---|---|---|---|---|---|
Release date |
February 26, 2025 | ||||||
Type | |||||||
Snapshot for | |||||||
Downloads | |||||||
Obfuscation maps | |||||||
Protocol version |
dec: 1073742060 | ||||||
Data version |
4317 | ||||||
Resource pack format |
53 | ||||||
Data pack format |
69 | ||||||
Minimum Java version | |||||||
|
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25w09a is the eighth snapshot for Java Edition 1.21.5, released on February 26, 2025, which adds fallen trees for parity with Bedrock Edition, updates firefly bushes to generate in more biomes and fixes bugs.[1]
Additions[edit | edit source]
World generation[edit | edit source]
- Fallen trees are a new decorative variant of trees.
- Fallen trees come in four different wood type variants:
- Birch fallen trees can come in a shorter version or a longer version.
- Some fallen trees can be decorated with mushroom or vines.
- Fallen trees can be found in all biomes where their standing tree variant grow, except the following:
Meadow
Bamboo Jungle
River
Grove
Flower Forest
- Has fallen birch trees but not fallen oak trees.
Changes[edit | edit source]
Blocks[edit | edit source]
- Can now be placed on farmland.
- The Firefly Bush can now generate near water in mangrove swamps and all types of badlands (very rarely), like other biomes with water.
- Leaf Litter is now replaceable by other blocks.
Short Dry Grass and Tall Dry Grass
- Are now randomly offset within the block they are on.
Command format[edit | edit source]
/data
- Can now create and modify heterogeneous lists transparently.
- Can no longer traverse paths with an empty key (e.g.
/data get ... foo..bar
)
General[edit | edit source]
campfire
- The
CookingTimes
andCookingTotalTimes
fields will no longer be preserved when removed.
- The
chiseled_bookshelf
- The
last_interacted_slot
field now defaults to-1
if not specified.
- The
hopper
- The
TransferCooldown
field now default to-1
if not specified.
- The
jigsaw
- The
name
,target
, andpool
fields now default tominecraft:empty
if not specified. - The
final_state
field now defaults tominecraft:air
if not specified.
- The
sculk_shrieker
- The
warning_level
field now defaults to0
if not specified.
- The
structure_block
- The
ignoreEntities
and showboundingbox fields now default totrue
if not specified. - The
posY
field now defaults to 1 if not specified.
- The
- The pack format version is now
69
. - New command line argument
--renderDebugLabels
is available for the client.- Adds debug labels to relevant OpenGL objects, making debugging rendering easier for developers.
- The
FallFlying
field will no longer be preserved if removed.- The
Health
andAir
fields now default to their respective maximum value if not specified.
- The
area_effect_cloud
- The
Duration
field now defaults to-1
if not specified. - If the
Duration
field is-1
, the Area Effect Cloud will never run out. - This means that an Area Effect Cloud summoned with no duration specified will no longer immediately disappear.
- The
creeper
- The
Fuse
field now defaults to30
if not specified. - The
ExplosionRadius
field now defaults to3
if not specified.
- The
dolphin
- The
Moistness
field now defaults to2400
if not specified.
- The
ender_dragon
- The
DragonDeathTime
field now defaults to0
if not specified.
- The
falling_block
- The
BlockState
field can now beair
(will despawn immediately) - if otherwise not specified or invalid, defaults tosand
. - The
HurtEntities
field now defaults tofalse
if not specified (ortrue
ifBlockState
isanvil
). - The
FallHurtAmount
field now defaults to0
if not specified. - The
FallHurtMax
field now defaults to40
if not specified. - The
DropItem
field now defaults totrue
if not specified. - The
TileEntityData
field will no longer be preserved if removed.
- The
firework_rocket
- The
ShotAtAngle
field now defaults to false if not specified.
- The
fox
- The
Trusted
field now defaults to empty if not specified (and will no longer be merged with the previous state if modified by/data
).
- The
ghast
- The
ExplosionPower
field now defaults to1
if not specified.
- The
goat
- The
HasLeftHorn
andHasRightHorn
fields now default to true if not specified.
- The
interaction
- The
width
andheight
fields now default to1
if not specified.
- The
item
- The
Health
field now defaults to5
if not specified. - The
PickupDelay
field now defaults to0
if not specified. - The
Age
field now defaults to0
if not specified. - The
Owner
andThrower
fields will no longer be preserved when removed.
- The
item_frame
andglow_item_frame
- The
ItemDropChance
field now defaults to1.0
if not specified
- The
primed_tnt
- The
fuse
field now defaults to80
if not specified. - The
explosion_power
field now defaults to4
if not specified.
- The
shulker
- The
Color
field now defaults to16
(no color) if not specified.
- The
skeleton
- The
StrayConversionTime
field will no longer be preserved when removed.
- The
spectral_arrow
- The Duration field now defaults to
200
if not specified.
- The Duration field now defaults to
snow_golem
- The Pumpkin field now defaults to
true
if not specified.
- The Pumpkin field now defaults to
tnt_minecart
- The
fuse
field now defaults to80
if not specified. - The
explosion_power
field now defaults to4
if not specified. - The
explosion_speed_factor
field now defaults to1
if not specified.
- The
trader_llama
- The
DespawnDelay
field now defaults to47999
.
- The
villager
- The
FoodLevel
andXp
fields now default to0
if not specified. - The
ConversionTime
field will no longer be preserved when removed.
- The
wandering_trader
- The
DespawnDelay
field now defaults to0
if not specified.
- The
zombie
- The
DrownedConversionTime
field will no longer be preserved when removed.
- The
zombie_villager
- The
Xp
field now defaults to0
if not specified. - The
ConversionTime
field will no longer be preserved when removed.
- The
arrow
,spectral_arrow
,trident
- The
damage
field now defaults to2
if not specified.
- The
dragon_fireball
,wind_charge
,breeze_wind_charge
,wither_skull
,small_fireball
, andlarge_fireball
- The
acceleration_power
field now defaults to0.1
if not specified.
- The
small_fireball
andlarge_fireball
- The
ExplosionPower
field now defaults to1
if not specified.
- The
block_display
,item_display
, andtext_display
- The
interpolation_duration
,teleport_duration
, andstart_interpolation
fields now default to0
if not specified. - The
view_range
field now defaults to1
if not specified. - The
shadow_radius
field now defaults to0
if not specified. - The
shadow_strength
field now defaults to1
if not specified. - The
width
andheight
fields now default to0
if not specified.
- The
- Any interface with NBT data within the game (SNBT representation,
/data
) now supports heterogeneous lists, i.e. ones where elements are not of the same type- Inserting or replacing into a list of a different type with
/data
will no longer give an error. - Inserting into an array type (e.g.
[I;1,2,3]
) is still type-restricted. - This means that the 'wrapper' objects previously used to represent heterogeneous lists will no longer be observable by in-game means.
- Inserting or replacing into a list of a different type with
- The NBT file format is unchanged.
- Heterogeneous lists are transformed before storage to bypass NBT constraints.
- Example transform:
['a', {'b':3}]
is stored as[{'':'a'},{'b':3}]
.
- Example transform:
- Existing external tools will still be able to read NBT files as before, but heterogeneous lists will be displayed in the transformed form.
- Heterogeneous lists are transformed before storage to bypass NBT constraints.
- No data produced by the game has changed: objects such as Text Components were already producing heterogeneous lists in this form.
- Note: these wrapper objects may never be observed in-game, they are only relevant to developers working with the NBT file or network format directly.
SNBT format
- The text format for describing object-like data in commands (like NBT, text components, predicates, etc.) has been extended.
- Number Format
- Either whole or fraction parts of a float number can be omitted
- Examples:
.1
and1.
are valid now
- Examples:
- Float numbers now use E notation
- Example: both
1.2e3
and1.2E3
,1.2E+3
,12000e-1
are now a valid way to represent1200.0
- Example: both
- Integer numbers can now be prefixed with
0x
to represent hexadecimal numbers and0b
to represent binary numbers- Example:
0xbad
(equal to2989
),0xCAFE
(equal to51966
),0b101
(equal to5
)
- Example:
- Integer numbers now can't start with
0
- Normally (e.g. in Java) it would mean number is in base-8, but this usage is not implemented, to avoid accidental misuse
- Numbers can now contain
_
character between sequences of digits (but not at the start or the end of sequence)- Example:
0b10_01
,0xAB_CD
,1_2.3_4__5f
,1_2e3_4
- Example:
NaN
,Inf
or hexadecimal float representation are NOT supported- Type suffixes have been extended:
- Integer type suffixes (
b
orB
- byte,s
orS
- short,i
orI
- integer,l
orL
) can now be prefixed withs
(signed) oru
unsigned - New suffixes only affect valid range when parsing - values are still stored as signed
- Example:
240ub
is equal to-16sb
, while240sb
does not parse
- Example:
- When a suffix is used without
u
ors
, it defaults to signed for decimal numbers and unsigned for binary and hexadecimal numbers - Note: since
b
is also a valid hexadecimal digit, byte sized hexadecimal values can only be written with a signed suffix, like0x11ub
or0x11sb
- Integer type suffixes (
- Either whole or fraction parts of a float number can be omitted
- Strings
- Quoted strings can now use escape sequences beyond ', " and \:
- Unicode escapes:
\x
- two digit escape, like\x42
\u
- four digit escape, like\u2603
\U
- eight digit escape, like\U00002603
\N{<name>}
- named Unicode character, like\N{Snowman}
- Built-in escape sequences:
\b
- backspace, Unicode\x08
\s
- space, Unicode\x20
\t
- horizontal tab, Unicode\x09
\n
- linefeed, Unicode\u0a
\f
- form feed, Unicode\u0c
\r
- carriage return, Unicode\u0d
- Unicode escapes:
- Unquoted strings now can't start with
0-9
,.
,+
,-
to avoid accidental collision with numbers
- Quoted strings can now use escape sequences beyond ', " and \:
- Number Arrays
- Values in arrays (
[B;]
,[I;]
,[L;]
) without a suffix are now assumed to have suffix matching the type of the array- Example:
[B;1,2]
is equivalent to[B; 1b, 2b]
- Example:
- Arrays can now also accept types smaller than the array type
- Example:
[I;1b,2s,3]
is valid and equivalent to[I;1i,2i,3i]
- Example:
- Values in arrays (
- Lists
- Lists now accept trailing commas
- Example:
[1,2,]
is valid and equivalent to[1,2]
- Only one trailing comma is allowed, and it must come after a valid element - both
[,]
and[1,,]
are invalid
- Example:
- Lists now accept trailing commas
- Compounds
- Compounds (maps) now accept trailing commas
- Example:
{a:b,}
- Only one trailing comma is allowed, and it must come after a valid key-value pair - both
{,}
and{a:b,,}
are invalid
- Example:
- Compounds (maps) now accept trailing commas
- Added
farmland
to#dry_vegetation_may_place_on
block tag. - Added
leaf_litter
to#replaceable
block tag. - Added
cactus_flower
to#wall_post_override
block tag.
Fixes[edit | edit source]
From released versions before 1.21
- MC-168262 – Dead bushes cannot be placed on farmland.
- MC-236100 – End crystal beam appears to be black.
From 1.21.2
- MC-276861 – The player can sometimes teleport through blocked end portals when moving very fast.
From the 1.21.5 development versions
- MC-279229 – SNBT text components prevent
\n
and\t
from working. - MC-279236 – Flying into water with an elytra puts the player into an erroneous state.
- MC-279250 – SNBT text components prevent unicode escapes from working.
- MC-279252 – Changing a single line of a sign with
/data
is no longer possible in some situations. - MC-279278 – Strafing twice in rapid succession while walking forward causes player to sprint.
- MC-279928 – Beacon beam clips into beacon block when far enough away.
- MC-279932 – Beacon beam disappears and reappears when approaching it.
- MC-279942 – Beacon beam can render over fog when outside render distance.
- MC-279947 – Snout of the new cow model is offset vertically by 0.1 pixels.
- MC-280022 – Players can be lit by lava while stepping onto solid blocks next to it.
- MC-280033 – Beacon beams render beyond client render distance.
- MC-280121 – Leaf litter can be placed on walls and fences.
- MC-280123 – Short dry grass and tall dry grass aren't randomly offset, unlike similar blocks.
- MC-280155 – Random ticks can cause entity build-up in lazy chunks.
- MC-280170 – Goats can no longer ram armor stands unless the game rule
mobGriefing
is set tofalse
. - MC-280211 – End crystal beams cause OpenGL errors with glDebugVerbosity set to 3.
Video[edit | edit source]
Videos made by Slicedlime:
References[edit | edit source]
- ↑ "Minecraft Snapshot 25w09a" – Minecraft.net, February 26, 2025.