For other uses, see Sand (disambiguation).

Sand is a gravity-affected block found abundantly in deserts and beaches, and less commonly in or near surface water.

Sand
Sand.png: Infobox image for Sand the block in Minecraft
Invicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: Sand
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

0.5

Hardness

0.5

Luminous

No

Transparent

No

Flammable

No

Catches fire from lava

No

Map color (Java)


  2 SAND

Obtaining Edit

Breaking Edit

Sand can be broken without tools, but a shovel is the fastest method of obtaining it.

Block Sand
Hardness 0.5
Tool
Breaking time (sec)[A]
Default 0.75
BlockSprite oak-planks.png: Sprite image for oak-planks in MinecraftWooden 0.4
BlockSprite cobblestone.png: Sprite image for cobblestone in MinecraftStone 0.2
ItemSprite iron-ingot.png: Sprite image for iron-ingot in MinecraftIron 0.15
ItemSprite diamond.png: Sprite image for diamond in MinecraftDiamond 0.1
ItemSprite netherite-ingot.png: Sprite image for netherite-ingot in MinecraftNetherite 0.1
ItemSprite gold-ingot.png: Sprite image for gold-ingot in MinecraftGolden 0.1
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined
  1. These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.

Natural generation Edit

Sand generates naturally in many biomes of the Overworld, in disk-like formations near ponds and rivers. It generates in abundance in deserts and beaches, generally in four-block-deep layers, supported by sandstone below. Sand also generates as the ocean floor of lukewarm oceans, deep lukewarm oceans and warm oceans, in a single layer not supported by sandstone. It usually generates in quantities of 545 blocks per chunk on average in non-desert biomes.[verify]

Sand is also used to cover up buried treasure chests depending on where the chest generates in. (In this case, sand is used to cover up buried treasure chests that generate in beaches and ocean floors that are composed of sand, but in some cases stone or sandstone might be used instead).

Sand also generates as part of warm ocean ruins and some cold ocean ruins, some desert village houses, desert wells, desert pyramids and have a chance to generate in trial chamber entrances.

Sand can spawn floating in the air. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken).

Mob loot Edit

An enderman holding a sand block drops the block upon death.

Generated loot Edit

Item Structure Container Quantity [hide]Chance
Java Edition and Bedrock Edition
Sand Desert Pyramid Chest 1–8 59%

Trading Edit

Wandering traders sell 8 sand for one emerald. This is the only renewable method of obtaining sand. Due to its 20 minute spawning rate and limited number of trades per spawn, it is more practical to obtain it through other means.

Post-generation Edit

Suspicious sand becomes regular sand when brushed.

Usage Edit

Main article: Falling Block

If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.

If falling sand lands and covers the head of a mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling sand lands in the space occupied by a non-solid block (such as torch, rail, or redstone dust) or a block less than a full block tall (such as slab or soul sand[1]), the sand drops and turns into an item. If it falls onto a cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the sand becomes an item. Sand that falls onto a lifting bubble column floats on top of the water until the bubble column is blocked or removed.

Though TNT does not break any blocks if it explodes underwater, if sand, concrete powder (in one-block-deep water only), or gravel falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the ocean monument without mining.

Crafting ingredient Edit

Name Ingredients Crafting recipe [hide]Description
Concrete Powder Matching Dye +
Sand +
Gravel
Red sand cannot be used in place of sand.
Sandstone Sand
Invicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: Sand
Invicon Sandstone.png: Inventory sprite for Sandstone in Minecraft as shown in-game linking to Sandstone with description: Sandstone
TNT Gunpowder +
Sand
Invicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: Gunpowder
Invicon TNT.png: Inventory sprite for TNT in Minecraft as shown in-game linking to TNT with description: TNT
It is possible to use any combination of sand and red sand.
White Concrete Powder or
Blue Concrete Powder or
Brown Concrete Powder or
Black Concrete Powder
Bone Meal or
Lapis Lazuli or
Cocoa Beans or
Ink Sac +
Sand +
Gravel
[Bedrock Edition and Minecraft Education only]

Smelting ingredient Edit

Name Ingredients [hide]Smelting recipe
Glass Sand +
Any fuel
Invicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: Sand
Invicon Coal.png: Inventory sprite for Coal in Minecraft as shown in-game linking to Coal with description: CoalInvicon Charcoal.png: Inventory sprite for Charcoal in Minecraft as shown in-game linking to Charcoal with description: CharcoalInvicon Oak Log.png: Inventory sprite for Oak Log in Minecraft as shown in-game linking to Oak Log with description: LogInvicon Oak Planks.png: Inventory sprite for Oak Planks in Minecraft as shown in-game linking to Oak Planks with description: Overworld PlanksInvicon Lava Bucket.png: Inventory sprite for Lava Bucket in Minecraft as shown in-game linking to Lava Bucket with description: Lava BucketInvicon Block of Coal.png: Inventory sprite for Block of Coal in Minecraft as shown in-game linking to Block of Coal with description: Block of Coal

Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass0.1

Construction Edit

Sand can be used in the construction of airlocks and mob suffocation traps. Because sand falls, it can also be used for construction underwater while the player remains above the surface of the water.

Farms Edit

Sand is required for farming cactus, and can also be used for farming bamboo, sugar cane and kelp.

Turtle eggs Edit

A turtle egg can hatch only if it is placed on sand, red sand, or suspicious sand.

Note Blocks Edit

Sand can be placed under note blocks to produce "snare drum" sound.

Ambience Edit

This block configuration allows the central sand block to rarely play ambient sounds.

Sand emits sandy ambient noises independent from the current biome if there is a sand, red sand, terracotta or stained terracotta block 8 blocks away in 3 of the 4 horizontal directions. The central sand block must have access to the sky (i.e. should not be covered by any opaque or light-filtering block). The 3 other required blocks can be placed at different Y levels from the central block, but must be located on the world surface (must not have any non-air blocks above them).

Additional windy ambient sounds play if the sand block is located in a desert, badlands, wooded badlands, or eroded badlands biome, provided it still meets the conditions described above.

If all the conditions for the respective ambient sounds are met, on each tick a sand block has an 11600 chance to play a sandy noise and an 110000 chance to play a windy sound.

Sounds Edit

Generic Edit

Java Edition:

[hide]BlockSprite sand.png: Sprite image for sand in Minecraft sand sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.sand.breaksubtitles.block.generic.break1.00.816
​Block placedBlocksWhen the block is placedblock.sand.placesubtitles.block.generic.place1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.sand.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.sand.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.sand.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

[hide]BlockSprite sand.png: Sprite image for sand in Minecraft sand sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.sand1.00.8-1.0
BlocksWhen the block is placeddig.sand1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.sand0.230.5
PlayersFalling on the block with fall damagefall.sand0.41.0
PlayersWalking on the blockstep.sand0.151.0
BlocksJumping from the blockjump.sand0.051.0
BlocksFalling on the block without fall damageland.sand0.141.0

Unique Edit

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Sandy soundsBlocksRandomly when when there is a block of terracotta, sand or red sand 8 blocks away in 3 of the 4 horizontal directions at the surface of the worldblock.sand.idlesubtitles.block.sand.idle???
​Windy sounds‌[until JE 1.21.6]BlocksRandomly when when there is a block of terracotta, sand or red sand 8 blocks away in 3 of the 4 horizontal directions at the surface of the world and in a desert, badlands, wooded badlands or eroded badlandsblock.sand.windsubtitles.block.sand.wind???

Data values Edit

ID Edit

Java Edition:

NameIdentifierFormBlock tagsItem tags[hide]Translation key
BlockSprite sand.png: Sprite image for sand in Minecraft SandsandBlock & Itembamboo_plantable_on
enderman_holdable
sand
lush_ground_replaceable
mineable/shovel
sandblock.minecraft.sand

Bedrock Edition:

NameIdentifierAlias ID Numeric ID FormItem ID[i 1][hide]Translation key
BlockSprite sand.png: Sprite image for sand in Minecraft Sandsandsand / 012Block & Giveable Item[i 2]Identical[i 3]tile.sand.default.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same ID as the block.

Falling block entity Edit

Falling Block
Hitbox size

Height: 0.98 blocks
Width: 0.98 blocks

Main article: Falling Block
  • [NBT Compound / JSON Object] Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template[show]
    • [NBT Compound / JSON Object] BlockState: The falling block represented by this entity.
      • [String] Name: The resource location of the block.
      • [NBT Compound / JSON Object] Properties: Optional. The block states of the block.
        • [String] Name: The block state name and its value.
    • [Byte] CancelDrop: 1 or 0 (true/false) - true if the block should be destroyed instead of placed after landing on a solid block. When true, the block is not dropped as an item, even if the DropItem tag is set to true. However, if the entity is deleted due to its Time value being too high, this tag is ignored and an item is dropped depending on the DropItem tag. CancelDrop defaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block.
    • [Byte] DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
    • [Float] FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. By default this value is 2HP♥ for anvils, and 6HP♥♥♥ for pointed dripstone.
    • [Int] FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40HP♥ × 20.
    • [Byte] HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on. Defaults to 1 for anvils and pointed dripstone and to 0 for the other vanilla falling blocks and any summoned falling block.
    • [NBT Compound / JSON Object] TileEntityData: Optional. The tags of the block entity for this block.
    • [Int] Time: The number of ticks the entity has existed. When Time goes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.

Video Edit

History Edit

[hide]Java Edition Classic
May 21, 2009Notch shows interest in adding sand.
May 23, 2009Notch says he accomplished adding sand.
0.0.14a Added sand.
Sand behaves similarly to gravel, which was also added during this update.
Sand blocks appear naturally only in one block-thick beaches (usually by water or in the middle of a landscape). These beaches are always at and below ocean level.
Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev.
A glitch occurring at this time allows players to raise the height of a fluid block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood.
Map editors can be used to create floating sand, crashing the server if the sand was affected from its state.
0.0.15a The texture of sand has been changed.
0.0.19aSand has been removed from the inventory (hotbar) because of a lack of space.
0.0.20aSand has been re-added to the inventory.
[hide]Java Edition Indev
0.3120100110Islands now have more sand.
20100124-2119Sand now generates in indev house chests.
20100129-1447Sand no longer generates in indev house chests.
20100130Sand is now used to craft TNT.
[hide]Java Edition Infdev
20100227-1414Sand has been removed during map tests.[2]
20100413Sand has been re-added.
20100618Sand now falls realistically.
Sand can now be destroyed by falling onto a torch and slab
[hide]Java Edition Beta
1.2Falling sand entities now behave better in multiplayer.
Sand can now be used to craft sandstone.
1.3Sand now generates with sandstone under it.
1.8Pre-releaseDue to changes in the terrain generator, sand no longer appears in beaches.
Sand now generates anywhere that water does in large, circular patterns, noticeably larger than the similar patterns of clay. These can occur anywhere water does, including in village farms.
[hide]Java Edition
1.0.0Beta 1.9 Prerelease 6 The texture of sand has been slightly changed.
1.112w01aSand now appears in beaches again, which have been re-added as a biome, rather than terrain features.
1.4.212w38aSand now has new sounds when being walked on.
1.7.213w36aDisks of sand are no longer found on ocean floors.
1.814w27bSand's textures now rotate randomly, making beaches and deserts look less uniform.
1.915w44aSand can now be found in desert pyramid chests.
1.1016w20aFalling dust particles for unsupported sand have been added.
1.1217w06aSand can now be used to craft concrete powder.
1.1318w07aTurtles are added, which lay eggs on sand.
18w08bSand now generates on the floors of warm and lukewarm ocean biomes.
18w09aSand can now generate in underwater ruins.
1.1418w43a The textures of sand have been changed.
18w44a The texture of sand has been changed, once again.
19w05aAdded wandering traders, which sell sand making sand a renewable resource.
1.19.4
Experiment
Update 1.20
23w07aSand now generates in desert wells and desert pyramids.
Sand can now be created after brushing suspicious sand.
1.2023w12aSand now generates in trail ruins.
23w16aSand no longer generates in trail ruins.
1.20.3
Experiment
Update 1.21
23w45aSand can now generate in the entrances of trial chambers.
1.21.525w05aSand, red sand and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.
[hide]Pocket Edition Alpha
Pre-release Added sand.
v0.2.0 The texture of sand has been changed.
v0.3.0Sand can now be used to craft sandstone.
v0.4.0Sand can now be used to craft TNT.
v0.6.0Sand is now affected by gravity.
v0.8.0build 8Falling sand now drops a resource when landing on a non-solid block.
v0.10.0build 1Falling dust particles for unsupported sand have been added.
[hide]Pocket Edition
1.0.0alpha 0.17.0.1Sand can now be found inside desert pyramid chests.[verify]
1.1.0alpha 1.1.0.0Sand can now be used to craft concrete powder.
[hide]Bedrock Edition
1.4.0beta 1.2.14.2Sand now generates on the floors of warm and lukewarm ocean biomes.
Sand now sometimes generates on top of buried treasure chests in beaches.
beta 1.2.20.1Sand can now generate in some warm underwater ruins.
1.10.0beta 1.10.0.3 The textures of sand have been changed.
1.11.0beta 1.11.0.4Sand can now be bought from wandering traders.
1.12.0beta 1.12.0.4Wandering traders no longer sell regular sand.
1.16.0beta 1.16.0.57Trading has changed, wandering trader can now sell regular sand, making it renewable again.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Sand, red sand and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added sand.
TU3 The textures of sand have been changed.
TU141.04The sound made when mining sand has been changed.
TU46CU361.381.381.38Patch 15Falling dust particles for unsupported sand have been added.
TU53CU431.491.501.49Patch 231.0.3Sand can now be used to craft concrete powder.
TU69 1.761.761.76Patch 38 Sand now generates on the floors of warm and lukewarm ocean biomes.
Turtles are added, which lay eggs on sand.
1.90 The textures of sand have been changed.
1.91Sand can now be bought from wandering traders.
Sand can now be smelted in a blast furnace.
[hide]New Nintendo 3DS Edition
0.1.0 Added sand.

Data history Edit

[hide]Java Edition
1.814w10aSand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have no model rather than appearing identical to sand.
14w25aSand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows:
DV [hide]Description
BlockSprite sand.png: Sprite image for sand in Minecraft 0 Sand
BlockSprite red-sand.png: Sprite image for red-sand in Minecraft 1 Red Sand
BlockSprite missing-texture-block.png: Sprite image for missing-texture-block in Minecraft 2-15 Inaccessible "boring" variants of sand
14w26aSand with metadata values 2 through 15 have now been completely removed from the game.
1.1317w47aThe different block states for the sand ID have been split up into their own IDs.
Prior to The Flattening, this block's numeral ID was 12.
[hide]Bedrock Edition
1.21.20Preview 1.21.20.22The different block states for the sand ID have now been split up into their own IDs.
Prior to this version, the block state variants of sand were as follows:
Name Default value Allowed values [hide]Description
sand_typenormalnormalSand
redRed Sand

Issues Edit

Issues relating to "Sand" are maintained on the bug tracker. Issues should be reported and viewed there.

Java Edition

  • MC-130871 – Turtles when bred don't always produce eggs, but get stuck digging sand and play too many sounds and particles
  • MC-182170 – Mobs spawn at a much higher than normal rate in Nether fortresses, especially in soul sand valleys
  • MC-197802 – Players and villagers cannot get out of bed / respawn onto soul sand, mud, farmland, dirt path, or eight layers of snow
  • MC-207866 – Some Entities get stuck in upwards (soul sand) bubble columns
  • MC-236613 – Overworld surface blocks (grass, sand, snow, mud) are sometimes generated underground in caves
  • MC-237738 – Air pockets can be created underwater when sand or gravel is updated
  • MC-241757 – Sand and gravel within ocean ruins often convert into falling blocks when the world generates, causing performance drops and suspicious blocks to be destroyed
  • MC-242542 – Soul Sand and Soul Soil generate at the bottom of the Nether
  • MC-262948 – The player does not receive an instant slow after jumping onto the edge of the soul sand and honey block
  • MC-264429 – If you walk on soul sand near lava and press w next to a block you'll jump
  • And 39 other open issues.

Bedrock Edition

  • MCPE-187938 – Sand block shading is now too light
  • MCPE-194677 – Dead Bush & Sand ambient sounds don't work at all
  • MCPE-82806 – Soul sand and honey blocks do not slow down the player when sprint jumping
  • MCPE-35329 – Enderman will teleport in the daytime while on soul sand
  • MCPE-51325 – Bubble columns have an "update" period when the soul sand / magma block is swapped.
  • MCPE-102355 – Grass and flowers generates on sand and gravel (after a while, it breaks)
  • MCPE-119242 – Sand falling next to lava source will display brief fire animation.
  • MCPE-121293 – Scaffolding without a block below emits particles like floating sand or gravel
  • MCPE-127189 – Bone meal sound when placing turtle eggs in sand
  • MCPE-139036 – Trees found growing on Gravel, Sand, and Clay blocks
  • And 22 other open issues.

Trivia Edit

  • If a block of sand has snow on it and is made to fall, the snow is destroyed‌[Java Edition only] and does not drop snowballs.
  • Because falling sand is considered an entity, it can be launched in a TNT cannon, similar to an ignited piece of TNT.
  • Sand falls at the same rate when submerged in water, or lava, or air.
  • If a player is standing on a stack of sand or gravel, and the stack falls onto a non-solid block, the player can fall fast enough to take damage or even die.
  • Sand falls through torches without breaking, if there is air below the torch.[3]
  • Sand and gravel take about 0.45 seconds to fall one meter.
  • The sand texture is rotated if a block of sand turns into a falling_block entity, similar to ignited TNT blocks. This is not the case with gravel.
  • Because falling_block is considered an entity, blocks of sand without supports may disappear for a split second and a falling_block entity is summoned. This is also the case when it is landing, but the entity (not the block) disappears instead before a block is placed.

Gallery Edit

Screenshots Edit

Mojang images Edit

See also Edit

References Edit

  1. MC-77079 — resolved as "Works As Intended".
  2. "Minecraft InfDev. Huge Temple Of Brick!" – DRMB on YouTube, February 27, 2010
  3. MC-3262 — resolved as "Works As Intended".

External links Edit

Navigation Edit

Redirected from "Falling sand"