Pocket Edition v0.10.0 alpha build 1
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v0.10.0 alpha build 1
Edition | ||||||
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Release date |
October 17, 2014 | |||||
Type |
Build | |||||
Build for | ||||||
Downloads | ||||||
Protocol version |
19 | |||||
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{ "title": "v0.10.0 alpha build 1", "images": [ "Pocket Edition 0.10.0 build 1.png" ], "rows": [ { "field": "''(link to Pocket Edition article, displayed as Pocket Edition)''", "label": "(link to Edition article, displayed as Edition)" }, { "field": "October 17, 2014", "label": "Release date" }, { "field": "Build", "label": "(link to Version types article, displayed as Type)" }, { "field": "(link to Pocket Edition v0.10.0 alpha article, displayed as v0.10.0 alpha)", "label": "Build for" }, { "field": "[https://archive.org/download/MCPEAlpha/PE-a0.10.0-build1.apk Original]<br>\n[https://archive.org/download/MCPEAlpha/PE-a0.10.0-build1-gingerbread.apk Gingerbread]<br>", "label": "Downloads" }, { "field": "19", "label": "(link to Protocol version article, displayed as Protocol version)" } ], "invimages": [], "footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" rowspan=\"2\">[[Pocket Edition v0.9.5 alpha|<span style=\"margin-right:-0.35em\">◄</span>◄ v0.9.5 alpha]]</td>\n<td style=\"padding: 0.4em\">'''[[Pocket Edition v0.10.0 alpha|v0.10.0 alpha]]'''</td>\n<td style=\"padding: 0.4em\" >[[Pocket Edition v0.10.1 alpha| v0.10.1 alpha <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n\n<td style=\"padding: 0.4em\">''' v0.10.0 alpha build 1'''</td>\n<td style=\"padding: 0.4em\">\n[[Pocket Edition v0.10.0 alpha build 2| v0.10.0 alpha build 2 ►]]\n</td>\n</tr>\n</table>" }
v0.10.0 alpha build 1 is the first build version released for v0.10.0.
Additions[edit | edit source]
- Upgraded the rendering system to use OpenGL ES 2.0 (coming from 1.1), using OpenGL 3.0 where available.
- Ported tinted lighting from Java Edition.
- Ported the round fog from Java Edition.
- Some performance increase on most devices.
- Mesa biomes have gold at every elevation and can spawn mine shafts on the surface.
- Added dust particles falling from unstable gravel and sand.
- Added more wood types for fences and gates.
- Added adjustable brightness (gamma) setting to adjust the darkness of dark terrain.
- iOS: Added a 64-bit build for compatible iOS devices.
Changes[edit | edit source]
- New double-sided lighting on entities and clouds that's more coherent with the terrain.
- Enabled mipmaps on Android devices supporting GLES 3.0.
- New water shader.
- Water is now brownish in swamps.
- Faster rebuilding of chunks.
- Added smooth lighting on water and smooth color transitions.
- Huge mushrooms now spawn in swamps.
- Ignore swipes from outside the screen so exiting fullscreen/activating Control Center doesn't turn the view.
- The selection overlay on vines/tall grass now has the correct shape.
- Added a selection overlay on Chests and Signs.
- The error messages when a World can't be opened are now more informative about what happened.
- Enabled Day/night cycle in Creative.
Fixes[edit | edit source]
14 bugs fixed
- Fixed a crash when rendering Mob Spawners.
- iOS: Fixed freezing when receiving a notification/showing the Control Center.
- iOS: Fixed a crash/memory leak happening when showing the system keyboard - signs and the chat.
- Android: fixed a corruption and possible crash when switching apps.
- Fixed the "spawning in the air" bug.
- Fixed a crash when creating lava during world generation.
- Water now pushes things
- Fixed a white artifact on torches held in hand.
- Fixed holes appearing in the clouds.
- Fixed a brown artifact appearing on the bottom of Minecarts.
- Fixed a random crash in multiplayer.
- Fixed a possible crash when selecting double chests.
- The time of day is now more accurately synced in multiplayer.
- Fixed chunks vibrating and becoming detached at high X/Z coordinates.