Underwater TNT
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This page describes an education-related feature.
This feature is available only in Minecraft Education or when enabling the "Education" option in Bedrock Edition.
This feature is exclusive to Bedrock Edition and Minecraft Education.
Underwater TNT
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
0 |
Hardness |
0 |
Luminous |
No |
Transparent |
Partial |
Flammable |
Yes |
Catches fire from lava |
Yes |
{ "title": "Underwater TNT", "rows": [ { "field": "No", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "Any tool", "label": "Tool" }, { "field": "0", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "0", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Partial", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "Yes", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "Yes", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "Underwater TNT" ], "images": [ "Underwater TNT.png" ] }
Underwater TNT is a block that can be used by the player to initiate a controlled explosion underwater.
Obtaining[edit | edit source]
Breaking[edit | edit source]
Underwater TNT can be broken instantly with any tool, or without a tool. However, primed underwater TNT cannot be broken, as it is an entity.
Crafting[edit | edit source]
Ingredients | [hide]Crafting recipe |
---|---|
Sodium + TNT |
Usage[edit | edit source]
Main article: TNT § Usage
Underwater TNT blocks can be activated the same way as a normal TNT block.
Behavior[edit | edit source]
Once activated, it explodes like a normal TNT block. However, unlike the traditional TNT block, it can destroy blocks underwater. It can still explode in the air, although it does not work in lava. Underwater TNT has the same delayed detonation rate as normal TNT.
Sounds[edit | edit source]
Generic[edit | edit source]
[hide]![]() grass sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 |
Unique[edit | edit source]
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When an underwater TNT block is lit | random | 1.0 | 1.0 | |
Blocks | When an underwater TNT block explodes | random | 4.0 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|---|
![]() | underwater_tnt | tnt / 2 | -985 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | tnt | 65 | entity |
Block state[edit | edit source]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
explode_bit | 0x1 | false
| false | 0 | Hitting the TNT block breaks it, dropping it as an item that can be picked up. |
true | 1 | Hitting the TNT block causes it to ignite and then explode. |
History[edit | edit source]
[hide]Bedrock Edition | |||||||
---|---|---|---|---|---|---|---|
1.4.0 | beta 1.2.20.1 | ![]() | |||||
1.21.0 | Preview 1.21.0.21 | Underwater TNT now appears in the Creative inventory when the Education edition toggle is on. | |||||
[hide]Minecraft Education | |||||||
1.0.27 | ![]() | ||||||
1.21.03 | Preview 1.21.01.0 | Underwater TNT now appears in the Creative inventory. |
Data history[edit | edit source]
[hide]Bedrock Edition | |||||||
---|---|---|---|---|---|---|---|
1.21.30 | Preview 1.21.30.23 | The different allow underwater bit block states for the tnt ID have been split up into their own IDs. |
Issues[edit | edit source]
Issues relating to "Underwater TNT" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- The inclusion of sodium is a reference to elemental sodium's explosive reaction with water. All alkaline metals react with water violently to form hydrogen gas and a hydroxide. The heat generated often ignites the gas.
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