Eyeblossom
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
0 |
Hardness |
0 |
Luminous |
No |
Transparent |
Yes |
Flammable | |
Catches fire from lava |
No |
{ "title": "Eyeblossom", "rows": [ { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "Any tool", "label": "Tool" }, { "field": "0", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "0", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "'''(link to Java Edition article, displayed as JE):''' Yes (60)<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes (30)", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "Closed Eyeblossom", "Open Eyeblossom.png" ], "images": [ "Closed Eyeblossom.png", "Open Eyeblossom.png" ] }
An eyeblossom is a unique flower found in the pale garden biome. It changes state depending on the daylight cycle, closing during the day and opening at night. Its "eye", visible only when the flower is open, glows in the dark but does not emit light in its surroundings.
Obtaining[edit | edit source]
Breaking[edit | edit source]
An eyeblossom can be broken instantly with any item or by hand, dropping itself in its current state.
An eyeblossom also breaks if water or lava runs over its location, if a piston extends or pushes a block into its location, or if a block under the plant is moved or destroyed.
Block | ![]() | |
---|---|---|
Hardness | 0 | |
Breaking time (secs) | ||
Default | 0.05 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation[edit | edit source]
Eyeblossoms generate naturally on grass blocks or pale moss blocks in the pale garden biome.
Trading[edit | edit source]
Open eyeblossoms can be obtained by trading with a wandering trader, who may sell it for 1 emerald. Wandering traders do not sell closed eyeblossoms.
Post-generation[edit | edit source]
When bone meal is applied to a grass block in a pale garden biome, eyeblossoms have a chance of generating on the targeted block and adjacent grass blocks in a 15×5×15 area in Java Edition, or a 7×5×7 area in Bedrock Edition. In Java Edition, eyeblossoms generate closed or open depending on the time of day, while in Bedrock Edition they always generate closed, even during the night.
In Bedrock Edition, when bone meal is applied to an eyeblossom in any biome, more eyeblossoms appear on top of nearby grass blocks. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square. These eyeblossoms are either open or closed depending on the state of the original eyeblossom.
Usage[edit | edit source]
Like other flowers, eyeblossoms can be used as decoration and planted on grass blocks, dirt, coarse dirt, rooted dirt, farmland, podzol, mycelium, moss blocks, pale moss blocks, mud, or muddy mangrove roots.
Eyeblossoms can be placed in flower pots.
The eye section will remain at maximum brightness regardless of the surrounding light level. This affects placed and potted open eyeblossoms, however the item form of open eyeblossoms will still appear at the surrounding brightness level.[1]
Opening and closing[edit | edit source]

Eyeblossoms close during the day and open at night, emitting particles when they do so. Eyeblossoms communicate with other nearby eyeblossoms, telling them to open or close. Eyeblossoms never change their state when placed in the Nether or the End.
When an eyeblossom receives a random tick, it checks if it has the correct state for the time of day. If the eyeblossom should change states from open to closed, or closed to open, it does so and checks for other eyeblossoms within a 7×5×7 block area centered on the eyeblossom (i.e. 3 blocks horizontally, and 2 blocks vertically). If other eyeblossoms are found, they receive a scheduled tick to perform the same process of checking their state and looking for nearby eyeblossoms.
Potted eyeblossoms can change state, but do so only upon receiving a random tick; they cannot communicate with other eyeblossoms, whether potted or not.
Eyeblossoms are detected by observers and sculk sensors when they open or close.
Crafting ingredient[edit | edit source]
Name | Ingredients | [hide]Crafting recipe |
---|---|---|
Gray Dye | Closed Eyeblossom | |
Orange Dye | Open Eyeblossom | |
Suspicious Stew | Red Mushroom + Brown Mushroom + Bowl + Open Eyeblossom or Closed Eyeblossom |
Suspicious stew[edit | edit source]
Using an open eyeblossom to make suspicious stew, whether by direct crafting or by feeding a brown mooshroom and then milking it with a bowl, imbues it with a Blindness that lasts 11 seconds in Java Edition and 7 seconds in Bedrock Edition. Making suspicious stew with a closed eyeblossom imbues the stew with a Nausea effect that lasts 7 seconds.
Name | Ingredients | Crafting recipe | [hide]Description |
---|---|---|---|
Suspicious Stew | Red Mushroom + Brown Mushroom + Bowl + Open Eyeblossom |
Gives the ![]() | |
Suspicious Stew | Red Mushroom + Brown Mushroom + Bowl + Closed Eyeblossom |
Gives the ![]() |
Bees[edit | edit source]
When a bee touches an open eyeblossom on any difficulty other than Peaceful, it is inflicted with the Poison effect for 1.25 seconds (25 game ticks). Despite this, bees can still pollinate open eyeblossoms as they do with other flowers.
Open eyeblossoms can be used to lead bees, but cannot be used to breed them or grow baby bees. Feeding a bee an open eyeblossom inflicts it with the Poison effect for 1.25 seconds (25 game ticks), without angering the bee.
Bees do not interact with closed eyeblossoms. They are not attracted by closed eyeblossoms, do not get poisoned if they touch one, and cannot be fed one.
Bee nests[edit | edit source]
Oak, birch, and cherry trees grown from saplings planted within 2 blocks of an eyeblossom have a 5% chance to grow with a bee nest and 2-3 bees in it.
Composting[edit | edit source]
Placing an eyeblossom into a composter has a 65% chance of raising the compost level by 1.
Ambient sounds[edit | edit source]
An open eyeblossom emits subtle eerie sounds when it is planted on a pale moss block.
Sounds[edit | edit source]
Generic[edit | edit source]
[hide]![]() grass sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() grass sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 |
Unique[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Eyeblossom closes | Blocks | When an eyeblossom closes due to communication with another eyeblossom | block | subtitles | 1.0 | 1.0 | 16 | |
Eyeblossom opens | Blocks | When an eyeblossom opens due to communication with another eyeblossom | block | subtitles | 1.0 | 1.0 | 16 | |
Eyeblossom closes | Blocks | When an eyeblossom closes due to the time of day | block | subtitles | 1.0 | 1.0 | 16 | |
Eyeblossom opens | Blocks | When an eyeblossom opens due to the time of day | block | subtitles | 1.0 | 1.0 | 16 | |
Eerie noise[sound 1] | Blocks | Randomly when opened and placed on a pale moss block | block | subtitles | 1.0 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When an eyeblossom closes due to communication with another eyeblossom | block | 1.0 | 1.0 | |
Blocks | When an eyeblossom opens due to communication with another eyeblossom | block | 1.0 | 1.0 | |
Blocks | When an eyeblossom closes due to the time of day | block | 1.0 | 1.0 | |
Blocks | When an eyeblossom opens due to the time of day | block | 1.0 | 1.0 | |
Blocks | Randomly when opened and placed on a pale moss block | block | 1.0 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | Item tags | [hide]Translation key |
---|---|---|---|---|---|
![]() | closed_eyeblossom | Block & Item | flowers small_flowers | flowers small_flowers | block |
![]() | open_eyeblossom | Block & Item | flowers small_flowers | flowers small_flowers | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | closed_eyeblossom | 1274 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1019 ) | tile |
![]() | open_eyeblossom | 1273 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1018 ) | tile |
- ↑ ID of block's direct item form, which is used in savegame files and addons.
- ↑ Jump up to: a b Available with
/give
command. - ↑ Jump up to: a b The block's direct item form has the same ID as the block.
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.21.4 | 24w44a | ![]() ![]() | |||||
24w45a | Eyeblossoms are now found at the end of the flowers in the Creative inventory. | ||||||
Bees are no longer attracted by and can no longer interact with closed eyeblossoms. | |||||||
24w46a | Bees no longer get poisoned when they touch a closed eyeblossom. | ||||||
1.21.5 | 25w02a | The transition between the states of eyeblossoms is now based on the fixed day time. | |||||
[hide]Bedrock Edition | |||||||
1.21.50 | Preview 1.21.50.25 | ![]() ![]() | |||||
Preview 1.21.50.26 | Eyeblossoms now play sounds when opening and closing. | ||||||
Open eyeblossoms now emit ambient sounds when placed on a pale moss block. | |||||||
Eyeblossoms placed in world and in flower pots now emit a particle when opening/closing. | |||||||
Open and closed eyeblossoms can now be used on mooshrooms to obtain their respective suspicious stews when milking. | |||||||
Preview 1.21.50.28 | Bees no longer interact with or pollinate closed eyeblossoms. | ||||||
Feeding bees open eyeblossoms now applies the Poison effect. | |||||||
1.21.60 | Preview 1.21.60.21 | Eyeblossoms no longer appear mirrored when viewed from certain angles.[2] | |||||
Open and closed eyeblossoms now increase the probability of a nearby sapling to grow into a tree with a bee nest. | |||||||
Preview 1.21.60.23 | Eyeblossoms no longer generate inside pale oak tree trunks. | ||||||
Preview 1.21.60.25 | They now open when the moon starts rising, and close when the moon has completely set. |
Issues[edit | edit source]
Issues relating to "Eyeblossom" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
Three eyeblossoms generated in a pale garden.
-
A patch of closed eyeblossoms at day time.
-
A patch of opened eyeblossoms at night time.
Mojang screenshots[edit | edit source]
-
Several eyeblossoms surrounding blocks.
-
Eyeblossoms glowing, resembling the eyes of creakings.
-
Eyeblossoms closed during the day.
-
Eyeblossoms even encourage nearby eyeblossoms to bloom, too – and they give off an orange glow.
-
Eyeblossoms blooming.
-
Particles above open eyeblossoms.
-
Potted eyeblossoms in a resin house.
In other media[edit | edit source]
-
Open eyeblossoms in the key art for The Garden Awakens.
-
Alex picking up an eyeblossom, in A year in blocks.
-
An armadillo looking at an eyeblossom.
-
References[edit | edit source]
- ↑ MC-277937
- ↑ MCPE-40646 — Cross models are displayed wrongly from east and west sides — resolved as "Fixed".
[edit | edit source]
[hide] | |
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Tiny | |
Normal | |
Tall | |
Other |