Lab Table
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
3 |
Hardness |
2.5 |
Luminous |
No |
Transparent |
No |
Waterloggable |
Yes |
Flammable |
No |
Catches fire from lava |
No |
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The lab table is a chemistry table used to make items and blocks from compounds (there are currently only four).
Obtaining[edit | edit source]
Lab tables can be obtained from the Creative inventory. They cannot be obtained in Survival without commands. In Bedrock Edition, the world must also have the "Education Edition" setting enabled.
Breaking[edit | edit source]
A lab table can be mined with any tool, but pickaxes are faster.
Block | ![]() | |
---|---|---|
Hardness | 2.5 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 3.75 | |
![]() |
1.9 | |
![]() |
0.95 | |
![]() |
0.65 | |
![]() |
0.5 | |
![]() |
0.45 | |
![]() |
0.35 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Usage[edit | edit source]
Using the lab table opens a 1×9 grid, where elements and compounds can be inserted to perform experiments. The locations of the items in the grid do not affect the outcome. When ready to conduct an experiment, clicking the button initiates the process.



If the result is a viable product, the top images animate to indicate whether a liquid, gas, or solid has been produced. Shortly after, the menu closes, and the successful product appears on the table. If the combined materials did not create a viable product, the process results in a garbage item and one of few animations involving fire and/or explosions. In Bedrock Edition, the table sometimes catches fire when a garbage item is made, burning all items and flammable blocks, so building it near trees is not recommended.
Successful recipes[edit | edit source]
Result | Materials needed |
---|---|
![]() Bleach |
![]() ![]() ![]() ![]() ![]() ![]() |
Water x3, sodium hypochlorite x3 | |
![]() Heat block |
![]() ![]() ![]() ![]() |
Iron, water, charcoal, salt | |
![]() Ice bomb |
![]() ![]() ![]() ![]() |
Sodium acetate x4 | |
![]() Super fertilizer |
![]() ![]() |
Ammonia, phosphorus |
Sounds[edit | edit source]
Generic[edit | edit source]
[hide]![]() stone sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
Unique[edit | edit source]
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | When a lab table creates an ice bomb | mob | 0.5 | 1.1-1.3 | |
Sound | When a lab table creates bleach | lt | 6.0 | 0.7-0.9 | |
Players | When a lab table creates super fertilizer | step | 1.0 | 0.2-0.4 | |
Hostile Creatures | When a lab table creates a heat block | mob | 1.0 | 0.5-0.7 | |
Blocks | ? | random | 1.0 | 0.7-0.9 | |
Blocks | ? | random | 1.0 | 0.4-0.6 | |
Blocks | When a lab table creates elephant toothpaste | random | 1.0 | 0.5-0.7 | |
Hostile Creatures | When a lab table creates elephant toothpaste | mob | 1.0 | 0.8-1.0 | |
Blocks | When a lab table creates garbage | random | 1.0 | 0.4-0.6 | |
Sound | When a lab table creates garbage | lt | 2.0 | 0.4-0.6 | |
Weather | When a lab table creates garbage | ambient | 1.0 | 0.6-0.8 | |
Players | When a lab table creates something | random | 1.0 | 0.5-0.7 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|---|
![]() | lab_table | chemistry_table / 12 | -988 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states[edit | edit source]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the block's front is.
|
History[edit | edit source]
[hide]Bedrock Edition | |||||||
---|---|---|---|---|---|---|---|
1.4.0 | beta 1.2.20.1 | ![]() | |||||
beta 1.2.20.2 | Pocket UI screens have been added to lab tables. | ||||||
1.21.30 | Preview 1.21.30.23 | The different chemistry table type block states for the chemistry_table ID have been split up into their own IDs. | |||||
1.21.50 | Preview 1.21.50.24 | Mining a lab table without a pickaxe is now faster. | |||||
[hide]Minecraft Education | |||||||
1.0.27 | ![]() |
Issues[edit | edit source]
Issues relating to "Lab Table" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- Even when two compounds that do not react when combined in real life (like water and salt, or multiple items of the same compound), when they are combined in the lab table, the fire and/or explosion effect still appears, creating a garbage item.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
The interface of the lab table.
[edit | edit source]
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