Tall Dry Grass
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0 |
Hardness |
0 |
Luminous |
No |
Transparent |
Yes |
Flammable |
Yes |
Catches fire from lava |
No |
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Tall dry grass is a one-block tall foliage block that generates frequently in deserts and all types of badlands. It can be eaten by sheep. It is the taller equivalent to short dry grass.
Obtaining[edit | edit source]
Breaking[edit | edit source]
Tall dry grass can be broken instantly with any item or by hand. If broken with shears or any tool enchanted with Silk Touch it drops itself, otherwise it drops nothing.
Block | ![]() | |
---|---|---|
Hardness | 0 | |
Breaking time (secs) | ||
Default | 0.05 | |
![]() |
0.05 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation[edit | edit source]
Tall dry grass generates in deserts and badlands.
Post generation[edit | edit source]
Using bone meal on short dry grass turns it into tall dry grass.
Trading[edit | edit source]
Wandering traders sometimes sell tall dry grass for 1 emerald.
Usage[edit | edit source]
Tall dry grass can be used for aesthetic decoration. Tall dry grass can be placed on any of the following blocks:
In Bedrock Edition, tall dry grass can be snowlogged.
When a sheep eats tall dry grass, the block is removed, and a sheared sheep regrows its wool. Baby sheep graze tall dry grass 20 times more often than adults and mature 1 minute faster when grazing.
Fuel[edit | edit source]
When used in a furnace as fuel, a piece of tall dry grass lasts 5 seconds (smelting half an item).
Composting[edit | edit source]
Placing tall dry grass into a composter has a 30% chance of raising the compost level by 1, the lowest chance possible. On average, a stack of tall dry grass yields 2.74 bone meal.
Bone meal[edit | edit source]
Bone meal can be used on tall dry grass to place a short dry grass on a neighboring block if possible.
Ambience[edit | edit source]
If placed on sand, red sand or a terracotta block of any kind with at least one more corresponding block underneath it, tall dry grass produces ambient sounds reminiscent of dry leaves rustling, wind howling and insects rattling. These ambient sounds can play anywhere if the given conditions are met, and naturally play in the badlands and desert biomes due to the abundance of dry grass on top of said blocks.
Sounds[edit | edit source]
[hide]![]() grass sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() grass sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | [hide]Translation key |
---|---|---|---|---|
![]() | tall_dry_grass | Block & Item | replaceable replaceable_by_mushrooms replaceable_by_trees | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | tall_dry_grass | 1284 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1029 ) | tile |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.21.5 | 25w06a | ![]() | |||||
25w09a | Tall dry grass is now randomly offset within the block it is on. | ||||||
[hide]Bedrock Edition | |||||||
1.21.70 Experiment | Preview 1.21.70.22 | ![]() | |||||
1.21.70 | Preview 1.21.70.23 | All features behind the "Drop 1 2025" experimental toggle have now been fully implemented. |
Issues[edit | edit source]
Issues relating to "Tall Dry Grass" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
Mojang screenshots[edit | edit source]
-
Short and tall dry grass.
[edit | edit source]
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