Polished Blackstone Button
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0.5 |
Hardness |
0.5 |
Luminous |
No |
Transparent |
Yes |
Waterloggable | |
Flammable |
No |
Catches fire from lava |
No |
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A polished blackstone button is a variant of the button that shares many common properties with stone buttons. Like stone buttons, a polished blackstone button is a non-solid block that produces a temporary redstone signal when pressed.
Obtaining[edit | edit source]
Breaking[edit | edit source]
A polished blackstone button is most easily broken with a pickaxe. It drops itself as an item when broken using any tool.
Block | ![]() | |
---|---|---|
Hardness | 0.5 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 0.75 | |
![]() |
0.4 | |
![]() |
0.2 | |
![]() |
0.15 | |
![]() |
0.1 | |
![]() |
0.1 | |
![]() |
0.1 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
A button is removed and drops as an item if:
- its attachment block is moved, removed, or destroyed.
- water or lava flows into its space.[Java Edition only]
- a piston tries to push it or moves a block into its space.
Crafting[edit | edit source]
Ingredients | [hide]Crafting recipe |
---|---|
Polished Blackstone |
Usage[edit | edit source]
Placement[edit | edit source]
Buttons can be placed by using it on a surface.
They can be attached to the side, bottom and top of any full opaque block.
If placed on the top or bottom of a block, the button can face any direction.[Java Edition only]
It can also be attached to the top of a fence in Bedrock Edition.
More information about placement on transparent blocks can be found at Opacity/Placement.
Redstone power[edit | edit source]
A button can be used as a monostable redstone power source (it automatically deactivates shortly after being activated).
Buttons are usually in an inactive state, but can be temporarily activated by players. A polished blackstone button can be activated by a player using it. Mobs cannot activate buttons directly.
When activated, a polished blackstone button remains active for exactly 1 second (10 redstone ticks; 20 game ticks).
While active, a button:
- powers any adjacent redstone dust to power level 15, including beneath the button
- powers any adjacent redstone comparators or redstone repeaters facing away from the button to power level 15
- strongly powers its attachment block to power level 15
- activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc.
When a button changes state it provides a redstone update to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block.
Sounds[edit | edit source]
Generic[edit | edit source]
[hide]![]() stone sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() stone sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
Unique[edit | edit source]
[hide] Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Button clicks | Blocks | When a polished blackstone button deactivates | block | subtitles | 0.3 | 0.5 | 16 | |
Button clicks | Blocks | When a polished blackstone button activates | block | subtitles | 0.3 | 0.6 | 16 |
[hide] Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When a polished blackstone button deactivates | random | 0.3 | 0.5 | |
Blocks | When a polished blackstone button activates | random | 0.3 | 0.6 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | Item tags | [hide]Translation key |
---|---|---|---|---|---|
![]() | polished_blackstone_button | Block & Item | buttons | buttons | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | polished_blackstone_button | 551 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
face | wall | ceiling floor wall | The face of the block it's placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
facing | north | east north south west | The direction it's facing. Opposite to the direction the player is facing if placed on the side of a block. |
powered | false | false true | If true, the button is currently activated. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
button_pressed_bit | 0x8 | false | false true | 0 1 | If the button is currently activated. |
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction it's facing.
|
Video[edit | edit source]
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.16 | 20w15a | ![]() | |||||
1.16.2 | 20w28a | Polished blackstone buttons are now renewable as piglins have an 8.71% chance to give 8-16 blackstone during bartering. | |||||
1.20 | 23w14a | ![]() | |||||
23w16a | Polished blackstone button now breaks in the same time as other buttons. | ||||||
[hide]Bedrock Edition | |||||||
1.16.0 | beta 1.16.0.57 | ![]() | |||||
1.21.50 | Preview 1.21.50.20 | Polished blackstone buttons no longer require a pickaxe to drop themselves and are faster to mine with any improper tool. |
Issues[edit | edit source]
Issues relating to "Polished Blackstone Button" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- No open issues found.
Bedrock Edition
- No open issues found.
[edit | edit source]
[hide] | |
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Blackstone | |
Polished | |
Polished Brick |
[hide] | |||||||||
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