reserved6
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This feature is exclusive to Bedrock Edition.
This article describes content that has been officially made unobtainable.
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
reserved6
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
0 |
Hardness |
0 |
Luminous |
None |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
No |
{ "title": "reserved6", "rows": [ { "field": "No", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "Any tool", "label": "Tool" }, { "field": "0", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "0", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "None", "label": "(link to Light article, displayed as Luminous)" }, { "field": "No", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "reserved6" ], "images": [ "Missing Tile BE3.png" ] }
reserved6 is an unused former technical block. It was used for referencing empty inventory slots.
Obtaining[edit | edit source]
This block cannot be obtained via /give
or /setblock
, and as such can only be obtained through inventory editors or add-ons.
Breaking[edit | edit source]
This block can be broken instantly with any item or by hand, dropping itself.
Legend
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Sounds[edit | edit source]
[hide]![]() normal sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
- ↑ MCPE-169612 — Many blocks make slightly different sounds to stone
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | reserved6 | 255 | Block & Ungiveable Item[i 2] | Identical[i 3] | — |
History[edit | edit source]
See also: Bedrock Edition level format/History
[hide]Pocket Edition Alpha | |||||||
---|---|---|---|---|---|---|---|
v0.2.0 | ![]() | ||||||
This block is used for referencing inventory slots in the player's hotbar in Survival mode. The first nine [NBT Compound / JSON Object] compound tags under [NBT List / JSON Array] Inventory, those with [Byte] Slot values ranging from 00 (0) to 08 (8), have their [Short] id and [Byte] Count values set to FF (255). Each of the nine compound tags also has a [Short] Damage value that is either equal to the slot value of another inventory slot (ranging from 09 (9) to 35 (53)), or is set to 00 (0) for empty hotbar slots. | |||||||
v0.2.1 | Empty hotbar slots now have the block with a damage value of 01 (1). | ||||||
v0.3.0 | The game now only saves up to 36 inventory slots, reducing the maximum damage value of the block to 2C (44).
| ||||||
Empty hotbar slots now have the block with a damage value of FFFF (-1). | |||||||
v0.5.0 | With the addition of tooltips, the block now displays the name ".name<". | ||||||
v0.7.5 | .name< now generally breaks at the same speed as stone, however, the speed may vary from update to update and device to device. | ||||||
v0.8.0 | build 1 | ![]() | |||||
.name< no longer has a red background in the inventory. | |||||||
This version saves 162 inventory slots in Creative mode worlds, one for each item available in the game mode. This allows the .name< hotbar slots to have damage values ranging from 09 (9) to AA (170). | |||||||
build 2 | Creative mode worlds now only save nine inventory slots, reducing the maximum damage value of .name< to 11 (17). | ||||||
v0.11.0 | build 1 | ".name<" has been renamed to ".name". | |||||
v0.13.0 | build 1 | ".name" has been renamed to "tile.reserved6.name". | |||||
v0.14.0 | build 1 | Up to 36 inventory slots are now saved in Creative mode, increasing the maximum damage value of reserved6 to 2C (44). | |||||
v0.15.0 | build 1 | ![]() | |||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | Empty hotbar slots are no longer saved for the player entity, meaning that it is no longer possible for reserved6 hotbar slots to have a damage value of -1. | |||||
[hide]Bedrock Edition | |||||||
1.2.10 | beta 1.2.10.1 | Due to changes made to how the player's inventory is saved, reserved6 is no longer used for referencing inventory slots. | |||||
release | Most changes from beta 1.2.10.1, including the inventory save changes, were reverted due to stability issues.[1] | ||||||
1.2.13 | beta 1.2.13.5 | Readded the inventory save changes that make reserved6 unused. | |||||
1.20.80 | Preview 1.20.80.21 | ![]() |
Issues[edit | edit source]
reserved6 is an unsupported block, and as such, issues relating to it may not be fixed.
References[edit | edit source]
[edit | edit source]
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