reserved6

Jump to navigation Jump to search
This feature is exclusive to Bedrock Edition.
 
This article describes content that has been officially made unobtainable.
 
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
reserved6
Missing Tile BE3.png: Infobox image for reserved6 the block in Minecraft
Invicon Missing Tile.png: Inventory sprite for Missing Tile in Minecraft as shown in-game with description: tile.reserved6.name
Renewable

No

Stackable

Yes (64)

Tool

Any tool

Blast resistance

0

Hardness

0

Luminous

None

Transparent

No

Flammable

No

Catches fire from lava

No

reserved6 is an unused former technical block. It was used for referencing empty inventory slots.

Obtaining[edit | edit source]

This block cannot be obtained via /give or /setblock, and as such can only be obtained through inventory editors or add-ons.

Breaking[edit | edit source]

This block can be broken instantly with any item or by hand, dropping itself.

Block reserved6
Hardness 0
Breaking time (secs)
Default 0.05
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Sounds[edit | edit source]

[hide]BlockSprite bricks.png: Sprite image for bricks in Minecraft normal sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.stone1.00.8-1.0
BlocksWhen the block is placeddig.stone1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.stone0.27 [sound 1]0.5
PlayersFalling on the block with fall damagefall.stone0.41.0
PlayersWalking on the blockstep.stone0.31.0
BlocksJumping from the blockjump.stone0.121.0
BlocksFalling on the block without fall damageland.stone0.221.0
  1. MCPE-169612 — Many blocks make slightly different sounds to stone

Data values[edit | edit source]

ID[edit | edit source]

NameIdentifierNumeric ID FormItem ID[i 1][hide]Translation key
BlockSprite reserved6.png: Sprite image for reserved6 in Minecraft tile.reserved6.namereserved6255Block & Ungiveable Item[i 2]Identical[i 3]
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Unavailable with /give command
  3. The block's direct item form has the same ID as the block.

History[edit | edit source]

[hide]Pocket Edition Alpha
v0.2.0 Added a nameless block with ID 255. It uses the same texture as stone.
This block is used for referencing inventory slots in the player's hotbar in Survival mode. The first nine [NBT Compound / JSON Object] compound tags under [NBT List / JSON Array] Inventory, those with [Byte] Slot values ranging from 00 (0) to 08 (8), have their [Short] id and [Byte] Count values set to FF (255). Each of the nine compound tags also has a [Short] Damage value that is either equal to the slot value of another inventory slot (ranging from 09 (9) to 35 (53)), or is set to 00 (0) for empty hotbar slots.
v0.2.1Empty hotbar slots now have the block with a damage value of 01 (1).
v0.3.0The game now only saves up to 36 inventory slots, reducing the maximum damage value of the block to 2C (44).
Empty hotbar slots now have the block with a damage value of FFFF (-1).
v0.5.0With the addition of tooltips, the block now displays the name ".name<".
v0.7.5.name< now generally breaks at the same speed as stone, however, the speed may vary from update to update and device to device.
v0.8.0build 1 .name< now uses a solid gray texture, derived from the top-left pixel of the grass block top texture.
.name< no longer has a red background in the inventory.
This version saves 162 inventory slots in Creative mode worlds, one for each item available in the game mode. This allows the .name< hotbar slots to have damage values ranging from 09 (9) to AA (170).
build 2Creative mode worlds now only save nine inventory slots, reducing the maximum damage value of .name< to 11 (17).
v0.11.0build 1".name<" has been renamed to ".name".
v0.13.0build 1".name" has been renamed to "tile.reserved6.name".
v0.14.0build 1Up to 36 inventory slots are now saved in Creative mode, increasing the maximum damage value of reserved6 to 2C (44).
v0.15.0build 1 reserved6 now uses the texture of tile.info_update.name.
[hide]Pocket Edition
1.1.0alpha 1.1.0.0Empty hotbar slots are no longer saved for the player entity, meaning that it is no longer possible for reserved6 hotbar slots to have a damage value of -1.
[hide]Bedrock Edition
1.2.10beta 1.2.10.1Due to changes made to how the player's inventory is saved, reserved6 is no longer used for referencing inventory slots.
releaseMost changes from beta 1.2.10.1, including the inventory save changes, were reverted due to stability issues.[1]
1.2.13beta 1.2.13.5Readded the inventory save changes that make reserved6 unused.
1.20.80Preview 1.20.80.21 The texture of reserved6 has been changed.

Issues[edit | edit source]

reserved6 is an unsupported block, and as such, issues relating to it may not be fixed.

References[edit | edit source]

Navigation[edit | edit source]