Lava

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This article is about the fluid. For the bucket, see Lava Bucket.
Lava
Renewable

Yes

Transparent

Yes

Luminance

Yes (15)

Blast resistance

100

Tool

Creates sources?

No

Flow distance

4 blocks (Overworld, End)
8 blocks (Nether)

Flow speed

30 ticks/block (Overworld, End)
10 ticks/block (Nether)

Lava is a light-emitting fluid that causes fire damage, mostly found in the lower reaches of the Overworld and the Nether.

Obtaining[edit | edit source]

Lava can be collected by using a bucket on a lava source block or a full lava cauldron, creating a lava bucket. Lava may be obtained renewably from cauldrons, as pointed dripstone with a lava source above it can slowly fill a cauldron with lava.

In Java Edition, lava does not have a direct item form, but in Bedrock Edition it may be obtained as an item via inventory editing or add-ons.

Natural generation[edit | edit source]

During world generation, lava replaces air blocks generated in caves and canyons between Y=-55 and Y=-63. Aquifers are sometimes filled with lava below Y=0. Lava does not replace air blocks inside mineshafts, monster rooms, amethyst geodes, or strongholds.

Lava can also occur as lava flows from a single spring block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.

Lava also generates as small lava lakes, which can be found above Y=0 within any biome.

Two blocks of lava can also be found in plains, snowy plains, and desert village weaponsmith buildings, or one source in savanna village weaponsmith buildings.

Fifteen blocks of lava can be found in the end portal room of a stronghold: 3 along each side wall, and 9 below the portal frame.

Lava also generates in woodland mansions: two blocks of lava generate in the "forge room", and 25 blocks of lava generate in a secret "lava room".

In the Nether, lava is more common than water is in the Overworld. Seas of lava occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears in single blocks inside netherrack formations. Lava is also generated as a single source in well rooms in nether fortresses. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.

Lava generates as delta shapes, which can be found commonly in the basalt deltas biome. Lava also generates in ruined portals and bastion remnants.

Post-generation[edit | edit source]

Unlike water source blocks, new lava source blocks cannot be created in a space by two or more adjacent source blocks. However in Java Edition, if the game rule lavaSourceConversion is set to true, new lava source blocks can form in a similar way to water source blocks.

Usage[edit | edit source]

Fuel[edit | edit source]

When used in a furnace, a bucket of lava lasts 1000 seconds (100 items), the longest lasting of any fuel in the game. However, this is somewhat mitigated by the fact that lava buckets cannot be stacked.

Burning[edit | edit source]

What it looks like inside lava.
What it looks like inside lava using Fire Resistance in Java Edition.

Most entities take 4HP♥♥ damage every tick (although damage immunity reduces this to once every half-second) while in contact with lava, and are set on fire. An entity or player in lava also has its remainingFireTicks set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it starts counting down once the victim leaves the lava. Once the victim does exit the lava source, it burns for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its remainingFireTicks decreases to 299, and entities take fire damage when remainingFireTicks is a multiple of 20 and greater than 0. If the victim touches water or rain falls on it, the fire is extinguished, but the lava continues to damage them directly.

In addition, a dense fog effect is applied for players under lava to obscure vision. This can be slightly mitigated via the Fire Resistance effect. In Spectator mode, the fog effect is removed and players can see through lava.

An entity or player moving in lava has its horizontal movement speed reduced by 50% and its vertical movement speed reduced by 20%. A player cannot sprint-swim in lava.

In Bedrock Edition, a player with the Fire Resistance effect or a total Fire Protection of 7 or higher does not catch fire.

Most of the Nether mobs (blazes, ghasts, magma cubes, striders, wither skeletons, zoglins, and zombified piglins), agents, NPCs, vexes, ender dragons, shulkers, wardens, withers, and players or mobs affected by the Fire Resistance effect are not damaged when touching lava.

The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.

A player in lava lasts a few seconds before dying:

Java Edition[edit | edit source]

  • 2.5 seconds with no armor
  • 3.5 seconds with full leather armor, no enchantments
  • 4 seconds with full gold armor, no enchantments
  • 4.5 seconds with full chain armor, no enchantments
  • 5.5 seconds with full iron armor, no enchantments
  • 10.5 seconds with full diamond armor, no enchantments
  • 11 seconds with full netherite armor, no enchantments

Bedrock Edition[edit | edit source]

  • 2.5 seconds with no armor
  • 3.5 seconds with full leather armor, no enchantments
  • 4.5 seconds with full gold armor, no enchantments
  • 5 seconds with full chain armor, no enchantments
  • 6.5 seconds with full iron armor, no enchantments
  • 12.5 seconds with full diamond armor, no enchantments
  • 12.5 seconds with full netherite armor, no enchantments

A player who is wearing armor enchanted with Fire Protection can survive even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it,‌[JE only] so a player who has food and armor that resists damage (non-netherite armor is damaged by lava) could survive indefinitely. This damage-resisting condition can be attained by wearing two pieces of armor with Fire Protection IV and one with Protection IV, or one piece of armor with Fire Protection IV and three with Protection IV.

Fire spread[edit | edit source]

Lava can cause fires by turning air blocks to fire blocks.

In order for air above lava to turn to fire, a block adjacent to the air has to be flammable, or one of the wood-constructed non-flammable blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava.

The lava of any depth can start fires this way, whether or not it appears to have a current.

Additional conditions must be met, depending on the edition of Minecraft.

Java Edition[edit | edit source]
Example for JE. The orange area represents areas where air could catch flame if the gray and orange areas contain flammable blocks. The wood is all at a safe distance.

Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava.

An air block in the 5×1×5 area does not catch on fire if the 3×1×3 area is completely filled, even if the latter is filled with flammable blocks.

Bedrock Edition[edit | edit source]

The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block.

Flow[edit | edit source]

See also: Fluid

Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a bucket.

In the Overworld and the End, lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In the Nether, lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)

Flowing lava destroys certain non-solid blocks similarly to water. However, those blocks do not drop their loot when destroyed by lava. Sugar canes hold back lava, but disappear if the sugar cane's water source is destroyed by the lava.

A one-block lava flow can be redirected by receiving block updates, which causes it to reset the flow toward the now-nearest terrain depression, but does not cut off its current direction of flow. The change cannot be reversed.

In Bedrock Edition the /setblock command can be used to create stationary lava without the use of barriers.

Flowing lava can push entities, including those that do not take lava damage.

Flow arrangement tables[edit | edit source]

Overworld and the End[edit | edit source]
4
4 3 4
4 3 2 3 4
4 3 2 1 2 3 4
4 3 2 3 4
4 3 4
4
Range Height in blocks
1 block 1
2 blocks 0.75-1
3 blocks 0.5-0.75
4 blocks 0.25-0.5
The Nether[edit | edit source]
8
8 7 8
8 7 6 7 8
8 7 6 5 6 7 8
8 7 6 5 4 5 6 7 8
8 7 6 5 4 3 4 5 6 7 8
8 7 6 5 4 3 2 3 4 5 6 7 8
8 7 6 5 4 3 2 1 2 3 4 5 6 7 8
8 7 6 5 4 3 2 3 4 5 6 7 8
8 7 6 5 4 3 4 5 6 7 8
8 7 6 5 4 5 6 7 8
8 7 6 5 6 7 8
8 7 6 7 8
8 7 8
8
Range Height in blocks
1 block 1
2 blocks 0.75-1
3 blocks 0.625-0.75
4 blocks 0.5-0.625
5 blocks 0.375-0.5
6 blocks 0.25-0.375
7 blocks 0.125-0.25

Lava and water[edit | edit source]

Main article: Fluid § Mixing

Water and lava can produce stone, cobblestone, or obsidian based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice.

Light source[edit | edit source]

Lava blocks emit a light level of 15.

Other[edit | edit source]

If there is lava flowing above a block, the lava seeps through.

Lava above a non-transparent block (does not include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.

Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.

Any item dropped into lava is immediately destroyed, except for netherite-related items. Lodestones, however, can be destroyed by lava despite containing netherite.[1]

Lava can be placed in an empty cauldron.

If lava is above a non-transparent block supporting pointed dripstone, dripping particles are created on the end. These can fill cauldrons with lava.

Farming[edit | edit source]

Lava farms can be created by placing a lava source block on top of a solid block and placing a pointed dripstone and a cauldron underneath it.

Sounds[edit | edit source]

Java Edition

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Lava popsBlocksRandomlyblock.lava.ambientsubtitles.block.lava.ambient0.2-0.40.9-1.0516
​Lava hissesBlocksWhen lava mixes with water, making a blockblock.lava.extinguishsubtitles.block.lava.extinguish0.51.8-3.416
​Lava popsBlocksWhen a lava bubble particle spawnsblock.lava.popsubtitles.block.lava.ambient0.2-0.40.9-1.0516
​Bucket emptiesBlocksWhen lava is placed with a bucketitem.bucket.empty_lavasubtitles.item.bucket.empty1.01.016
​Bucket fillsPlayersWhen lava is collected with a bucketitem.bucket.fill_lavasubtitles.item.bucket.fill1.01.016
​Fire extinguishesBlocksWhen something freezing is dunked into lavaentity.generic.extinguish_firesubtitles.entity.generic.extinguish_fire0.71.2-2.016

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
BlocksRandomlyliquid.lava0.4-0.60.9-1.05
BlocksWhen lava mixes with water, making a blockrandom.fizz0.51.8-2.4
BlocksWhen a lava bubble particle spawnsliquid.lavapop0.4-0.60.9-1.05
BlocksWhen lava is placed with a bucketbucket.empty_lava1.01.0
BlocksWhen lava is collected with a bucketbucket.fill_lava1.01.0
BlocksWhen something freezing is dunked into lavarandom.fizz??

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierFormBlock tags[hide]Translation key
BlockSprite lava.png: Sprite image for lava in Minecraft LavalavaBlockstrider_warm_blocksblock.minecraft.lava
FluidIdentifier[hide]Fluid tags
BlockSprite lava.png: Sprite image for lava in Minecraft Lavalavalava
BlockSprite lava.png: Sprite image for lava in Minecraft Flowing Lavaflowing_lavalava

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1][hide]Translation key
BlockSprite lava.png: Sprite image for lava in Minecraft Flowing Lavaflowing_lava10Block & Ungiveable Item[i 2]Identical[i 3]tile.flowing_lava.name
BlockSprite lava.png: Sprite image for lava in Minecraft Lavalava11Block & Ungiveable Item[i 2]Identical[i 3]tile.lava.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Jump up to: a b Unavailable with /give command
  3. Jump up to: a b The block's direct item form has the same ID as the block.

Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary.

Block states[edit | edit source]

See also: Block states

Java Edition:

Name Default value Allowed values [hide]Description
level0 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it.

The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used.

Bedrock Edition:
Lava and flowing lava

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
[hide]Description
liquid_depth0x1
0x2
0x4
0x8
0 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it.

The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used.


Fluid states[edit | edit source]

See also: Block states

Java Edition:
Lava

Name Default value Allowed values [hide]Description
fallingfalsetrue
false
Always false.

Flowing lava

Name Default value Allowed values [hide]Description
fallingfalsefalse
true
True for falling lava, false for lava with a block below.
level11
2
3
4
5
6
7
8
Height of the lava, 8 when the lava is falling.

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Feels Like HomeTake a Strider for a loooong [sic] ride on a lava lake in the Overworld.In the Overworld, use a strider to ride on a lava lake for a distance of 50 meters from the point where the ride starts.20Silver
Stayin' FrostySwim in lava while having the Fire Resistance effect.20Bronze
Super FuelPower a Furnace with LavaSmelt an item using a lava bucket on a furnace, blast furnace or smoker and pick up the resulting item from the output slot.20Bronze

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
Feels Like HomeTake a Strider for a loooong ride on a lava lake in the OverworldWhile riding a strider, travel 50 blocks on lava in the Overworld.
Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count.
Hot StuffFill a Bucket with lavaHave a lava bucket in the inventory.

Video[edit | edit source]

History[edit | edit source]

Main article: /History
There is an associated technical blocks page for the internal item form of this block; see Technical blocks/Lava.
There is an associated page detailing the algorithm used for generating this fluid's texture in legacy versions; see Procedural animated texture generation/Lava.
This section would benefit from the addition of isometric renders.
 
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: PE unshaded lava with the old texture, used from 0.12.1 build 6 through 0.14.2
[hide]Java Edition Classic
0.0.12aMay 19, 2009Lava is shown.
release Added lava.
The texture is transparent.
Lava spreads by duplicating itself to open horizontal and downward squares.
Lava is slower than water and can be easily outrun.
Model has z-fighting with blocks below lava.
May 20, 2009Notch mentions lava damage.
0.0.13a The texture has changed to be opaque.
0.0.13a_03Lava lakes no longer generate.
0.0.15a The model is no longer shaded.
0.0.19a Added a procedural animated texture to lava. Old texture is still retained for use as a placeholder.
Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.
Added lava layer to the bottom of the map.
0.0.20a_02 Changed model scale back to normal with 1% offset on all coordinates.
0.0.22a Lava's generated texture has changed - it now appears brighter overall.
August 25, 2009Lava has been shown to deal damage.
0.24_SURVIVAL_TESTLava now deals damage.
0.27 SURVIVAL TEST UV mapping on side faces now has 11% v offset up.
0.28 Fixed UV mapping.
[hide]Java Edition Indev
0.3120091223-1457Lava is now luminous.
20100110Lava now sets fire to flammable materials.
20100122Added lava spawners that spawn lava on sides and bottom.
It appears in the player's inventory in a stack of 5.
Lava now flows, but more slowly than water.[2]
Dropped items now burn in lava.
Shot arrows catch fire and not burn in lava.
20100124Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the Indev house chests.
20100125-1Lava now has particle effects.
20100130Re-added the infinite lava sea to the bottom of the map.
20100218Due to a bug, lava now only deals 1HP♥ to players who are touching it. Note this does only affect players.
20100219 The model is shaded again.
[hide]Java Edition Infdev
20100227-1414Lava no longer flows due to changes in chunk handling for infinite worlds.
20100607 UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.
20100608 Fixed UV mapping, once again.
20100615 The model has been changed.
Added flowing lava.
Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block.
Flowing lava flows in a single line toward the nearest terrain depression within four blocks.
Buckets are added; you can now pick up lava.
20100616-1808 Added flowing lava texture for sides and vertex offset.
Lava and flowing lava now have visual connection to blocks.
A large lava flow is now visible in the dark from a long distance.
20100617-1531 Removed vertex offset.
Lava now flows 3 blocks horizontally instead of 7.
Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with obsidian.
Removed the infinite lava sea at the bottom of the map.
[hide]Java Edition Alpha
v1.0.2_02Flowing of lava has been tweaked.
v1.0.4Added ice and snow, which lava can melt.
v1.0.15Lava now sets nearby blocks on fire.
v1.2.0previewAdded the Nether, which contains lava.
?Lava now deals 4HP♥♥ damage instead of 10HP♥♥♥♥♥ damage to entities that are in contact with it. This does not affects players, which do receive 1HP♥ damage due to a bug present since Indev.
v1.2.2Fixed the bug above.
Lava now flows further in the Nether.
v1.2.6Added lava lakes, which can generate at any altitude.
[hide]Java Edition Beta
1.8Pre-release Changed lighting.
When lava is touched by rain, it emits smoke particles.
Lava now generates in the blacksmiths of the newly added villages.
[hide]Java Edition
1.0.0Beta 1.9 PrereleaseAdded lava dripping.
Lava blocks now form stone when falling directly onto water source blocks.
Lava now generates in nether fortresses.
Beta 1.9 Prerelease 2Entities are now set on fire for 15 seconds (300 ticks) instead of 30 seconds (600 ticks) after being directly hurt by lava.
Beta 1.9 Prerelease 3Lava now generates in the newly added end portal rooms of strongholds.
Beta 1.9 Prerelease 5Only in this version (before 22w44a), it is possible to create an infinite lava source using a plus-sign shaped arrangement of blocks with four lava source blocks flowing into a central empty block.
RC1 Faces on model now 0.1% moved to center to fix z-fighting on inner faces.
1.2.112w05aLava (as well as the embers that pop out of it) now makes sounds. These sounds were in the game files for a long time, but they had not played in-game.
1.3.112w21aLava can now be collected and dispensed by dispensers containing buckets.
12w30aLava now replaces all air below Y=11.
1.4.212w38aFlowing lava now has a constant sound.
1.513w02a The model of lava now uses animated texture files.
There is now "hidden lava" in the Nether.
Lava now flows much more quickly in the Nether.
1.6.113w18aLava no longer lingers after the source is removed.
1.7.213w37aFlowing lava, which previously could be destroyed by a few blocks of TNT, can no longer be destroyed by explosions.
1.1016w21a Lava is now colored red (
 #ff0000
) except for the bottom face.[3]
16w21b Lava is no longer colored.
Added 2 splashes referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".
1.1116w39aLava can now generate in woodland mansions.
1.1318w15a Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.[4]
18w16a Lava is no longer biome colored.
1.1620w09aLava now pushes entities.
20w13aAdded striders, which can be saddled and ridden across lava.
When lava flows over soul soil next to blue ice, it now turns into basalt.
20w16aLava now generates as part of bastion remnants and ruined portals.
Pre-release 3Visibility under lava is now slightly better when under the effect of Fire Resistance.
1.1720w45aCauldrons can now be filled with lava.
20w48aAdded a renewable way of obtaining lava through cauldrons and pointed dripstone.
21w06aLava no longer replaces air below Y=11.
21w08aLava now replaces air below Y=-53.
Lava springs are able to generate below Y=0.
21w11aSpectator mode players can now see through lava.[5]
21w13aLava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.
21w15aThe changes to lava generation in 21w06a and 21w08a have been reverted.
1.18Experimental Snapshot 1The changes to lava generation in the 1.17 snapshots have been reintroduced.
Aquifers below Y=0 sometimes generate with lava instead of water.
1.19.322w44aAdded game rule lavaSourceConversion, which allows the formation of new lava source blocks when set to true.
[hide]Pocket Edition Alpha
v0.1.0 Added lava. It uses the internal placeholder texture, even on higher end devices where water is animated.
v0.3.3Lava no longer creates fire, due to a game breaking spreading bug.
v0.7.0Lava now lights flammable blocks around it on fire.
Lava now uses a procedurally animated texture.
v0.8.0build 5Lava flowing directly into water now actually spreads out over it.
v0.9.0build 1Underground ponds of lava can now be found, making lava much more easy to obtain.
Lava dripping particles have been added.
Lava now generates in village blacksmiths and stronghold end portal rooms.
v0.12.1build 1Players are now able to swim in lava.
Lava now generates in the Nether.
build 6Lava is no longer shaded on the sides and bottom.
build 8Lava now cancels all fall damage.
v0.14.2 Lava now uses a pre-made animation instead of being procedurally generated. The new texture is distinct from both the old version and the version used in Java Edition 1.5 onward.
[hide]Pocket Edition
1.1.0alpha 1.1.0.0Lava now generates in woodland mansions.
[hide]Bedrock Edition
1.9.0beta 1.9.0.2Cauldrons can now be filled with lava.
1.11.0beta 1.11.0.5 The texture for lava has been changed to match Java Edition.
1.16.0beta 1.16.0.51Lava can now push entities.
Visibility under lava is now slightly better when under the effect of Fire Resistance.
beta 1.16.0.57Lava now generates as a delta that can be found in basalt deltas.
Lava now generates as part of bastion remnants and ruined portals.
When lava flows over soul soil next to blue ice, it now turns into basalt.
beta 1.16.0.59Lava can no longer push entities.
1.17.30beta 1.17.20.22Lava can now push entities, once again.[6]
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added lava.
TU12Lava (as well as the embers that pop out of it) now makes sounds.
The texture for lava has been changed.
TU25CU141.171.171.17Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.
TU54CU441.521.521.52Patch 241.0.4Lava can now generate in woodland mansions.
TU69 1.761.761.76Patch 38 It is now possible to drown in lava to match Bedrock Edition.[is this the correct version?]
1.88 Cauldrons can now be filled with lava.
[hide]New Nintendo 3DS Edition
0.1.0 Added lava.
1.9.19Lava can now generate in woodland mansions.

Data history[edit | edit source]

[hide]Java Edition
1.1317w47aPrior to The Flattening, these blocks' numeral IDs were 10 and 11.

Issues[edit | edit source]

Issues relating to "Lava" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • An arrow catches fire when shot into flowing lava, but not still lava.
  • Water flows into lava-occupied blocks as though it were empty space, and vice versa.
  • Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.‌[Bedrock Edition only][7]
  • If the lava texture is changed to be transparent via a resource pack, it does not become transparent.
  • In Bedrock Edition, lava does not deactivate elytra like water does.
  • Geologically, lava in the Overworld is consistent with felsic lava, and lava in the Nether is consistent with mafic lava. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.
  • In 22w44a, when the gamerule lavaSourceConversion was added, the title of the game rule in the "Edit Game Rules" section of the "Create World Screen" had "lava" misspelled as "lave".[8] A splash text was later added in 1.19.3-pre1 that says "Made with lave!".

Gallery[edit | edit source]

Screenshots[edit | edit source]

In other media[edit | edit source]

References[edit | edit source]

  1. MC-176618 — resolved as "Works As Intended".
  2. wordofnotch:347976621
  3. MC-102511
  4. MC-128233
  5. MC-71530 — resolved as "Fixed".
  6. MCPE-75124
  7. MCPE-17073
  8. MC-257104

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