Ocean Ruins
{ "title": "Ocean Ruins", "rows": [ { "field": "\n*<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite ocean.png article, displayed as 16x16px|link=Ocean|alt=|class=pixel-image|)</span>(link to Ocean article, displayed as <span class=\"sprite-text\">Ocean</span>)</span> (all variants)\n*<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite beach.png article, displayed as 16x16px|link=Beach|alt=|class=pixel-image|)</span>(link to Beach article, displayed as <span class=\"sprite-text\">Beach</span>)</span> (sometimes)", "label": "(link to Biome article, displayed as Biomes)" }, { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite drowned.png article, displayed as 16x16px|link=Drowned|alt=|class=pixel-image|)</span>(link to Drowned article, displayed as <span class=\"sprite-text\">Drowned</span>)</span>", "label": "(link to Mob article, displayed as Mobs)" }, { "field": "No", "label": "Generates in<br>existing chunks" }, { "field": "(values exceeds 1000 characters...)", "label": "Consists of" } ], "invimages": [], "images": [ "underwater ruin cold.png", "underwater ruin warm.png" ] }
Ocean ruins are structures primarily composed of stone bricks or sandstone. They are found in ocean biomes and rarely on beaches. They contain chests, suspicious sand, and suspicious gravel, which hold a variety of loot, notably the buried treasure map and the sniffer egg. These ruins have cold and warm underwater variants that vary from large villages to single ruined huts.
Generation[edit | edit source]
Cold ocean ruins generate in normal, cold, and frozen ocean biomes or in their deep variants. They are composed of stone materials and contain some suspicious gravel blocks that can be excavated using a brush.
Warm ocean ruins generate in warm, lukewarm, and deep lukewarm ocean biomes, and are composed of sandstone and stone materials as well as having some blocks of suspicious sand within them.
Ocean ruins may at times be at least partially buried, including with their airspaces. During generation, all air blocks and structure blocks act as structure voids. This means that their associated suspicious blocks are also located under layers of usual sand, gravel, and even stone.
Suspicious sand and gravel randomly replace sand and gravel respectively during generation, and are not part of the structure definition.
Although most ocean ruins generate underwater, they sometimes generate on land, bordering a beach or another seaside biome.
30% of ocean ruins generate as large ocean ruins; the other 70% generate as small ruins. If the ocean ruin is large, there is a 90% chance for 4-8 (inclusive) small ocean ruins to generate around it in a cluster. If the ocean ruin is warm, large ocean ruins generate with a structure integrity of 0.9 and small ocean ruins generate with a structure integrity of 0.8. If the ocean ruin is cold, the "brick" variant of the chosen structure type generates with a structure integrity of 0.9 if large and 0.8 if small. The "cracked" variant generates with a structure integrity of 0.7 and the "mossy" variant generates with a structure integrity of 0.5, both regardless of size. Reduced structure integrity may also remove drowned from the structures.
Structure[edit | edit source]
The shape and size of ocean ruins varies greatly, and they often generate together in groups to create ruined villages.
All but two of the structures contain a loot chest with loot inside. The chest contains loot for specifically either a small or large sized ocean ruin structure and may be buried under blocks such as gravel and sand.
Cold ocean ruins are primarily composed of stone bricks, gravel, and suspicious gravel, and they also contain prismarine, sand, magma blocks, sea lanterns, polished granite, glazed terracotta, bricks, planks, cobblestone, mossy cobblestone, stone brick stairs, obsidian, or a chest with loot in it. Warm ocean ruins are primarily composed of sand, sandstone, and suspicious sand, and they also contain polished granite, polished diorite, sea lanterns, magma blocks, gravel, terracotta, sandstone stairs, or a loot chest.
Many of the structures spawn with drowned (usually one or two, though a few structures have three or four).
Natural ocean ruins generate following the rules above and may not exactly match the stored structures.
The structures below are located in the folder client.jar/data/minecraft/structures/underwater_ruin
. The following is a complete table of the structures with their filenames, descriptions and what they consist of.
Each structure block indicates either a chest with random loot or the spawn location of a drowned mob.
Cold ocean ruins[edit | edit source]
Structure name | Description | Consists of | Images | ||
---|---|---|---|---|---|
underwater_ruin/big_brick_1 underwater_ruin/big_cracked_1 underwater_ruin/big_mossy_1
|
A chunk-sized structure with a mostly gravel floor and a large, multidimensional arch. These 3 generate as an integrated whole. 1-2 Drowned always generate here. |
215–239 |
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underwater_ruin/big_brick_2 underwater_ruin/big_cracked_2 underwater_ruin/big_mossy_2
|
A chunk-sized structure consisting of two connected rooms, one taller than the other. These 3 generate as an integrated whole. 1-2 Drowned always generate here. |
209 in total |
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underwater_ruin/big_brick_3 underwater_ruin/big_cracked_3 underwater_ruin/big_mossy_3
|
A chunk-sized structure consisting of two large unconnected rooms, one much taller than the other and having an open top. These 3 generate as an integrated whole. 1-3 Drowned always generate here. |
301 in total |
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underwater_ruin/big_brick_8 underwater_ruin/big_cracked_8 underwater_ruin/big_mossy_8
|
A chunk-sized structure with not much height, looks similar to a floorplan of a large building. Remnants of wooden floors are present. These 3 generate as an integrated whole. 1-2 Drowned always generate here. |
210–224 |
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underwater_ruin/brick_1 underwater_ruin/cracked_1 underwater_ruin/mossy_1
|
A small building without a roof. These 3 generate as an integrated whole. A Drowned has a chance to generate here. |
36–38 |
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underwater_ruin/brick_2 underwater_ruin/cracked_2 underwater_ruin/mossy_2
|
A small structure with not much height. Consists of randomly placed stone bricks and mossy cobblestone. These 3 generate as an integrated whole. 1-2 Drowned have a chance to generate here. |
30–39 |
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underwater_ruin/brick_3 underwater_ruin/cracked_3 underwater_ruin/mossy_3
|
A small structure featuring a stone brick arch. These 3 generate as an integrated whole. |
30–35 |
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underwater_ruin/brick_4 underwater_ruin/cracked_4 underwater_ruin/mossy_4
|
A small structure featuring a small, domed building. These 3 generate as an integrated whole. 1-2 Drowned have a chance to generate here. |
70–71 in total |
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underwater_ruin/brick_5 underwater_ruin/cracked_5 underwater_ruin/mossy_5
|
A small structure with a small, cuboid building. These 3 generate as an integrated whole. A Drowned has a chance to generate here. |
37–39 |
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underwater_ruin/brick_6 underwater_ruin/cracked_6 underwater_ruin/mossy_6
|
A small structure that looks similar to a castle tower. These 3 generate as an integrated whole. 1-4 Drowned have a chance to generate here. |
58 in total |
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underwater_ruin/brick_7 underwater_ruin/cracked_7 underwater_ruin/mossy_7
|
A small structure that resembles brick_5/cracked_5/mossy_5, although with a slightly taller roof. These 3 generate as an integrated whole. A Drowned has a chance to generate here. |
40 in total |
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underwater_ruin/brick_8 underwater_ruin/cracked_8 underwater_ruin/mossy_8
|
A small structure that looks similar to an igloo, although made of stone materials. These 3 generate as an integrated whole. A Drowned has a chance to generate here. |
41 in total |
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Warm ocean ruins[edit | edit source]
Structure name | Description | Consists of | Images |
---|---|---|---|
underwater_ruin/big_warm_4
|
A chunk-sized structure featuring a large sandstone arch. 2 Drowned always generate here. |
220 |
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underwater_ruin/big_warm_5
|
A chunk-sized structure with a tall tower in the center. It looks similar to a fountain. 4 Drowned always generate here. |
222 |
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underwater_ruin/big_warm_6
|
A chunk-sized structure featuring 4 sandstone arches. 2 Drowned always generate here. |
219 |
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underwater_ruin/big_warm_7
|
A chunk-sized structure with an open sandstone dome. 2 Drowned always generate here. |
202 |
![]() |
underwater_ruin/warm_1
|
A small structure with an open dome. Looks like a smaller version of big_warm_7. |
75 |
![]() |
underwater_ruin/warm_2
|
A small hut with a large opening in the front. 2 Drowned always generate here. |
42 |
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underwater_ruin/warm_3
|
A small hut that has an entrance on all sides. |
36 |
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underwater_ruin/warm_4
|
A small structure featuring two small arches. 1 Drowned always generates here. |
42 |
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underwater_ruin/warm_5
|
A small structure that is essentially a roof with multiple supports. 1 Drowned always generates here. |
37 |
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underwater_ruin/warm_6
|
A small hut that looks similar to the ruin5 series, although made of sand materials. It is filled with sand and the entrance is blocked off. |
48 |
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underwater_ruin/warm_7
|
A small structure that looks similar to the ruin2 series, although made of sand materials. |
34 |
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underwater_ruin/warm_8
|
A thin wall with multiple "windows". Appears to be a miniature cross section of big_warm_4. 1 Drowned always generates here. |
56 |
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Loot[edit | edit source]
In Java Edition and Bedrock Edition, each underwater ruin big chest contains items drawn from 2 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
---|---|---|---|---|---|---|---|
2–8× | 1× | 2–8× | 1× | ||||
![]() |
1–4 | — | 10⁄31 | — | 81.0% | 4.032 | 1.2 |
![]() |
2–3 | — | 10⁄31 | — | 81.0% | 4.032 | 1.2 |
![]() |
1–3 | — | 10⁄31 | — | 81.0% | 3.226 | 1.2 |
![]() |
— | 1 | — | 10⁄23 | 43.5% | 0.435 | 2.3 |
![]() |
— | 1 | — | 5⁄23 | 21.7% | 0.217 | 4.6 |
![]() |
— | 1 | — | 5⁄23 | 21.7% | 0.217 | 4.6 |
![]() |
1 | — | 1⁄31 | — | 14.9% | 0.161 | 6.7 |
![]() |
— | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
![]() |
— | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
![]() |
— | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
{ "chestNames": [ "underwater-ruin-big" ], "gameVersion": "Java", "loot": { "underwater-ruin-big": { "poolsJava": [ { "items": { "wheat": [ 2, 3, 10 ], "gold-nugget": [ 1, 3, 10 ], "coal": [ 1, 4, 10 ], "emerald": [ 1, 1, 1 ] }, "rolls": [ 2, 8 ], "totalweight": 31 }, { "items": { "leather-tunic": [ 1, 1, 1 ], "golden-helmet": [ 1, 1, 1 ], "enchanted-book-rnd": [ 1, 1, 5 ], "buried-treasure-map": [ 1, 1, 10 ], "golden-apple": [ 1, 1, 1 ], "enchanted-fishing-rod": [ 1, 1, 5 ] }, "rolls": [ 1, 1 ], "totalweight": 23 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "wheat": { "sortsize": [ 2.5, 0 ], "weights": [ "<sup>10</sup>⁄<sub>31</sub>", "—" ], "chanceany": 0.8100781882091176, "sizes": [ "2–3", "—" ], "sortweight": [ 10, 0 ], "armor": 0, "material": 0, "avgamount": 4.032258064516129, "itemname": "wheat" }, "leather-tunic": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>1</sup>⁄<sub>23</sub>" ], "chanceany": 0.04347826086956519, "sizes": [ "—", 1 ], "sortweight": [ 0, 1 ], "armor": 2, "material": 1, "avgamount": 0.043478260869565216, "itemname": "leather-tunic" }, "golden-helmet": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>1</sup>⁄<sub>23</sub>" ], "chanceany": 0.04347826086956519, "sizes": [ "—", 1 ], "sortweight": [ 0, 1 ], "armor": 1, "material": 3, "avgamount": 0.043478260869565216, "itemname": "golden-helmet" }, "enchanted-book-rnd": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>5</sup>⁄<sub>23</sub>" ], "chanceany": 0.21739130434782605, "sizes": [ "—", 1 ], "sortweight": [ 0, 5 ], "armor": 0, "material": 0, "avgamount": 0.21739130434782608, "itemname": "enchanted-book-rnd" }, "coal": { "sortsize": [ 2.5, 0 ], "weights": [ "<sup>10</sup>⁄<sub>31</sub>", "—" ], "chanceany": 0.8100781882091176, "sizes": [ "1–4", "—" ], "sortweight": [ 10, 0 ], "armor": 0, "material": 0, "avgamount": 4.032258064516129, "itemname": "coal" }, "enchanted-fishing-rod": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>5</sup>⁄<sub>23</sub>" ], "chanceany": 0.21739130434782605, "sizes": [ "—", 1 ], "sortweight": [ 0, 5 ], "armor": 0, "material": 0, "avgamount": 0.21739130434782608, "itemname": "enchanted-fishing-rod" }, "golden-apple": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>1</sup>⁄<sub>23</sub>" ], "chanceany": 0.04347826086956519, "sizes": [ "—", 1 ], "sortweight": [ 0, 1 ], "armor": 0, "material": 3, "avgamount": 0.043478260869565216, "itemname": "golden-apple" }, "emerald": { "itemname": "emerald", "sizes": [ 1, "—" ], "sortsize": [ 1, 0 ], "sortweight": [ 1, 0 ], "weights": [ "<sup>1</sup>⁄<sub>31</sub>", "—" ], "avgamount": 0.16129032258064516, "chanceany": 0.14938846197131306 }, "gold-nugget": { "itemname": "gold-nugget", "sizes": [ "1–3", "—" ], "sortsize": [ 2, 0 ], "sortweight": [ 10, 0 ], "weights": [ "<sup>10</sup>⁄<sub>31</sub>", "—" ], "avgamount": 3.225806451612903, "chanceany": 0.8100781882091176 }, "buried-treasure-map": { "itemname": "buried-treasure-map", "sizes": [ "—", 1 ], "sortsize": [ 0, 1 ], "sortweight": [ 0, 10 ], "weights": [ "—", "<sup>10</sup>⁄<sub>23</sub>" ], "avgamount": 0.43478260869565216, "chanceany": 0.4347826086956522 } }, "superheader": "[[Underwater Ruins]]", "poolsJavaUpcoming": [], "structure": "Underwater Ruins", "container": "Big ruins chest", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "wheat": { "sortsize": [ 2.5, 0 ], "weights": [ "<sup>10</sup>⁄<sub>31</sub>", "—" ], "chanceany": 0.8100781882091176, "sizes": [ "2–3", "—" ], "sortweight": [ 10, 0 ], "armor": 0, "material": 0, "avgamount": 4.032258064516129, "itemname": "wheat" }, "leather-tunic": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>1</sup>⁄<sub>23</sub>" ], "chanceany": 0.04347826086956519, "sizes": [ "—", 1 ], "sortweight": [ 0, 1 ], "armor": 2, "material": 1, "avgamount": 0.043478260869565216, "itemname": "leather-tunic" }, "golden-helmet": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>1</sup>⁄<sub>23</sub>" ], "chanceany": 0.04347826086956519, "sizes": [ "—", 1 ], "sortweight": [ 0, 1 ], "armor": 1, "material": 3, "avgamount": 0.043478260869565216, "itemname": "golden-helmet" }, "enchanted-book-rnd": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>5</sup>⁄<sub>23</sub>" ], "chanceany": 0.21739130434782605, "sizes": [ "—", 1 ], "sortweight": [ 0, 5 ], "armor": 0, "material": 0, "avgamount": 0.21739130434782608, "itemname": "enchanted-book-rnd" }, "coal": { "sortsize": [ 2.5, 0 ], "weights": [ "<sup>10</sup>⁄<sub>31</sub>", "—" ], "chanceany": 0.8100781882091176, "sizes": [ "1–4", "—" ], "sortweight": [ 10, 0 ], "armor": 0, "material": 0, "avgamount": 4.032258064516129, "itemname": "coal" }, "enchanted-fishing-rod": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>5</sup>⁄<sub>23</sub>" ], "chanceany": 0.21739130434782605, "sizes": [ "—", 1 ], "sortweight": [ 0, 5 ], "armor": 0, "material": 0, "avgamount": 0.21739130434782608, "itemname": "enchanted-fishing-rod" }, "golden-apple": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>1</sup>⁄<sub>23</sub>" ], "chanceany": 0.04347826086956519, "sizes": [ "—", 1 ], "sortweight": [ 0, 1 ], "armor": 0, "material": 3, "avgamount": 0.043478260869565216, "itemname": "golden-apple" }, "emerald": { "itemname": "emerald", "sizes": [ 1, "—" ], "sortsize": [ 1, 0 ], "sortweight": [ 1, 0 ], "weights": [ "<sup>1</sup>⁄<sub>31</sub>", "—" ], "avgamount": 0.16129032258064516, "chanceany": 0.14938846197131306 }, "gold-nugget": { "itemname": "gold-nugget", "sizes": [ "1–3", "—" ], "sortsize": [ 2, 0 ], "sortweight": [ 10, 0 ], "weights": [ "<sup>10</sup>⁄<sub>31</sub>", "—" ], "avgamount": 3.225806451612903, "chanceany": 0.8100781882091176 }, "buried-treasure-map": { "itemname": "buried-treasure-map", "sizes": [ "—", 1 ], "sortsize": [ 0, 1 ], "sortweight": [ 0, 10 ], "weights": [ "—", "<sup>10</sup>⁄<sub>23</sub>" ], "avgamount": 0.43478260869565216, "chanceany": 0.4347826086956522 } }, "poolsBedrock": [ { "items": { "wheat": [ 2, 3, 10 ], "gold-nugget": [ 1, 3, 10 ], "coal": [ 1, 4, 10 ], "emerald": [ 1, 1, 1 ] }, "rolls": [ 2, 8 ], "totalweight": 31 }, { "items": { "leather-tunic": [ 1, 1, 1 ], "golden-helmet": [ 1, 1, 1 ], "enchanted-book-rnd": [ 1, 1, 5 ], "buried-treasure-map": [ 1, 1, 10 ], "golden-apple": [ 1, 1, 1 ], "enchanted-fishing-rod": [ 1, 1, 5 ] }, "rolls": [ 1, 1 ], "totalweight": 23 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "2–8", 1 ], "itemDataBedrockUpcoming": [], "header": "Big", "allRollsJava": [ "2–8", 1 ], "link": "big [[underwater ruins]]", "structID": "underwater-ruins" } } }
- ↑ The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ The weight of this item relative to other items in the pool.
- ↑ The odds of finding any of this item in a single chest.
- ↑ The number of items expected per chest, averaged over a large number of chests.
- ↑ The average number of chests the player should expect to search to find any of this item.
- ↑ a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
In Java Edition and Bedrock Edition, each underwater ruin small chest contains items drawn from 2 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
---|---|---|---|---|---|---|---|
2–8× | 1× | 2–8× | 1× | ||||
![]() |
1–4 | — | 10⁄28 | — | 84.2% | 4.464 | 1.2 |
![]() |
2–3 | — | 10⁄28 | — | 84.2% | 4.464 | 1.2 |
![]() |
1 | — | 5⁄28 | — | 59.6% | 0.893 | 1.7 |
![]() |
— | 1 | — | 5⁄12 | 41.7% | 0.417 | 2.4 |
![]() |
— | 1 | — | 5⁄12 | 41.7% | 0.417 | 2.4 |
![]() |
1 | — | 2⁄28 | — | 30.2% | 0.357 | 3.3 |
![]() |
1 | — | 1⁄28 | — | 16.4% | 0.179 | 6.1 |
![]() |
— | 1 | — | 1⁄12 | 8.3% | 0.083 | 12.0 |
![]() |
— | 1 | — | 1⁄12 | 8.3% | 0.083 | 12.0 |
{ "chestNames": [ "underwater-ruin-small" ], "gameVersion": "Java", "loot": { "underwater-ruin-small": { "poolsJava": [ { "items": { "wheat": [ 2, 3, 10 ], "rotten-flesh": [ 1, 1, 5 ], "stone-axe": [ 1, 1, 2 ], "emerald": [ 1, 1, 1 ], "coal": [ 1, 4, 10 ] }, "rolls": [ 2, 8 ], "totalweight": 28 }, { "items": { "buried-treasure-map": [ 1, 1, 5 ], "leather-tunic": [ 1, 1, 1 ], "enchanted-fishing-rod": [ 1, 1, 5 ], "golden-helmet": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 12 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "wheat": { "sortsize": [ 2.5, 0 ], "weights": [ "<sup>10</sup>⁄<sub>28</sub>", "—" ], "chanceany": 0.8421943782381399, "sizes": [ "2–3", "—" ], "sortweight": [ 10, 0 ], "armor": 0, "material": 0, "avgamount": 4.464285714285714, "itemname": "wheat" }, "leather-tunic": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>1</sup>⁄<sub>12</sub>" ], "chanceany": 0.08333333333333337, "sizes": [ "—", 1 ], "sortweight": [ 0, 1 ], "armor": 2, "material": 1, "avgamount": 0.08333333333333333, "itemname": "leather-tunic" }, "rotten-flesh": { "itemname": "rotten-flesh", "sizes": [ 1, "—" ], "sortsize": [ 1, 0 ], "sortweight": [ 5, 0 ], "weights": [ "<sup>5</sup>⁄<sub>28</sub>", "—" ], "avgamount": 0.8928571428571429, "chanceany": 0.5964169784407346 }, "coal": { "sortsize": [ 2.5, 0 ], "weights": [ "<sup>10</sup>⁄<sub>28</sub>", "—" ], "chanceany": 0.8421943782381399, "sizes": [ "1–4", "—" ], "sortweight": [ 10, 0 ], "armor": 0, "material": 0, "avgamount": 4.464285714285714, "itemname": "coal" }, "enchanted-fishing-rod": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>5</sup>⁄<sub>12</sub>" ], "chanceany": 0.41666666666666663, "sizes": [ "—", 1 ], "sortweight": [ 0, 5 ], "armor": 0, "material": 0, "avgamount": 0.4166666666666667, "itemname": "enchanted-fishing-rod" }, "stone-axe": { "itemname": "stone-axe", "sizes": [ 1, "—" ], "sortsize": [ 1, 0 ], "sortweight": [ 2, 0 ], "weights": [ "<sup>2</sup>⁄<sub>28</sub>", "—" ], "avgamount": 0.35714285714285715, "chanceany": 0.3020312205494109 }, "emerald": { "itemname": "emerald", "sizes": [ 1, "—" ], "sortsize": [ 1, 0 ], "sortweight": [ 1, 0 ], "weights": [ "<sup>1</sup>⁄<sub>28</sub>", "—" ], "avgamount": 0.17857142857142858, "chanceany": 0.16405667897165044 }, "golden-helmet": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>1</sup>⁄<sub>12</sub>" ], "chanceany": 0.08333333333333337, "sizes": [ "—", 1 ], "sortweight": [ 0, 1 ], "armor": 1, "material": 3, "avgamount": 0.08333333333333333, "itemname": "golden-helmet" }, "buried-treasure-map": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>5</sup>⁄<sub>12</sub>" ], "chanceany": 0.41666666666666663, "sizes": [ "—", 1 ], "sortweight": [ 0, 5 ], "armor": 0, "material": 0, "avgamount": 0.4166666666666667, "itemname": "buried-treasure-map" } }, "superheader": "[[Underwater Ruins]]", "poolsJavaUpcoming": [], "structure": "Underwater Ruins", "container": "Small ruins chest", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "wheat": { "sortsize": [ 2.5, 0 ], "weights": [ "<sup>10</sup>⁄<sub>28</sub>", "—" ], "chanceany": 0.8421943782381399, "sizes": [ "2–3", "—" ], "sortweight": [ 10, 0 ], "armor": 0, "material": 0, "avgamount": 4.464285714285714, "itemname": "wheat" }, "leather-tunic": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>1</sup>⁄<sub>12</sub>" ], "chanceany": 0.08333333333333337, "sizes": [ "—", 1 ], "sortweight": [ 0, 1 ], "armor": 2, "material": 1, "avgamount": 0.08333333333333333, "itemname": "leather-tunic" }, "rotten-flesh": { "itemname": "rotten-flesh", "sizes": [ 1, "—" ], "sortsize": [ 1, 0 ], "sortweight": [ 5, 0 ], "weights": [ "<sup>5</sup>⁄<sub>28</sub>", "—" ], "avgamount": 0.8928571428571429, "chanceany": 0.5964169784407346 }, "coal": { "sortsize": [ 2.5, 0 ], "weights": [ "<sup>10</sup>⁄<sub>28</sub>", "—" ], "chanceany": 0.8421943782381399, "sizes": [ "1–4", "—" ], "sortweight": [ 10, 0 ], "armor": 0, "material": 0, "avgamount": 4.464285714285714, "itemname": "coal" }, "enchanted-fishing-rod": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>5</sup>⁄<sub>12</sub>" ], "chanceany": 0.41666666666666663, "sizes": [ "—", 1 ], "sortweight": [ 0, 5 ], "armor": 0, "material": 0, "avgamount": 0.4166666666666667, "itemname": "enchanted-fishing-rod" }, "stone-axe": { "itemname": "stone-axe", "sizes": [ 1, "—" ], "sortsize": [ 1, 0 ], "sortweight": [ 2, 0 ], "weights": [ "<sup>2</sup>⁄<sub>28</sub>", "—" ], "avgamount": 0.35714285714285715, "chanceany": 0.3020312205494109 }, "emerald": { "itemname": "emerald", "sizes": [ 1, "—" ], "sortsize": [ 1, 0 ], "sortweight": [ 1, 0 ], "weights": [ "<sup>1</sup>⁄<sub>28</sub>", "—" ], "avgamount": 0.17857142857142858, "chanceany": 0.16405667897165044 }, "golden-helmet": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>1</sup>⁄<sub>12</sub>" ], "chanceany": 0.08333333333333337, "sizes": [ "—", 1 ], "sortweight": [ 0, 1 ], "armor": 1, "material": 3, "avgamount": 0.08333333333333333, "itemname": "golden-helmet" }, "buried-treasure-map": { "sortsize": [ 0, 1 ], "weights": [ "—", "<sup>5</sup>⁄<sub>12</sub>" ], "chanceany": 0.41666666666666663, "sizes": [ "—", 1 ], "sortweight": [ 0, 5 ], "armor": 0, "material": 0, "avgamount": 0.4166666666666667, "itemname": "buried-treasure-map" } }, "poolsBedrock": [ { "items": { "wheat": [ 2, 3, 10 ], "rotten-flesh": [ 1, 1, 5 ], "stone-axe": [ 1, 1, 2 ], "emerald": [ 1, 1, 1 ], "coal": [ 1, 4, 10 ] }, "rolls": [ 2, 8 ], "totalweight": 28 }, { "items": { "buried-treasure-map": [ 1, 1, 5 ], "leather-tunic": [ 1, 1, 1 ], "enchanted-fishing-rod": [ 1, 1, 5 ], "golden-helmet": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 12 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "2–8", 1 ], "itemDataBedrockUpcoming": [], "header": "Small", "allRollsJava": [ "2–8", 1 ], "link": "small [[underwater ruins]]", "structID": "underwater-ruins" } } }
- ↑ The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ The weight of this item relative to other items in the pool.
- ↑ The odds of finding any of this item in a single chest.
- ↑ The number of items expected per chest, averaged over a large number of chests.
- ↑ The average number of chests the player should expect to search to find any of this item.
- ↑ All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
In Java Edition and Bedrock Edition, each cold ocean ruin's suspicious gravel contains 1 item stack, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per block [D] |
Avg. # blocks to brush [E] |
---|---|---|---|---|---|
![]() |
1 | 2⁄15 | 13.3% | 0.133 | 7.5 |
![]() |
1 | 2⁄15 | 13.3% | 0.133 | 7.5 |
![]() |
1 | 2⁄15 | 13.3% | 0.133 | 7.5 |
![]() |
1 | 2⁄15 | 13.3% | 0.133 | 7.5 |
![]() |
1 | 2⁄15 | 13.3% | 0.133 | 7.5 |
![]() |
1 | 1⁄15 | 6.7% | 0.067 | 15.0 |
![]() |
1 | 1⁄15 | 6.7% | 0.067 | 15.0 |
![]() |
1 | 1⁄15 | 6.7% | 0.067 | 15.0 |
![]() |
1 | 1⁄15 | 6.7% | 0.067 | 15.0 |
![]() |
1 | 1⁄15 | 6.7% | 0.067 | 15.0 |
{ "chestNames": [ "brushable-cold-ocean-ruins" ], "gameVersion": "Java", "loot": { "brushable-cold-ocean-ruins": { "poolsJava": [ { "items": { "mourner-pottery-sherd": [ 1, 1, 1 ], "gold-nugget": [ 1, 1, 2 ], "blade-pottery-sherd": [ 1, 1, 1 ], "coal": [ 1, 1, 2 ], "iron-axe": [ 1, 1, 1 ], "emerald": [ 1, 1, 2 ], "wheat": [ 1, 1, 2 ], "explorer-pottery-sherd": [ 1, 1, 1 ], "wooden-hoe": [ 1, 1, 2 ], "plenty-pottery-sherd": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 15 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "wheat": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "wheat" }, "gold-nugget": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 3, "avgamount": 0.13333333333333333, "itemname": "gold-nugget" }, "blade-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "blade-pottery-sherd" }, "coal": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "coal" }, "iron-axe": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 2, "avgamount": 0.06666666666666667, "itemname": "iron-axe" }, "plenty-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "plenty-pottery-sherd" }, "mourner-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "mourner-pottery-sherd" }, "emerald": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "emerald" }, "wooden-hoe": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "wooden-hoe" }, "explorer-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "explorer-pottery-sherd" } }, "display_name": "cold ocean ruin's suspicious gravel", "structID": "ocean-ruins", "poolsJavaUpcoming": [], "structure": "Ocean Ruins", "container": "Cold ruins suspicious gravel", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "wheat": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "wheat" }, "gold-nugget": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 3, "avgamount": 0.13333333333333333, "itemname": "gold-nugget" }, "plenty-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "plenty-pottery-sherd" }, "coal": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "coal" }, "iron-axe": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 2, "avgamount": 0.06666666666666667, "itemname": "iron-axe" }, "blade-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "blade-pottery-sherd" }, "mourner-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "mourner-pottery-sherd" }, "emerald": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "emerald" }, "wooden-hoe": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "wooden-hoe" }, "explorer-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "explorer-pottery-sherd" } }, "poolsBedrock": [ { "items": { "mourner-pottery-sherd": [ 1, 1, 1 ], "gold-nugget": [ 1, 1, 2 ], "plenty-pottery-sherd": [ 1, 1, 1 ], "coal": [ 1, 1, 2 ], "iron-axe": [ 1, 1, 1 ], "emerald": [ 1, 1, 2 ], "wheat": [ 1, 1, 2 ], "explorer-pottery-sherd": [ 1, 1, 1 ], "wooden-hoe": [ 1, 1, 2 ], "blade-pottery-sherd": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 15 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1 ], "itemDataBedrockUpcoming": [], "chest_type": "suspicious gravel", "header": "[[Ocean Ruins]]", "allRollsJava": [ 1 ], "link": "cold [[ocean ruins]]" } } }
- ↑ The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ The weight of this item relative to other items in the pool.
- ↑ The odds of finding any of this item in a single chest.
- ↑ The number of items expected per chest, averaged over a large number of chests.
- ↑ The average number of chests the player should expect to search to find any of this item.
In Java Edition and Bedrock Edition, each warm ocean ruin's suspicious sand contains 1 item stack, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per block [D] |
Avg. # blocks to brush [E] |
---|---|---|---|---|---|
![]() |
1 | 2⁄15 | 13.3% | 0.133 | 7.5 |
![]() |
1 | 2⁄15 | 13.3% | 0.133 | 7.5 |
![]() |
1 | 2⁄15 | 13.3% | 0.133 | 7.5 |
![]() |
1 | 2⁄15 | 13.3% | 0.133 | 7.5 |
![]() |
1 | 2⁄15 | 13.3% | 0.133 | 7.5 |
![]() |
1 | 1⁄15 | 6.7% | 0.067 | 15.0 |
![]() |
1 | 1⁄15 | 6.7% | 0.067 | 15.0 |
![]() |
1 | 1⁄15 | 6.7% | 0.067 | 15.0 |
![]() |
1 | 1⁄15 | 6.7% | 0.067 | 15.0 |
![]() |
1 | 1⁄15 | 6.7% | 0.067 | 15.0 |
{ "chestNames": [ "brushable-warm-ocean-ruins" ], "gameVersion": "Java", "loot": { "brushable-warm-ocean-ruins": { "poolsJava": [ { "items": { "wheat": [ 1, 1, 2 ], "gold-nugget": [ 1, 1, 2 ], "angler-pottery-sherd": [ 1, 1, 1 ], "snort-pottery-sherd": [ 1, 1, 1 ], "iron-axe": [ 1, 1, 1 ], "shelter-pottery-sherd": [ 1, 1, 1 ], "coal": [ 1, 1, 2 ], "emerald": [ 1, 1, 2 ], "wooden-hoe": [ 1, 1, 2 ], "sniffer-egg": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 15 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "wheat": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "wheat" }, "gold-nugget": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 3, "avgamount": 0.13333333333333333, "itemname": "gold-nugget" }, "angler-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "angler-pottery-sherd" }, "snort-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "snort-pottery-sherd" }, "iron-axe": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 2, "avgamount": 0.06666666666666667, "itemname": "iron-axe" }, "shelter-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "shelter-pottery-sherd" }, "sniffer-egg": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "sniffer-egg" }, "emerald": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "emerald" }, "wooden-hoe": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "wooden-hoe" }, "coal": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "coal" } }, "display_name": "warm ocean ruin's suspicious sand", "structID": "ocean-ruins", "poolsJavaUpcoming": [], "structure": "Ocean ruins", "container": "Warm ruins suspicious sand", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "wheat": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "wheat" }, "gold-nugget": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 3, "avgamount": 0.13333333333333333, "itemname": "gold-nugget" }, "angler-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "angler-pottery-sherd" }, "snort-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "snort-pottery-sherd" }, "iron-axe": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 2, "avgamount": 0.06666666666666667, "itemname": "iron-axe" }, "shelter-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "shelter-pottery-sherd" }, "sniffer-egg": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>15</sub>" ], "chanceany": 0.06666666666666665, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06666666666666667, "itemname": "sniffer-egg" }, "emerald": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "emerald" }, "wooden-hoe": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "wooden-hoe" }, "coal": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>15</sub>" ], "chanceany": 0.1333333333333333, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.13333333333333333, "itemname": "coal" } }, "poolsBedrock": [ { "items": { "wheat": [ 1, 1, 2 ], "gold-nugget": [ 1, 1, 2 ], "angler-pottery-sherd": [ 1, 1, 1 ], "snort-pottery-sherd": [ 1, 1, 1 ], "iron-axe": [ 1, 1, 1 ], "shelter-pottery-sherd": [ 1, 1, 1 ], "coal": [ 1, 1, 2 ], "emerald": [ 1, 1, 2 ], "wooden-hoe": [ 1, 1, 2 ], "sniffer-egg": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 15 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1 ], "itemDataBedrockUpcoming": [], "chest_type": "suspicious sand", "header": "[[Ocean Ruins]]", "allRollsJava": [ 1 ], "link": "warm [[ocean Ruins]]" } } }
- ↑ The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ The weight of this item relative to other items in the pool.
- ↑ The odds of finding any of this item in a single chest.
- ↑ The number of items expected per chest, averaged over a large number of chests.
- ↑ The average number of chests the player should expect to search to find any of this item.
Data values[edit | edit source]
ID[edit | edit source]
Structure type | Identifier |
---|---|
![]() | ocean_ruin |
Structure | Identifier |
---|---|
![]() | ocean_ruin_cold |
![]() | ocean_ruin_warm |
Structure | Identifier | Translation key |
---|---|---|
![]() | ruins | feature |
Config[edit | edit source]
- [NBT Compound / JSON Object] Structure configuration
- [String] type:
minecraft:ocean_ruin
- Fields common to all structures see Template:Nbt inherit/structure/template
- [String] biome_temp: Either
warm
orcold
. Determines which variant this structure uses. - [Float] large_probability: The probability of this structure using the large variant buildings. Value between 0.0 and 1.0 (inclusive).
- [Float] cluster_probability: The probability of a cluster of ocean ruins generating, instead of just one. Value between 0.0 and 1.0 (inclusive).
- [String] type:
The structure filenames and placement of suspicious blocks is hardcoded.
Achievements[edit | edit source]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
---|---|---|---|---|---|---|---|
PS4 | Other | ||||||
![]() | ![]() | Atlantis? | Find an underwater ruin | — | 20 | Silver |
History[edit | edit source]


Java Edition | |||||||
---|---|---|---|---|---|---|---|
December 27, 2017 | A picture was released on Minecraft.net, which shows a faint underwater ruins structure in the top right corner, more visible when the image is brightened. | ||||||
February 15, 2018 | Minecraft's Instagram account posted a video clip showing the underwater ruins that were to be added in the Update Aquatic. | ||||||
1.13 | 18w09a | Added underwater ruins. They are found commonly. | |||||
18w10a | Buried treasure explorer maps now generate in the chests of underwater ruins. | ||||||
18w16a | Drowned now spawn in underwater ruins. | ||||||
1.16 | 20w06a | Underwater ruins are much less common. | |||||
1.20 | 23w12a | Underwater ruins now generate with suspicious sand and suspicious gravel, depending on whether the ruins are cold or warm. | |||||
Bedrock Edition | |||||||
1.4.0 | beta 1.2.20.1 | Added underwater ruins. | |||||
1.19.80 Experiment | Preview 1.19.80.21 | Underwater ruins now generate with suspicious sand and suspicious gravel, depending on whether the ruins are cold or warm. | |||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added underwater ruins. | ||
Minecraft Education | |||||||
1.4.0 | Added underwater ruins. |
Issues[edit | edit source]
Issues relating to "Ocean Ruins" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]


- In Bedrock Edition, ocean ruins generate with approximately equal spacing in the X and Z directions.
- In Bedrock Edition, the loot chest of ocean ruins generates with a water block above it.[1] This can be seen in the first image. In Java Edition, this is not the case, according to the second picture.[2]
Gallery[edit | edit source]
Screenshots[edit | edit source]
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Parts of a larger ruin peek out of the seabed.
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An underwater ruined village.
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A chest found inside a larger building with multiple rooms.
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Ruins generated beside a badlands.
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Small ocean ruins generated in a Lukewarm Ocean.
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A chest located in an ocean ruins building, that is hidden by a block, viewed in spectator mode.
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Another screenshot of an ocean ruins structure.
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Underwater ruins generated within a coral reef.
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A ruined village inhabited by drowned.
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The drowned can sometimes spawn in positions that they cannot get out of.
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An ocean ruin next to an underwater ravine.
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An ocean ruin at the surface of the ocean.
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A large underwater ruin structure.
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A ruined village partially generated on land.
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Ruins generated on an island.
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An ocean ruin completely generated on a hill near the water.
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A ruined village generated on frozen ocean and beaches.
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Ruins generated on land in Bedrock Edition, with water generated above the chest.
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Part of a ruin generated on a windswept hills. The rest of the ruins are in the ocean below. A village can be seen as well.
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A ruined village that generated on land in Java Edition. A loot chest is visible and is not waterlogged, unlike in Bedrock Edition.
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Underwater ruins generated on land.
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Underwater ruins generated intersecting an ocean monument, exposing the treasure room.
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Underwater ruins with two chests, with a couple of blocks separating them.
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An ocean ruin generated on a beach, complete with some unlucky drowned.
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2 ocean ruins chests generated on top of each other.
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Ocean ruins found on land.
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Ocean ruins generated in a village.
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Ocean ruins on a mushroom island shore.
In other media[edit | edit source]
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Sunny finding the sniffer egg in an ocean ruin and swimming away.
References[edit | edit source]
- ↑ MCPE-179473 — Ocean ruins generated on land have a water source above the chest
- ↑ MC-136156 — resolved as "Invalid".
[edit | edit source]
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