Wooden Button
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0.5 |
Hardness |
0.5 |
Luminous |
No |
Transparent |
Yes |
Waterloggable | |
Flammable |
No |
Catches fire from lava |
No |
{ "title": "Wooden Button", "rows": [ { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=Axe|alt=|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span>", "label": "Tool" }, { "field": "0.5", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "0.5", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes", "label": "(link to Waterlogging article, displayed as Waterloggable)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "Oak Button", "Spruce Button", "Birch Button", "Jungle Button", "Acacia Button", "Dark Oak Button", "Mangrove Button", "Cherry Button", "Pale Oak Button", "Bamboo Button", "Crimson Button", "Warped Button" ], "images": [ "Oak Button.png", "Spruce Button.png", "Birch Button.png", "Jungle Button.png", "Acacia Button.png", "Dark Oak Button.png", "Mangrove Button.png", "Cherry Button.png", "Pale Oak Button.png", "Bamboo Button.png", "Crimson Button.png", "Warped Button.png" ] }
A wooden button is a variant of the button, a non-solid block that produces a temporary redstone signal when pressed. Wooden buttons come in every variation of wood. They are activated either by a player interacting with the button or when hit by an arrow or trident. They remain pressed for longer than a stone button.
Obtaining[edit | edit source]
Breaking[edit | edit source]
A wooden button is most easily broken with an axe. It drops itself as an item when broken using any tool.
Block | ![]() | |
---|---|---|
Hardness | 0.5 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 0.75 | |
![]() |
0.4 | |
![]() |
0.2 | |
![]() |
0.15 | |
![]() |
0.1 | |
![]() |
0.1 | |
![]() |
0.1 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
A button is removed and drops as an item if:
- its attachment block is moved, removed, or destroyed.
- water or lava flows into its space.[Java Edition only]
- a piston tries to push it or moves a block into its space.
Natural generation[edit | edit source]
Jungle buttons generate naturally on house walls in desert villages. Oak buttons generate naturally in trial chambers making up the various dispensers.
Crafting[edit | edit source]
Buttons can be crafted from planks for a matching wood-type button.
Ingredients | [hide]Crafting recipe |
---|---|
Matching Planks |
Usage[edit | edit source]
Placement[edit | edit source]
Buttons can be placed by using them on a surface.
They can be attached to the side, bottom and top of any full opaque block.
In Java Edition, if placed on the top or bottom of a block, the button can face any direction.
It can also be attached to the top of a fence in Bedrock Edition.
More information about placement on transparent blocks can be found at Opacity/Placement.
Redstone power[edit | edit source]
A button can be used as a monostable redstone power source (it automatically deactivates shortly after being activated).
Activation[edit | edit source]
Buttons are usually in an inactive state, but can be temporarily activated by players using it. A wooden button can also be activated by a fired arrow or a thrown trident if its collision box touched the button.
Mobs cannot activate buttons directly, but arrows fired by skeletons or dispensers can activate wooden buttons.
Behavior[edit | edit source]
When activated, a wooden button remains active for 1.5 seconds (15 redstone ticks; 30 game ticks). A wooden button activated by a fired arrow or a thrown trident remains active until the arrow or trident despawns (after 1 minute) or is picked up by a player.
While active, a button:
- powers any adjacent redstone dust to power level 15, including beneath the button
- powers any adjacent redstone comparators or redstone repeaters facing away from the button to power level 15
- strongly powers its attachment block to power level 15
- activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc.
When a button changes state it provides a redstone update to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block.
Fuel[edit | edit source]
Overworld wooden buttons can be used as a fuel source in furnaces, smelting 0.5 items per button. Nether wood buttons (crimson and warped), cannot be used as fuel in a furnace.
Sounds[edit | edit source]
Generic[edit | edit source]
Normal wood[edit | edit source]
[hide]![]() wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 |
Cherry wood[edit | edit source]
[hide]![]() cherry_wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() cherry_wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.2 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Bamboo wood[edit | edit source]
[hide]![]() bamboo_wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.9 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.225 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() bamboo_wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | break | 0.9 | 0.8-1.0 | |
Blocks | When the block is placed | place | 0.9 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.207 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.2 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Nether wood[edit | edit source]
[hide]![]() nether_wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.72 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.72 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.45 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() nether_wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Unique[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Button clicks | Blocks | When a wooden button deactivates | block | subtitles | 0.3 | 0.5 | 16 | |
Button clicks | Blocks | When a wooden button activates | block | subtitles | 0.3 | 0.6 | 16 | |
Button clicks | Blocks | When a cherry wood button deactivates | block | subtitles | 0.4 | 0.5 | 16 | |
Button clicks | Blocks | When a cherry wood button activates | block | subtitles | 0.4 | 0.6 | 16 | |
Button clicks | Blocks | When a bamboo wood button deactivates | block | subtitles | 0.3 | 0.5 | 16 | |
Button clicks | Blocks | When a bamboo wood button activates | block | subtitles | 0.3 | 0.6 | 16 | |
Button clicks | Blocks | When a Nether wood button deactivates | block | subtitles | 0.3 | 0.5 | 16 | |
Button clicks | Blocks | When a Nether wood button activates | block | subtitles | 0.3 | 0.6 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When a wooden button deactivates | random | 0.3 | 0.5 | |
Blocks | When a wooden button activates | random | 0.3 | 0.6 | |
Blocks | When a cherry wood button deactivates | click_off | 1.0 | 0.5 | |
Blocks | When a cherry wood button activates | click_on | 1.0 | 0.6 | |
Blocks | When a bamboo wood button deactivates | click_off | 1.0 | 0.5 | |
Blocks | When a bamboo wood button activates | click_on | 1.0 | 0.6 | |
Blocks | When a Nether wood button deactivates | click_off | 1.0 | 0.5 | |
Blocks | When a Nether wood button activates | click_on | 1.0 | 0.6 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | Item tags | [hide]Translation key |
---|---|---|---|---|---|
![]() | oak_button | Block & Item | buttons wooden_buttons | buttons wooden_buttons | block |
![]() | spruce_button | Block & Item | buttons wooden_buttons | buttons wooden_buttons | block |
![]() | birch_button | Block & Item | buttons wooden_buttons | buttons wooden_buttons | block |
![]() | jungle_button | Block & Item | buttons wooden_buttons | buttons wooden_buttons | block |
![]() | acacia_button | Block & Item | buttons wooden_buttons | buttons wooden_buttons | block |
![]() | dark_oak_button | Block & Item | buttons wooden_buttons | buttons wooden_buttons | block |
![]() | mangrove_button | Block & Item | buttons wooden_buttons | buttons wooden_buttons | block |
![]() | cherry_button | Block & Item | buttons wooden_buttons | buttons wooden_buttons | block |
![]() | pale_oak_button | Block & Item | buttons wooden_buttons | buttons wooden_buttons | block |
![]() | bamboo_button | Block & Item | buttons wooden_buttons | buttons wooden_buttons | block |
![]() | crimson_button | Block & Item | buttons non_flammable_wood wooden_buttons | buttons non_flammable_wood wooden_buttons | block |
![]() | warped_button | Block & Item | buttons non_flammable_wood wooden_buttons | buttons non_flammable_wood wooden_buttons | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | wooden_button | 143 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
![]() | spruce_button | 399 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -144 ) | tile |
![]() | birch_button | 396 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -141 ) | tile |
![]() | jungle_button | 398 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -143 ) | tile |
![]() | acacia_button | 395 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -140 ) | tile |
![]() | dark_oak_button | 397 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -142 ) | tile |
![]() | mangrove_button | 742 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -487 ) | tile |
![]() | cherry_button | 785 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -530 ) | tile |
![]() | pale_oak_button | 1244 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -989 ) | tile |
![]() | bamboo_button | 766 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -511 ) | tile |
![]() | crimson_button | 515 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -260 ) | tile |
![]() | warped_button | 516 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -261 ) | tile |
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
face | wall | ceiling floor wall | The face of the block it's placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
facing | north | east north south west | The direction it's facing. Opposite to the direction the player is facing if placed on the side of a block. |
powered | false | false true | If true, the button is currently activated. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
button_pressed_bit | 0x8 | false | false true | 0 1 | If the button is currently activated. |
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction it's facing.
|
Video[edit | edit source]
History[edit | edit source]
Instructions: when the pitch of the sound of the button being pressed in was changed in Java Edition
October 18, 2022 | ![]() | ||||||
---|---|---|---|---|---|---|---|
[hide]Java Edition | |||||||
1.4.2 | 12w34a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
12w34b | Added crafting recipe for wooden buttons. | ||||||
12w37a | The redstone signal duration of the button has been changed from 9 to 12 redstone ticks. | ||||||
1.8 | 14w04a | ![]() ![]() ![]() ![]() ![]() ![]() Buttons are now able to be placed on the top and bottom of blocks, and can currently only face north. | |||||
14w10a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.9 | 15w43a | Wooden buttons have now been given a different sound from stone buttons. | |||||
16w02a | Wooden buttons are now broken more easily with axes. | ||||||
1.11 | 16w33a | Wooden buttons can now be used as fuel in furnaces. | |||||
1.13 | 17w47a | ![]() ![]() ![]() ![]() ![]() | |||||
The names of wooden buttons have been changed to <wood type> button. | |||||||
Buttons can no longer be placed on top of pistons. | |||||||
Buttons can now be placed in all 4 rotations on the top and bottom of a block. | |||||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() | |||||
18w47a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
18w50a | ![]() | ||||||
? | Jungle buttons now generate in desert villages. | ||||||
1.16 | 20w06a | ![]() ![]() | |||||
1.19 | 22w11a | ![]() | |||||
22w14a | Due to the addition of the mangrove tree and mangrove swamp, make mangrove button obtainable and renewable. | ||||||
1.19.3 Experiment | 22w42a | ![]() | |||||
Added unique sounds for Nether and bamboo wood buttons. | |||||||
22w46a | ![]() | ||||||
1.19.4 Experiment | 23w07a | ![]() | |||||
1.20 | 23w12a | Bamboo and cherry buttons are now available without using the "Update 1.20" experimental data pack. | |||||
23w14a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.20.3 Experiment | 23w45a | Oak buttons now generate in trial chambers. | |||||
1.21.2 Experiment | 24w40a | ![]() | |||||
[hide]Pocket Edition Alpha | |||||||
v0.13.0 | build 1 | ![]() | |||||
[hide]Bedrock Edition | |||||||
1.4.0 | beta 1.2.14.2 | ![]() ![]() ![]() ![]() ![]() | |||||
1.10.0 | beta 1.10.0.3 | Buttons now generate in the new villages. | |||||
![]() ![]() ![]() ![]() ![]() ![]() | |||||||
1.16.0 | beta 1.16.0.51 | ![]() ![]() | |||||
1.16.20 | beta 1.16.20.50 | Crimson and warped buttons now use regular plank sounds instead of their stem variant sounds. | |||||
1.19.0 | beta 1.19.0.20 | ![]() | |||||
1.19.50 Experiment | Preview 1.19.50.21 | ![]() | |||||
Added unique sounds for Nether and bamboo wood buttons. | |||||||
Added unique button click sound for wooden buttons to match Java Edition. | |||||||
1.19.60 Experiment | Preview 1.19.60.20 | ![]() | |||||
1.19.80 Experiment | Preview 1.19.80.20 | ![]() | |||||
1.20.0 | Preview 1.20.0.21 | Bamboo and cherry buttons are now available without using the "Next Major Update" experimental toggle. | |||||
1.21.50 | Preview 1.21.50.20 | ![]() | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU9 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU14 | 1.04 | Wooden buttons can now be triggered by arrows. | |||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Buttons are now able to be placed on the top and bottom of blocks. | |
TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Wooden buttons can now be used as fuel in furnaces. |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | ![]() ![]() ![]() ![]() ![]() | ||
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | The wooden button ID has been changed from wooden_button to oak_button .
| |||||
Prior to The Flattening, this block's numeral ID was 143. |
Issues[edit | edit source]
Issues relating to "Wooden Button", "Oak Button", "Spruce Button", "Birch Button", "Jungle Button", "Acacia Button", "Dark Oak Button", "Mangrove Button", "Cherry Button", "Pale Oak Button", "Bamboo Button", "Crimson Button", or "Warped Button" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-217107 – Configuring debug settings for carvers with a block that updates with /setblock is instead replaced with an acacia button
- MC-258247 – Bamboo button uses bamboo trapdoor toggle sounds when pressed
- MC-268607 – Observer on sticky piston is not triggering on retraction with wooden button
Bedrock Edition
- No open issues found.
Gallery[edit | edit source]
-
First image of a button on a ceiling.
[edit | edit source]
[hide] | |
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Features | |
Sources | |
Building blocks | |
Functional blocks | |
Tools | |
Miscellaneous | |
Wood types | |
Joke |
[hide] | |||||||||
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