Oak
Reason: Jungle Bush is on a separate page from the jungle tree since it's an ungrowable, morphologically distinct variant of the jungle tree; I think this case should also be treated accordingly
Biomes |
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Grows on | |
Fruit | |
Generates in existing chunks |
Yes |
Consists of |
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An oak is the most common tree in the game, found in a variety of biomes and available in several variants. It has the smallest initial space requirement for growth, and along with dark oaks, its leaves have a chance to drop an apple. As with birches and cherries, an oak grown near flowers can generate with a bee nest attached.
There are three variants of the oak tree: small regular oaks, tall and branching fancy oaks, and swamp oaks.
Appearance[edit | edit source]
Oaks come in several variants with different properties:
- Small regular oaks are the most common. The leaves are arranged the same as the birch leaf arrangement.
- Fancy oaks are less common and have a distinct look and different growth requirements. They often have branches, outgrowths of logs on the sides of the trunk, or even freestanding logs surrounded by leaves. The sapling requires 4–14 blocks of open space directly above to grow (air or leaves only) but can otherwise be completely enclosed on all sides.
- A fancy oak form exists with a single leaf block layer above the minimal 4-block trunk, rarely allowing a tree to grow in a vertical space with a height of only 5, but otherwise, the maximum trunk height is 2 less than the vertical space, making the practical minimum height 6. Branches and outgrowths, however, require 8 blocks of open space directly above the sapling.
- An oak can be forced into a fancy configuration if a "brace" of non-solid blocks (e.g. glass or slabs) is placed around where the trunk would be, one block off the ground.
- A rare variant is colloquially known as a "balloon" oak. This is a fancy oak generated with the smallest size possible. It consists of a tall trunk and leaves that form a spherical shape, similar to a balloon. These oaks can grow around an obstructing block. They usually contain 4 blocks of logs, but some may contain more.
- In swamp biomes, naturally occurring swamp oaks tend to grow in the water. Unlike trees in other biomes, which typically have a slightly conical or pointed canopy, all swamp oaks have round, flat-topped canopies. Also unlike oaks, these have a broad range of foliage. They tend to be covered in vines that trail down to the ground.
- Two unique oak with unique leaf arrangements generate in some structures and cannot be grown from saplings:
- An oak with a unique arrangement of leaves is generated at meeting point 3 in plains villages.
- A solitary oak can be found at display 1 inside trial chambers.
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Meeting point 3 in a plains village.
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Entrance 1 in a trial chamber, which contain display 1.
Generation[edit | edit source]
The oak variants generate naturally in the following biomes:
Biome | ![]() |
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No | Yes | No |
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Yes | Yes | No |
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Yes | Yes | No |
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Yes | Yes | No |
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Yes | Yes | No |
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No | Yes | No |
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Yes | Yes | No |
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Yes | Yes | No |
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Yes | Yes | No |
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Yes | No | No |
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Yes | No | No |
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No | Yes | No |
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Yes | Yes | No |
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No | No | Yes |
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Yes | Yes | No |
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Yes | No | No |
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Yes | No | No |
Blocks and items[edit | edit source]
These items can be obtained from all variants of oak:
Oak Log (harvested with any tool including hands)
Oak Leaves (harvested with shears)
Stick (chance of dropping when breaking leaves)
Oak Planks (created from a log in the inventory crafting grid)
Stripped Oak Log (created by using an axe on a log)
Oak Sapling (chance of dropping when breaking leaves)
Apple (chance of dropping when breaking leaves)
Bee Nest (if spawned on an oak near flowers)
Vines (harvested with shears from a swamp oak, or from a dying tree[Bedrock Edition only])
Planting[edit | edit source]
Oak saplings can be planted and grown on all of these blocks:
Dirt
Grass Block
Coarse Dirt
Podzol
Mycelium
Rooted Dirt
Moss Block
Pale Moss Block
Farmland
Mud
Muddy Mangrove Roots
An oak requires a 1×1 column of unobstructed space at least 4 blocks above its sapling to grow (5 blocks including the sapling itself). Oaks can still grow when the base and trunk are enclosed on all sides. Their growth is not hindered by logs, leaves, dirt, or saplings.
An oak grown from a sapling within 2 blocks of a flower has a 5% chance of having a bee nest containing 2-3 bees.
Other oak variants[edit | edit source]
Oak trees can generate as one of the two following variants of the normal tree. Both of these generate naturally, and can be grown out of normal saplings.[1][2]
Fallen oaks[edit | edit source]
These trees consist of a single upright log or stump. Logs lying on their side are often found 1–2 blocks from the stump. They occasionally have mushrooms on top.
A fallen oak has a log length of 4–7 blocks and the stump is 75% covered with vines.
Dying oaks[edit | edit source]

Dying oaks retain their standard growth pattern. However, all exposed logs in the main trunk are covered with vines. They can generate as regular or small oaks.
Data values[edit | edit source]
ID[edit | edit source]
Name | [hide]Identifier |
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![]() | fancy_oak_bees_0002 |
![]() | fancy_oak_bees_002 |
![]() | fancy_oak_bees_005 |
![]() | fancy_oak_bees |
![]() | fancy_oak |
![]() | oak_bees_0002 |
![]() | oak_bees_002 |
![]() | oak_bees_005 |
![]() | oak |
![]() | swamp_oak |
Config[edit | edit source]
History[edit | edit source]
[hide]Java Edition Classic | |||||||
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0.0.14a | ![]() | ||||||
0.0.14a_08 | ![]() | ||||||
0.0.15a (Multiplayer Test 1) | ![]() | ||||||
[hide]Java Edition Indev | |||||||
0.31 | 20091223-1457 | ![]() | |||||
20100109-1939 | ![]() | ||||||
[hide]Java Edition Infdev | |||||||
20100227-1414 | Trees temporarily removed to test basic infinite world functionality. | ||||||
20100320 | Re-added trees to world generation. | ||||||
20100327 | Trees regenerate after the world is reloaded. | ||||||
20100330 | Trees no longer regenerate. | ||||||
20100413 | Added fancy oaks, using parts of Paul Spooner's Forester editor script.[3][4] | ||||||
20100420 | Fancy oaks can be grown with saplings. | ||||||
20100607 | Reverted back to old tree code. | ||||||
20100616-1808 | ![]() | ||||||
![]() | |||||||
20100618 | ![]() | ||||||
[hide]Java Edition Alpha | |||||||
v1.2.0 | preview | ![]() ![]() | |||||
[hide]Java Edition Beta | |||||||
1.2 | Oak trees no longer generate in taigas. | ||||||
1.3 | ![]() ![]() | ||||||
1.5 | Birch and spruce trees can now be grown using saplings. Old saplings either stayed as oak saplings or became either birch or spruce saplings. | ||||||
1.8 | Pre-release | The swampland biome was added, with a new swamp oak, which is of more uniform size and has vines growing on them. There is no way to grow these trees; oak saplings grow normal oak trees. A bush-shaped variety of oak was removed. | |||||
![]() ![]() | |||||||
[hide]Java Edition | |||||||
1.3.2 | pre | Fancy oaks now generate with sideways logs. | |||||
1.7.2 | 13w36a | Fancy oaks no longer naturally generate in forest biomes. Jeb explained it was due to issues in the large tree generator code that caused severe performance issues.[5] | |||||
Oaks now generate in several new biomes, such as roofed forest and savanna. | |||||||
1.8 | 14w25a | ![]() | |||||
14w25b | ![]() | ||||||
1.8.2 | pre4 | Big oak and dark oak branches no longer replace solid blocks. | |||||
1.9 | 15w44a | Fancy oaks now generate in forest biomes again, thanks to an FPS fix provided by Spooner.[7] | |||||
1.10 | 16w20a | Lone oaks can now rarely generate in plains and sunflower plains biomes. | |||||
1.14 | 18w43a | ![]() ![]() | |||||
18w47a | ![]() ![]() | ||||||
18w47b | ![]() ![]() | ||||||
1.17 | 21w11a | ![]() | |||||
1.18 | 21w39a | ![]() | |||||
[hide]Pocket Edition Alpha | |||||||
Pre-release | ![]() #339933. | ||||||
v0.1.0 | ![]() | ||||||
v0.2.1 | ![]() ![]() | ||||||
v0.2.1 alpha2 | ![]() ![]() | ||||||
v0.3.2 | ![]() ![]() #48b518. | ||||||
v0.3.3 | ![]() ![]() | ||||||
v0.4.0 | ![]() ![]() | ||||||
v0.7.0 | ![]() ![]() | ||||||
v0.8.0 | build 1 | The textures and models of oak leaves have been changed. | |||||
v0.9.0 | build 1 | Added fancy oaks, swamp oaks, and version-exclusive fallen and dying trees. | |||||
The models of oak leaves now have randomly rotated top textures.
The texture of oak leaves is now tinted with biome colors. | |||||||
Cold-en oak trees (spruce trees shaped like oak trees) no longer generate. | |||||||
v0.12.1 | build 1 | Leaves in snowy biomes now gradually become frost-covered during snowfall. | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | The textures of oak leaves and logs have been changed. | |||||
1.21.60 | Preview 1.21.60.23 | Swamp oaks generate slightly more frequently, and no longer generate in direct contact with the ground. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added oak trees. |
Issues[edit | edit source]
Issues relating to "Oak" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- In real life, an oak is any member of the Quercus genus of trees.
Gallery[edit | edit source]
Renders[edit | edit source]
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Oak with Bee Nest
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Small Fancy Oak
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Fancy Oak
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Swamp Oak
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Oak at meeting point 3 of villages
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Oak at display 1 of trial chambers
Screenshots[edit | edit source]
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Oak trees.
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Fancy oaks with leaves removed.
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A balloon oak tree.
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An oak.
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A Fancy oak.
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Wild balloon oak tree.
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A fallen oak in a village.
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Two balloon oak and small jungle trees on the border of a jungle.
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An oak tree loaded after birch and spruce were added.
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A birch and a balloon oak tree sharing a canopy.
Odd generation[edit | edit source]
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A giant oak tree generated in the wrong biome.
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An oak tree that was generated over a lava pit. The dirt under it was replaced by stone.
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An unsupported tree.
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A tree generated next to a lava lake, which caught on fire.
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A fallen oak with some logs in midair.
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A fallen oak where most of the logs are lower than the base.
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An oak with two different leaf colors.
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A fallen oak where most of the logs are floating directly above a river.
Developer screenshots[edit | edit source]
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First image of trees. 0.0.14a development.
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"Cross-cut" of the tree.
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Notch posted this image of the new fancy trees with code provided to him by Paul Spooner.
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Trees damaged by "beavers" according to Jeb.
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Image from Dinnerbone of a fallen tree in Java Edition.
Old versions[edit | edit source]
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Trees in 0.0.14a_08.
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A tree in 0.0.23a_01.
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An oak tree that generated on top of an Indev House in Indev 0.31 20100201-2227.
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Fancy trees as they appeared in Alpha v1.0.6.
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Fancy trees with leaves removed in Alpha v1.1.2_01.
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An oak in Pocket Edition Lite.
References[edit | edit source]
- ↑ https://web.archive.org/web/20190711143349/http://i.imgur.com/hTg0N8J.gifv
- ↑ MCPE-21304
- ↑ Still going slow, but here's a new screenshot! – The Word of Notch, April 8, 2010
- ↑ http://www.peripheralarbor.com/minecraft/minecraftscriptphotojournal.html
- ↑ https://reddit.com/r/Minecraft/comments/1m97cw/while_you_are_all_crying_over_the_name_change_of/
- ↑ MC-56914
- ↑ MC-29844
[edit | edit source]
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