Leaves
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tools | |
Blast resistance |
0.2 |
Hardness |
0.2 |
Luminous |
No |
Transparent |
Partial (diffuses sky light) |
Waterloggable |
Yes |
Flammable |
Yes (30) |
Catches fire from lava |
Yes |
Map color (Java) |
|
{ "title": "Leaves", "rows": [ { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Shears.png article, displayed as 32x32px|link=Shears|alt=|class=pixel-image|This block can be broken with any tool, but shears are the quickest)</span><span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Hoe Required.png article, displayed as 32x32px|link=Hoe|alt=|class=pixel-image|This block can be broken with any tool, but a hoe is the second quickest)</span><span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Sword Required.png article, displayed as 32x32px|link=Sword|alt=|class=pixel-image|This block can be broken with any tool, but a sword is the third quickest; however, it loses two durability points)</span>", "label": "Tools" }, { "field": "0.2", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "0.2", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Partial <small>(diffuses sky light)</small>", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "Yes", "label": "(link to Waterlogging article, displayed as Waterloggable)" }, { "field": "Yes (30)", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "Yes", "label": "Catches fire from (link to lava article, displayed as lava)" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(0, 124, 0)\n; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 7 PLANT\n</span>", "label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as Java))</small>" } ], "invimages": [ "Oak Leaves", "Spruce Leaves", "Birch Leaves", "Jungle Leaves", "Acacia Leaves", "Dark Oak Leaves", "Mangrove Leaves", "Cherry Leaves", "Pale Oak Leaves", "Azalea Leaves", "Flowering Azalea Leaves" ], "images": [ "Oak Leaves.png", "Spruce Leaves.png", "Birch Leaves.png", "Jungle Leaves.png", "Acacia Leaves.png", "Dark Oak Leaves.png", "Mangrove Leaves.png", "Cherry Leaves.png", "Pale Oak Leaves.png", "Azalea Leaves.png", "Flowering Azalea Leaves.png" ] }
Leaves are transparent natural blocks that generate as part of trees. They decay when not attached to a tree trunk, but persist when placed by a player.
Obtaining[edit | edit source]
Breaking[edit | edit source]
Hoes are the default tools for breaking leaves, but leaves can be obtained only with shears or Silk Touch enchanted tools.
Block | ![]() | |
---|---|---|
Hardness | 0.2 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 0.3 | |
![]() |
0.15 | |
![]() |
0.1 | |
![]() |
0.05 | |
![]() |
0.05 | |
![]() |
0.05 | |
![]() |
0.05 | |
![]() |
0.05 | |
![]() |
0.2 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Drop | Source | No Fortune | Fortune I | Fortune II | Fortune III |
---|---|---|---|---|---|
![]() |
![]() |
2.5% (1⁄40) | 2.78% (1⁄36) | 3.125% (1⁄32) | 4.17% (1⁄24) |
![]() ![]() |
![]() ![]() |
5% (1⁄20) | 6.25% (1⁄16) | 8.33% (1⁄12) | 10% (1⁄10) |
1-2 ![]() |
![]() |
2% (1⁄50) | 2.22% (1⁄45) | 2.5% (1⁄40) | 3.33% (1⁄30) |
![]() |
![]() ![]() |
0.5% (1⁄200) | 0.556% (1⁄180) | 0.625% (1⁄160) | 0.833% (1⁄120) |
Natural generation[edit | edit source]
Leaves occur naturally on trees and azaleas throughout the Overworld. Oak leaves also generate in jungle bushes and the tree at meeting points in plains villages. Dark oak leaves can also generate in woodland mansions. Oak and mangrove leaves can also generate in the trial chambers.
Post-generation[edit | edit source]
Leaves generate as part of trees grown from saplings, azaleas, or mangrove propagules.
Usage[edit | edit source]
Leaves from trees spontaneously decay (disappear) when they receive a block tick if they are not connected to a block with the logs
tag (log or wood block), either directly or via other leaf blocks, with a maximum distance of 6 blocks[Java Edition only] or 4 blocks[Bedrock Edition only]. The distance is taxicab distance, but can cross corners. Leaves placed by players never decay. Bamboo does not count as a log for this purpose.
Leaves that decay, or are destroyed without using Silk Touch or shears, yield saplings 5% (1⁄20) of the time, sticks 2% of the time, and otherwise drop nothing. Jungle leaves drop saplings 2.5% (1⁄40) of the time. Oak and dark oak leaves also have a separate but additional 0.5% (1⁄200) chance of dropping an apple, making it extremely rare but possible for a single leaf to drop a sapling, a stick and an apple at the same time. Rates are increased by the Fortune enchantment. Leaves that are burned do not yield saplings or apples.
Oak, jungle, acacia, dark oak and mangrove leaves take on a different shade of green depending on the biome in which they are placed.
Leaves are always transparent to light, but cannot be seen through when the graphics mode is set to "Fast"; the transparent regions are instead black[JE only]/dark green[BE only]. They diffuse sky light, causing the shadows they cast under trees.
Leaves can be waterlogged, despite being a full block. Water does not spread out[Java Edition only] and waterlogged leaves follow the same rules as any other waterlogged block. When concrete powder is placed on any side of the waterlogged leaves it turns into concrete, without the danger of the water running out of the block.
Applying bone meal to mangrove leaves with a space beneath produces a hanging mangrove propagule with age=0
.
Smelting ingredient[edit | edit source]
Name | Ingredients | [hide]Smelting recipe |
---|---|---|
Leaf Litter | Any Leaves block |
Redstone component[edit | edit source]
The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest log or wood block changes, up to 6 blocks of leaves away. Observers facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for redstone signal transmission. This has been called "Leafstone" by the Minecraft Community.
Piston interactivity[edit | edit source]
Leaves are destroyed when pushed by pistons. They do not stick to sticky pistons, slime blocks, or honey blocks.
Composting[edit | edit source]
Leaves have a 30% chance of increasing the compost level in a composter by 1. A stack of leaves yields an average of 2.74 bone meal.
Bees[edit | edit source]
Flowering azaleas leaves and cherry leaves function like any other flowers in their interaction and uses with bees.
Bee nests[edit | edit source]
Oak, birch, and cherry trees grown from saplings that are within 2 blocks of flowering azalea leaves or cherry leaves have a 5% chance to grow with bee nest and 2-3 bees in it.
Color[edit | edit source]
- In the inventory,
oak,
jungle,
acacia, and
dark oak leaves are colored
#48b518. - In the inventory,
mangrove leaves are colored
#92c648. Spruce leaves are colored
#619961, and are not affected by biome or inventory color.[1]Birch leaves are colored
#80a755, and are not affected by biome or inventory color.[1]Azalea,
flowering azalea,
cherry, and
pale oak leaves are not colored.
Biome colors[edit | edit source]
These values are generated by the biome dyeing algorithm.
Snowy leaves[edit | edit source]

In any biome with a base temperature of below 0.15, all leaves exposed to the sky gradually fade to white once snowfall begins, giving them a frosted appearance for the storm's duration. Cherry, azalea, and flowering azalea leaves are not affected[2][3], and the change is entirely invisible to the client if the fancy graphics option is disabled (though it still takes place, and leaves are the correct color phase for the time if the option is reenabled). After snowfall ends, leaves gradually fade back to their normal coloration.
Particles[edit | edit source]
As of Java Edition 1.21.5 and Bedrock Edition 1.21.70, all types of leaves can emit falling particles.
-
Particles falling from cherry leaves
-
Particles falling from pale oak leaves
Sounds[edit | edit source]
Other leaves[edit | edit source]
[hide]![]() grass sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() grass sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 |
Azalea leaves[edit | edit source]
[hide]![]() azalea_leaves sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 0.85 | 0.8/0.736 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.85 | 0.8/0.736 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.2 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.1275 | 1.0 | 16 |
[hide]![]() azalea_leaves sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.249 | 0.65 | |
Friendly Creatures | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Friendly Creatures | Walking on the block | step | 0.3 | 1.0 | |
Friendly Creatures | Jumping from the block | step | 0.12 | 1.0 | |
Friendly Creatures | Falling on the block without fall damage | step | 0.22 | 1.0 |
Cherry leaves[edit | edit source]
[hide]![]() cherry_leaves sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.2 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() cherry_leaves sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | break | 1.0 | 1.0 | |
Blocks | When the block is placed | place | 1.0 | 1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.8 | 1.0 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Blocks[sound 1] | Walking on the block | step | 0.2 | 1.0 | |
Blocks[sound 1] | Jumping from the block | step | 0.12 | 1.0 | |
Blocks[sound 1] | Falling on the block without fall damage | step | 0.18 | 1.0 |
- ↑ Jump up to: a b c MCPE-168093 — step.cherry_leaves uses Blocks sound category instead of Players
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | Item tags | [hide]Translation key |
---|---|---|---|---|---|
![]() | oak_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block |
![]() | spruce_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block |
![]() | birch_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block |
![]() | jungle_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block |
![]() | acacia_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block |
![]() | dark_oak_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block |
![]() | mangrove_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block |
![]() | cherry_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block |
![]() | pale_oak_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block |
![]() | azalea_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block |
![]() | flowering_azalea_leaves | Block & Item | flowers lava_pool_stone_cannot_replace leaves mineable/hoe | flowers leaves | block |
Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|---|
![]() | oak_leaves | leaves / 0 | 18 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
![]() | spruce_leaves | leaves / 1 | 1055 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -800 ) | tile |
![]() | birch_leaves | leaves / 2 | 1056 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -801 ) | tile |
![]() | jungle_leaves | leaves / 3 | 1057 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -802 ) | tile |
![]() | acacia_leaves | leaves2 / 0 | 161 | Block & Giveable Item[i 2] | Identical[i 3] | tile tile |
![]() | dark_oak_leaves | leaves2 / 1 | 1058 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -803 ) | tile tile |
![]() | mangrove_leaves | None | 727 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -472 ) | tile |
![]() | cherry_leaves | None | 803 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -548 ) | tile |
![]() | pale_oak_leaves | None | 1262 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1007 ) | tile |
![]() | azalea_leaves | None | 579 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -324 ) | tile |
![]() | azalea_leaves_flowered | None | 580 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -325 ) | tile |
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
distance | 7 | 1 2 3 4 5 6 7 | How far away this block is from the nearest log or wood, in taxicab distance. |
persistent | false | false true | If the block persists regardless of having no wood nearby.true for player-placed leaves. |
waterlogged | false | false true | Whether or not there's water in the same place as this leaves. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
persistent_bit | Not Supported | false | false true | Unsupported | If the block persists regardless of having no wood nearby. |
update_bit | Not Supported | false | false true | Unsupported | If the block checks for nearby wood and decays. |
History[edit | edit source]
- Early Pocket Edition had a bug where item forms of leaves would sometimes use the crafting table side texture (untinted) - document this issue and render
- "Far" leaves rendering in Pocket Edition, and if that still exists
- Later pocket edition fast leaves history
- In mid pocket edition alpha (around 2014-15), leaves had a strange texture when completely covered by other leaves or at the edge of render distance - what exactly was this texture?.
[hide]Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
0.0.14a | ![]() | ||||||
0.0.15a (Multiplayer Test 1) | ![]() | ||||||
August 25, 2009 | Demonstrated that leaves now drop saplings. | ||||||
0.24_SURVIVAL_TEST | Leaves now drop saplings. | ||||||
[hide]Java Edition Indev | |||||||
0.31 | 20091223-1457 | Leaves now produce shadows. | |||||
20100218-0011 | Leaves now decay. | ||||||
[hide]Java Edition Infdev | |||||||
20100227-1414 | Leaves no longer decay. | ||||||
20100325-1545 | Leaves now decay again. | ||||||
20100413-1949 | Leaves no longer decay due to the addition of big trees. | ||||||
20100615 | Leaves now decay again. | ||||||
20100616-1808 | ![]() | ||||||
Blocks like torches, doors and ladders can now be placed on leaves with fast graphics. | |||||||
[hide]Java Edition Alpha | |||||||
v1.0.6 | Leaves no longer decay. | ||||||
Leaves now have a 1⁄20 chance of dropping a sapling instead of 1⁄10. | |||||||
v1.0.6_01 | Leaves now decay again when not connected to the ground or to a tree trunk. | ||||||
v1.2.0 | preview | ![]() ![]() | |||||
Leaves no longer decay. | |||||||
v1.2.1 | Leaf breaking particle colors now reflect the biome, instead of the grayscale texture. | ||||||
v1.2.3 | Leaf decay has been re-introduced. | ||||||
v1.2.3_01 | Leaf decay is now disabled, due to an infinite loop in the code. | ||||||
[hide]Java Edition Beta | |||||||
1.0 | Leaf decay has been re-introduced with the new behavior. | ||||||
1.1 | Leaf decay has been rewritten, once again. | ||||||
1.2 | ![]() ![]() ![]() ![]() #619961 and #80a755 respectively, and do not vary across biomes. | ||||||
Spruce and birch leaves that decay, or are destroyed, drop oak saplings. | |||||||
1.5 | Spruce and birch leaves now drop their respective saplings. | ||||||
1.6 | Test Build 3 | Leaves are no longer considered solid with Fast graphics, meaning that certain blocks can no longer be placed on leaves and mobs cannot spawn on top of them. | |||||
1.7 | Added shears, which collect leaves. Before, leaves could be obtained only via inventory editing. | ||||||
Leaves no longer appear gray (blank and uncolored, default texture before the application of biome coloration) in the inventory. | |||||||
1.8 | Pre-release | Leaves placed by the player or an enderman no longer decay like normal leaves do. | |||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease 4 | The Silk Touch enchantment can now be used to collect leaves. | |||||
Beta 1.9 Prerelease 6 | Silk Touch now preserves the data value of broken leaves rather than always dropping oak. This now includes non-species metadata, allowing for the collection of invalid data value leaves as an item. | ||||||
? | Spruce and birch leaves are now available directly in the creative inventory. | ||||||
1.1 | 11w48a | Oak leaves now have a 1⁄200 chance of dropping an apple. | |||||
1.2.1 | 12w03a | ![]() ![]() | |||||
Oak leaves now generate in jungle bushes. | |||||||
1.3.1 | 12w18a | Jungle leaves now have a small chance of dropping cocoa beans. | |||||
12w19a | Jungle leaves no longer drop cocoa beans. | ||||||
12w22a | Water now slowly drips through leaves during rain. | ||||||
1.4.6 | 12w49a | Leaves now always drop the correct data values when collected via Silk Touch, making invalid data value leaves unobtainable in survival from this point onwards. | |||||
1.7.2 | 13w43a | ![]() ![]() ![]() ![]() | |||||
1.8 | 14w25a | ![]() | |||||
![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Leaves no longer have distinct texture files for fast and fancy graphics. | |||||||
14w25b | ![]() | ||||||
![]() ![]() ![]() ![]() ![]() ![]() | |||||||
1.11 | 16w39a | Dark oak leaves now generate in woodland mansions. | |||||
1.13 | 18w22a | Naturally-generated leaves now survive at a distance of up to 6 blocks from logs, instead of 4. | |||||
1.14 | 18w43a | Leaves now have a small chance to drop sticks when decaying. | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
18w48a | Oak leaves now generate at some meeting points in plains villages. | ||||||
19w03a | Placing leaves into the brand-new composter has a 10% chance of raising the compost level by 1. | ||||||
19w05a | Leaves now have a 30% chance of increasing the compost level in a composter by 1. | ||||||
1.16 | 20w15a | Hoes can now break leaves quickly. | |||||
October 3, 2020 | ![]() ![]() | ||||||
1.17 | 21w05a | ![]() ![]() ![]() ![]() | |||||
21w10a | Both types of azalea leaves now generate as part of azalea trees above a lush cave biome. | ||||||
21w13a | Bees now see flowering azalea leaves as a pollen source. | ||||||
Endermen now pick up flowering azalea leaves. | |||||||
21w16a | Azalea can now be grown into azalea trees, making both types of azalea leaves obtainable in survival. | ||||||
Pre-release 1 | Endermen no longer pick up flowering azalea leaves. | ||||||
October 16, 2021 | ![]() | ||||||
1.19 | 22w11a | ![]() ![]() | |||||
22w12a | Leaves are now waterloggable. | ||||||
Mangrove leaves are now compostable.[6] | |||||||
Hoes can now mine mangrove leaves faster.[7] | |||||||
22w13a | Mangrove leaves now can drop sticks when broken. | ||||||
22w14a | Due to the addition of the mangrove tree and mangrove swamp, mangrove leaves were made obtainable and renewable. | ||||||
22w15a | ![]() ![]() | ||||||
Mangrove leaves now drop when broken with Silk Touch.[8] | |||||||
1.19.4 Experiment | 23w07a | ![]() ![]() | |||||
1.19.4 Pre-release 1 | Bees now see cherry leaves as flowers. | ||||||
1.19.4 Pre-release 4 | ![]() ![]() | ||||||
1.20 | 23w12a | Cherry leaves are now available without using the "Update 1.20" experimental data pack. | |||||
1.20.3 Experiment | 23w45a | Oak leaves can now generate in the entrances of trial chambers. | |||||
1.21 | 24w18a | Mangrove leaves can now generate in the entrances of trial chambers. | |||||
September 28, 2024 | ![]() | ||||||
1.21.2 Experiment | 24w40a | ![]() ![]() | |||||
Unlike on Minecraft Live, pale oak leaves are not biome colored. | |||||||
1.21.4 | 24w44a | Pale oak leaves now emit a falling leaf particle effect. | |||||
1.21.5 | 25w02a | Leaves can now be smelted into leaf litter. | |||||
All leaves now emit falling leaf particles, not just cherry and pale oak. | |||||||
Pale oak leaves now have an updated map color. | |||||||
[hide]Pocket Edition Alpha | |||||||
Pre-release | ![]() ![]() ![]() #339933. | ||||||
v0.1.0 | ![]() ![]() ![]() | ||||||
![]() ![]() #59a53f and an inventory icon. | |||||||
![]() ![]() ![]() ![]() | |||||||
![]() | |||||||
v0.2.0 | ![]() | ||||||
v0.2.1 | ![]() ![]() | ||||||
Oak leaves in item form with damage value 1 and 2 no longer use models of spruce and birch leaves. | |||||||
![]() | |||||||
v0.2.1 alpha2 | ![]() ![]() ![]() ![]() | ||||||
![]() ![]() | |||||||
![]() ![]() | |||||||
v0.3.0 | Oak leaves now drop their item form when broken with shears. | ||||||
Survival players no longer start out with an infinite amount of oak leaves in the inventory. | |||||||
Breaking spruce or birch leaves with shears would drop strange leaves items that had a durability bar, and would stack to 1, sometimes appearing as infinity. Spruce leaves used the crafting table side texture on all sides on some devices.[9] | |||||||
![]() | |||||||
v0.3.2 | ![]() ![]() ![]() ![]() ![]() ![]() #48b518, #619961, and #80a755. | ||||||
![]() ![]() ![]() ![]() | |||||||
Spruce and birch leaves no longer dropped glitched items when broken by shears. | |||||||
The item form for spruce leaves would sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. | |||||||
Leaves now have a small chance to drop their respective sapling type when broken. | |||||||
![]() ![]() | |||||||
![]() | |||||||
v0.4.0 | ![]() ![]() | ||||||
The item form for spruce leaves would no longer sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. | |||||||
Oak leaves now have a small chance to drop an apple when broken. | |||||||
![]() | |||||||
v0.5.0 | ![]() | ||||||
v0.6.0 | ![]() | ||||||
v0.8.0 | build 1 | ![]() ![]() | |||||
![]() ![]() ![]() ![]() | |||||||
Leaves now use rendered item models for inventory icon. | |||||||
build 5 | ![]() | ||||||
v0.9.0 | build 1 | ![]() ![]() | |||||
![]() ![]() ![]() ![]() | |||||||
Jungle leaves can now be obtained in Survival mode as part of jungle trees. | |||||||
Leaves now release spiders, creating a higher amount of spiders in tree-rich biomes at night (version exclusive). | |||||||
v0.12.1 | build 1 | ![]() ![]() ![]() ![]() ![]() | |||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | Dark oak leaves now generate in woodland mansions. | |||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.22 | ![]() ![]() | |||||
1.10.0 | beta 1.10.0.3 | Leaves now have a small chance to drop sticks when decaying. | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
1.11.0 | beta 1.11.0.1 | Leaves can now be used to fill up composters. | |||||
1.16.220 Experiment | beta 1.16.220.52 | ![]() ![]() ![]() ![]() | |||||
1.17.0 Experiment | beta 1.16.230.50 | Bees now interact with flowering azalea leaves as they do with regular flowers. | |||||
beta 1.17.0.50 | Azalea leaves and flowering azalea leaves now have a chance to drop azalea or flowering azalea when broken. | ||||||
1.17.0 | beta 1.17.0.52 | Azalea leaves now have correct color on maps. | |||||
Azalea leaves and flowering azalea leaves are now available without enabling Experimental Gameplay. | |||||||
1.17.10 | beta 1.17.10.20 | Spruce and birch leaves are affected by biome tinting if the Caves & Cliffs experimental gameplay toggle is enabled.[10] | |||||
1.17.30 | beta 1.17.20.20 | Spruce and birch leaves are no longer affected by biome tinting. | |||||
1.19.0 | Preview 1.19.0.21 | ![]() ![]() | |||||
1.19.10 | Preview 1.19.10.22 | Renamed Flowered Azalea Leaves to Flowering Azalea Leaves to match Java Edition. | |||||
1.19.20 | Preview 1.19.20.20 | Azalea leaves and flowering azalea leaves can now be destroyed by ravagers. | |||||
1.19.80 Experiment | Preview 1.19.80.20 | ![]() ![]() | |||||
Preview 1.19.80.21 | ![]() ![]() | ||||||
1.20.0 | Preview 1.20.0.21 | Cherry leaves are now available without using the "Next Major Update" experimental toggle. | |||||
1.21.50 | Preview 1.21.50.20 | ![]() | |||||
1.21.60 Experiment | Preview 1.21.60.25 | All leaves now emit falling leaf particles, not just cherry and pale oak. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() ![]() |
TU5 | Leaf blocks placed by the player no longer decay like normal leaves do. | ||||||
TU12 | ![]() | ||||||
TU14 | 1.04 | Water drip particles appear underneath leaves if it's raining. | |||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | ![]() ![]() | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Leaves now generate in woodland mansions. |
1.90 | Leaves now have a small chance to drop sticks when decaying. | ||||||
![]() ![]() ![]() ![]() ![]() ![]() | |||||||
1.91 | Leaves can now be used to fill up composters. | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() |
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Old leaves texture.
Data history[edit | edit source]
[hide]Java Edition Beta | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1.2 | ![]() ![]() #619961. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Leaves pre-dating this update include multiple types of leaves, as the data indicating leaf type was previously used for decay calculations. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[hide]Java Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.2.1 | 12w03a | Oak trees pre-dating Beta 1.2 can include some jungle leaves as the data indicating leaf type had previously been used for decay calculations. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Leaves with data value 3, 7, 11, 15 replaced with jungle leaves. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.8 | 14w10a | minecraft:leaves2 blocks with numerical metadata variants 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, but some of which can be obtained through glitches, now have no model ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14w25a | Leaves are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of minecraft:leaves were as follows:
The data values for minecraft:leaves2 were as follows:
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14w26a | Placed instances minecraft:leaves2 with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.[verify] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.13 | 17w47a | The different variant block states for both the leaves and leaves2 IDs have now been split up into their own IDs.
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Prior to The Flattening, these blocks' numeral IDs were 18 and 161. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[hide]Bedrock Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.20.70 | Preview 1.20.70.20 | The different leaf type block states for the leaves and leaves2 IDs have now been split up into their own IDs. |
Issues[edit | edit source]
Issues relating to "Leaves" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-276235 – Minecart clusters float or go backwards after leaving and reentering rails
- MC-155959 – FPS drop when surpassing chunk boundaries while looking at leaves (with a low render distance)
- MC-268190 – Sculk sensors are not activated upon entering / leaving a vault's activation range
- MC-179383 – Leaves not culled with graphics set to Fast
- MC-148095 – Extreme FPS drop when moving in the biomes with lots of leaves
- MC-164594 – Bees can pass through blocks when growing up and leave farms
- MC-218623 – Trees with random spread foliage can generate leaves far enough from the tree trunk that they decay
- MC-223997 – Azalea trees may sometimes generate without leaves on top of the very last logs of the tree
- MC-237102 – Trees can generate with dirt or dirt path instead of leaves
- MC-248277 – Bees can't get pollen from under flower leaves blocks
- And 60 other open issues.
Bedrock Edition
- MCPE-190456 – Mangrove leaves are brighter than Java Edition
- MCPE-190239 – Cherry leaves are brighter than Java Edition
- MCPE-11908 – Some Trees' Leaves/Logs get cut off at chunk borders prior to world generation
- MCPE-44116 – Jungle leaves don't color "fruits" green in item form
- MCPE-110049 – Leaves turn red or pink after update.
- MCPE-145317 – Elytra activates when leaving fly mode in creative
- MCPE-188484 – Player leaves sneaking mode when pausing the game
- MCPE-44218 – Wither Skeletons are afraid to leave the shadows
- MCPE-47846 – Mobs Spawning in Tree Leaves
- MCPE-63528 – Rain no longer drips through leaves
- And 43 other open issues.
Trivia[edit | edit source]
- Occasionally, leaves grow through other blocks, acting as though they are still connected to the tree. They may also completely replace blocks they try to grow into.
- Leaves do not prevent chests from being opened.
- Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs.
Gallery[edit | edit source]
Renders[edit | edit source]
Screenshots[edit | edit source]
-
A timelapse of leaves becoming frosted at the start of snowfall in Bedrock Edition.
-
A red mushroom is seen growing on the top of leaves.
-
A player in Bedrock Edition grew a cherry tree and went inside of it.
References[edit | edit source]
- ↑ Jump up to: a b "[MC-3930] colormaps/foliage.png not affecting birch and spruce leaves, watercolor.png not changing water at all - Jira" – Mojira, November 28, 2012. Resolved as "Works As Intended".
- ↑ MCPE-121813 — resolved as "Works As Intended".
- ↑ MCPE-168031 — resolved as "Works As Intended".
- ↑ Jump up to: a b "[MC-56887] Jungle leaves have oak leaves texture - Jira" – Mojira, June 18, 2014.
- ↑ "[MC-56914] Fast Graphics leaves texture - Jira" – Mojira, June 18, 2014.
- ↑ "[MC-249303] Mangrove leaves cannot be composted - Jira" – Mojira, March 20, 2022.
- ↑ "[MC-249270] Mangrove leaves do not have a hoe as their preferred tool - Jira" – Mojira, March 19, 2022.
- ↑ MC-249938
- ↑ https://youtu.be/QEgyn70YzRk
- ↑ "[MCPE-128996] Birch and spruce leaves color change depending on the biome - Jira" – Mojira, May 27, 2021.
External links[edit | edit source]
- Block of the Week: Leaves – Minecraft.net on August 18, 2017
- Block of the Month: Cherry Leaves — Minecraft.net on March 8, 2024
[edit | edit source]
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