Deep Lukewarm Ocean

Jump to navigation Jump to search
For other variants, see Ocean (disambiguation).
Deep Lukewarm Ocean
Deep_Lukewarm_Ocean.png: Infobox image for Deep Lukewarm Ocean the biome in Minecraft
Structures

Ocean Monument
Shipwreck
Ocean ruins
Mineshaft
Trial Chambers

Blocks

Water
Sand
Seagrass
Kelp

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #45ADF2
[JE only]

 #0D96DB
[BE only]

Underwater fog color


 #041633
[JE only]

 #0E72B9
[BE only]

The deep lukewarm ocean is a deep lukewarm variant of oceans.

Description[edit | edit source]

The separate colors of each ocean variant in Java Edition.

The deep lukewarm ocean generates in deep waters. Since they are a deep ocean variant, they can generate ocean monuments and have more tall seagrass.

Mobs[edit | edit source]

The following mobs are naturally spawned here:

In Java Edition
MobSpawn weightGroup size
Monster category
Spider1005204
Zombie955204
Zombie Villager55201
Skeleton1005204
Creeper1005204
Slime[note 1]1005204
Enderman105201–4
Witch55201
Drowned55201
Underground water creature category
Glow Squid14–6
Water creature category
Squid8101–4
Dolphin2101–2
Water ambient category
Cod8383–6
Pufferfish5381–3
Tropical Fish25388
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1005951
Drowned1005952–4
Slime[note 1]1005951
Spider1005951
Zombie955952–4
Skeleton805951–2
Enderman105951–2
Witch55951
Zombie Villager55952–4
Creature category
Glow Squid10252–4
Squid8252–4
Dolphin7253–5
Water creature category
Cod752014–7
Tropical Fish[note 2]752013–5
Salmon262013–5
Tropical Fish[note 3]252011–3
  1. Spawn attempt succeeds only in slime chunks.
  2. Tropical fish are spawned twice.
  3. Cite error: Invalid <ref> tag; no text was provided for refs named tropical fish

Sounds[edit | edit source]

When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.

Ambience[edit | edit source]

List
Name Sound Group
Underwater Ambience Loop
Bubbles 1 Loop Additions
Bubbles 2
Bubbles 3
Bubbles 4
Bubbles 5
Bubbles 6
Water 1
Water 2
Animal 1 Rare Loop Additions
Bass Whale 1
Bass Whale 2
Crackles 1
Crackles 2
Driplets 1
Driplets 2
Earth Crack
Animal 2 Ultra Rare Loop Additions
Dark 1
Dark 2
Dark 3
Dark 4

Music[edit | edit source]

Previews of tracks in Minecraft have been shortened to 30 seconds on this wiki in accordance with fair use rationale. "11" and "calm4.ogg" are exempt from this.
Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
Axolotl Underwater "Axolotl"
Dragon Fish Underwater "Dragon Fish"
Shuniji Underwater "Shuniji"

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifier[hide]Translation key
BiomeSprite deep-lukewarm-ocean.png: Sprite image for deep-lukewarm-ocean in Minecraft Deep Lukewarm Oceandeep_lukewarm_oceanbiome.minecraft.deep_lukewarm_ocean

Bedrock Edition:

NameIdentifier[hide]Numeric ID
BiomeSprite deep-lukewarm-ocean.png: Sprite image for deep-lukewarm-ocean in Minecraft [No displayed name]deep_lukewarm_ocean48

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Video[edit | edit source]

History[edit | edit source]

[hide]Java Edition
1.1318w08aAdded ocean variants, including lukewarm deep ocean.
18w08bLukewarm ocean now generates with sand floors.
18w09aAdded underwater ruin structures, which generate in all oceans.
18w10aLukewarm deep ocean is now required for the "Adventuring Time" advancement.
18w11aAdded shipwrecks, which generate in all oceans.
18w15aOcean variants now have their own water colors.
18w19aRenamed Lukewarm Deep Ocean to Deep Lukewarm Ocean.
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aAll ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[1]
21w15aAll oceans generate with a sand or gravel floor once again.
[hide]Bedrock Edition
1.4.0beta 1.2.14.2Added ocean variants, including lukewarm deep oceans.
Added shipwrecks.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23All oceans generate with a sand or gravel floor once again.
1.21.60Preview 1.21.60.23Kelp now generates more frequently and in denser patches.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added ocean variants, including lukewarm deep oceans.
Added shipwrecks, and underwater ruins.

Data history[edit | edit source]

[hide]Java Edition
1.13pre5Changed the ID lukewarm_deep_ocean to deep_lukewarm_ocean.

Issues[edit | edit source]

Issues relating to "Deep Lukewarm Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery[edit | edit source]

Screenshots[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
  2. MCPE-125235 — Ocean floors are generated with stone floors

External links[edit | edit source]

Navigation[edit | edit source]