Rain

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Rain in forest

Rain is a type of weather that occurs occasionally in Minecraft.

Behavior[edit | edit source]

Rain is a semi-common temporary, global occurrence[1] that can happen randomly at any time within the Overworld. In colder biomes, and at certain altitudes, it snows instead. No rain occurs in warmer biomes such as deserts and savannas, as well as in other dimensions.

The average rainfall lasts 0.5–1 Minecraft day, and there is a 0.5–7.5 day delay between rains. Rain has a small chance to worsen into a thunderstorm.

Rainy weather always clears at sunrise after sleeping in a bed. Otherwise, it stops after a random duration of time.

In Bedrock Edition, rain can fall tilted,[verify] and snow particles can fall twisting, bending, and moving around. In Java Edition rain and snow fall straight down.

Effects[edit | edit source]

A heavy rain obscuring the distance
Rain in a small lake in a desert
Rain in a desert bordering a lake
The sun is not visible during rain although the sunrise afterglow is visible.

Rainfalls darken the world, causing the light from the sun to decrease by 3, bringing it to light level 12 in full daylight. Moonlight, however, is not reduced, and remains at light level 4. The sky itself darkens, even in biomes where it does not rain, and in Java Edition, celestial bodies (the sun, moon, and stars) are no longer visible.[2] In Bedrock Edition, the sun and moon are still visible in biomes with no rain. While flying, rain also decreases visibility on land. Clouds darken from white to light gray, although clouds themselves do not precipitate. Although the sun is not visible during rain, the glow associated with sunrise and sunset is still visible.

Rain extinguishes fires (including flaming arrows[3]), although it does not extinguish lit campfires or fires on netherrack or magma blocks.[4] Rain does not solidify lava, and does not empty lava cauldrons. Mobs on fire are quenched on contact with rain, preventing skeletons, strays, zombies, zombie villagers, drowned, and phantoms from burning during the day. During rain, drowned can leave bodies of water when chasing a target, as if it were night time. Endermen and snow golems may die due to their weakness to water; they take damage at a rate of 1HP♥ per half second. Endermen teleport randomly until they find a dry place. Blazes and striders that are in the Overworld also take damage on contact with rain.

At a certain biome-dependent elevation, the rain becomes snowfall, resulting in huge natural mountains having snow on the peaks while it is raining on the ground. Each biome has a certain temperature, and temperatures below 0.15 turn rain into snow. The temperature drops by 0.0016 per meter above sea level, so at high elevations, it can be cold enough to snow despite there normally being rain instead.

Other effects caused by rain:

  • While fishing, there is a shorter wait time on average to get a bite during rain.[5]
  • Wolves shake themselves dry if they are not moving (certain versions only).
  • Farmland becomes hydrated if it is not already.[6]
  • Rain fills up cauldrons with water, albeit slowly.
  • Tridents enchanted with Riptide can be used on land.
  • Tridents enchanted with Channeling call down lightning when thrown at a lightning rod.
  • Tridents with the Impaling enchantment deal more damage to entities in rain.‌[Bedrock Edition only]
  • Villagers enter houses and stop their daily schedule.‌[Bedrock Edition only]
  • Bees that are outside return to their hives.
  • Players are granted the Conduit Power status effect when within a conduit's range without having to be in the same body of water.
  • Axolotls and dolphins can survive outside of water.

Rain particles[edit | edit source]

Rain particles make noise when they hit a block, and this noise can be heard at any point within 16 blocks. These particles (along with the associated sound) can be disabled by setting particles to "Minimal" in the video settings menu.‌[Java Edition only] Although rain particles are visible just in the immediate vicinity, their effects occur within all loaded areas. Raindrops fall only in the two middle lines of a block, thus do not visibly fall directly onto the player. At y = -64 and below, rain does not generate particles and the associated sound event.

List of blocks that let rain go through[edit | edit source]

Block [hide]Can let rain go through?[note 1]
Buttons Yes
Heavy Core Yes
Saplings
Bamboo sapling
Mangrove propagule
Yes
BlockSprite crimson-fungus.png: Sprite image for crimson-fungus in Minecraft BlockSprite warped-fungus.png: Sprite image for warped-fungus in Minecraft Fungus Yes
Candle Yes
BlockSprite carpets.png: Sprite image for carpets in Minecraft BlockSprite moss-carpet.png: Sprite image for moss-carpet in Minecraft Carpets[note 2] Yes
Air
Cave air
Void air
Yes
BlockSprite azalea.png: Sprite image for azalea in Minecraft BlockSprite flowering-azalea.png: Sprite image for flowering-azalea in Minecraft Azalea Yes
Heads Yes
Flowers
BlockSprite sunflower.png: Sprite image for sunflower in Minecraft Tall flowers
Yes
Fire
Soul fire
Yes
Mushrooms Yes
Nether portal
End portal
End gateway
Yes
Short grass
Tall grass
Fern
Large fern
Bush
Firefly Bush
Short Dry Grass
Tall Dry Grass
Yes
Crimson roots
Warped roots
Yes
Nether sprouts Yes
Wheat
Carrots
Potatoes
Beetroots
Melon stem
Pumpkin stem
Attached melon stem
Attached pumpkin stem
Nether wart
Torchflower crop
Pitcher crop
Yes
BlockSprite torch.png: Sprite image for torch in Minecraft BlockSprite soul-torch.png: Sprite image for soul-torch in Minecraft Torch
Redstone torch
Yes
Flower pot Yes
Redstone dust
Redstone repeater
Redstone comparator
Yes
Tripwire
Tripwire hook
Yes
Lever Yes
Powder snow[note 3] Yes
Snow Yes
Coral
Coral fans
Yes
Small dripleaf
Big dripleaf[note 4]
Big dripleaf stem
Yes
Vines
Cave vines
Weeping vines
Twisting vines
Yes
Ladder
Scaffolding
Yes
Chorus flower[note 5]
Chorus plant[note 5]
Yes
Cobweb Yes
Cocoa Yes
Dead bush Yes
End rod Yes
Glow lichen Yes
Hanging roots
Pale Hanging Moss
Yes
Lily pad Yes
Sea pickle Yes
Spore blossom Yes
Cactus Flower Yes
Sugar cane Yes
Sweet berry bush Yes
Turtle egg Yes
Light
Structure void
Yes
Frogspawn Yes
Pink petals
Leaf Litter
Wildflowers
Yes
Barrier Yes‌[BE only][note 6]
No‌[JE only]
Sign
Hanging Sign
BlockSprite all-banners.png: Sprite image for all-banners in Minecraft Banner
No
Door
Trapdoor[note 7]
No
Fence
Fence gate
No
Pressure plate No
Glass pane No
Iron bars No
Sculk vein[note 8] No
Dead coral[note 9]
Dead coral fan[note 9]
and other blocks...
No
  1. Also works for snowfall.
  2. MC-203542 — Rain can pass through carpets
  3. MC-205442 — When it rains/snows on powder snow, it appears to fall through it
  4. MC-226976 — Rain and snow can pass through untilted big dripleaf
  5. Jump up to: a b MC-259109 — Rain/snow go through chorus flower and chorus plant
  6. MCPE-38138 — Rain goes through barrier blocks — resolved as "Won't Fix".
  7. MC-50555 — Rain doesn't fall through open trapdoors — resolved as "Works As Intended".
  8. MC-258779 — Rain doesn't go through sculk veins
  9. Jump up to: a b MC-248299 — Rain/Snow go through coral but not go through dead coral

Sounds[edit | edit source]

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Rain fallsWeatherWhen rain is falling on a blockweather.rainsubtitles.weather.rain0.21.016
​Rain fallsWeatherWhen rain is falling on a block less than two blocks above the player's eye level, and rain is not falling on the playerweather.rain.abovesubtitles.weather.rain0.10.516

Bedrock Edition

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
WeatherWhen rain is falling on a blockambient.weather.rain0.021.0
WeatherWhen rain is falling on a block less than two blocks above the player's eye level, and rain is not falling on the playerambient.weather.rain0.02?

History[edit | edit source]

[hide]Java Edition Classic
October 22, 2009Rain is showcased.
October 22, 2009Rain is shown to be made thinner.
0.26 SURVIVAL TESTRain is introduced purely for cosmetic purposes. The mechanics are simple, only testing if there is a block above to shelter the rain. It can now be toggled on and off with the F5 key.
[hide]Java Edition Indev
20100218F5 no longer toggles rain.
[hide]Java Edition Infdev
20100413F5 once again toggles rain. As it also toggles third person by this point, rain is visible only while in third person.
The rain effects are broken, as only the splash particles appear, and they are always located at sea level.
[hide]Java Edition Alpha
v1.0.4Rain splash particles once again appear on top of the highest block, instead of always at sea level.
v1.0.5F5 no longer toggles rain.
[hide]Java Edition Beta
1.5April 08, 2011Rain and falling snow are implemented after a teaser video was released.
Rain now has sounds.
[hide]Java Edition
1.3.112w22aRain now fills cauldrons with water.
1.7.213w36aRain now becomes snow in some biomes above certain altitudes.
1.916w04aRain sounds are updated (previously ). They now sound more ambient/quieter and 'realistic'.
1.1821w44aSleeping now only resets the weather cycle during rain or a thunderstorm.[7] Therefore, sleeping frequently no longer prevents rain or a thunderstorm from happening.
[hide]Pocket Edition Alpha
v0.12.1build 1Added rain.
build 9Rain is now visible from underwater.
Rain now should cause less lag.
[hide]Pocket Edition
1.0.0alpha 1.0.0.0Rain can now be skipped by sleeping.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added rain.
TU5Improved the rain edges when looking up in rain.
TU141.04Rain now fills cauldrons with water.
TU69 1.761.761.76Patch 38 Rain sounds are updated (previously ). They now sound more ambient/quieter and 'realistic'.

Issues[edit | edit source]

Issues relating to "Rain" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

Rain falling into the void
  • Rain falls one block into the void (layer -64). This can be seen in creative mode by floating in the void. No particles are emitted from the rain, due to the absence of a block below it.
  • Rain still falls above the clouds. Notch explains that the gray above the clouds during a storm is another layer of clouds and the origin of the rain.[8]
  • Raindrop splash particles can be seen on top of blocks of layer 255 at most, even in biomes where it cannot rain.

Gallery[edit | edit source]

Screenshots[edit | edit source]

References[edit | edit source]

  1. "It's temporal and global"@notch (Markus Persson) on X (formerly Twitter), April 7, 2011
  2. "You can't see sun/moon/stars while it's raining, and days are one level darker." - @notch on Twitter, April 7, 2011 (Archived)
  3. "I'm not making it solidify lava, as that would ruin all surface lava structures when the first rain hits. But it does put out fires."@notch (Markus Persson) on X (formerly Twitter), April 7, 2011
  4. "it will not!" - @notch on Twitter, April 8, 2011 (Archived)
  5. "Higher odds of catching fish while raining.. Good one. :D I'll try making it fill small holes with water, but it might be annoying.. brb"@notch (Markus Persson) on X (formerly Twitter), April 7, 2011
  6. "Wolves get wet in the rain. Crops will get watered. Anything else it should affect?"@notch (Markus Persson) on X (formerly Twitter), April 7, 2011
  7. MC-63340 — Sleeping always resets time until rain — resolved as "Fixed".
  8. "there's another layer of clouds above the low one! That's why the sky turns gray."@notch (Markus Persson) on X (formerly Twitter), October 29, 2011

Navigation[edit | edit source]