Chest
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
2.5 |
Hardness |
2.5 |
Luminous |
No |
Transparent |
Yes |
Waterloggable |
Yes |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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A chest is a block used to store items.
A large chest is the combination of two adjacent chests, and can store twice as many items.
Obtaining[edit | edit source]
Breaking[edit | edit source]
A chest can be broken using anything, but an axe is the fastest. Chests always drop themselves when mined. If the chest contains items, the items are also dropped when the chest is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest are dropped and the remaining half continues to function as a small chest.
Block | ![]() | |
---|---|---|
Hardness | 2.5 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 3.75 | |
![]() |
1.9 | |
![]() |
0.95 | |
![]() |
0.65 | |
![]() |
0.5 | |
![]() |
0.45 | |
![]() |
0.35 |
- drops nothing
- drops something other than the block itself
- drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
In Java Edition, a chest produces oak plank particles when breaking, walking or falling on this block;[1] in Bedrock Edition, a chest produces particles of the block itself.
Natural generation[edit | edit source]
Chests generate naturally in all three dimensions. They can generate in monster rooms, strongholds, villages, jungle pyramids, desert pyramids, nether fortresses, end cities, igloo basements, woodland mansions, shipwrecks, ocean ruins, buried treasure, pillager outposts, bastion remnants, ruined portals, ancient cities and trial chambers.
Large chests can occasionally generate in monster rooms by one single chest generating next to the other. They can also generate in certain types of bastion remnants.
Bonus chest[edit | edit source]
The bonus chest is a chest that appears near the player's spawn if the "Bonus chest" option is toggled on the world creation screen. It generates with a semi-random collection of basic items to help the player survive early on and gather necessary resources, including wood, tools, blocks, and food.
Crafting[edit | edit source]
Ingredients | [hide]Crafting recipe |
---|---|
Any Planks |
Usage[edit | edit source]
Chests can be used as containers and are an ingredient in some crafting recipes.
A chest placed adjacent to another chest joins to create a large chest. A player can prevent this, and place two small chests side by side, by sneaking while placing the second chest in Java Edition, pushing a chest into place with a piston in Bedrock Edition, or placing the second chest facing a different direction from the first chest. Alternatively, trapped chests do not combine with normal chests.
In Bedrock Edition, chests can be moved by pistons. Water and lava flow around chests without affecting them. Lava can create fire in air blocks next to chests as if the chests were flammable, but the chests do not actually catch fire and cannot be burned.
Container[edit | edit source]
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A small chest has 27 slots of inventory space, and a large chest has twice that amount, at 54 slots. In the Java Edition interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.
Chests open when used. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. In Java Edition, holding Shift and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them. To exit the chest GUI, use the Esc control.
A chest cannot be opened if there is a conductive block above it (in Bedrock Edition, bottom slabs prevent chests from being opened). Solid faces do not prevent chests from opening, so the lid of the chest can phase through blocks such as bottom-half slabs, stairs, and non-conductive full cubes such as glass and ice. Cats sitting on chests prevent them from opening. Because chests themselves are non-conductive, two chests can be stacked on top of one another while still allowing the lower chest to be opened. Players can open chests when they are being hurt (effect of Instant Damage, Poison, Wither, on fire, damaged by other players or mobs, etc.).
By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an anvil before placing it, or, in Java Edition, by using the /data
command (for example, to label a chest at (0,64,0) as "Bonus Chest!", use /data merge block 0 64 0 {CustomName:'"Bonus Chest!"'}
). If half of a large chest is renamed, that name is used to label the GUI of the entire large chest, but if the named half is destroyed the other half reverts to the default label. If both halves of a large chest have different names, the GUI uses the name of the northernmost or westernmost half.
In Java Edition, a chest can be "locked" by setting its [String] Lock tag using the /data
command. If a chest's [String] Lock tag is not blank, the chest cannot be opened unless the player is holding an item with the same name as the Lock
tag's text. For example, to lock a chest at (0,64,0) so that the chest cannot be opened unless the player is holding an item named "Chest Key", use /data merge block 0 64 0 {Lock:"Chest Key"}
.
The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether shulker boxes are used. The minimum capacity is obtained when storing only non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled shulker boxes are not stackable, but each can hold 27 stacks of up to 64 items (excluding other shulker boxes), so filling a chest with them increases the maximum by a factor of 27.
Chest size | Slots | Maximum number of items | |
---|---|---|---|
Without shulker boxes | With shulker boxes | ||
Small | 27 | 1,728 | 46,656 |
Large | 54 | 3,456 | 93,312 |
Donkey, mule, or llama pack[edit | edit source]
A chest can be added to a donkey, a mule, or a llama by pressing use on the animal.
A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has anywhere from 3 to 15 slots depending on its "Strength" value (see Llama § Data values). The chest cannot be removed except by killing the carrier. The chest can be opened by holding sneak and pressing use, or by riding the carrier and pressing inventory.
If shulker boxes are again used, each donkey, mule or strength value 5 llamas with a chest attached to it can carry up to 405 stacks of items (up to 25920 items), and with strength value 5 llamas, each caravan of 10 llamas with inventories full of shulker boxes can carry up to 4050 stacks of items (up to 259200 items).
Piglins[edit | edit source]
Piglins become hostile toward players who open or mine chests.
Crafting ingredient[edit | edit source]
Name | Ingredients | [hide]Crafting recipe |
---|---|---|
Hopper | Iron Ingot + Chest |
|
Boat with Chest | Chest + Matching Boat |
|
Minecart with Chest | Chest + Minecart |
|
Shulker Box | Shulker Shell + Chest |
|
Trapped Chest | Tripwire Hook + Chest |
Fuel[edit | edit source]
Chests can be used as fuel in furnaces, smelting 1.5 items per chest.
Note blocks[edit | edit source]
Chests can be placed under note blocks to produce the "bass" sound.
Christmas chest[edit | edit source]
On December 24–26, chests, large chests, and their trapped chest counterparts have their textures changed to "Christmas chests" that look like wrapped Christmas presents. Since the game uses the date stored on the player's computer, players can apply the Christmas chest textures at any time by changing the date on their computer to December 24, 25, or 26.
Sounds[edit | edit source]
Generic[edit | edit source]
[hide]![]() wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 |
Unique[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Chest closes | Blocks | When a chest closes | block | subtitles | 0.5 | 0.9-1.0 | 16 | |
Chest opens | Blocks | When a chest opens | block | subtitles | 0.5 | 0.9-1.0 | 16 | |
Chest locked | Blocks | When a player attempts to open a chest locked using the [String] Lock tag | block | subtitles | 1.0 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When a chest closes | random | 0.5 | 0.9-1.0 | |
Blocks | When a chest opens | random | 0.5 | 0.9-1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | [hide]Translation key |
---|---|---|---|---|
![]() | chest | Block & Item | guarded_by_piglins | block |
Name | [hide]Identifier |
---|---|
![]() | chest |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | chest | 54 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Name | [hide]Savegame ID |
---|---|
![]() | Chest |
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
facing | north | east north south west | The direction the chest's latch is on. The opposite from the direction the player faces when placing a chest. |
type | single | left right single | The direction the chest has a connection with. |
waterlogged | false | false true | Whether or not there's water in the same place as this chest. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
minecraft:cardinal_direction | Not Supported | north | east north south west | Unsupported | The direction the chest's latch is on. The opposite from the direction the player faces when placing a chest. |
Block data[edit | edit source]
A chest has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- Tags common to all objects that can be renamed see Template:Nbt inherit/nameable/template
- [NBT List / JSON Array] Items: List of items in this container.
- [NBT Compound / JSON Object]: An item, including the slot tag. Chest slots are numbered 0-26, 0 starts in the top left corner.
- Tags common to all items see Template:Nbt inherit/item/template
- [NBT Compound / JSON Object]: An item, including the slot tag. Chest slots are numbered 0-26, 0 starts in the top left corner.
- Tags common to all containers that can be locked see Template:Nbt inherit/lockable/template
- Tags common to all objects that use loot tables to produce items see Template:Nbt inherit/lootable/template
- [Byte] gold: Exists only in the april fools snapshot 23w13a_or_b. Optional. When set to anything but 0, turns the chest into a golden chest.
Item data[edit | edit source]
- [NBT Compound / JSON Object] components: the item's components tag.
- [NBT Compound / JSON Object] minecraft:block_entity_data: Block entity NBT applied when this block is placed.
- See Block entity format. Excludes
x
,y
andz
tags.
- See Block entity format. Excludes
- [NBT List / JSON Array] minecraft:container: The items contained in this container.
- [NBT Compound / JSON Object]: A single item.
- [NBT Compound / JSON Object] item: The item stack in this slot.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- [Int] slot: A slot in this container. Can be between 0 and 255 (inclusive).
- [NBT Compound / JSON Object] item: The item stack in this slot.
- [NBT Compound / JSON Object]: A single item.
- [NBT Compound / JSON Object] minecraft:container_loot: The unresolved loot table and seed of this container item.
- [String] loot_table: The ID of a loot table.
- [Long] seed: The pseudorandom seed to resolve the loot table with. If not specified or 0, a seed is randomly chosen by the game.
- [String][NBT List / JSON Array][NBT Compound / JSON Object] minecraft:custom_name: Text component to use as this item's name. See Text component format.
- [NBT Compound / JSON Object] minecraft:lock: An item predicate representing the "key" to open this container item.
- All possible conditions for items see Template:Nbt inherit/conditions/item/template
- [NBT Compound / JSON Object] minecraft:block_entity_data: Block entity NBT applied when this block is placed.
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Chestful of Cobblestone | Mine 1,728 Cobblestone and place it in a chest. | A player must mine 1,728 cobblestone and place 1,728 cobblestone, or 27 stacks, in a chest. The cobblestone placed in the chest does not have to be the same cobblestone that was mined. | 20 | Bronze | |
![]() | ![]() | Freight Station | Use a Hopper to move an item from a Chest Minecart to a Chest. | Use a Hopper to move an item from a Minecart with Chest or a Boat with Chest to a Chest. | 15 | Bronze | |
![]() | ![]() | Smelt Everything! | Connect 3 Chests to a single Furnace using 3 Hoppers. | Be within the range of three chests connected to a Furnace with 3 Hoppers. Note: The demonstration shown in the image would not give the achievement. | 15 | Bronze |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | War Pigs | Loot a Chest in a Bastion Remnant | Open a naturally generated, never-before opened chest containing one of the bastion chest loot tables. |
History[edit | edit source]
For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history
[hide]Java Edition Indev | |||||||
---|---|---|---|---|---|---|---|
0.31 | 20100124 | ![]() ![]() | |||||
Chests are considered a solid block. | |||||||
The front of the chest (with the latch) faces away from any adjacent solid blocks, or faces west if placed independent of other blocks. | |||||||
If a chest is placed next to a large chest, it attempts to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they still act like two separate chests. Additionally, if the player attempts to open a chest connected on all four sides, the game freezes and the client crashes. | |||||||
20100130 | Chests can now be crafted. | ||||||
[hide]Java Edition Infdev | |||||||
20100625-1917 | Chests now generate in the newly added monster rooms. | ||||||
[hide]Java Edition Alpha | |||||||
v1.0.14 | Chests are now used to craft minecarts with chests. | ||||||
[hide]Java Edition Beta | |||||||
1.1_02 | The placement of chests has been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid. | ||||||
The game no longer freezes, but instead displays a graphically glitched, fully functional chest screen. | |||||||
1.5 | Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner. | ||||||
Shift + clicking on an item or a stack while the chest is opened moves it between the chest and the inventory. | |||||||
1.8 | Pre-release | ![]() ![]() ![]() ![]() | |||||
This conversion to an entity model resulted in anomalies with the chest's item form. When held (in both first person and in third person/by other players) ![]() ![]() ![]() | |||||||
Chests now use textures in the "item" folder; "chest.png" is used for single chests and "chestlarge.png" is used for large chests. | |||||||
The particles for chests (when sprinted on, broken, or later when walked on by an iron golem) still use the texture in terrain.png that was used for the sides[verify] of chests before this version. | |||||||
Chests now change the direction they face based on the viewpoint of the player that places them, rather than adjusting by themselves based on adjacent blocks. | |||||||
Chests no longer show the block breaking animation. | |||||||
Chests can now be found in mineshafts, as well as the libraries and storerooms of strongholds. | |||||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease | The opening and closing sound effects of the chest have been removed (it used the same sounds as the door). | |||||
Beta 1.9 Prerelease 3 | Chests now generate in the corridor altars of strongholds. | ||||||
Beta 1.9 Prerelease 6 | Chests do not prevent other chests underneath from opening. | ||||||
RC1 | The opening and closing sounds of chests have been changed. | ||||||
1.1 | 12w01a | Chests can now be found in blacksmiths in villages. | |||||
1.2.4 | release | Cats now try to sit on chests, making them unopenable. | |||||
Spruce planks, birch planks, and jungle planks can now be used to craft chests. | |||||||
1.3.1 | 12w16a | The 'bonus chest' option has now added to the Options menu. | |||||
12w21a | The textures which the chest used prior to their model update in Beta 1.8 have been removed from terrain.png, being replaced with the placeholder block texture ![]() | ||||||
The old chest top texture was still used for the block particles up until this version, even after the model change. As the texture has been removed in this version, the oak planks texture is now used for the chest's particles.[2] | |||||||
Chests can now be found in desert pyramids. | |||||||
12w22a | The chest item is now aligned more like other item forms of blocks, resulting in a more natural first-person holding position as well as the item form appearing properly aligned in third person as well as when dropped. | ||||||
Chests can now be found in jungle pyramids. | |||||||
12w24a | Large chest inventory titles have changed from "Large chest" to "Large Chest". | ||||||
1.4.4 | 1.4.3 | Chests now have a smaller hitbox. Previously, the hitbox was that of a full cube; it now fits the newer size and shape of the chest. | |||||
1.4.6 | 12w50a | ![]() ![]() | |||||
12w50b | The server/client desync of chests has been fixed. | ||||||
1.5 | 13w01a | Chests can now be used to craft hoppers and trapped chests. | |||||
Chests can now be used in conjunction with hoppers. | |||||||
13w02a | Chests no longer generate naturally in mineshafts, and minecarts with chests are generated instead. | ||||||
1.6.1 | 13w18a | Chests are now found in nether fortresses. | |||||
13w19a | Chests can now be put on donkeys and mules. | ||||||
1.7.2 | 1.7.1 | Acacia planks and dark oak planks can now be used to craft chests. | |||||
1.8 | 14w29a | Chests now display the cracking animation. | |||||
1.9 | 15w31a | Chests now naturally generate in end cities. | |||||
Chests now have their item model rotated, to have the front face in view of the player. | |||||||
15w43a | A chest now generates within igloo basements. | ||||||
Loot tables have been added; chests can now use loot tables. | |||||||
All chests generated with the world now make use of loot tables. | |||||||
The chests opening and closing sounds has been changed. | |||||||
15w44a | Bonus chest loot has been changed. | ||||||
Raw salmon is now possible to find in bonus chests. | |||||||
The average supply of sticks and planks have been nearly doubled in bonus chests. | |||||||
The average supply of wood has been decreased, and that of stone tools have been nearly halved in bonus chests. | |||||||
1.9.1 | pre1 | A hopper can now push into and pull items from a blocked chest. | |||||
1.11 | 16w39a | Chests now generate in woodland mansions. | |||||
Chests are now used to craft shulker boxes. | |||||||
Chests can now be put on llamas. | |||||||
1.13 | 17w47a | Chests and trapped chests can now be put directly next to their large variants, instead of requiring one block between them. | |||||
Crouching while placing the chest now makes it try to connect to the clicked block. | |||||||
18w09a | Chests now generate in ocean ruins. | ||||||
18w10a | Chests now generate as buried treasure structures. | ||||||
18w10c | Water can now be placed on the same block as chests. | ||||||
18w11a | Chests can now be found in shipwrecks. | ||||||
1.14 | 18w47a | Chests can now be found in pillager outposts. | |||||
18w48a | Chests now generate in many houses in the updated plains villages. | ||||||
18w49a | Chests now generate in many houses in the updated savanna villages and the new snowy villages. | ||||||
18w50a | Chests now generate in many houses in the updated desert and taiga villages. | ||||||
1.15 | 19w39a | The chest texture layout has been changed. The layout has been changed from ![]() ![]() | |||||
? | Before this point, chests with one-half blockstate would be completely invisible, whereas the other half displayed the whole chest. From this point on, each blockstate correctly displays the associated half, although still, only one displays an opening/closing animation.[is this the correct version?] | ||||||
19w42a | Individual halves of large chests now use separate texture files; previously there was a single texture file used for each type of large chest.[more information needed] | ||||||
1.16 | 20w06a | Crimson planks and warped planks can now be used to craft chests. | |||||
20w07a | Added piglins, which turn hostile to players opening and breaking chests. | ||||||
20w15a | Chests placed in a dispenser can now be put on tamed llamas, donkeys and mules. | ||||||
20w16a | Chests now generate as part of bastion remnants and ruined portals. | ||||||
1.19 | Deep Dark Experimental Snapshot 1 | Chests now generate as part of ancient cities. | |||||
22w11a | Mangrove planks can now be used to craft chests. | ||||||
22w12a | Chests can now be used to craft boats with chests. | ||||||
22w13a | Chests no longer drop when breaking a minecart with chest. | ||||||
1.19.3 Experiment | 22w42a | Bamboo planks can now be used to craft chests. | |||||
Chests can now be used to craft a bamboo raft with chest. | |||||||
1.19.4 Experiment | 23w07a | Cherry planks can now be used to craft chests. | |||||
Chests can now be used to craft a cherry boat with chest. | |||||||
1.20 | 23w14a | ![]() | |||||
1.20.3 Experiment | 23w45a | Chests now generate as part of trial chambers. | |||||
1.21.2 Experiment | 24w40a | Pale oak planks can now be used to craft chests. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.3.2 | ![]() | ||||||
Only single chests have been added. | |||||||
Chests are considered a non-full-solid block. | |||||||
v0.4.0 | Chests are now available in both Survival and Creative mode. | ||||||
Chests are now functional in Survival mode. | |||||||
v0.7.3 | ![]() | ||||||
![]() | |||||||
An animation and sound have been added for chests. | |||||||
Chests can now be placed adjacent to large chests or other chests facing in a different direction. | |||||||
However, chests still use old texture and model inside the inventory and side texture for particles. | |||||||
v0.7.4 | Large chests can be created vertically. | ||||||
v0.7.5 | Large chests can no longer be created vertically. | ||||||
v0.9.0 | build 1 | Chests now naturally generate in mineshafts, villages, strongholds and monster rooms. | |||||
Smooth lighting has been added to chests. | |||||||
v0.10.0 | build 1 | Chests now have a selection overlay. | |||||
v0.12.1 | build 1 | Cats now try to sit on chests, making them unopenable. | |||||
Chests now naturally generate in nether fortresses. | |||||||
v0.13.0 | build 1 | Chests are now used to craft trapped chests. | |||||
Chests now naturally generate in desert pyramids. | |||||||
v0.14.0 | build 1 | Chests are now used to craft hoppers and chest minecarts. | |||||
v0.15.0 | build 1 | Chests can now be put on donkeys and mules. | |||||
Pistons and sticky pistons can now move chests. | |||||||
Chests now naturally generate in jungle pyramids. | |||||||
v0.16.0 | build 1 | Custom names in chests no longer appear in GUI. | |||||
build 5 | A chest containing farming loot can now naturally generate in large houses in villages. | ||||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Chests can now generate in end cities and igloos. | |||||
1.1.0 | alpha 1.1.0.0 | Chests now generate in woodland mansions. | |||||
Chests are now used to craft shulker boxes. | |||||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | The 'bonus chest' option has been added, which can be toggled in World Options. | |||||
1.4.0 | beta 1.2.14.2 | Chests can now naturally generate in shipwrecks. | |||||
Chests now generate as buried treasure structures. | |||||||
beta 1.2.20.1 | Chests now naturally generate in ocean ruins. | ||||||
1.10.0 | beta 1.10.0.3 | Chests are now found in pillager outposts. | |||||
1.16.0 | beta 1.16.0.51 | Added piglins, which turn hostile to players opening and breaking chests. | |||||
beta 1.16.0.57 | Chests now generate as part of bastion remnants and ruined portals. | ||||||
Wild Update (Experimental) | beta 1.18.30.28 | Chests can now be used to craft boats with chests. | |||||
1.20.0 (Experimental) | Preview 1.19.50.21 | Chests can now be used to craft a bamboo raft with chest. | |||||
1.20.60 Experiment | Preview 1.20.60.20 | Chests now generate as part of trial chambers. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() |
TU5 | ![]() ![]() | ||||||
The 'bonus chest' option has now added to the Options menu. | |||||||
TU9 | Chests can now be found in blacksmiths in villages. | ||||||
Spruce planks and birch planks can now be used to craft chests. | |||||||
The textures which the chest used prior to their model update in TU5 have been removed from terrain.png, being replaced with the placeholder block texture ![]() | |||||||
TU12 | Cats now try to sit on chests, making them unopenable. | ||||||
Jungle planks can now be used to craft chests. | |||||||
TU14 | 1.04 | Chest particles are no longer based on terrain.png and for the locked chest texture. | |||||
Chests can now be found in desert pyramids. | |||||||
Chests can now be found in jungle pyramids. | |||||||
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Chests can now be used to craft hoppers and trapped chests. | ||
Chests can now be used in conjunction with hoppers. | |||||||
Chests are now found in nether fortresses. | |||||||
Chests can now be put on donkeys and mules. | |||||||
TU32 | CU20 | 1.23 | 1.23 | 1.23 | Patch 3 | Chests now display a cracking animation. | |
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | A chest now generates within igloo basements. | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Chests now naturally generate in end cities. | |
TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Chests are now used to craft shulker boxes. |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Chests now generate in woodland mansions. |
Chests can now be put on llamas. | |||||||
TU62 | CU52 | 1.66 | 1.66 | 1.66 | Patch 31 | 1.0.12 | Pistons can now move small chests but only if the new position would have been valid for players to place a new chest. This limitation can however be bypassed by moving the chests simultaniously. |
TU63 | CU53 | 1.67 | 1.67 | 1.67 | Patch 32 | 1.0.13 | Chests can no longer be opened when an entity is standing on top of it. |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Chests now generate in ocean ruins. | ||
Chests can now be found in shipwrecks. | |||||||
Chests now generate as buried treasure structures. | |||||||
1.91 | Chests can now be found in pillager outposts. | ||||||
Chests now generate in many houses in the updated villages. | |||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() | ||||||
1.9.19 | Chests now generate in woodland mansions. |
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First picture released of the new chest animation, also displaying the ability to have chests facing directions other than west.
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Torches could previously be placed on chests.
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A chest in early Pocket Edition.
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A chest being broken.
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Multiple chests placed next to each other.
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Chests placed adjacent to one another in Pocket Edition.
Data history[edit | edit source]
[hide]Java Edition | |||||||
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1.8 | 14w02a | Chests can now have an NBT tag[verify] added enabling a locked chest. They can be opened only if the player is holding the item the chest is set for. | |||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 54. | |||||
[hide]Bedrock Edition | |||||||
1.20.40 | Preview 1.20.40.20 | Chests now use the minecraft:cardinal_direction block state instead of facing_direction . |
Issues[edit | edit source]
Issues relating to "Chest" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- The chest recipe is not unlocked by any specific item, but rather, having enough slots in the inventory occupied by any item.
- In Pocket Edition, a player who leaves the game while standing on a chest rejoins the game with legs inside the chest.
- If the tick speed is set to "freeze" through /tick, the chest does not show opening or closing animations but it still makes sounds.
Gallery[edit | edit source]
Screenshots[edit | edit source]
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A screenshot of a chest opening and closing.
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Custom chest name obtained by using anvil naming or commands.
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An in-game screenshot of chests during Christmas time.
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Large chest placed in a player´s base.
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Ari opening a chest in the Bundles of Bravery trailer.
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Ari opening a large chest in the Scary Furniture Add-On.
In other media[edit | edit source]
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Ari hiding behind a chest in the Trails & Tales Update trailer.
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A chest as it appears on Minecoin gift cards,
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Pixel artwork of a chest in between iron armor on an armor stand and a decorated pot.
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A diamond sword in a chest.
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Alex retrieving the sword from the chest.
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Pixel art of Alex and several allays with Christmas chests.
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A ginormous chest as it appears in The Traveling Trader.
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A chest as it appears in the Timeless Trails DLC.
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Officially licensed recreation of a chest, by Paladone.
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Chest figure of Flippin' Figs
See also[edit | edit source]
- Trapped chest
- Locked chest, a joke block from an April Fools' Day joke
References[edit | edit source]
External links[edit | edit source]
- "Block of the Week: Chest" by Duncan Geere – Minecraft.net, July 28, 2017.