Armor Stand
Rarity tier |
Common |
---|---|
Renewable |
Yes |
Stackable | |
Flammable item? |
Yes |
Size |
Normal: |
Health points |
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An armor stand is an inanimate mob-like entity that can wear armor. In Bedrock Edition, armor stands can also hold items and be posed without the use of commands.
Obtaining[edit | edit source]
Breaking[edit | edit source]
An armor stand can be broken by quickly attacking it twice, causing it to drop itself and any armor or item placed onto it. Players in Adventure mode cannot break armor stands.[1] Using an axe costs two durability, with no additional benefit.
In Bedrock Edition, if an armor stand is killed by a harming potion while holding a totem of undying, then the armor stand revives instead of dropping the totem, as with any mob holding a totem of undying.
Natural generation[edit | edit source]
Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet and the other with an iron chestplate.[JE only]
Crafting[edit | edit source]
Ingredients | [hide]Crafting recipe |
---|---|
Stick + Smooth Stone Slab |
Usage[edit | edit source]
Players can use armor stands to hold armor, mob heads, carved pumpkins, and elytra, or other items and blocks if it has arms. The stand does not have a GUI, so players interact with it directly. Armor stands can be placed in 8 different orientations. Armor stands cannot be placed if there is not enough room (i.e. the space is occupied by other entities or solid blocks).
Despite being inanimate, armor stands are living entities, allowing them to be pushed by pistons, moved by flowing water, pulled with fishing rods, pushed by attacks that inflict knockback, and bounced by slime blocks.
Equipping armor[edit | edit source]
Using armor on a stand places the armor in the appropriate slot; if the slot is already equipped with armor, the old armor is swapped with the armor held by the player. Pressing the use control on armor with a bare hand removes the armor and places it in the highlighted hotbar slot.
Equipping items[edit | edit source]
In Bedrock Edition, armor stands have arms by default; in Java Edition, arms can be made visible only by setting the NBT tag {ShowArms: 1b}
via commands or external editors. Pressing the use control on an armor stand with arms while holding a non-equippable item places it in its main hand. In Java Edition, shields are always placed in the off-hand instead. If the armor stand already holds an item, it is swapped with the item held by the player.
Items from an armor stand's main hand can be retrieved by pressing the use control in any empty spot in Java Edition, or from the chestplate zone if empty in Bedrock Edition. In Java Edition, items in the off-hand slot can be retrieved only if the main hand slot is empty; in Bedrock Edition items in the off-hand slot cannot be retrieved unless the armor stand is broken.
In Java Edition, commands can be used to equip items in an armor stand's hands even if its arms are not visible.
Dispensers[edit | edit source]
In Java Edition, dispensers can place armor stands. Dispensers ignore the normal placement rules of armor stands - this means they can place armor stands inside solid blocks, or if the needed space is occupied by other entities.
Armor, mob heads, carved pumpkins, or elytra can be automatically placed on armor stands with a dispenser. Unlike players, dispensers cannot swap armor or items already equipped on the armor stand. Additionally, dispensers can equip shields in an armor stand's off-hand if it has arms; in Bedrock Edition, this is the only way to equip shields in the off-hand slot without using commands.
Posing[edit | edit source]
In Bedrock Edition, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses.
Naming[edit | edit source]

Using a renamed name tag on an armor stand gives it a custom name. In Java Edition, the name is not displayed by default,[2] while in Bedrock Edition it is displayed similarly to renamed mobs. In Java Edition, armor stands can also be given custom names by renaming them at an anvil. In Java Edition, a renamed armor stand keeps its custom name when broken. In Bedrock Edition, armor stands named "Dinnerbone" or "Grumm" turn upside-down.
Further customization[edit | edit source]

Commands, such as /item
in Java Edition or /replaceitem
in Bedrock Edition, can be used to give armor stands items that normally cannot be equipped in armor or hand slots. In maps that heavily use command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.
In Java Edition, armor stands can be customized further to have arms, pose, disobey gravity, dual wield, and other things by summoning them using /summon
with customized NBT tags. For example, it is possible to create an armor stand with arms using the /summon
command. It is also possible to change an armor stand without arms into a stand with arms by using the /data
command. The commands are as follows:
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}
, which changes the nearest armor stand into an armor stand with arms./summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}
, which summons a new armor stand with arms shown./summon minecraft:armor_stand ~ ~ ~ {Rotation:[0.0f]}
, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand)./data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1,Pose:{LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}
, which changes the ortientation of the arms of the nearest armor stand (the default orientation of the left arm is: [350f,0f,350f] and [345f,0f,10f] for the right arm).
Other examples of customization include removing the stone plate below the armor stand, or giving the armor stand a small size (roughly the same size and proportions as a baby zombie).
Behavior[edit | edit source]


Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchanting tables, snow layers and slabs. Armor stands can't be leashed and can't ride on boats, but in Bedrock Edition, they can sit on minecarts.
Armor stands wobble slightly when hit by the player. They are not damaged by cacti and sweet berry bushes, but can be broken by arrows and tridents. An armor stand destroyed by an explosion or a firework rocket does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.
Being living entities, armor stands can also have attributes added to them and can be affected by effects.
Sculk catalysts bloom without spreading when an armor stand is destroyed.[3]
In Java Edition, summoning an armor stand with no health causes the death animation.[4]
Advancements count armor stands as mobs, and they can be used for advancements such as adventure and arbalistic.
Armor[edit | edit source]
Any armor on the stand drops when the stand is broken. Armor stands can display enchanted, trimmed, and all forms of dyed armor. The effects of most enchanted armor have no effect when on an armor stand, with a few exceptions:
- Frost Walker creates frosted ice blocks on water as usual if an armor stand is pushed with a piston, although results are inconsistent.[5][6][7] It also prevents the armor stand from catching on fire as a result of coming into contact with a campfire.
- Depth Strider slows the movement of the armor stand when being pushed with water.
- In Java Edition, a player may take damage from hitting an armor stand that holds armor enchanted with Thorns.[8]
- Soul Speed negates any speed reduction from an armor stand moving over soul sand.
- Fire Protection generally reduces the burn time and damage taken when an armor stand comes into contact with blocks that catch it on fire, though the effects are inconsistent between different levels of Fire Protection and different sources of fire damage. Furthermore, if a collective of 7 or more levels of Fire Protection is applied to the armor an armor stand wears, it will not catch fire or take damage from any fire source.
- In Java Edition, armor stands wearing leather boots will stand on top of powder snow, where other stands without leather boots will fall through.
Status effects[edit | edit source]
In Bedrock Edition, armor stands can be affected by status effects.[9] They can be 'killed' by Harming and Decay splash/lingering potions, lava, fire, and campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of weapon, tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".
In Java Edition, armor stands can be given status effects only via commands, as they ignore any effect source in regular gameplay (splash potions, area effect clouds, shulker bullets, etc).[10] Armor stands with status effects do not emit particles, and are immune to most effects except for Glowing, Levitation, and Slow Falling.
Mob interactions[edit | edit source]
Zoglins, goats in Java Edition, and vindicators named Johnny in Bedrock Edition[11] attack armor stands, but the armor stand remains undamaged; pufferfish also inflate when an armor stand is nearby.[12] Statistics classify the armor stand as mobs if the player dies while hitting the armor stand with the thorns enchantment.
Invisible and marker armor stands[edit | edit source]

In Java Edition, armor stands can be made invisible or used as markers by setting the NBT tags {Invisible: 1b}
or {Marker: 1b}
respectively. Both invisible[13] and marker armor stands are invulnerable to all attacks, including explosions and players in Creative mode; they can be removed only using the /kill
command. Mobs ignore invisible and marker armor stands.[14]
Invisible armor stands still render any equipped items, have a hitbox, and can be interacted with by players in any game mode. Similar to mobs affected by the Invisibility effect, invisible armor stands can only be seen by players in Spectator mode, players in the same team as the invisible armor stand, or if the stand has the Glowing effect.
Marker armor stands are unaffected by physics (gravity, knockback, flowing water, pistons, etc). They have a hitbox size of 0, meaning that players and dispensers cannot interact with them. Due to the lack of a hitbox, it is possible to place blocks in the space visually occupied by a marker armor stand, or target blocks and entities behind it.
Sounds[edit | edit source]
Java Edition:
Armor stands use the Friendly Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block breaking | Friendly Creatures | When an armor stand is damaged | entity | subtitles | 1.0 | 1.0 | 16 | |
Block broken | Friendly Creatures | When an armor stand is destroyed | entity | subtitles | 1.0 | 1.0 | 16 | |
Block placed | Blocks | When an armor stand is placed | entity | subtitles | 1.0 | 1.0 | 16 | |
Block placed | Friendly Creatures | When an armor stand falls onto a block at a high speed, such has being dropped off a cliff. | entity | subtitles | 1.0 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | When an armor stand is damaged | mob | 1.0 | 1.0 | |
Friendly Creatures | When an armor stand is destroyed | mob | 1.0 | 1.0 | |
Friendly Creatures | When an armor stand is placed | mob | 1.0 | 1.0 | |
Friendly Creatures | When an armor stand falls onto a block at a high speed[more information needed] | mob | 1.0 | 1.0 | |
Players | When an armor stand dies | game | 1.0 | 0.8-1.2 |
Data values[edit | edit source]
ID[edit | edit source]
Item | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | armor_stand | Item | item |
Entity | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | armor_stand | can_breathe_under_water | entity |
Item | Identifier | Numeric ID | Form | [hide]Translation key |
---|---|---|---|---|
![]() | armor_stand | 552 | Item | item |
Entity | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | armor_stand | 61 | entity |
Item data[edit | edit source]
- [NBT Compound / JSON Object] components: the item's components tag.
- [NBT Compound / JSON Object] minecraft:entity_data: NBT applied to an entity when created from an item.
- See Entity format. Must include
id
tag.
- See Entity format. Must include
- [NBT Compound / JSON Object] minecraft:entity_data: NBT applied to an entity when created from an item.
- In Bedrock Edition, armor stands have no additional item tag.
Entity data[edit | edit source]
Armor stands have entity data associated with them that contain various properties of the entity.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to mobs except
LeftHanded
,DeathLootTable
,DeathLootTableSeed
,NoAI
,leash
,CanPickUpLoot
andPersistenceRequired
. - [Int] DisabledSlots: Bit field allowing disable place/replace/remove of armor elements. For example, the value
16191
or4144959
disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator. - [Byte] Invisible: 1 or 0 (true/false) - if true, ArmorStand is invisible, although items on it still display.
- [Byte] Marker: 1 or 0 (true/false) - if true, ArmorStand's size is set to 0, has a tiny hitbox, and disables interactions with it. May not exist.
- [Byte] NoBasePlate: 1 or 0 (true/false) - if true, ArmorStand does not display the base beneath it.
- [NBT Compound / JSON Object] Pose: Rotation values for the ArmorStand's pose.
- [NBT List / JSON Array] Body: Body-specific rotations.
- [Float]: x-rotation.
- [Float]: y-rotation.
- [Float]: z-rotation.
- [NBT List / JSON Array] Head: Head-specific rotations.
- [Float]: x-rotation.
- [Float]: y-rotation.
- [Float]: z-rotation.
- [NBT List / JSON Array] LeftArm: Left Arm-specific rotations.
- [Float]: x-rotation.
- [Float]: y-rotation.
- [Float]: z-rotation.
- [NBT List / JSON Array] LeftLeg: Left Leg-specific rotations.
- [Float]: x-rotation.
- [Float]: y-rotation.
- [Float]: z-rotation.
- [NBT List / JSON Array] RightArm: Right Arm-specific rotations.
- [Float]: x-rotation.
- [Float]: y-rotation.
- [Float]: z-rotation.
- [NBT List / JSON Array] RightLeg: Right Leg-specific rotations.
- [Float]: x-rotation.
- [Float]: y-rotation.
- [Float]: z-rotation.
- [NBT List / JSON Array] Body: Body-specific rotations.
- [Byte] ShowArms: 1 or 0 (true/false) - if true, ArmorStand displays full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
- [Byte] Small: 1 or 0 (true/false) - if true, ArmorStand is much smaller, similar to the size of a baby zombie.
Binary | Integer number | Result |
---|---|---|
2^0 | 1 | Disable adding or changing mainhand item |
2^1 | 2 | Disable adding or changing boots item |
2^2 | 4 | Disable adding or changing leggings item |
2^3 | 8 | Disable adding or changing chestplate item |
2^4 | 16 | Disable adding or changing helmet item |
2^5 | 32 | Disable adding or changing offhand item |
2^8 | 256 | Disable removing or changing mainhand item |
2^9 | 512 | Disable removing or changing boots item |
2^10 | 1024 | Disable removing or changing leggings item |
2^11 | 2048 | Disable removing or changing chestplate item |
2^12 | 4096 | Disable removing or changing helmet item |
2^13 | 8192 | Disable removing or changing offhand item |
2^16 | 65536 | Disable adding mainhand item |
2^17 | 131072 | Disable adding boots item |
2^18 | 262144 | Disable adding leggings item |
2^19 | 524288 | Disable adding chestplate item |
2^20 | 1048576 | Disable adding helmet item |
2^21 | 2097152 | Disable adding offhand item |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.8 | August 5, 2014 | ![]() ![]() | |||||
August 5, 2014 | Showed crafting recipe and name "[Armor Stand]", both were changed before release. | ||||||
14w32a | ![]() ![]() | ||||||
14w32b | ![]() | ||||||
Pick-block can now be used on armor stands. | |||||||
Armor stands can no longer be crafted using slabs other than stone slabs. | |||||||
14w33a | Breaking particles have been added for the armor stand. | ||||||
1.9 | 15w31a | Armor stands can now dual wield. | |||||
15w47a | The armor stand now wobbles when hit by the player. | ||||||
16w02a | Marker armor stands now outline their equipment only when glowing. | ||||||
1.11 | 16w32a | Elytra can now be placed on armor stands, just like any other chestplate. | |||||
1.13 | 17w47a | Armor stands are no longer able to step up blocks.[15] | |||||
Armor stands can now be placed inside water, lava and fire, which deletes these blocks just like any other replaceable block. | |||||||
18w14b | Placing an armor stand inside lava or water no longer deletes that block.[16] Other replaceable blocks are still deleted. | ||||||
18w20a | Armor stands can now be knocked back by knockback attacks while sprinting or by using the Knockback enchantment.[17] | ||||||
1.14 | 18w43a | ![]() | |||||
![]() ![]() | |||||||
18w50a | ![]() | ||||||
Armor stands now generate in taiga villages. | |||||||
1.15 | 19w42a | Armor stands can now be placed by dispensers. | |||||
1.16 | 20w07a | Armor stands no longer fall through fences and walls when placed.[18] | |||||
Placing an armor stand inside a replaceable block no longer removes it.[19][20] | |||||||
1.16.2 | 20w27a | Armor stands can no longer be placed on top of fences, closed fence gates and walls.[21] | |||||
20w14a | Zoglins now attack armor stands. | ||||||
1.17 | 20w45a | ![]() | |||||
20w46a | ![]() | ||||||
1.18 | Pre-release 5 | ![]() | |||||
1.19.4 | 23w03a | Armor stands now preserve custom names when placed and broken. | |||||
1.19.4 Experiment | 23w04a | An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition. | |||||
When an armor stand is placed, its model now changes in effect of the player's facing direction.[22] | |||||||
23w06a | The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from ![]() ![]() | ||||||
1.20.3 | 23w40a | Marker armor stands no longer create bubbles in water.[23] | |||||
1.21.2 | 24w33a | Armor stands are no longer destroyed by TNT that explodes in water.[24] | |||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | ![]() ![]() | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
![]() | |||||||
1.12.0 | beta 1.12.0.2 | ![]() | |||||
beta 1.12.0.3 | ![]() ![]() ![]() ![]() ![]() | ||||||
1.13.0 | beta 1.13.0.1 | Leather armor now shows as being dyed properly when worn by armor stands. | |||||
beta 1.13.0.4 | Armor stands no longer hold certain mobs if they are holding a item related to them. | ||||||
Armor stands now have a smoother animation when changing poses. | |||||||
1.16.0 | ? | Armor stands are now targeted by zoglins. | |||||
1.16.210 Experiment | beta 1.16.210.51 | Armor stands are no longer attacked by goats. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | ![]() ![]() |
The maximum number of armor stands in a world is 16. | |||||||
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added sounds for armor stands. | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Elytra can now be placed on armor stands, just like any other chestplate. |
TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | ![]() |
1.90 | ![]() | ||||||
![]() | |||||||
Added shields, which are placed into the armor stand's offhand instead of the mainhand when placed onto it by the player. |
-
The first image of the armor stand.
-
The first image of armor stand crafting recipe.
-
Armor stands in the 1.8 poster.
-
A dual wielding armor stand.
-
Armor stands with the glowing effect.
-
Chess with armor stands.
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.8 | 14w32c | Added a NoBasePlate tag for the armor stand. | |||||
1.8.1 | pre1 | Added Marker tag for armor stands. | |||||
1.9 | 15w31a | HandItems and ArmorItems tags added for armor stands, which is intended to replace the Equipment tag. | |||||
15w33a | The Equipment tag has been removed from armor stands. | ||||||
1.11 | 16w32a | The entity ID of the armor stand has been changed from ArmorStand to armor_stand . | |||||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 416.[more information needed] |
Issues[edit | edit source]
Issues relating to "Armor Stand" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-266969 – Armor stands do not break when attacked by a mob's melee attack (like a zoglin)
- MC-89178 – Armor stands and end crystals cannot be placed when any entity occupies the desired location of placement
- MC-83620 – Placing items on armor stand from off-hand impossible
- MC-86164 – When renamed with a name tag, armor stand will not show the nameplate above its head until CustomNameVisible:1b is set
- MC-90923 – Boats and minecarts not picking up armor stands
- MC-189647 – Rotation NBT tag does not affect armor stand's rotation when placed using an armor stand item
- MC-197260 – Armor Stand renders itself and armor dark if its head is in a solid block
- MC-200898 – Mobs are immune to armor stand Thorns
- MC-203302 – Boats and armor stands can not be broken with an anvil
- MC-268025 – Armor stands hit by indirect sweeping attacks receive knockback
- And 62 other open issues.
Bedrock Edition
- MCPE-24341 – Armor stands are affected by splash potions or lingering potions
- MCPE-190983 – Armor stands assume a specific pose when left on open trapdoors
- MCPE-191623 – Disappearance of mobs and armor stand that should not despawn
- MCPE-118619 – Crossbow is not correctly positioned in armor stand hand
- MCPE-138663 – Blocks in armor inventory and on armor stands don't render if using /replaceitem
- MCPE-49415 – Armor stands' x-rotation tends to move towards 0
- MCPE-51000 – Johnny vindicators attempt to attack armor stands and parrots on a player's shoulder
- MCPE-53164 – Armor stands on fire die / disappear instead of breaking
- MCPE-54312 – Frost Walker enchant does not work on Armor Stand in Minecart
- MCPE-79487 – Placing an armor stand on a fence or wall causes it to fall through
- And 20 other open issues.
Trivia[edit | edit source]
- Equipping armor stands with certain blocks and items can cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.[26][27]
- Placing the stand within three powered redstone dust always changes its pose to the honor pose. Repeaters also switch the stand to the honor pose if not set four blocks from one.
- Secret signatures for JAPPA, Chi Wong, and Searge can be found at the bottom of the armor stand texture.
Video[edit | edit source]
Gallery[edit | edit source]
Renders[edit | edit source]
Java Edition[edit | edit source]
Bedrock Edition[edit | edit source]
Poses[edit | edit source]
Screenshots[edit | edit source]
-
Armor stands in various positions with various armor.
-
All armor stand poses as seen in Bedrock Edition.
-
An entire set of netherite armor on an armor stand.
-
An armor stand in a garage.
-
Player riding an armor stand with the
/ride
command.
References[edit | edit source]
- ↑ MC-71557 — Armor stands are not breakable in Adventure mode — resolved as "Works As Intended".
- ↑ MC-86164 — When renamed with a name tag, armor stand will not show the nameplate above its head until CustomNameVisible:1b is set
- ↑ MC-251167
- ↑ MC-93206 — resolved as "won't fix".
- ↑ MC-93313 — Armor stands that have frost walker enchanted boots will turn near water into frost — resolved as "Works As Intended".
- ↑ MC-199481 — Frost Walker does not take effect when the wearer is pushed into water by a piston
- ↑ MCPE-54312 — Frost Walker enchant does not work on Armor Stand in Minecart
- ↑ MC-135963 — Thorns armor on armor stands damages / kills player — resolved as "Works As Intended".
- ↑ MCPE-24341 — Armor stands affected by splash potions
- ↑ MC-91050 — Armor stands can have potion effects — resolved as "Fixed".
- ↑ MCPE-51000 — Johnny vindicators attempt to attack armor stands and parrots on a player's shoulder
- ↑ MC-132239 — Pufferfish inflate in response to armor stands — resolved as "Works As Intended".
- ↑ MC-66068 — Invisible armor stands cannot be hit — resolved as "Works As Intended".
- ↑ MC-244956 — Mobs can't target invisible/invulnerable/marker armor stands anymore — resolved as "Works As Intended".
- ↑ MC-133544
- ↑ MC-125669
- ↑ MC-175132
- ↑ MC-65951 — Armor stands fall through fences — resolved as "Fixed".
- ↑ MC-75464
- ↑ MC-227739
- ↑ MC-222121
- ↑ MC-93533 — Armor stands, boats, boat with chest, bamboo raft or bamboo raft with chest face wrong direction for an instant after being placed
- ↑ MC-78314 — resolved as "Fixed".
- ↑ MC-3697
- ↑ MCPE-48629 — Armor stands that are holding some certain items causes their mob counterparts to render — resolved as "Fixed".
- ↑ MC-67415 — Armor Stands with Slime Block rendering entities behind them — resolved as "Won't Fix".
- ↑ MC-67674 — Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues — resolved as "Won't Fix".
External links[edit | edit source]
- Taking Inventory: Armor Stand – Minecraft.net on March 16, 2023
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