Trapped Chest

(Redirected from Trapped chest)

A trapped chest is a variant of the chest that functions similarly, but has a red-tinted latch, and produces redstone power while open.

Trapped Chest
Trapped Chest.gif: Infobox image for Trapped Chest the block in Minecraft
Trapped Large Chest.gif: Infobox image for Trapped Chest the block in Minecraft
Invicon Trapped Chest.png: Inventory sprite for Trapped Chest in Minecraft as shown in-game with description: Trapped Chest
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

2.5

Hardness

2.5

Luminous

No

Transparent

Yes

Waterloggable

Yes

Flammable

No

Catches fire from lava

Yes

Map color (Java)


  13 WOOD

Like normal chests, two trapped chests can merge into a large trapped chest if placed next to each other.

Obtaining Edit

Breaking Edit

Trapped chests can be broken with any tool, but axes are the fastest. Items contained in the chest are dropped when the chest is broken. If one half of a large trapped chest is destroyed, the corresponding items from the destroyed trapped chest are dropped and the remaining trapped chest continues to function as a small trapped chest.

Block Trapped Chest
Hardness 2.5
Tool
Breaking time (sec)[A]
Default 3.75
BlockSprite oak-planks.png: Sprite image for oak-planks in MinecraftWooden 1.9
BlockSprite cobblestone.png: Sprite image for cobblestone in MinecraftStone 0.95
ItemSprite iron-ingot.png: Sprite image for iron-ingot in MinecraftIron 0.65
ItemSprite diamond.png: Sprite image for diamond in MinecraftDiamond 0.5
ItemSprite netherite-ingot.png: Sprite image for netherite-ingot in MinecraftNetherite 0.45
ItemSprite gold-ingot.png: Sprite image for gold-ingot in MinecraftGolden 0.35
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined
  1. These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.

Natural generation Edit

Trapped chests naturally generate in "fake end portal rooms" in woodland mansions. They always contain two ender pearls and activate the two nearby TNT blocks when opened.

Crafting Edit

Ingredients [hide]Crafting recipe
Tripwire Hook +
Chest
Invicon Tripwire Hook.png: Inventory sprite for Tripwire Hook in Minecraft as shown in-game linking to Tripwire Hook with description: Tripwire HookInvicon Chest.png: Inventory sprite for Chest in Minecraft as shown in-game linking to Chest with description: Chest
Invicon Trapped Chest.png: Inventory sprite for Trapped Chest in Minecraft as shown in-game with description: Trapped Chest

Usage Edit

Trapped chests can be used as containers and as redstone components.

To place a trapped chest, place the face of a block adjacent to the space the trapped chest should occupy.

Placing two adjacent trapped chests side-by-side typically joins them to create a large trapped chest. To avoid them joining and instead place two single trapped chests side by side, the player may sneak while placing the second trapped chest‌[Java Edition only] ,or place the second trapped chest facing a different direction from the first one. Alternately, normal chests do not combine with trapped chests.

Trapped chests can be moved by pistons.‌[Bedrock Edition only] Water and lava flow around without affecting them. Lava can create fire in air blocks next to trapped chests as if they were flammable, but the chests do not burn (and cannot be burned by other methods either).

Trapped chests can also activate buried TNT, destroying themselves, their contents and any mobs or players near them. They need to be opened twice for the TNT to be activated.

Container Edit

The GUI of a trapped chest.
The GUI of a large trapped chest.

A single trapped chest has 27 slots of inventory space, and a large trapped chest has 54 slots of inventory space. In a large trapped chest, the top three rows in the interface correspond to the western or northern chest block and the bottom three to the southern or eastern chest block.

To open the trapped chest GUI, use the Use Item control. To move items between the trapped chest inventory and the player inventory or hotbar while the trapped chest GUI is open, drag or shift-click the items. To exit the trapped chest GUI, use the Esc control.

By default, the GUI of a trapped chest is labeled "Chest" and the GUI of a large trapped chest is labeled "Large Chest." A trapped chest's GUI label can be changed by naming the trapped chest in an anvil before placing it, or by using the /data command‌[Java Edition only] (for example, to label a trapped chest at (0,64,0) "Loot!", use /data merge block 0 64 0 {CustomName:'"Loot!"'}). If half of a large trapped chest is renamed, that name is used to label the GUI of the entire large trapped chest, but if the named half is destroyed, the other half reverts to the default label. If both halves of a large trapped chest have different names, the GUI label takes the name of the northernmost or westernmost half of the large trapped chest depending on its orientation (the half with the lowest coordinate in the appropriate axis).

A trapped chest can be "locked" by setting the trapped chest's Lock tag. If a trapped chest's Lock tag is not blank, the trapped chest cannot be opened except by players holding an item with the same name as the Lock tag's text. A trapped chest's Lock tag can be set or unset with the data command. For example, to lock a trapped chest at (0,64,0) so that only players holding an item named "Alice's Key" can open the trapped chest, use data merge block 0 64 0 {Lock:"Alice's Key"}.

Redstone component Edit

Chests (left) and trapped chests (right) can be placed next to each other. Redstone dust configures itself to point toward trapped chests, but not toward regular chests.
See also: Redstone circuit

Trapped chests can be used to detect when their inventory is accessed by players.

A trapped chest is inactive while not being accessed, but activates when accessed by a player (see above). Accessing either part of a large trapped chest activates both halves of the large trapped chest. Mobs cannot access/activate a trapped chest, and a trapped chest is not activated by items moving into or out of it by droppers or hoppers.

While active, a trapped chest:

  • powers any adjacent redstone dust, including beneath the trapped chest, to a power level equal to the number of players accessing the trapped chest (maximum 15)
  • powers any adjacent redstone repeaters facing away from the trapped chest to power level 15
  • strongly powers any full solid opaque block (stone, dirt, block of gold, etc.) beneath the trapped chest to a power level equal to the number of players accessing the trapped chest (maximum 15)
  • activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc. Due to hoppers being locked by redstone activation, hoppers below a trapped chest do not take items from it while it is open.

An active trapped chest does not power any adjacent redstone comparators facing away from it. Redstone comparators can measure the block state of the trapped chest, producing a power level from 0 to 15 proportional to how full the trapped chest is. Anything else powered by an active trapped chest (including a block beneath it) can power redstone comparators normally.

Piglins Edit

Piglins become hostile toward players who open, break or interact with trapped chests.

Fuel Edit

Trapped chests can be used as a fuel in furnaces, smelting 1.5 items per chest.

Note blocks Edit

Trapped chests can be placed under note blocks to produce "bass" sound.

Christmas chest Edit

This feature is exclusive to Java Edition.
 

As with normal chests, on December 24, 25, and 26, trapped chests and large trapped chests have their textures changed to Christmas chests that look like presents. This makes normal and trapped chests impossible to identify unless the player places redstone dust or a regular chest (in certain ways) next to the trapped chest.

Sounds Edit

Generic Edit

Java Edition:

[hide]BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraft wood sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break1.00.816
​Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.wood.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

[hide]BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraft wood sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.wood1.00.8-1.0
BlocksWhen the block is placeddig.wood1.00.8
BlocksWhile the block is in the process of being brokenhit.wood0.230.5
PlayersFalling on the block with fall damagefall.wood0.41.0
PlayersWalking on the blockstep.wood0.31.0
BlocksJumping from the blockjump.wood0.121.0
BlocksFalling on the block without fall damageland.wood0.181.0

Unique Edit

Java Edition

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Chest closesBlocksWhen a trapped chest closesblock.chest.closesubtitles.block.chest.close0.50.9-1.016
​Chest opensBlocksWhen a trapped chest opensblock.chest.opensubtitles.block.chest.open0.50.9-1.016
​Chest locked[sound 1]BlocksWhen a player attempts to open a trapped chest locked using the [String] Lock tagblock.chest.locked[sound 1]subtitles.block.chest.locked​​[sound 1]1.01.016
  1. Jump up to: a b c MC-98316 — Wrong subtitles caused by missing distinction

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
BlocksWhen a chest closesrandom.chestclosed0.50.9-1.0
BlocksWhen a chest opensrandom.chestopen0.50.9-1.0

Data values Edit

ID Edit

Java Edition:

NameIdentifierFormBlock tags[hide]Translation key
BlockSprite trapped-chest.png: Sprite image for trapped-chest in Minecraft Trapped Chesttrapped_chestBlock & Itemguarded_by_piglinsblock.minecraft.trapped_chest
Name[hide]Identifier
BlockSprite trapped-chest.png: Sprite image for trapped-chest in Minecraft Block entitytrapped_chest

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1][hide]Translation key
BlockSprite trapped-chest.png: Sprite image for trapped-chest in Minecraft Trapped Chesttrapped_chest146Block & Giveable Item[i 2]Identical[i 3]tile.trapped_chest.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same ID as the block.
Name[hide]Savegame ID
BlockSprite trapped-chest.png: Sprite image for trapped-chest in Minecraft Block entityChest

Block states Edit

See also: Block states

Java Edition:

Name Default value Allowed values [hide]Description
facingnortheast
north
south
west
The direction the chest's latch is on.
The opposite from the direction the player faces when placing a chest.
typesingleleft
right
single
The direction the chest has a connection with.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this chest.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
[hide]Description
minecraft:cardinal_directionNot Supportednortheast
north
south
west
UnsupportedThe direction the chest's latch is on.
The opposite from the direction the player faces when placing a chest.


Block data Edit

Every trapped chest has a block entity associated with it that holds additional data about the trapped chest.

Java Edition:

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Video Edit

History Edit

[hide]Java Edition
1.513w01a
Added trapped chests.
13w02aTrapped chests have been moved from the Redstone section to the Decoration Blocks section in the Creative inventory.
13w02bTrapped chests now strongly power a block beneath them.
1.814w29aTrapped chests now show the cracking animation.
1.8.9 Trapped chests now look like presents between December 24 and 26 to suit Christmas.
1.915w31aTrapped chests now have their item model rotated, to have the front face in view of the player.
15w43aLoot tables have been added; trapped chests now can use loot tables.
15w49aTrapped chests have been moved from the Decoration Blocks section to the Redstone section in the Creative inventory, like they were in 13w01a.
16w05aThe crafting recipe for trapped chests is now shapeless.
1.1116w39aTrapped chests now generate in woodland mansions.
1.1317w47aTrapped chests can now be put directly next to their large variant instead of requiring one block between them.
Crouching while placing a trapped chest now makes it try to connect only to the clicked block.
18w10cWater can now be placed on the same block as trapped chests.
1.1519w39aThe trapped chest texture layout has been changed.
[hide]Pocket Edition Alpha
v0.13.0build 1 Added trapped chests.
v0.14.0build 1 Trapped chests can now form large trapped chests.
v0.15.0build 1Trapped chests can now be moved by pistons.
[hide]Pocket Edition
1.1.0alpha 1.1.0.0Trapped chests now naturally generate in woodland mansions.
[hide]Bedrock Edition
1.4.0Water can now be placed on the same block as trapped chests.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU19CU71.121.121.12Patch 11.0.1 Added trapped chests.
TU32CU201.231.231.23Patch 3Trapped chests now display a cracking animation.
TU54CU441.521.521.52Patch 241.0.4Trapped chests now generate in woodland mansions.
TU62CU521.661.661.66Patch 311.0.12Pistons can now move small trapped chests but only if the new position would have been valid for players to place a new chest. This limitation can however be bypassed by moving the chests simultaniously.
TU63CU531.671.671.67Patch 321.0.13Trapped chests can no longer be opened when an entity is standing on top of it.
[hide]New Nintendo 3DS Edition
0.1.0 Added trapped chests.

Data history Edit

[hide]Java Edition
1.1317w47aPrior to The Flattening, this block's numeral ID was 146.
Trapped chests now have the block entity ID trapped_chest.
17w47bTrapped chests now have the block entity ID chest again.
?Trapped chests now have the block entity ID trapped_chest again.
[hide]Bedrock Edition
1.20.40Preview 1.20.40.20Trapped chests now use the minecraft:cardinal_direction block state instead of facing_direction.

Issues Edit

Issues relating to "Trapped Chest" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia Edit

  • Trapped chests render as a full block when in the inventory, but not when placed.‌[Bedrock Edition only][1]

References Edit

Navigation Edit