Fence Gate
A fence gate is a block that shares the functions of both the door and the fence.
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
3 |
Hardness |
2 |
Luminous |
No |
Transparent |
Yes |
Waterloggable | |
Flammable |
Overworld Type: Yes (5) |
Catches fire from lava |
Overworld Type: Yes |
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Obtaining Edit
Breaking Edit
A fence gate can be broken with anything, but an axe is fastest.
Block | ![]() | |
---|---|---|
Hardness | 2 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 3 | |
![]() |
1.5 | |
![]() |
0.75 | |
![]() |
0.5 | |
![]() |
0.4 | |
![]() |
0.35 | |
![]() |
0.25 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation Edit
Oak
Oak fence gates generate as part of:
- Plains villages
Spruce
Spruce fence gates generate as part of:
Jungle
Jungle fence gates generate as part of:
- Desert villages
Acacia
Acacia fence gates generate as part of:
- Savanna villages
Dark oak
Dark oak fence gates generate as part of:
Crafting Edit
Ingredients | [hide]Crafting recipe |
---|---|
Matching Planks + Stick |
Usage Edit
Placing Edit

A fence gate can be used as a switchable barrier that can be opened and closed by hand, by a wind charge or by redstone power.
When placed, a fence gate automatically faces toward the player who placed it, regardless of any other fences around it.
A fence gate can be placed whether there is a solid block beneath it or not.
Fences, nether brick fences and walls connect to fence gates, but glass panes and iron bars do not. A fence gate floats in mid-air when placed with no connection to anything else.
Barrier Edit
A fence gate can be opened or closed by using it. When a fence gate opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through"—moving fence gates don't push entities the way that pistons do. When opened by hand, a fence gate always opens away from the player.
A fence gate can also be opened or closed by wind charges shot by the player, a dispenser or a breeze. When hit, it opens if closed and vice versa.
Although a fence gate appears to be only one block tall, a closed fence gate is a barrier one and a half blocks high. Most mobs cannot jump over a fence gate, and entities on top of the fence gate stand half a block above it.
An open fence gate is completely non-solid, similar to a sign or a torch.[1] Multiple open fence gates next to each other can be passed through as if the entire space is open.
Hostile mobs recognize closed fence gates as a block and cannot detect players through it unless they were already detected.
The sound of opening and closing of a fence gate can be heard up to 16 blocks away, like most mob sounds.
Redstone component Edit
A fence gate can be controlled with redstone power.
A fence gate is a redstone mechanism and can be activated by:
- an adjacent active power component, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.
- an adjacent powered block (for example, a block with an active redstone torch under it), including above or below
- a powered redstone comparator or redstone repeater facing the fence gate
- powered redstone dust configured to point at the fence gate or a directionless "dot" next to it; a fence gate is not activated by adjacent powered redstone dust that is configured to point in another direction.
When activated, a fence gate opens immediately. When deactivated, a fence gate closes immediately.
An activated fence gate can still be closed by a player, and won't re-open until it receives a new activation signal. (That is, if a fence gate has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
Fence gates can be moved by pistons. When an activated fence gate is moved by a piston to a position where it shouldn't be activated, it doesn't change its state until it receives a redstone update.
Fuel Edit
Overworld wooden fence gates can be used as a fuel in furnaces, smelting 1.5 items per fence gate.
Note blocks Edit
Fence gates can be placed under note blocks to produce "bass" sounds.
Helmet Edit


While a fence gate cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear as eyeglasses.
Sounds Edit
Generic Edit
Normal wood Edit
[hide]![]() wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 |
Cherry wood Edit
[hide]![]() cherry_wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() cherry_wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.2 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Bamboo wood Edit
[hide]![]() bamboo_wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.9 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.225 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() bamboo_wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | break | 0.9 | 0.8-1.0 | |
Blocks | When the block is placed | place | 0.9 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.207 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.2 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Nether wood Edit
[hide]![]() nether_wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.72 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.72 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.45 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() nether_wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Unique Edit
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Fence Gate creaks | Blocks | When a normal wood gate opens | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Fence Gate creaks | Blocks | When a normal wood fence gate closes | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Fence Gate creaks | Blocks | When a cherry wood fence gate opens | block | subtitles | 0.9 | 0.99-1.1 | 16 | |
Fence Gate creaks | Blocks | When a cherry wood fence gate closes | block | subtitles | 0.9 | 0.99-1.1 | 16 | |
Fence Gate creaks | Blocks | When a bamboo wood fence gate opens | block | subtitles | 0.9 | 0.99-1.1 | 16 | |
Fence Gate creaks | Blocks | When a bamboo wood fence gate closes | block | subtitles | 0.9 | 0.99-1.1 | 16 | |
Fence Gate creaks | Blocks | When a Nether wood fence gate opens | block | subtitles | 1.0 | 0.9-1.0 | 16 | |
Fence Gate creaks | Blocks | When a Nether wood fence gate closes | block | subtitles | 1.0 | 0.9-1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When a normal wood fence gate opens | open | 0.9 | 0.9-1.0 | |
Blocks | When a normal wood fence gate closes | close | 0.9 | 0.9-1.0 | |
Blocks | When a cherry wood fence gate opens [sound 1] | open | 1.0 | 0.9-1.0 | |
Blocks | When a cherry wood fence gate closes [sound 1] | close | 1.0 | 0.9-1.0 | |
Blocks | When a bamboo wood fence gate opens | open | 0.9 | 0.99-1.1 | |
Blocks | When a bamboo wood fence gate closes | close | 0.9 | 0.99-1.1 | |
Blocks | When a Nether wood fence gate opens | open | 1.0 | 0.9-1.0 | |
Blocks | When a Nether wood fence gate closes | close | 1.0 | 0.9-1.0 |
- ↑ Jump up to: a b Due to MCPE-168021, this sound plays less often than it should
Data values Edit
ID Edit
Name | Identifier | Form | Block tags | Item tags | [hide]Translation key |
---|---|---|---|---|---|
![]() | oak_fence_gate | Block & Item | fence_gates unstable_bottom_center | None | block |
![]() | spruce_fence_gate | Block & Item | fence_gates unstable_bottom_center | None | block |
![]() | birch_fence_gate | Block & Item | fence_gates unstable_bottom_center | None | block |
![]() | jungle_fence_gate | Block & Item | fence_gates unstable_bottom_center | None | block |
![]() | acacia_fence_gate | Block & Item | fence_gates unstable_bottom_center | None | block |
![]() | dark_oak_fence_gate | Block & Item | fence_gates unstable_bottom_center | None | block |
![]() | mangrove_fence_gate | Block & Item | fence_gates unstable_bottom_center | None | block |
![]() | cherry_fence_gate | Block & Item | fence_gates unstable_bottom_center | None | block |
![]() | pale_oak_fence_gate | Block & Item | fence_gates unstable_bottom_center | None | block |
![]() | bamboo_fence_gate | Block & Item | fence_gates unstable_bottom_center | None | block |
![]() | crimson_fence_gate | Block & Item | fence_gates non_flammable_wood unstable_bottom_center | non_flammable_wood | block |
![]() | warped_fence_gate | Block & Item | fence_gates non_flammable_wood unstable_bottom_center | non_flammable_wood | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | fence_gate | 107 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
![]() | spruce_fence_gate | 183 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
![]() | birch_fence_gate | 184 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
![]() | jungle_fence_gate | 185 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
![]() | acacia_fence_gate | 187 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
![]() | dark_oak_fence_gate | 186 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
![]() | mangrove_fence_gate | 747 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -492 ) | tile |
![]() | cherry_fence_gate | 788 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -533 ) | tile |
![]() | pale_oak_fence_gate | 1247 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -992 ) | tile |
![]() | bamboo_fence_gate | 771 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -516 ) | tile |
![]() | crimson_fence_gate | 513 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -258 ) | tile |
![]() | warped_fence_gate | 514 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -259 ) | tile |
Block states Edit
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
facing | north | east north south west | For an open gate, the direction the gates swing open. For a closed gate, the direction the player was facing when the gate was placed, or the last direction the gates have swung. |
in_wall | false | false true | If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls. |
open | false | false true | If true, the gate is opened. |
powered | false | false true | If true, the gate is receiving redstone power. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the gate is facing
For a closed gate, it's the direction the player was facing when the gate was placed, or the last direction the gates have swung. |
in_wall_bit | 0x8 | false | false true | 0 1 | If the gate is lowered by three pixels, to accommodate attaching more cleanly with walls. |
open_bit | 0x4 | false | false true | 0 1 | If the gate is opened. |
Video Edit
History Edit
November 29, 2010 | Fence gates were first mentioned on Get Satisfaction,[2] then confirmed by Jeb on Twitter.[3] | ||||||
---|---|---|---|---|---|---|---|
October 16, 2021 | Mangrove fence gates are shown at Minecraft Live 2021. | ||||||
October 18, 2022 | ![]() | ||||||
September 28, 2024 | ![]() | ||||||
[hide]Java Edition Beta | |||||||
1.8 | Pre-release | ![]() | |||||
![]() | |||||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease 5 | ![]() | |||||
Beta 1.9 Prerelease 6 | Fence gates are now broken faster using an axe. | ||||||
RC1 | The opening and closing sounds of fence gates have been changed. | ||||||
1.1 | 12w01a | Now have hitboxes more akin to fences. | |||||
release | Fence gates can now be opened and closed with redstone. | ||||||
1.4.2 | 12w34a | Following the introduction of walls, fence gates can now be shifted down 3 pixels to accommodate their shape. | |||||
1.4.4 | 1.4.3 | ![]() | |||||
1.8 | 14w11a | ![]() | |||||
![]() | |||||||
14w17a | ![]() | ||||||
14w32b | ![]() ![]() ![]() ![]() ![]() | ||||||
The crafting recipe now requires 2 plank blocks of the same species, but a gate and a wooden fence can connect without matching. | |||||||
Fence gates can now catch fire. | |||||||
1.9 | 15w43a | Fence gates now have their own sounds. | |||||
1.11 | 16w39a | Dark oak fence gates now generate in woodland mansions. | |||||
1.13 | 17w47a | Fence gates can now be placed without requiring a block below them. | |||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() | |||||
18w47a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
18w48a | Oak fence gates now generate in the updated plains villages. | ||||||
18w49a | Spruce fence gates now generate in the newly added snowy tundra villages. | ||||||
Acacia fence gates now generate in the updated savanna villages. | |||||||
18w50a | Jungle fence gates now generate in the updated desert villages. | ||||||
Spruce fence gates now generate in the updated taiga villages. | |||||||
![]() | |||||||
1.16 | 20w06a | ![]() ![]() | |||||
1.19 | 22w11a | ![]() | |||||
22w14a | Due to the addition of the mangrove tree and mangrove swamp, mangrove fence gates are now obtainable and renewable. | ||||||
1.19.3 Experiment | 22w42a | ![]() | |||||
1.19.3 | 22w43a | Fence gates no longer provide center support beneath them. | |||||
1.19.4 Experiment | 23w07a | ![]() | |||||
1.20 | 23w12a | Bamboo and cherry fence gates are now available without using the "Update 1.20" experimental data pack. | |||||
1.21.2 Experiment | 24w40a | ![]() | |||||
[hide]Pocket Edition Alpha | |||||||
v0.2.0 | ![]() ![]() | ||||||
v0.3.0 | Survival players no longer start out with an infinite amount of fence gates in the inventory. | ||||||
v0.4.0 | ![]() | ||||||
v0.10.0 | build 1 | ![]() ![]() ![]() ![]() ![]() | |||||
![]() ![]() ![]() ![]() ![]() | |||||||
"Fence Gate" has been renamed to "Oak Fence Gate". | |||||||
v0.12.1 | build 12 | Fence gates can now be shifted down 3 pixels to accommodate the shape of walls. | |||||
v0.13.0 | build 1 | Fence gates can now be opened and closed with redstone. | |||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | Dark oak fence gates now generate naturally in woodland mansions. | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | Oak, spruce, jungle, and acacia fence gates now generate in the new villages. | |||||
![]() ![]() ![]() ![]() ![]() ![]() | |||||||
1.16.0 | beta 1.15.0.51 | Fence gates can now be placed without a block below them. | |||||
beta 1.16.0.51 | ![]() ![]() ![]() ![]() | ||||||
1.16.20 | beta 1.16.20.50 | Crimson and warped fence gates now uses regular plank sounds instead of their stem variant sounds. | |||||
1.19.0 | Preview 1.19.0.21 | ![]() | |||||
1.19.50 Experiment | Preview 1.19.50.21 | ![]() | |||||
Added unique sounds for Nether and bamboo wood fence gates. | |||||||
The fence gates now use the same opening and closing sound effects as Java Edition. | |||||||
1.19.80 Experiment | Preview 1.19.80.20 | ![]() | |||||
1.20.0 | Preview 1.20.0.21 | Bamboo and cherry fence gates are now available without using the "Next Major Update" experimental toggle. | |||||
1.20.30 | Preview 1.20.30.21 | Fence gates now have the correct inventory model. They now show the two holes of the fence gate inside the inventory more like Java Edition.[4] | |||||
1.21.50 | Preview 1.21.50.20 | ![]() | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
Fence gates can be found in the Redstone & Transportation tab in the Creative inventory. | |||||||
TU9 | Fence gates can now be opened and closed with redstone. | ||||||
TU14 | Moved fence gates from the Redstone & Transportation tab, to the Building Blocks tab, in the Creative inventory. | ||||||
Following the introduction of walls, fence gates can now be shifted down 3 pixels to accommodate their shape.[is this the correct version?] | |||||||
TU25 | CU14 | 1.17 | 1.17 | 1.17 | ![]() ![]() ![]() ![]() ![]() | ||
Acacia and dark oak fence gates are not obtainable in the Creative inventory. | |||||||
"Fence Gate" has been renamed to "Oak Fence Gate". | |||||||
TU27 | CU15 | 1.18 | 1.18 | 1.18 | Acacia and dark oak fence gates have been added to the Creative inventory. | ||
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Fence gates now have their own sounds. | |
TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | ![]() | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Dark oak fence gates now generate in woodland mansions. |
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() |
Data history Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | The oak fence gate ID has been changed from fence_gate to oak_fence_gate .
| |||||
Prior to The Flattening, these blocks' numeral IDs were 107, 183, 184, 185, 186 and 187. | |||||||
[hide]Bedrock Edition | |||||||
1.21.60 | Preview 1.21.60.23 | Fence gates now use the block state cardinal_direction (uses string values) instead of direction (uses integer values). |
Issues Edit
Issues relating to "Fence Gate" are maintained on the bug tracker. Issues should be reported and viewed there.
References Edit
- ↑ MC-252813 — Open fence gates don't have any collision — resolved as "Works As Intended".
- ↑ http://web.archive.org/web/20111231204100/http://getsatisfaction.com/mojang/topics/gates_for_fences
- ↑ "As the question was brought up, yes there are fence gates in 1.8. Not 100% satisfied with their looks though. You'll see at PAX Prime" – @jeb_ (Jens Bergensten) on X (formerly Twitter), August 19, 2011
- ↑ MCPE-44296
Edit
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