Trial Spawner: Difference between revisions
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A '''trial spawner''' is a type of [[spawner]] found only within [[trial chambers]]. It spawns [[mob]]s in waves, which increase in number the more [[Survival]]/[[Adventure]] mode [[player]]s are nearby. When all of its spawned mobs are defeated, it ejects a combination of consumable items and/or [[trial key]]s, then goes inactive for 30 minutes. It cannot be obtained as an item or moved by a [[piston]]. A trial spawner converts into an [[ominous trial spawner]] during an [[ominous trial]]. |
A '''trial spawner''' is a type of [[spawner]] found only within [[trial chambers]]. It spawns [[mob]]s in waves, which increase in number the more [[Survival]]/[[Adventure]] mode [[player]]s are nearby. When all of its spawned mobs are defeated, it ejects a combination of consumable items and/or [[trial key]]s, then goes inactive for 30 minutes. It cannot be obtained as an item or moved by a [[piston]]. A trial spawner converts into an [[ominous trial spawner]] during an [[ominous trial]]. |
Revision as of 14:37, 22 December 2024
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool |
None |
Blast resistance |
50 |
Hardness |
50 |
Luminous |
Yes, when not inactive |
Transparent |
Partial |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
{ "title": "Trial Spawner", "rows": [ { "field": "No", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "None", "label": "Tool" }, { "field": "50", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "50", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "Yes, when not inactive <br> Waiting for players: 4 <br> Active: 8", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Partial", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(112, 112, 112)\n; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 11 STONE\n</span>", "label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as Java))</small>" } ], "invimages": [ "Trial Spawner" ], "images": [ "Trial Spawner.png", "Active Trial Spawner.png", "Ejecting Trial Spawner.png" ] }
A trial spawner is a type of spawner found only within trial chambers. It spawns mobs in waves, which increase in number the more Survival/Adventure mode players are nearby. When all of its spawned mobs are defeated, it ejects a combination of consumable items and/or trial keys, then goes inactive for 30 minutes. It cannot be obtained as an item or moved by a piston. A trial spawner converts into an ominous trial spawner during an ominous trial.
Obtaining
Trial spawners cannot be obtained in Survival, even with Silk Touch, and can not be moved with a piston.
Natural generation
Trial spawners generate naturally in every chamber and every corridor of trial chambers, except for the entrance chamber.
Breaking
A trial spawner can be broken but it does not drop itself as an item and takes a long time to break. It can be obtained only via the Creative inventory, the /give
command, or by using pick block whilst in creative mode.
Due to their high blast resistance, trial spawners are immune to explosions, but can still be destroyed by the ender dragon, the wither's block-breaking attack and blue wither skulls.
Block | ![]() | |
---|---|---|
Hardness | 50 | |
Breaking time (secs) | ||
Default | 250 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Usage
A trial spawner summons a limited number of mobs, scaled based on the number of nearby players. When these mobs are defeated, the spawner drops a reward for each player and enters a cooldown period.
Activation
The trial spawner has a required player range of 14 blocks. Any player in Survival or Adventure mode activates the spawner if the distance between the player's center and the spawner's center becomes less than the required player range, and the spawner has a direct line of sight to the player. Once activated, the spawner begins summoning copies of the mob set in it, and no longer requires the player to be within range or maintain line of sight.
The line of sight check for trial spawners can pass through transparent solid blocks, such as copper grates and glass. This differs from the line of sight check for hostile mobs, which cannot pass through these blocks.
Trial spawners do not activate if the game rule doMobSpawning
is false
.[1]
When a trial spawner first activates, it shoots spark-like particles up into the air. While active, it emits smoke and flame particles around itself and any entities it summons.
The light level around a trial spawner does not affect how it summons entities.
Mob spawning

When a player enters the trial spawner's range, the spawner attempts to spawn 1 mob every 40 game ticks (2 seconds). With 1 player, it does not spawn a mob if there are already 2 mobs from the spawner that are still alive. It spawns a total of 6 mobs before ejecting loot and going into cooldown. The number of living mobs required to prevent further mob spawning is called the simultaneous mob count. The number of mobs spawned before going into cooldown is the total mob count. These numbers are summarized in § Spawning values.
This duration of time between each mob being spawned is the spawn interval. If the spawner can't spawn a mob, it waits for the duration of the spawn interval and tries again. Once the number of living mobs spawned by the spawner has reached the simultaneous mob count, it stops trying to spawn mobs. Mobs spawned by the spawner do not naturally despawn, but the spawner does not detect or count living mobs from unloaded chunks. Therefore, moving mobs into unloaded chunks causes them to build up and the spawner to continue spawning more.
A trial spawner also stops spawning mobs if the number of living mobs spawned by it reached the total mob count. The spawner doesn't need to detect these mobs being alive, and therefore still counts them if they are in unloaded chunks. The spawner detects the death of the mobs only for the total mob count, and it always detects the death of the mobs even if it is not in a loaded chunk.
Both the simultaneous mob count and the total mob count increase if another player comes within the spawner's range. For each additional player present, the simultaneous mob count increases by 1, and the total mob count increases by 2. For example, with 2 players, 8 mobs spawn in total with 3 at once, and with 3 players, 10 mobs spawn in total with 4 at once.
If a player leaves the detection range of a trial spawner, these values do not scale back down.
The values described above are the default values used when trial spawners are placed manually. Naturally generated spawners in trial chambers use different values. Additionally, these numbers can be configured by modifying the block's NBT data.
Naturally generating trial spawners in trial chambers use different values for the spawn interval, the total mob count, and the simultaneous mob count. The quantity that the last 2 values change by with additional players is also different for different types of spawners. All naturally generated spawners attempt to spawn mobs every 20 game ticks (1 second), or every 160 game ticks (8 seconds) for the slow versions of the spawners. Additionally, naturally generated breeze spawners allow 1 breeze to exist at once (+0.5 for each additional player present) and stop after spawning 2 mobs (+1 for each additional player present). Baby zombie spawners allow 2 baby zombies to exist at once (+0.5 for each additional player present) and stop after spawning 6 mobs (+2 for each additional player present). All other spawners generated in trial chambers use the default value of 6 total mobs, plus 2 for each additional player present, and 3 simultaneous mobs, plus 2 for each additional player present. This is summarized in § Spawning values.
Spawning values
Type | Spawn interval | Total mobs (base) | Total mobs added per player | Simultaneous mobs (base) | Simultaneous mobs added per player |
---|---|---|---|---|---|
Default values | 40 game ticks (2 seconds) | 6 | 2 | 2 | 1 |
Breeze | 20 game ticks (1 second) | 2 | 1 | 1 | 0.5 |
Baby zombie | 20 game ticks (1 second) | Default | Default | Default | 0.5 |
All others in trial chambers | 20 game ticks (1 second) | Default | Default | 3 | 0.5 |
Slow versions (those that appear in chamber_8 )
|
160 game ticks (8 seconds) | Default | Default | 4 | 2 |
Mobs spawn in positions that have a line of sight to the spawner, in a 4-block spherical radius. This is different from the monster spawner, which has a larger, rectangular spawning box, and no line-of-sight requirement. Otherwise, the standard mob spawning rules apply (mobs cannot collide with blocks, guardians and elder guardians spawn only in water, etc.)
Completion
All mobs spawned by the trial spawner must be defeated before the trial spawner can drop loot. A mob is considered defeated when is either killed or transformed into another entity (excepting the transformation of creepers into charged creepers; the charged creeper must be defeated before completion of the trial spawner).
If a mob spawns more mobs upon death, only the initial mob must be defeated to complete the spawner (i.e. slimes and magma cubes).
Cooldown
Upon completion, the trial spawner enters a cooldown state for 30 minutes (36000 game ticks) before it can be activated again.[2]
Custom trial spawners
Using a spawn egg on a trial spawner sets the trial spawner's type to that egg's entity.
Trial spawners placed by players have the same loot data as those found in trial chambers.
Loot
When all mobs have been killed, the spawner waits 40 ticks (2 seconds). Then, every 30 ticks (1.5 seconds), it ejects random items from the loot table. It does this for every detected player. It has a 50% chance of picking the trial key, in which case it drops for all players. The other 50% of the time it drops one of the other items for each player. In Java Edition and Bedrock Edition, each trial chambers trial spawner contains 1 item stack, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per spawner [D] |
[hide] Avg. # spawners to defeat [E] |
---|---|---|---|---|---|
![]() |
1 | 10⁄20 | 50.0% | 0.500 | 2.0 |
![]() |
1–3 | 3⁄20 | 15.0% | 0.300 | 6.7 |
![]() |
1 | 3⁄20 | 15.0% | 0.150 | 6.7 |
![]() |
1–3 | 2⁄20 | 10.0% | 0.200 | 10.0 |
![]() |
1 | 1⁄20 | 5.0% | 0.050 | 20.0 |
![]() |
1 | 1⁄20 | 5.0% | 0.050 | 20.0 |
{ "chestNames": [ "trial-chambers-trial-spawner" ], "gameVersion": "Java", "loot": { "trial-chambers-trial-spawner": { "poolsJava": [ { "items": { "baked-potato": [ 1, 3, 2 ], "cooked-chicken": [ 1, 1, 3 ], "potion-of-regeneration": [ 1, 1, 1 ], "bread": [ 1, 3, 3 ], "potion-of-swiftness": [ 1, 1, 1 ], "trial-key": [ 1, 1, 10 ] }, "rolls": [ 1, 1 ], "totalweight": 20 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "baked-potato": { "itemname": "baked-potato", "sizes": [ "1–3" ], "sortsize": [ 2 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>⁄<sub>20</sub>" ], "avgamount": 0.2, "chanceany": 0.09999999999999998 }, "cooked-chicken": { "itemname": "cooked-chicken", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 3 ], "weights": [ "<sup>3</sup>⁄<sub>20</sub>" ], "avgamount": 0.15, "chanceany": 0.15000000000000002 }, "potion-of-regeneration": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>20</sub>" ], "chanceany": 0.050000000000000044, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.05, "itemname": "potion-of-regeneration" }, "bread": { "itemname": "bread", "sizes": [ "1–3" ], "sortsize": [ 2 ], "sortweight": [ 3 ], "weights": [ "<sup>3</sup>⁄<sub>20</sub>" ], "avgamount": 0.3, "chanceany": 0.15000000000000002 }, "potion-of-swiftness": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>20</sub>" ], "chanceany": 0.050000000000000044, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.05, "itemname": "potion-of-swiftness" }, "trial-key": { "itemname": "trial-key", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>⁄<sub>20</sub>" ], "avgamount": 0.5, "chanceany": 0.5 } }, "display_name": "trial chambers trial spawner", "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Trial spawner", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "baked-potato": { "itemname": "baked-potato", "sizes": [ "1–3" ], "sortsize": [ 2 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>⁄<sub>20</sub>" ], "avgamount": 0.2, "chanceany": 0.09999999999999998 }, "cooked-chicken": { "itemname": "cooked-chicken", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 3 ], "weights": [ "<sup>3</sup>⁄<sub>20</sub>" ], "avgamount": 0.15, "chanceany": 0.15000000000000002 }, "potion-of-regeneration": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>20</sub>" ], "chanceany": 0.050000000000000044, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.05, "itemname": "potion-of-regeneration" }, "bread": { "itemname": "bread", "sizes": [ "1–3" ], "sortsize": [ 2 ], "sortweight": [ 3 ], "weights": [ "<sup>3</sup>⁄<sub>20</sub>" ], "avgamount": 0.3, "chanceany": 0.15000000000000002 }, "potion-of-swiftness": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>20</sub>" ], "chanceany": 0.050000000000000044, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.05, "itemname": "potion-of-swiftness" }, "trial-key": { "itemname": "trial-key", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>⁄<sub>20</sub>" ], "avgamount": 0.5, "chanceany": 0.5 } }, "poolsBedrock": [ { "items": { "baked-potato": [ 1, 3, 2 ], "cooked-chicken": [ 1, 1, 3 ], "potion-of-regeneration": [ 1, 1, 1 ], "bread": [ 1, 3, 3 ], "potion-of-swiftness": [ 1, 1, 1 ], "trial-key": [ 1, 1, 10 ] }, "rolls": [ 1, 1 ], "totalweight": 20 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1 ], "itemDataBedrockUpcoming": [], "chest_type": "trial spawner", "header": "Spawner", "allRollsJava": [ 1 ], "link": "[[trial chambers]] spawner", "structID": "trial-chambers" } } }
- ↑ The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ The weight of this item relative to other items in the pool.
- ↑ The odds of finding any of this item in a single chest.
- ↑ The number of items expected per chest, averaged over a large number of chests.
- ↑ The average number of chests the player should expect to search to find any of this item.
Ominous trial
A player with Bad Omen that is within the activation range of a trial spawner is given the Trial Omen effect, starting an ominous trial. During an ominous trial, trial spawners near a player with Trial Omen are converted into ominous trial spawners. When a trial spawner becomes ominous, all of its existing mobs are despawned. If the spawner was on cooldown and was not ominous before going on cooldown, the cooldown is skipped when becoming ominous.
Sounds
Generic
[hide]![]() trial_spawner sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has been broken | block | subtitles | 0.9 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() trial_spawner sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | trial_spawner | 1.0 | 0.8 | |
Blocks | When the block is placed | trial_spawner | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | trial_spawner | 0.38 | 0.5 | |
Blocks | Falling on the block with fall damage | trial_spawner | 0.4 | 1.0 | |
Blocks | Walking on the block | trial_spawner | 0.15 | 1.0 | |
Blocks | Jumping from the block | trial_spawner | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | trial_spawner | 0.2 | 1.0 |
Unique
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Trial Spawner crackles | Blocks | Randomly while active | block | subtitles | 0.75-1.0 | 0.5-1.5 | 16 | |
Trial Spawner charges up | Blocks | When a trial spawner is approached by a valid player | block | subtitles | 1.0 | Varies | 16 | |
Trial Spawner spawns a mob | Blocks | When a trial spawner spawns a mob | block | subtitles | 1.0 | 0.8-1.2 | 16 | |
Trial Spawner opens | Blocks | When a trial spawner's shutter opens | block | subtitles | 1.0 | 1.0 | 16 | |
Trial Spawner closes | Blocks | When a trial spawner's shutter closes | block | subtitles | 1.0 | 1.0 | 16 | |
Trial Spawner ejects items | Blocks | When a trial spawner ejects an item | block | subtitles | 1.0 | 0.8-1.2 | 16 | |
Omen engulfs Trial Spawner | Friendly Creatures | When a trial spawner becomes ominous | block | subtitles | Varies | 0.8-1.2 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Randomly while active | trial_spawner | 0.75-1.0 | 0.5-1.5 | |
Blocks | When a trial spawner is approached by a valid player | trial_spawner | 1.0 | 0.76-1.14 | |
Blocks | When a trial spawner spawns a mob | trial_spawner | 1.0 | 0.8-1.2 | |
Blocks | When a trial spawner's shutter opens | trial_spawner | 1.0 | 1.0 | |
Blocks | When a trial spawner's shutter closes | trial_spawner | 1.0 | 1.0 | |
Blocks | When a trial spawner ejects an item | trial_spawner | 1.0 | 0.8-1.1 | |
Blocks | When a trial spawner becomes ominous | trial_spawner | 1.0 | 1.0 |
Data values
ID
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | trial_spawner | Block & Item | block |
Name | [hide]Identifier |
---|---|
![]() | trial_spawner |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | trial_spawner | -315 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Name | [hide]Savegame ID |
---|---|
![]() | TrialSpawner |
Block states
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
ominous | false
| false true | Controls whether this trial spawner is an ominous trial spawner. |
trial_spawner_state | inactive
| active | When the spawner is active. |
cooldown | When the spawner is on cooldown. | ||
ejecting_reward | While ejecting reward. | ||
inactive | When no mob is set. | ||
waiting_for_players | When no players are nearby, not on cooldown, and a mob is set. | ||
waiting_for_reward_ejection | Prior to reward ejection. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
ominous | Not Supported | false | false true | Unsupported | Controls whether this trial spawner is an ominous trial spawner. |
trial_spawner_state | Not Supported | 0
| 0 | Unsupported | When no mob is set. |
1 | Unsupported | When no players are nearby, not on cooldown, and a mob is set. | |||
2 | Unsupported | When the spawner is active. | |||
3 | Unsupported | Prior to reward ejection. | |||
4 | Unsupported | While ejecting reward. | |||
5 | Unsupported | When the spawner is on cooldown. |
Block data
A trial spawner has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [Int] required_player_range: Between 1 and 128. Defaults to 14. — Maximum distance in blocks for players to join the battle.
- [Int] target_cooldown_length: Defaults to 36000. — Time in ticks of the cooldown period. Includes the time spend dispensing the reward.
- [String][NBT Compound / JSON Object] normal_config: (optional) An [String] ID of a Trial spawner configuration definition or a [NBT Compound / JSON Object] NBT Compound with raw SNBT data; see configuration for defaults. — The configuration to use when not ominous.
- Trial Spawner Configuration see Template:Nbt inherit/trial_spawner_config/template
- [String][NBT Compound / JSON Object] ominous_config: (optional) An [String] ID of a Trial spawner configuration definition or a [NBT Compound / JSON Object] NBT Compound with raw SNBT data; see configuration for defaults. — The configuration to use when ominous.
- Trial Spawner Configuration see Template:Nbt inherit/trial_spawner_config/template
- The following fields are used to keep track of the current state of the trial spawner.
- [NBT List / JSON Array] registered_players: A set of player UUIDs. — All the players that have joined the battle. The length of this array determines the amount of mobs and amount of reward.
- [Int Array]: A UUID.
- [NBT List / JSON Array] current_mobs: A set of mob UUIDs. — The mobs that were spawned by this spawner and are still alive.
- [Int Array]: A UUID.
- [Long] cooldown_ends_at: Gametime in ticks when the cooldown ends. 0 if not currently in cooldown.
- [Long] next_mob_spawns_at: Gametime in ticks when the next spawn attempt happens. 0 if not currently active.
- [Int] total_mobs_spawned: The total amount of mobs that have already been spawned in this cycle. 0 if not currently active.
- [NBT Compound / JSON Object] spawn_data: The next mob to attempt to spawn. Selected from [NBT List / JSON Array] spawn_potentials after the last attempt. Determines the mob displayed in the spawner.
- Spawn Data see Template:Nbt inherit/spawn data/template
- [String] ejecting_loot_table: A resource location to the loot table that is given as reward. Unset if not currently giving rewards. Selected from [NBT List / JSON Array] loot_tables_to_eject after all mobs are defeated.
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:[hide]
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
Video
History
October 15, 2023 | ![]() ![]() ![]() | ||||||
---|---|---|---|---|---|---|---|
[hide]Java Edition | |||||||
1.20.3 Experiment | 23w45a | ![]() ![]() ![]() | |||||
1.20.5 Experiment | 24w04a | No longer ignores the custom_spawn_rules data field. | |||||
24w11a | Now appears more frequently in the trial chambers corridors. | ||||||
24w13a | Can now become an ominous trial spawner if the player who activates it has trial omen. | ||||||
The ejected loot table has been modified. | |||||||
Now increase the amount of mobs present at once by 0.5 for each additional player instead of 2. | |||||||
Baby Zombie spawners now have 2 mobs present at once to start with instead of 3. | |||||||
Can now activate only when a player is in line of sight. | |||||||
Pre-release 1 | ![]() ![]() ![]() | ||||||
1.21 | 24w18a | Trial spawners are now available without using the "Update 1.21" experimental data pack. | |||||
24w19a | ![]() ![]() ![]() | ||||||
Pre-release 2 | ![]() ![]() ![]() | ||||||
[hide]Bedrock Edition | |||||||
1.20.60 Experiment | Preview 1.20.60.20 | ![]() ![]() ![]() | |||||
1.21.0 Experiment | Preview 1.21.0.20 | Can now become an ominous trial spawner if the player who activates it has trial omen. | |||||
Can now activate only when a player is in line of sight. | |||||||
1.21.0 | Preview 1.21.0.22 | Trial spawners are now available without using the "Update 1.21" experimental toggle. | |||||
![]() ![]() ![]() | |||||||
1.21.20 | Preview 1.21.10.20 | ![]() ![]() ![]() | |||||
1.21.30 | Preview 1.21.30.22 | Trial spawner collision size is now a full block.[3] |
Issues
Issues relating to "Trial Spawner" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Trial spawners placed by hand have both
spawn_potentials
andspawn_data
data. Right clicking the trial spawner with a spawn egg changes itsspawn_data
. Changing itsspawn_potentials
without removing itsspawn_data
causes the trial spawner to stop functioning. - If there are multiple entities listed within the
spawn_potentials
data of a trial spawner, the icon displayed by the trial spawner reflects the next entity to be spawned. - The line of sight check for trial spawners was implemented to prevent mobs from spawning outside of the room, or outside trial chambers' structure, such as inside caves.[4]
Gallery
Renders
-
A breeze trial spawner
-
A slime trial spawner
-
A zombie trial spawner
-
A baby zombie trial spawner
-
A husk trial spawner
-
A skeleton trial spawner
-
A bogged trial spawner
-
A stray trial spawner
-
A spider trial spawner
-
A cave spider trial spawner
-
A silverfish trial spawner
Development images
-
A trial spawner emitting particles upon activation
-
A defeated breeze trial spawner
-
A room with a breeze trial spawner in the middle
In other media
-
A spider trial spawner as it appears in the Tricky Trials Update Official Trailer.
See also
References
- ↑ MC-266487 — Trial Spawners will not activate/spawn mobs if gamerule "doMobSpawning" is set to "false"
- ↑ MC-277624 — Trial Spawner still count down their 30 minutes cooldown when unloaded
- ↑ MCPE-178305
- ↑ "ALL ABOUT THE TRIAL CHAMBERS" – Minecraft on YouTube
External links
- "Trial Spawner" by Duncan Geere – Minecraft.net, September 26, 2024.