Nether Portal (block)
The nether portal block is the translucent part of the nether portal that teleports the player to and from the Nether.
Renewable |
Yes |
---|---|
Stackable | |
Tool |
None |
Blast resistance |
0 |
Hardness |
-1 |
Luminous |
Yes (11) |
Transparent |
Yes |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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Obtaining Edit
The nether portal block cannot be obtained as an item even by using the /give
command. The item form is completely nonexistent in Java Edition, but it can be obtained through add-ons, external editors or by using bugs in Bedrock Edition.
The nether portal block can be placed using commands such as /fill
or /setblock
and is generated when lighting a nether portal.
Usage Edit
Nether portal blocks can stably exist only within a nether portal structure, unlike end portal blocks. When the block is updated and detects it is not part of such a structure, it is destroyed. However, using update suppression glitches, it is possible to obtain a standalone portal block without a frame, but the portal is destroyed once it receives an update, i.e. placing a block next to the portal or moving a piston next to or into the portal.
Nether portal blocks can be used to teleport entities between the Nether and the Overworld. When a player in the Overworld or the Nether stands in a nether portal block for 4 seconds, the player is taken to the other dimension. While in the nether portal block, the player can neither open their inventory nor interact with blocks with GUI. The player can step out of a portal before it completes its animation to abort the teleport. However, in Creative mode there is no wait time—the player immediately transfers between dimensions. If there is already an active portal within range (125 blocks) in the other world, the player appears in that portal. Otherwise, a portal is created at or near the corresponding coordinates. If a single portal block is placed using commands, it can still be used to travel to the Nether.
Nether portal blocks make distinctive sounds, and emit the same purple particles produced by endermen, endermites, and ender chests. Portal blocks emit a light level of 11, dimmer than a torch.
Falling block entities can be teleported through a portal, but a piston cannot push a block through.
Much like water or lava, portal blocks cannot be broken by tools except in Creative. However, portal blocks can be destroyed by explosions (even weak ones) and can be replaced by placing water or lava sources in the same block (can also be done by dispensers). If any portal block is destroyed, the whole portal is deactivated as adjacent portal blocks are updated and detect that the portal structure is no longer complete.
While nether portals themselves cannot be lit in the End, a portal block set in the End and in custom dimensions behave exactly like in the Overworld, calculating coordinates in the Nether with the same 1:8 ratio. They teleport players to the Nether in Java Edition, and to the Overworld in Bedrock Edition.
Piston interactivity Edit
Nether portal blocks cannot be pushed by pistons. They also cannot be pushed or pulled by sticky pistons.
Sounds Edit
Generic Edit
[hide]![]() glass sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() glass sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | random | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.4 | 0.6 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
Unique Edit
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Portal whooshes [sound 1] | Blocks | Randomly | block [sound 2] | subtitles [sound 2] | 0.5 | 0.8-1.2 | 10 | |
Portal noise fades | Ambient/Environment | After the player is teleported through a nether portal | block [sound 2] | subtitles [sound 2] | 0.25 | 0.8-1.2 | 16 | |
Portal noise intensifies [sound 1] | Ambient/Environment | When the player enters a nether portal | block [sound 2] | subtitles [sound 2] | 0.25 | 0.8-1.2 | 16 |
- ↑ Jump up to: a b The subtitle refers to it generically as a portal rather than specifically a nether portal: see MC-218020
- ↑ Jump up to: a b c d e f The sound event and translation string still refers to this generically as "
portal
", despite the block being named "nether_portal
"; see also MC-193751
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Randomly | portal | 0.25 | 0.8-1.2 | |
Ambient/Environment | After the player is teleported through a nether portal | portal | 1.0 | 1.0 | |
Ambient/Environment | When the player enters a nether portal | portal | 1.0 | 1.0 |
Data values Edit
ID Edit
Name | Identifier | Form | Block tags | [hide]Translation key |
---|---|---|---|---|
![]() | nether_portal | Block | hoglin_repellents portals | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | portal | 90 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile |
Block states Edit
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
axis | x
| x | The portal's long edge runs east–west. |
z | The portal's long edge runs north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
portal_axis | 0x1 0x2 | unknown
| unknown | 0 | If placed with this state, the portal's long edge runs north–south. If set to it, its direction is tied to that of adjacent portals. |
x | 1 | The portal's long edge runs east–west. | |||
z | 2 | The portal's long edge runs north–south. |
History Edit
History of the block itself Edit
The specific instructions are: The block may have been way lighter at some point in Pocket Edition's history: https://youtube.com/watch?v=5N0x7X-nkCQ&t=3m27s
- "It is now possible to smash nether portals by simply punching them." was listed as a change that happened at some point in 1.0.0. Testing reveals it doesn't happen at all in Survival mode, so was this meant to refer to Creative and that detail was left out?
- "The nether portal has been changed, having a slightly darker look." listed for Beta 1.9 Prerelease 4 in the main nether portal page. I can't seem to find any visual changes to nether portals in this version at all..
[hide]Java Edition Alpha | |||||||
---|---|---|---|---|---|---|---|
v1.2.0 | preview | ![]() | |||||
It currently cannot be destroyed by flowing fluids. | |||||||
[hide]Java Edition Beta | |||||||
1.6 | Test Build 3 | ![]() ![]() | |||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease 6 | Nether portal blocks are no longer affected by smooth lighting.[1] | |||||
RC1 | It is no longer possible to break portal blocks with water or lava. Both stop before hitting the portal and act as if the portal were a solid block; placing water instead of fire in the portal automatically deactivates the portal anyway. | ||||||
1.2.1 | 12w08a | The player can now (again) break a block portal in Creative by punching it. It makes the same sound as glass being destroyed. | |||||
1.5 | 13w02a | Nether portal blocks now use the texture in resource packs: textures/blocks/portal.png . | |||||
1.7.2 | 13w41a | Nether portals, water and ice are now visible through each other. | |||||
![]() ![]() ![]() | |||||||
13w42a | ![]() ![]() ![]() | ||||||
1.8 | 14w18a | ![]() ![]() | |||||
1.21.5 | 25w04a | Nether portals now no longer teleport entities if they are within its block space but do not intersect with its hitbox.[3] | |||||
[hide]Pocket Edition Alpha | |||||||
v0.12.1 | build 1 | ![]() | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU25 | CU14 | 1.17 | 1.17 | 1.17 | ![]() ![]() ![]() |
History of the block's effects Edit
[hide]Java Edition Alpha | |||||||
---|---|---|---|---|---|---|---|
v1.2.0 | preview | A unique screen effect is shown after traveling through a nether portal, in which the "nausea" effect slows down and the overlay disappears. | |||||
[hide]Java Edition Beta | |||||||
1.6 | Test Build 3 | The nether portal's screen distortion effect now increases more smoothly. Previously, it would start off extremely subtly before becoming extremely intense. | |||||
[hide]Java Edition | |||||||
1.3.1 | 12w22a | Zombie pigmen now rarely spawn from portal blocks in the Overworld. | |||||
? | trigger.ogg now always plays to completion when using a nether portal. | ||||||
1.16 | 20w14a | Hoglins are now scared of nether portal blocks. | |||||
Pre-release 3 | Nether portal blocks now have a loot table.[4] | ||||||
1.20 | Pre-release 1 | Nether portals no longer produce a screen animation and sound after changing dimensions.[5] | |||||
[hide]Pocket Edition Alpha | |||||||
? | The sounds of nether portals have been updated to match Java Edition. |
Data history Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.7.2 | 13w37a | Nether portal blocks now use block data values (later changed to block state) to determine their orientation. Due to these changes, nether portals created in 1.6.4 and earlier have a tendency to close when upgrading. | |||||
Metadata value 1 corresponds to a portal that reaches the west and east sides of the block, and 2 corresponds to one that touches the north and south sides. 0, 3, 4, 6, 7, 8, 10, 11, 12, 14 and 15 also appear as north/south and 5, 9 and 13 as east/west, however they appear to be unused. | |||||||
13w37b | ![]() | ||||||
1.8 | 14w03a | Nether portal blocks with data values 3, 7, 11 and 15 now appear as north-south connected again. | |||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 90. | |||||
pre5 | The block ID of nether portals has been changed to nether_portal . |
Issues Edit
Issues relating to "Nether Portal (block)" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-262114 – Block with complex collisions around an exit nether portal cause more lag than blocks with simple collisions when entities go through them
- MC-278328 – Large entities that arrive in a nether portal can clip into blocks in adjacent unloaded chunks
- MC-167886 – Particles are created when punching nether portal blocks
- MC-188768 – The inside of a boat blocks the rendering of nether portal blocks
- MC-195237 – End portals and end gateways held by endermen or as block display entities are not rendered, but nether portals are
- MC-253561 – Nether portal blocks facing east or west have incorrect rotations after upgrading old worlds
- MC-273945 – Unlike end portals, nether portals do not drop replaced blocks, which can result in major item loss
- MC-135198 – Dispenser can't light a Nether portal without a supporting block
- MC-160413 – Item frame or glow item frame in a nether portal doesn't destroy the nether portal blocks
- MC-205241 – Powder snow cannot destroy nether portal blocks when placed or dispensed
- And 2 other open issues.
Bedrock Edition
- MCPE-137516 – Breaking any colour bed using Nether Portal item and many other unobtainable block items or items will turn that bed into red