/kill
< Commands
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Kills entities (players, mobs, items, etc.).
Usage[edit | edit source]
Directly kills living targets (which deals 2128 (~3.4×1038) damage), even if they are protected by a high-level Resistance effect or by a totem of undying, and issues the appropriate death message. Players and mobs killed this way drop loot, and slimes and magma cubes that are not of minimum size spawn smaller ones. Destroys boats, minecarts, loose items, paintings, armor stands, and experience orbs if they are targeted.
In Bedrock Edition, players in Creative mode cannot be killed.
Syntax[edit | edit source]
- Java Edition
kill [<targets>]
- Bedrock Edition
kill [target: target]
Arguments[edit | edit source]
JE: <targets>
: entity
BE: target: target
: CommandSelector<Actor>
- Specifies the target(s) to kill. If not specified, defaults to the player who executed the command.
- Must be a player name, a target selector or a UUID[Java Edition only].
Result[edit | edit source]
Command | Trigger | Java Edition | Bedrock Edition |
---|---|---|---|
Any | Any argument is not specified correctly. | Unparseable | Unparseable |
<targets> or target: target is not specified when the command's executor is not an entity. | Failed | Failed | |
<targets> or target: target fails to resolve to one or more entities (named players must be online). | |||
All the targets are creative-mode players. | Successful | ||
Otherwise | Successful |
Output[edit | edit source]
Command | Edition | Situation | Success Count | /execute store success ... | /execute store result ... |
---|---|---|---|---|---|
Any | Java Edition | On fail | 0 | 0 | 0 |
On success | 1 | 1 | the number of targeted entities | ||
Bedrock Edition | On fail | 0 | N/A | N/A | |
On success | the number of entities that are killed | N/A | N/A |
Examples[edit | edit source]
- To kill the player executing the command:
kill @s
- To kill the player Steve:
kill Steve
- To kill item entities:
kill @e[type=item]
- To kill all entities except players:
kill @e[type=!player]
- To kill all creepers within 10 blocks:
- To kill all arrows that are stuck in a target:
kill @e[type=arrow,nbt={inBlockState:{Name:"minecraft:target"}}]
[Java Edition only]
History[edit | edit source]
[hide]Java Edition Alpha | |||||||
---|---|---|---|---|---|---|---|
v1.2.6 | Added /kill . It currently deals 1000HP × 500damage. | ||||||
[hide]Java Edition | |||||||
1.3.1 | 12w16a | /kill is now usable in singleplayer. | |||||
Parsing of the command is now more strict, rejecting extra characters after the command name (such as /killme or /killed ). However, arguments are still ignored, meaning /kill playername still only kills the executor. | |||||||
/kill now uses void damage instead of generic damage, bypassing armor. The death message is now "player fell out of the world" instead of "player died". | |||||||
/kill now prints the message "Ouch! That looked like it hurt" on execution. | |||||||
1.6.1 | 13w24b | /kill now deals 2128 (~3.4×1038) damage. | |||||
1.8 | 14w02a | Added (player|entity) argument to /kill . | |||||
Replaced the "Ouch! That looked like it hurt" message with "Killed player". | |||||||
14w02c | To fix MC-44371, /kill now directly kills non-living targets. | ||||||
1.13 | 17w45a | <target> argument is no longer optional. | |||||
1.15 | 19w38a | <target> argument is once again optional. | |||||
1.20 | Pre-release 1 | /kill now uses generic_kill type damage instead of void damage. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.16.0 | build 1 | Added /kill . |