Wooden Door: Difference between revisions
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* Iron doors have a scar where the handle would be, as they are merely a resprited oak door. They also use an element from the old [[Block of Iron]]. |
* Iron doors have a scar where the handle would be, as they are merely a resprited oak door. They also use an element from the old [[Block of Iron]]. |
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* Apparently you can harvest iron doors by breaking them with your hand. |
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* The tops of doors do not rotate in an expected way when opened and closed.<ref>{{bug|MC-67308}}</ref> |
* The tops of doors do not rotate in an expected way when opened and closed.<ref>{{bug|MC-67308}}</ref> |
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Revision as of 07:09, 10 February 2019
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tools | |
Blast resistance |
Template:Blast Resistance Values (Wood) |
Hardness |
? (Wood) |
Luminous |
0 |
Transparent |
Yes |
Flammable |
Iron: No |
Catches fire from lava |
? |
{ "title": "Wooden Door", "rows": [ { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=Axe|alt=|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span><span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Wooden Pickaxe.png article, displayed as 32x32px|link=Wooden Pickaxe|alt=|class=pixel-image|A wooden pickaxe or better is required to mine this block)</span>", "label": "Tools" }, { "field": "(link to :Template:Blast Resistance Values article, displayed as :Template:Blast Resistance Values) <small>(Wood)</small><br>(link to :Template:Blast Resistance Values article, displayed as :Template:Blast Resistance Values) <small>(Iron)</small>(link to Category:Pages with overridden tntres article, displayed as Category:Pages with overridden tntres)", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "(link to Template:hardness values#Missing value article, displayed as ?)(link to Category:Missing hardness article, displayed as Category:Missing hardness) <small>(Wood)</small><br>5 <small>(Iron)</small>(link to Category:Pages with overridden hardness article, displayed as Category:Pages with overridden hardness)", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "0", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "'''Iron:''' No<br />'''Wooden:''' No, but catches fire from (link to lava article, displayed as lava)", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "?(link to Category:Missing lava susceptibility article, displayed as Category:Missing lava susceptibility)", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "Oak Door", "Spruce Door", "Birch Door", "Jungle Door", "Acacia Door", "Dark Oak Door", "Iron Door" ], "images": [] }
A door is a block that can be used as a switchable barrier.
Obtaining
Doors can be obtained by crafting, and can be found in villages, strongholds, shipwrecks, and woodland mansions.
Breaking
Wooden doors can be broken with anything, but axes are the fastest. Iron doors can only be broken with pickaxes.
Block | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | |
---|---|---|---|
Hardness | 3 | 5 | |
Tool | ![]() |
![]() | |
Breaking time (sec)[A] | |||
Default | 4.5 | 25 | |
![]() |
2.25 | 3.75 | |
![]() |
1.15 | 1.9 | |
![]() |
0.75 | 1.25 | |
![]() |
0.6 | 0.95 | |
![]() |
0.5 | 0.85 | |
![]() |
0.4 | 0.65 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
A door will also be removed and drop itself as an item:
- if the block beneath the door is moved, removed, or destroyed
- if a piston tries to push the door (trying to pull a door does nothing) or moves a block into its space
Crafting
Name | Ingredients | [hide]Crafting recipe |
---|---|---|
Wood Door | Matching Planks | |
Iron Door | Iron Ingot |
Natural generation
Oak, acacia and spruce doors are generated on buildings in villages, forming the entrances to the majority of buildings. The door material depends on the village's surrounding biome.
Oak doors and iron doors generate naturally in strongholds, with the latter having a stone button to open. Dark oak doors and iron doors generate in woodland mansions.
Various wooden doors generate naturally in shipwrecks.
Jungle doors generate in desert villages.[upcoming Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value).]
Usage
Wood doors can be opened and closed by players and villagers, and can be broken by zombies in Hard difficulty. Iron doors can be opened only with redstone power.
- Placement
Doors must be "attached" to a block beneath them. To place a door, use a door item while pointing at the top of the block it should be attached to. A door can be attached to:
- the top of any full solid opaque block (stone, dirt, blocks of gold, etc.)
- the top of an upside-down slab or upside-down stairs
- the top of a slime block, hopper, or downward-facing piston
When placed, a door will occupy the side of the block towards the placing player's back — if a player places a door in front of them, the door will occupy the side of the block closest to them (and open away from them); if a player places a door in their own space, the door will end up behind the player (and open through them).
By default a door's "hinge" will be on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side[Java Edition only], but the hinge will be forced to other side by:
- placing a door besides another door (creating a double door where both doors open away from each other)
- placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.
Behavior
Water and lava will flow around doors. Lava can create fire in air blocks next to wood doors as if the wood doors were flammable, but the doors will not burn up (and can't be burned by other methods either, except throwing them into lava).
Doors are able to be waterlogged. [Bedrock Edition only]
Doors do not prevent mobs from spawning on their coordinates.
The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.
When placed using the /setblock
command, only one half of a door will be placed, since doors are actually two separate blocks. The lower half will still work, but with graphical bugs, and the upper half will not. Redstone cannot be used because it updates the half, breaking it. The upper half will not drop anything when broken, the lower half will drop a normal door. This implies that the upper half is dependent on the lower.
Doors are able to be opened or closed with a player or mob inside.[1]
Barrier
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow will stop a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.
Doors are 0.1875 (3⁄16) blocks thick. The rest of a door's space can be moved through freely and provides a breathable space if placed underwater. A door occupies two block spaces and both halves normally act as a single barrier, but if a player is occupying the space a door moves to, the player can jump up to land on the bottom half of the door and then again to land on top of the door.
To open or close a wooden door, use the Use Item/Place Block control. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors don't push entities the way that pistons do.
Villagers can open and close wooden doors, but only do so with doors they consider part of their village (including player-placed doors within range).
Some zombies can break wooden doors in Hard difficulty, but only do so to reach targeted players or villagers. Zombies have only a 5% chance to spawn with the ability to break doors, and will only attempt to break wooden doors which are in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).
Iron doors can only be opened with redstone power (a button, a redstone circuit, etc.). Villagers and zombies cannot affect an iron door except by stepping on a pressure plate or by triggering a tripwire.
Redstone component
Both wood and iron doors can be controlled with redstone power.
A door is a redstone mechanism component and can be activated by:
- an adjacent active power component, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.
- an adjacent powered block (for example, a block with an active redstone torch under it), including above or below
- a powered redstone comparator or redstone repeater facing the door
- powered redstone dust configured to point at the door or a directionless "dot" next to it; a door is not activated by adjacent powered redstone dust which is configured to point in another direction.
All methods of activating a door can be applied to either the top or bottom parts of a door.
When activated, a door will immediately "rotate" around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.
An activated wood door can still be closed by a player or villager, and won't re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
Fuel
Wooden doors can be used as a fuel in furnaces, smelting 1 item per door.
Data values
A door's type is defined by its ID name, and its orientation and status are stored in the block data of its top and bottom halves. A door also has a block state which is expected to replace the functionality of block data in a future version.
ID
A door's ID defines what type of door it is.
Block data
In Bedrock Edition, a door specifies its hinge side in the block data of its upper block, and its facing and opened status in the block data of its lower block.
Block states
Video
History
The specific instructions are: Add 3D render of the old glitched Pocket Edition iron door, and old infdev door
[hide]infdev | |||||||
---|---|---|---|---|---|---|---|
June 7, 2010 | Invicon Oak Door Revision 1.png: Sprite image for Oak Door Revision 1 in Minecraft Added wooden doors. The sides use wooden planks texture and the item texture does not have holes.
{"type": "infdev", "version": "(June 7, 2010)", "exp": "", "snap": "", "content": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Oak Door Revision 1.png article, displayed as 32x32px|link=|alt=Invicon Oak Door Revision 1.png: Sprite image for Oak Door Revision 1 in Minecraft|class=pixel-image|)</span> Added wooden doors. The sides use (link to wooden planks article, displayed as wooden planks) texture and the (link to item article, displayed as item) texture does not have holes."} | ||||||
June 8, 2010 | Doors have now been given smarter rotation logic.
{"type": "infdev", "version": "(June 8, 2010)", "exp": "", "snap": "", "content": "Doors have now been given smarter rotation logic."} | ||||||
[hide]alpha | |||||||
v1.0.1 | Invicon Iron Door Revision 1.png: Sprite image for Iron Door Revision 1 in Minecraft Added iron doors.
{"type": "alpha", "version": "v1.0.1", "exp": "", "snap": "", "content": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Iron Door Revision 1.png article, displayed as 32x32px|link=|alt=Invicon Iron Door Revision 1.png: Sprite image for Iron Door Revision 1 in Minecraft|class=pixel-image|)</span> Added iron doors."} | ||||||
Before this update, wooden doors had two textures. One for facing left, and one for facing right. The one facing left has been replaced with the iron door texture; doors will now reverse the facing right texture for other directions.
{"type": "alpha", "version": "v1.0.1", "exp": "", "snap": "", "content": "Before this update, wooden doors had two textures. One for facing left, and one for facing right. The one facing left has been replaced with the iron door texture; doors will now reverse the facing right texture for other directions."} | |||||||
Invicon Oak Door Revision 2.png: Sprite image for Oak Door Revision 2 in Minecraft Item texture of wooden doors have now been changed, they will now match with the iron doors, as well as door block itself.
{"type": "alpha", "version": "v1.0.1", "exp": "", "snap": "", "content": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Oak Door Revision 2.png article, displayed as 32x32px|link=|alt=Invicon Oak Door Revision 2.png: Sprite image for Oak Door Revision 2 in Minecraft|class=pixel-image|)</span> (link to Item article, displayed as Item) texture of wooden doors have now been changed, they will now match with the iron doors, as well as door (link to block article, displayed as block) itself."} | |||||||
? | The opening and closing sounds for doors have now been changed.
{"type": "alpha", "version": "unknown", "exp": "", "snap": "", "content": "The opening and closing (link to sound article, displayed as sounds) for doors have now been changed."} | ||||||
[hide]beta | |||||||
1.7.3 | Doors will now no longer produce missing texture particles while being mined.
{"type": "beta", "version": "1.7.3", "exp": "", "snap": "", "content": "Doors will now no longer produce (link to missing texture article, displayed as missing texture) (link to particle article, displayed as particles) while being mined."} | ||||||
1.8 | Doors will now no longer make sounds when opened or closed.
{"type": "beta", "version": "1.8", "exp": "", "snap": "", "content": "Doors will now no longer make (link to sound article, displayed as sounds) when opened or closed."} | ||||||
Doors will now occur naturally in villages and strongholds.
{"type": "beta", "version": "1.8", "exp": "", "snap": "", "content": "Doors will now occur naturally in (link to village article, displayed as villages) and (link to stronghold article, displayed as strongholds)."} | |||||||
Sound Update | The opening and closing sounds for doors have now been changed.
{"type": "beta", "version": "Sound Update", "exp": "", "snap": "", "content": "The opening and closing (link to sound article, displayed as sounds) for doors have now been changed."} | ||||||
[hide]Java Edition | |||||||
1.2.1 | Villagers can now open and close doors.
{"type": "java", "version": "1.2.1", "exp": "", "snap": "", "content": "(link to Villager article, displayed as Villagers) can now open and close doors."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Zombies can now break wooden doors.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "(link to Zombie article, displayed as Zombies) can now break wooden doors."} | ||||||
Doors have now been changed to properly detect if they are open or closed. Placing two pressure plates directly in front of doors and stepping on them will now open them correctly.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Doors have now been changed to properly detect if they are open or closed. Placing two (link to pressure plate article, displayed as pressure plates) directly in front of doors and stepping on them will now open them correctly."} | |||||||
1.7.2 | The item forms of block IDs Invicon Oak Door Block.png: Sprite image for Oak Door Block in Minecraft 64 (wood door) and Invicon Iron Door Block.png: Sprite image for Iron Door Block in Minecraft 71 (iron door) have now been removed from the game. They can now no longer exist in inventories, only as blocks in the world.
{"type": "java", "version": "1.7.2", "exp": "", "snap": "", "content": "The (link to item article, displayed as item) forms of block IDs <span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Oak Door Block.png article, displayed as 32x32px|link=|alt=Invicon Oak Door Block.png: Sprite image for Oak Door Block in Minecraft|class=pixel-image|)</span> 64 (wood door) and <span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Iron Door Block.png article, displayed as 32x32px|link=|alt=Invicon Iron Door Block.png: Sprite image for Iron Door Block in Minecraft|class=pixel-image|)</span> 71 (iron door) have now been removed from the game. They can now no longer exist in (link to inventory article, displayed as inventories), only as (link to block article, displayed as blocks) in the world."} | ||||||
1.8 | Jeb tweeted an image showing that the crafting recipes for doors will be changed so that 3 doors are crafted at once. Doors will also be stackable to 64.
{"type": "java", "version": "1.8", "exp": "", "snap": "", "content": "(link to Jens Bergensten article, displayed as Jeb) tweeted an image showing that the crafting recipes for doors will be changed so that 3 doors are crafted at once. Doors will also be stackable to 64."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Doors are now stackable to 64.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Doors are now stackable to 64."} | ||||||
The door's crafting recipe will now yield 3 doors instead of 1.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "The door's crafting recipe will now yield 3 doors instead of 1."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | TheMogMiner tweeted an image showing new types of wood doors.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "(link to Ryan Holtz article, displayed as TheMogMiner) tweeted an image showing new types of (link to wood article, displayed as wood) doors."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | File:Birch Door Revision 1.pngFile:Jungle Door Revision 1.pngFile:Acacia Door Revision 1.pngFile:Dark Oak Door Revision 1.png New types of wood doors have now been added: spruce, birch, jungle, acacia and dark oak.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "(link to File:Birch Door Revision 1.png article, displayed as 32px)(link to File:Jungle Door Revision 1.png article, displayed as 32px)(link to File:Acacia Door Revision 1.png article, displayed as 32px)(link to File:Dark Oak Door Revision 1.png article, displayed as 32px) New types of wood doors have now been added: spruce, birch, jungle, acacia and dark oak."} | ||||||
Invicon Birch Door Revision 1.png: Sprite image for Birch Door Revision 1 in MinecraftInvicon Spruce Door Revision 1.png: Sprite image for Spruce Door Revision 1 in MinecraftInvicon Jungle Door Revision 1.png: Sprite image for Jungle Door Revision 1 in MinecraftInvicon Acacia Door Revision 1.png: Sprite image for Acacia Door Revision 1 in MinecraftInvicon Dark Oak Door Revision 1.png: Sprite image for Dark Oak Door Revision 1 in Minecraft The doors' inventory items have now been formatted to be taller.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "(values exceeds 1000 characters...)"} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | The original wooden door (Door) has now been renamed to Oak Door.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "The original wooden door (''Door'') has now been renamed to ''Oak Door''."} | ||||||
Invicon Birch Door Revision 2.png: Sprite image for Birch Door Revision 2 in MinecraftInvicon Spruce Door Revision 2.png: Sprite image for Spruce Door Revision 2 in MinecraftInvicon Jungle Door Revision 2.png: Sprite image for Jungle Door Revision 2 in MinecraftInvicon Acacia Door Revision 2.png: Sprite image for Acacia Door Revision 2 in MinecraftInvicon Dark Oak Door Revision 2.png: Sprite image for Dark Oak Door Revision 2 in Minecraft Item textures of new doors have now been changed to match the dimensions of oak and iron doors.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "(values exceeds 1000 characters...)"} | |||||||
File:Jungle Door Revision 2.pngFile:Acacia Door Revision 2.png Jungle and acacia door block textures will now no longer have inner faces in the holes in their models.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "(link to File:Jungle Door Revision 2.png article, displayed as 32px)(link to File:Acacia Door Revision 2.png article, displayed as 32px) Jungle and acacia door (link to block article, displayed as block) textures will now no longer have inner faces in the holes in their models."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "java", "version": "", "exp": "", "snap": "", "content": "(values exceeds 1000 characters...)"} | ||||||
1.9 | ![]() ![]() ![]() ![]() {"type": "java", "version": "1.9", "exp": "", "snap": "", "content": "(link to File:Birch Door.png article, displayed as 32px)(link to File:Jungle Door.png article, displayed as 32px)(link to File:Acacia Door.png article, displayed as 32px)(link to File:Dark Oak Door.png article, displayed as 32px) Shading on the (link to block article, displayed as block) textures of acacia, birch, dark oak and jungle doors have now been changed, so that the shadow is in the upper left and the highlight is in the lower right."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Doors will now make sounds when placed.[2]
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Doors will now make (link to sound article, displayed as sounds) when placed."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Doors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Doors are now placed facing left/right depending on which half of the (link to block article, displayed as block) the (link to player article, displayed as player) clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Doors will now have sounds for placing and different sounds for opening and closing.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Doors will now have (link to sound article, displayed as sounds) for placing and different sounds for opening and closing."} | ||||||
Iron doors will now have different sounds than wooden doors.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Iron doors will now have different (link to sound article, displayed as sounds) than wooden doors."} | |||||||
1.11 | Wooden doors can now be used to fuel furnaces.
{"type": "java", "version": "1.11", "exp": "", "snap": "", "content": "Wooden doors can now be used to fuel (link to furnace article, displayed as furnaces)."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Dark oak doors and iron doors will now generate in woodland mansions.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Dark oak doors and iron doors will now generate in (link to woodland mansion article, displayed as woodland mansions)."} | ||||||
July 19, 2017 | Jeb tweets image of a new jungle wood planks, jungle doors, cauldron, and dandelion textures.
{"type": "java", "version": "July 19, 2017", "exp": "", "snap": "", "content": "(link to Jeb article, displayed as Jeb) tweets image of a new jungle (link to wood planks article, displayed as wood planks), jungle doors, (link to cauldron article, displayed as cauldron), and (link to dandelion article, displayed as dandelion) textures."} | ||||||
1.13 | The oak door ID has now been changed from wooden_door to oak_door .
{"type": "java", "version": "1.13", "exp": "", "snap": "", "content": "The oak door ID has now been changed from <code>wooden_door</code> to <code>oak_door</code>."} | ||||||
Prior to The Flattening, these blocks' numeral IDs were 64, 71, 193, 194, 19,5 196 and 197, and the items' 234, 330, 427, 428, 429, 430 and 431.
{"type": "java", "version": "1.13", "exp": "", "snap": "", "content": "Prior to (link to 1.13/Flattening article, displayed as ''The Flattening''), these (link to block article, displayed as blocks)' numeral IDs were 64, 71, 193, 194, 19,5 196 and 197, and the (link to item article, displayed as items)' 234, 330, 427, 428, 429, 430 and 431."} | |||||||
1.13 | Door sounds have now been slightly changed.
{"type": "java", "version": "1.13", "exp": "", "snap": "", "content": "Door (link to sound article, displayed as sounds) have now been slightly changed."} | ||||||
[hide]Upcoming Java Edition | |||||||
1.14 | File:Oak Door Texture Update.pngFile:Spruce Door Texture Update Revision 1.pngFile:Birch Door Texture Update.pngFile:Jungle Door Texture Update.pngFile:Acacia Door Texture Update.pngFile:Dark Oak Door Texture Update.png Changed the textures of all doors.
{"type": "java upcoming", "version": "1.14", "exp": "", "snap": "", "content": "(link to File:Oak Door Texture Update.png article, displayed as 32px)(link to File:Spruce Door Texture Update Revision 1.png article, displayed as 32px)(link to File:Birch Door Texture Update.png article, displayed as 32px)(link to File:Jungle Door Texture Update.png article, displayed as 32px)(link to File:Acacia Door Texture Update.png article, displayed as 32px)(link to File:Dark Oak Door Texture Update.png article, displayed as 32px) Changed the textures of all doors."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | File:Spruce Door Texture Update.png Changed the texture of spruce doors.
{"type": "java upcoming", "version": "", "exp": "", "snap": "", "content": "(link to File:Spruce Door Texture Update.png article, displayed as 32px) Changed the texture of spruce doors."} | ||||||
[hide]Pocket Edition Alpha | |||||||
0.2.0 | Invicon Oak Door Revision 2.png: Sprite image for Oak Door Revision 2 in MinecraftInvicon Iron Door Revision 1.png: Sprite image for Iron Door Revision 1 in Minecraft Added oak and iron doors, the latter unobtainable and featuring a bugged "cracked" texture.
{"type": "pocket Alpha", "version": "0.2.0", "exp": "", "snap": "", "content": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Oak Door Revision 2.png article, displayed as 32x32px|link=|alt=Invicon Oak Door Revision 2.png: Sprite image for Oak Door Revision 2 in Minecraft|class=pixel-image|)</span><span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Iron Door Revision 1.png article, displayed as 32x32px|link=|alt=Invicon Iron Door Revision 1.png: Sprite image for Iron Door Revision 1 in Minecraft|class=pixel-image|)</span> Added oak and iron doors, the latter unobtainable and featuring a bugged \"cracked\" texture."} | ||||||
? | Doors will now no longer close/open when updated.
{"type": "pocket Alpha", "version": "unknown", "exp": "", "snap": "", "content": "Doors will now no longer close/open when updated."} | ||||||
0.8.0 | The iron door texture has now been updated (pre-1.8).
{"type": "pocket Alpha", "version": "0.8.0", "exp": "", "snap": "", "content": "The iron door texture has now been updated (pre-(link to 1.8 article, displayed as 1.8))."} | ||||||
0.11.0 | Door has been now renamed to Oak Door.
{"type": "pocket Alpha", "version": "0.11.0", "exp": "", "snap": "", "content": "''Door'' has been now renamed to ''Oak Door''."} | ||||||
0.12.1 | Doors are now stackable to 64.
{"type": "pocket Alpha", "version": "0.12.1", "exp": "", "snap": "", "content": "Doors are now stackable to 64."} | ||||||
The door's crafting recipe will now yield 3 doors instead of 1.
{"type": "pocket Alpha", "version": "0.12.1", "exp": "", "snap": "", "content": "The door's crafting recipe will now yield 3 doors instead of 1."} | |||||||
Zombies can now break down wooden doors.
{"type": "pocket Alpha", "version": "0.12.1", "exp": "", "snap": "", "content": "(link to Zombie article, displayed as Zombies) can now break down wooden doors."} | |||||||
Oak doors can now be opened by villagers.
{"type": "pocket Alpha", "version": "0.12.1", "exp": "", "snap": "", "content": "Oak doors can now be opened by (link to villager article, displayed as villagers)."} | |||||||
0.13.0 | ![]() ![]() ![]() ![]() ![]() {"type": "pocket Alpha", "version": "0.13.0", "exp": "", "snap": "", "content": "(values exceeds 1000 characters...)"} | ||||||
Iron doors are now available in the creative mode inventory.
{"type": "pocket Alpha", "version": "0.13.0", "exp": "", "snap": "", "content": "Iron doors are now available in the (link to creative article, displayed as creative) mode (link to inventory article, displayed as inventory)."} | |||||||
A crafting recipe for iron doors has now been added.
{"type": "pocket Alpha", "version": "0.13.0", "exp": "", "snap": "", "content": "A crafting recipe for iron doors has now been added."} | |||||||
Alpha | Spruce, birch, jungle, acacia, and dark oak doors can now be opened by villagers.
{"type": "pocket Alpha", "version": "", "exp": "", "snap": "", "content": "Spruce, birch, jungle, acacia, and dark oak doors can now be opened by (link to villager article, displayed as villagers)."} | ||||||
Alpha | ![]() ![]() {"type": "pocket Alpha", "version": "", "exp": "", "snap": "", "content": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Oak Door.png article, displayed as 32x32px|link=|alt=Invicon Oak Door.png: Sprite image for Oak Door in Minecraft|class=pixel-image|)</span><span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Iron Door.png article, displayed as 32x32px|link=|alt=Invicon Iron Door.png: Sprite image for Iron Door in Minecraft|class=pixel-image|)</span> The oak and iron door item texture has now been updated."} | ||||||
0.15.0 | Acacia doors will now generate in savanna villages.
{"type": "pocket Alpha", "version": "0.15.0", "exp": "", "snap": "", "content": "Acacia doors will now generate in savanna (link to village article, displayed as villages)."} | ||||||
Spruce doors will now generate in taiga and tundra villages.
{"type": "pocket Alpha", "version": "0.15.0", "exp": "", "snap": "", "content": "Spruce doors will now generate in taiga and tundra (link to village article, displayed as villages)."} | |||||||
[hide]Pocket Edition | |||||||
1.1 | Dark oak doors and iron doors will now generate in woodland mansions.
{"type": "pocket", "version": "1.1", "exp": "", "snap": "", "content": "Dark oak doors and iron doors will now generate in (link to woodland mansion article, displayed as woodland mansions)."} | ||||||
Doors will now have sounds when placed.[3]
{"type": "pocket", "version": "1.1", "exp": "", "snap": "", "content": "Doors will now have (link to sound article, displayed as sounds) when placed."} | |||||||
[hide]Bedrock Edition | |||||||
1.4 | Various wooden doors will now generate in shipwrecks.
{"type": "bedrock", "version": "1.4", "exp": "", "snap": "", "content": "Various wooden doors will now generate in (link to shipwreck article, displayed as shipwrecks)."} | ||||||
[hide]Upcoming Bedrock Edition | |||||||
1.10 | Jungle doors can generate in the new desert villages.
{"type": "bedrock upcoming", "version": "1.10", "exp": "", "snap": "", "content": "Jungle doors can generate in the new desert (link to village article, displayed as villages)."} | ||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | Patch 1 | Invicon Oak Door Revision 2.png: Sprite image for Oak Door Revision 2 in MinecraftInvicon Iron Door Revision 1.png: Sprite image for Iron Door Revision 1 in Minecraft Added doors and iron doors.
{"type": "console", "xbox": "TU1", "xbone": "", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 1", "switch": "", "content": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Oak Door Revision 2.png article, displayed as 32x32px|link=|alt=Invicon Oak Door Revision 2.png: Sprite image for Oak Door Revision 2 in Minecraft|class=pixel-image|)</span><span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Iron Door Revision 1.png article, displayed as 32x32px|link=|alt=Invicon Iron Door Revision 1.png: Sprite image for Iron Door Revision 1 in Minecraft|class=pixel-image|)</span> Added doors and iron doors."} | |||||
TU14 | Doors being broken by zombies will now show damage.
{"type": "console", "xbox": "TU14", "xbone": "", "ps3": "", "ps4": "", "psvita": "", "wiiu": "", "switch": "", "content": "Doors being broken by (link to zombie article, displayed as zombies) will now show (link to damage article, displayed as damage)."} | ||||||
CU1 | Added doors to the Xbox One, PlayStation 4 and PlayStation Vita.
{"type": "console", "xbox": "", "xbone": "CU1", "ps3": "", "ps4": "", "psvita": "", "wiiu": "", "switch": "", "content": "Added doors to the (link to Xbox One Edition article, displayed as Xbox One), (link to PlayStation 4 Edition article, displayed as PlayStation 4) and (link to PlayStation Vita Edition article, displayed as PlayStation Vita)."} | ||||||
TU25 | CU14 | ![]() ![]() ![]() {"type": "console", "xbox": "TU25", "xbone": "CU14", "ps3": "", "ps4": "", "psvita": "", "wiiu": "", "switch": "", "content": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Birch Door.png article, displayed as 32x32px|link=|alt=Invicon Birch Door.png: Sprite image for Birch Door in Minecraft|class=pixel-image|)</span><span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Spruce Door.png article, displayed as 32x32px|link=|alt=Invicon Spruce Door.png: Sprite image for Spruce Door in Minecraft|class=pixel-image|)</span><span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Jungle Door.png article, displayed as 32x32px|link=|alt=Invicon Jungle Door.png: Sprite image for Jungle Door in Minecraft|class=pixel-image|)</span> Added spruce, birch, and jungle door variants."} | |||||
The doors' crafting recipes will now yield 3 doors instead of 1.
{"type": "console", "xbox": "TU25", "xbone": "CU14", "ps3": "", "ps4": "", "psvita": "", "wiiu": "", "switch": "", "content": "The doors' crafting recipes will now yield 3 doors instead of 1."} | |||||||
The original wooden door (Door) has now been renamed to Oak Door.
{"type": "console", "version": "<span class="sprite-file" style="height:32px;width:32px;--vertical-align:middle">[[File:Invicon Birch Door.png|32x32px|link=|alt=Invicon Birch Door.png: Sprite image for Birch Door in Minecraft|class=pixel-image|]]</span><span class="sprite-file" style="height:32px;width:32px;--vertical-align:middle">[[File:Invicon Spruce Door.png|32x32px|link=|alt=Invicon Spruce Door.png: Sprite image for Spruce Door in Minecraft|class=pixel-image|]]</span><span class="sprite-file" style="height:32px;width:32px;--vertical-align:middle">[[File:Invicon Jungle Door.png|32x32px|link=|alt=Invicon Jungle Door.png: Sprite image for Jungle Door in Minecraft|class=pixel-image|]]</span> Added spruce, birch, and jungle door variants.", "exp": "", "snap": "", "content": "The original wooden door (''Door'') has now been renamed to ''Oak Door''."} | |||||||
TU27 | CU15 | ![]() ![]() {"type": "console", "xbox": "TU27", "xbone": "CU15", "ps3": "", "ps4": "", "psvita": "", "wiiu": "", "switch": "", "content": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Acacia Door.png article, displayed as 32x32px|link=|alt=Invicon Acacia Door.png: Sprite image for Acacia Door in Minecraft|class=pixel-image|)</span><span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Dark Oak Door.png article, displayed as 32x32px|link=|alt=Invicon Dark Oak Door.png: Sprite image for Dark Oak Door in Minecraft|class=pixel-image|)</span> Acacia and dark oak doors have now been added to the (link to creative article, displayed as creative) (link to inventory article, displayed as inventory)."} | |||||
TU31 | CU19 | Patch 3 | Acacia doors and dark oak doors are now obtainable in survival mode.
{"type": "console", "xbox": "TU31", "xbone": "CU19", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 3", "switch": "", "content": "Acacia doors and dark oak doors are now obtainable in (link to survival article, displayed as survival) mode."} | ||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | Added Doors.
{"type": "new3ds", "version": "0.1.0", "exp": "", "snap": "", "content": "Added Doors."} |
Issues
Issues relating to "Wooden Door" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Iron doors have a scar where the handle would be, as they are merely a resprited oak door. They also use an element from the old Block of Iron.
- The tops of doors do not rotate in an expected way when opened and closed.[4]
Bedrock Edition
- Standing in the center of a door will mean that you can punch blocks on the other side of the door without any interference.
- Players standing inside the visible, solid part of a door cannot see the door.
Gallery
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Naturally occurring iron door in a stronghold.
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First picture of new 1.8 variants of doors.
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All 7 types of doors with their respective trapdoors.
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Arrows shot into a door which was opened, causing a floating bug.
References
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