Crossbow
Rarity tier |
Common |
---|---|
Durability | |
Renewable |
Yes |
Stackable |
No |
{ "title": "Crossbow", "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "465<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br>464<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "(link to Durability article, displayed as Durability)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "No", "label": "Stackable" } ], "invimages": [ "Crossbow" ], "images": [ "Crossbow.png", "Crossbow Pull 0.png", "Crossbow Pull 1.png", "Crossbow Pull 2.png", "Arrow Loaded Crossbow.png", "Firework Loaded Crossbow.png" ] }
A crossbow is a ranged weapon similar to a bow that uses arrows or firework rockets as ammunition.
Obtaining[edit | edit source]
Crafting[edit | edit source]
Ingredients | [hide]Crafting recipe |
---|---|
Stick + Iron Ingot + String + Tripwire Hook |
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
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Generic chest | 1 | 9.8%{ "item": "Crossbow", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Chest | 1 | 50%{ "item": "Crossbow", "stacksize": 1, "chance": 0.5, "structure": "Pillager Outpost", "container": "Chest" } | |
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Bridge chest | 1 | 11.2%{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" } |
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Generic chest | 1 | 6.7%{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.0674157303370787, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Vault and reward chest | 1 | 7%{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.06956521739130439, "structure": "Trial Chambers", "container": "Vault and reward chest" } |
Ominous Vault | 1 | 11%{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.1103448275862069, "structure": "Trial Chambers", "container": "Ominous Vault" } | ||
Bedrock Edition | ||||
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Generic chest | 1 | 9.8%{ "item": "Crossbow", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Chest | 1 | 50%{ "item": "Crossbow", "stacksize": 1, "chance": 0.5, "structure": "Pillager Outpost", "container": "Chest" } | |
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Bridge chest | 1 | 11.2%{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" } |
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Generic chest | 1 | 6.7%{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.0674157303370787, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Vault and reward chest | 1 | 1.7%{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.017391304347826098, "structure": "Trial Chambers", "container": "Vault and reward chest" } |
Ominous Vault | 1 | 11%{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.1103448275862069, "structure": "Trial Chambers", "container": "Ominous Vault" } |
- ↑ Jump up to: a b c d All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
- ↑ Jump up to: a b The item has between 10% and 50% of its total durability.
- ↑ Jump up to: a b The item has between 10% and 90% of its total durability.
- ↑ Jump up to: a b Enchantment probabilities are the same as a level-5 to level-20 enchantment would be on an enchantment table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
Mob loot[edit | edit source]
Pillagers[edit | edit source]
When killed, a pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random durability; the drop rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when it spawned.
Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.
Piglins[edit | edit source]
Piglins have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.
Trading[edit | edit source]
Villager | Probability | Villager wants | Player receives | |
---|---|---|---|---|
JE | BE | |||
![]() | 100% | 100% | 3 × ![]() | ![]() |
![]() | 67% | 50% | 8–22 × ![]() | ![]() |
- ↑ When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
Usage[edit | edit source]
Despite using iron ingots in their crafting recipe, crossbows cannot be smelted into iron nuggets.[1]
Weapon[edit | edit source]

Crossbows are similar to bows, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.
Load them by using them, which makes the player move at sneak speed. Unlike bows, the arrow or firework rocket can be fired only if the player releases the use button after the crossbow is loaded[Java Edition only] or if the crossbow finishes its loading animation[Bedrock Edition only]. At this point, it must be used a second time to fire its bolt.
Once it has reached full charge, the player's speed returns to normal. After that, shooting a charged crossbow does not delay any of the player's current actions like sprinting or swimming.
The crossbow can even be placed in another inventory slot or into an item frame without the arrow or firework rocket being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.
In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their inventory:
- Arrows in the off-hand, or the selected hotbar slot if the crossbow is in the off-hand, are prioritized first.
- If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.
Crossbows take 1.25 seconds (25 ticks) to load.
The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).
Endermen teleport away from projectile paths, so they cannot be hit with crossbow arrows. However, they can still get harmed by firework rocket explosions, if they cannot detect the firework rocket.
- Attack strength
Java Edition:
Damage | Arrow | Max firework |
---|---|---|
![]() |
7HP | 11HP × 5.5 |
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9HP | 14.5HP × 7.25 |
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11HP × 5.5 | 18HP × 9 |
Bedrock Edition
- Always 9HP
Fireworks[edit | edit source]
Firework rockets can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 durability points per shot.
Firework rockets also work with the Multishot enchantment, enabling the player to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.
A shot firework rocket explodes instantly when it hits a mob or block.[Java Edition only] If the firework rocket has no explosion effect, it deals no damage. The explosion of a firework rocket deals 5HP to 6HP points of damage, with one firework star. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's effect. Each additional firework star on the rocket deals an additional 1HP to 2HP points of damage, for a maximum of 11HP to 18 × 5.5HP with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The × 9Piercing enchantment does not affect firework rockets shot from crossbows. Unlike an arrow shot from a bow, the firework does not slow down under water.
Repairing[edit | edit source]
Combining[edit | edit source]
Ingredients | Crafting recipe | [hide]Description |
---|---|---|
2× Damaged Crossbow or 2× Damaged Arrow Loaded Crossbow or 2× Damaged Firework Loaded Crossbow |
The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is lost. |
Ingredients | Grinding recipe | [hide]Description |
---|---|---|
2× Damaged Crossbow or 2× Damaged Arrow Loaded Crossbow or 2× Damaged Firework Loaded Crossbow |
The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is kept. |
Unit repair[edit | edit source]
Ingredients | [hide]Anvil recipe |
---|---|
Damaged Crossbow or Damaged Arrow Loaded Crossbow or Damaged Firework Loaded Crossbow |
A crossbow can be combined with another crossbow in an anvil, preserving the enchantments of both and the projectile of the target item.
Enchantments[edit | edit source]
A crossbow can receive the following enchantments:
Name | Description | Max Level | Method | Weight |
---|---|---|---|---|
Quick Charge | Decreases the reloading time. | III | ![]() ![]() |
5 |
Multishot[note 1] | Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile. | I | ![]() ![]() |
2 |
Piercing[note 1] | Causes crossbow-shot arrows to pierce through targets. | IV | ![]() ![]() |
10 |
Unbreaking | Grants a chance to negate durability consumption. | III | ![]() ![]() |
5 |
Mending | Repairs the crossbow when obtaining experience. | I | ![]() |
2 |
Curse of Vanishing | The crossbow vanishes on death, not dropping as an item. | I | ![]() |
1 |
A crossbow cannot be enchanted with Power in survival mode, however, using commands to apply Power, the enchantment behaves as expected. (The crossbow does more damage on hit.)
- ↑ Jump up to: a b Multishot and Piercing are mutually exclusive.
Fuel[edit | edit source]
Crossbows can be used as fuel in furnaces, smelting 1.5 items per crossbow.
Sounds[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Crossbow charges up | Players | When a crossbow starts to load | item | subtitles | 0.15 | 1.0 | 16 | |
Crossbow charges up | Players | When a Quick Charge I crossbow starts to load [sound 1] | item | subtitles | varies [sound 2] | varies [sound 3] | 16 | |
Crossbow charges up | Players | When a Quick Charge II crossbow starts to load [sound 4] | item | subtitles | varies [sound 6] | varies [sound 5] | 16 | |
Crossbow charges up | Players | When a Quick Charge III crossbow starts to load [sound 4] | item | subtitles | varies [sound 5] | varies [sound 6] | 16 | |
Crossbow charges up[sound 7] | Players | While a crossbow is loading [sound 8] | item | subtitles | 0.325 | varies [sound 9] | 16 | |
Crossbow loads | Entity-Dependent | When a crossbow stops loading | item | subtitles | 1.0 | 13⁄15-1.2 | 16 | |
Crossbow fires | Entity-Dependent | When a crossbow fires | item | subtitles | 0.8/0.9/0.9 | 1.0/1.0/0.9 [sound 10] | 16 | |
Arrow hits | Friendly Creatures | When an arrow hits a block or entity | item | subtitles | 1.0 | 12⁄11-4⁄3 | 16 | |
Player hit | Players | When an arrow shot by a player hits another player | entity | subtitles | 0.18 | 0.45 | 16 | |
Firework launches | Ambient/Environment | When a crossbow fires a firework rocket | entity | subtitles | 3.0 | 1.0 | 16 | |
Item breaks | Entity-Dependent | When a crossbow's durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16 |
- ↑
quick1_3
occurs at half the frequency as the other sounds - ↑ 0.325 for all except
quick1_1
(pitch=0.9), which is 0.25 - ↑
quick1_1
can be 1.0 or 0.9;quick1_2
can be 1.0 or 0.95;quick1_3
can be 1.0 - ↑ Jump up to: a b
_1
occurs at 2⁄3 the frequency as the other sounds - ↑ Jump up to: a b 0.325 for all except
_1
(pitch=0.95), which is 0.25 - ↑ Jump up to: a b
_1
can be 1.0 or 0.95;_2
can be 1.0, 0.95, or 1.05;_3
can be 1.0, 0.9, or 1.05 - ↑ MC-203146
- ↑
loading_middle4
occurs at 1⁄4 the frequency as the other sounds - ↑
loading_middle1
can be 1.0, 0.95, or 1.2;loading_middle2
andloading_middle3
can be 1.0, 0.9, or 1.05;loading_middle4
can be 1.0 - ↑ Multiplied by the loading percentage of the crossbow
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When a crossbow starts to load | crossbow | 1.0 | 1.0 | |
Players | While a crossbow is loading and when a crossbow stops loading | crossbow | 1.0 | 1.0 | |
Players | Unused sound event | crossbow | 1.0 | 1.0 | |
Players | When a crossbow with Quick Charge starts to load | crossbow | 1.0 | 1.0 | |
Players | While a crossbow with Quick Charge is loading | crossbow | 1.0 | 1.0 | |
Players | When a crossbow with Quick Charge stops loading | crossbow | 1.0 | 1.0 | |
Players | When a crossbow fires | crossbow | 1.0 | 1.0 | |
Players | When an arrow hits a block or entity | random | 1.0 | 1.09-1.3 | |
Ambient/Environment | When a crossbow fires a firework rocket | firework | 1.0 | 1.0 | |
Players | When a crossbow's durability is exhausted | random | 1.0 | 0.9 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | crossbow | Item | item |
Name | Identifier | Numeric ID | Form | [hide]Translation key |
---|---|---|---|---|
![]() | crossbow | 575 | Item | item |
Item data[edit | edit source]
- [NBT Compound / JSON Object] components: the item's components tag.
- [NBT List / JSON Array] minecraft:charged_projectiles: The items loaded as projectiles into this crossbow. If not present, this crossbow is not charged.
- [NBT Compound / JSON Object]: A single projectile item stack.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- [NBT Compound / JSON Object]: A single projectile item stack.
- [NBT List / JSON Array] minecraft:charged_projectiles: The items loaded as projectiles into this crossbow. If not present, this crossbow is not charged.
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Archer | Kill a creeper with arrows. | — | 10 | Bronze | |
![]() | ![]() | Bullseye | Hit the bullseye of a Target block | — | 15 | Bronze | |
![]() | ![]() | Sniper Duel | Kill a Skeleton with an arrow from more than 50 meters. | Use a launched arrow to kill a skeleton, wither skeleton, or stray from 50 or more blocks away, horizontally. | 30 | Bronze |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. |
![]() ![]() | Ol' Betsy | Shoot a Crossbow | — |
![]() ![]() | Sniper Duel | Kill a Skeleton from at least 50 meters away | Receive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile. |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() ![]() | Two Birds, One Arrow | Kill two Phantoms with a piercing Arrow | Use a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot. |
![]() ![]() | Who's the Pillager Now? | Give a Pillager a taste of their own medicine | Kill a pillager with a crossbow shot. |
History[edit | edit source]
September 29, 2018 | Crossbows are announced at MINECON Earth 2018. | ||||||
---|---|---|---|---|---|---|---|
[hide]Java Edition | |||||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Crossbows can be enchanted with either the Quick Charge (Highest Level III), Piercing (Highest Level IV) or Multishot (Highest Level I). | |||||||
18w47a | Crossbows can now be found inside loot chests at the top of pillager outposts. | ||||||
19w11a | Fletcher villagers now sell crossbows and enchanted crossbows. | ||||||
1.16 | 20w07a | ![]() ![]() ![]() | |||||
20w16a | Crossbows now generate randomly enchanted in bastion remnants chests. | ||||||
1.18 | 21w37a | Crossbow durability is increased to 465 to match Bedrock Edition. | |||||
1.19.4 | 23w07a | The crossbow recipes are no longer unlocked by sticks. | |||||
1.20.2 Experiment | 23w31a | Enchantments exclusive to crossbows are no longer obtainable from villager trading. | |||||
1.20.3 Experiment | 23w45a | Enchanted crossbows can now generate in reward chests inside trial chambers. | |||||
1.20.5 Experiment | 24w05a | Enchanted crossbows can now be ejected as loot from vaults. | |||||
1.20.5 | 24w09a | Infinity, Flame, Punch, and Power enchantments now work on crossbows. | |||||
1.20.5 Experiment | 24w13a | Enchanted crossbows can now be ejected as loot from ominous vaults. | |||||
1.21.5 | 25w04a | Crossbows will now show all charged projectiles in their tooltip instead of just the first. | |||||
25w06a | Tooltips for crossbows now show a compact form of multiple repeated projectiles that are identical. | ||||||
[hide]Bedrock Edition | |||||||
1.8.0 Experiment | beta 1.8.0.10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Crossbows are currently part of Experimental Gameplay. | |||||||
1.9.0 Experiment | beta 1.9.0.0 | Added pillagers, which use and drop crossbows. | |||||
beta 1.9.0.3 | Crossbows now appear bigger in a pillager's hand. | ||||||
1.10.0 | beta 1.10.0.3 | Crossbows are now fully implemented and separate from Experimental Gameplay. | |||||
Crossbows can now be found in pillager outpost chests. | |||||||
1.11.0 | beta 1.11.0.4 | Unenchanted and enchanted crossbows can now be bought from fletcher villagers. | |||||
1.12.0 | beta 1.12.0.3 | Journeyman-level fletcher villagers now have 100% chance to sell unenchanted crossbow, rather than 50% chance. | |||||
1.16.0 | beta 1.16.0.51 | ![]() | |||||
beta 1.16.0.57 | Crossbows now generate randomly enchanted in bastion remnants chests. | ||||||
1.20.60 Experiment | Preview 1.20.60.20 | Enchanted crossbows can now generate in reward chests inside trial chambers. | |||||
1.20.70 Experiment | Preview 1.20.70.21 | Enchanted crossbows can now be ejected as loot from vaults. | |||||
1.21.0 Experiment | Preview 1.21.0.20 | Enchanted crossbows can now be ejected as loot from ominous vaults. | |||||
[hide]PlayStation 4 Edition | |||||||
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.91 | Crossbows can now be found inside loot chests at the top of pillager outposts. |
Issues[edit | edit source]
Issues relating to "Crossbow" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- Alongside pillagers, crossbows were inspired by Minecraft Dungeons, even though they were added in the base game first.[2]
- Crossbows enchanted with Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
- Although Piercing allows arrows to bypass shields, they cannot get through the wither's projectile armor or a shulker's shell.
- The crossbow's first-person loading animation in Bedrock Edition is different from Java Edition.
- In real life, crossbows do not shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.
Gallery[edit | edit source]
Icons[edit | edit source]
-
An enchanted crossbow.
Renders[edit | edit source]
-
Steve charging a crossbow in Java Edition.
-
Alex charging a crossbow in Java Edition.
-
A pillager charging a crossbow.
-
A piglin charging a crossbow.
-
Steve aiming a crossbow.
-
Alex aiming a crossbow.
-
A pillager aiming a crossbow in Bedrock Edition.
-
A piglin aiming a crossbow in Bedrock Edition.
Screenshots[edit | edit source]
-
How the crossbow is equipped.
-
A zombified piglin with a crossbow
(It will not shoot, only melee attack).
-
Pillager who broke its crossbow.
Development images[edit | edit source]
-
A crossbow shown at MINECON Earth 2018.
-
A pillager armed with a crossbow, shown at MINECON Earth 2018.
-
First image of a crossbow with the piercing enchantment.
References[edit | edit source]
- ↑ MC-111738
- ↑ "March 2021 developper Q&A" – on Discord, March 11, 2021.
- ↑ "Minecraft Java Edition 1.21" – Minecraft.net, June 13, 2024.
External links[edit | edit source]
- Taking Inventory: Crossbow – Minecraft.net on October 20, 2022