Tall Grass

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This article is about the two block tall plant. For the one block tall plant, see Short Grass.
Tall Grass
Tall Grass.png: Infobox image for Tall Grass the block in Minecraft
Invicon Tall Grass.png: Inventory sprite for Tall Grass in Minecraft as shown in-game with description: Tall Grass
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

0

Hardness

0

Luminous

No

Transparent

Yes

Flammable

Yes (60)

Catches fire from lava

Yes

Tall grass is the 2-block tall variant of short grass.

Obtaining[edit | edit source]

As an item, tall grass can only be obtained as chest loot.

Breaking[edit | edit source]

When broken normally, tall grass has a 12.5% chance of dropping 1 wheat seeds item. This is affected by the Fortune enchantment, dropping 1–3, 1–5, or 1–7 wheat seeds with Fortune I, II, and III respectively.

When broken using shears, tall grass drops two units of short grass instead. The tall grass item exists, and is available in Creative mode, but cannot be obtained by breaking it in Survival, since it drops short grass instead of dropping itself.

Placing any block on tall grass breaks the grass and causes it to not drop any wheat seeds.

Block Tall Grass
Hardness 0
Breaking time (secs)
Default 0.05
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Axes are considered the preferred tool,[1] and swords would also increase the breaking speed,[2] however these ultimately have no impact due to the instant default mining speed.

Natural generation[edit | edit source]

Tall grass generates in plains, savannas, cherry groves, meadows, pale gardens, and lush caves. There is approximately 8.6 tall grass per chunk.

Generated loot[edit | edit source]

Item Structure Container Quantity [hide]Chance
Java Edition and Bedrock Edition
Tall Grass Village Savanna house chest 1 45.9%

Post-generation[edit | edit source]

Bone meal can be used on short grass to turn it into tall grass. In Java Edition, using bone meal on a grass block or a moss block also has a chance of generating tall grass.

Usage[edit | edit source]

Most 2-block tall plants, including tall grass, have a disproportionately large hitbox compared to other plants.[3] The only exception to this rule is tall seagrass.[4]

Composting[edit | edit source]

Placing tall grass into a composter has a 50% chance of raising the compost level by 1.

List of colors[edit | edit source]

These values are generated by the biome coloring algorithm. See Biome colors for more information.

Biome Category Rainfall Grass color Temperature affects Render
Short grass Tall grass Fern Large fern Potted fern
Badlands Mesa No
 #90814d
No
Beach Beach Rain
 #91bd59
Birch Forest Forest Rain
 #88bb67
Cold Ocean Ocean Rain
 #8eb971
Dark Forest Forest Rain
 #507a32
Deep Cold Ocean Ocean Rain
 #8eb971
Deep Frozen Ocean Ocean Rain
 #8eb971
Deep Lukewarm Ocean Ocean Rain
 #8eb971
Deep Ocean Ocean Rain
 #8eb971
Desert Desert No
 #bfb755
End Barrens The End No
 #8eb971
End Highlands The End No
 #8eb971
End Midlands The End No
 #8eb971
Eroded Badlands Mesa No
 #90814d
No
Flower Forest Forest Rain
 #79c05a
Forest Forest Rain
 #79c05a
Frozen Ocean Ocean Snow
 #80b497
Frozen River River Snow
 #80b497
Ice Spikes Icy Snow
 #80b497
Jungle Jungle Rain
 #59c93c
Lukewarm Ocean Ocean Rain
 #8eb971
Mushroom Fields Mushroom Rain
 #55c93f
Nether Nether No
 #bfb755
Ocean Ocean Rain
 #8eb971
Old Growth Birch Forest Forest Rain
 #88bb67
Old Growth Pine Taiga Taiga Rain
 #86b87f
Old Growth Spruce Taiga Taiga Rain
 #86b783
Plains Plains Rain
 #91bd59
River River Rain
 #8eb971
Savanna Savanna No
 #bfb755
Savanna Plateau Savanna No
 #bfb755
Small End Islands The End No
 #8eb971
Snowy Beach Beach Snow
 #83b593
Snowy Taiga Taiga Snow
 #80b497
Snowy Plains Icy Snow
 #80b497
Sparse Jungle Jungle Rain
 #64c73f
Stony Shore None Rain
 #8ab689
Sunflower Plains Plains Rain
 #91bd59
Swamp Swamp Rain
 #6a7039
If temperature below -0.1, used
 #4c763c
.
/ / / / /
Taiga Taiga Rain
 #86b783
The End The End No
 #8eb971
The Void None No
 #8eb971
Warm Ocean Ocean Rain
 #8eb971
Windswept Forest Extreme Hills Rain
 #8ab689
Windswept Gravelly Hills Extreme Hills Rain
 #8ab689
Windswept Hills Extreme Hills Rain
 #8ab689
Windswept Savanna Savanna No
 #bfb755
Wooded Badlands Mesa No
 #90814d
No


Sounds[edit | edit source]

Java Edition:

[hide]BlockSprite short-grass.png: Sprite image for short-grass in Minecraft grass sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.grass.breaksubtitles.block.generic.break1.00.816
​Block placedBlocksWhen the block is placedblock.grass.placesubtitles.block.generic.place1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.grass.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.grass.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.grass.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

[hide]BlockSprite short-grass.png: Sprite image for short-grass in Minecraft grass sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.grass0.70.8–1.0
BlocksWhen the block is placeduse.grass0.80.8–1.0
BlocksWhile the block is in the process of being brokenhit.grass0.30.5
PlayersFalling on the block with fall damagefall.grass0.41.0
PlayersWalking on the blockstep.grass0.31.0
BlocksJumping from the blockjump.grass0.111.0
BlocksFalling on the block without fall damageland.grass0.211.0

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierFormBlock tags[hide]Translation key
BlockSprite tall-grass.png: Sprite image for tall-grass in Minecraft Tall Grasstall_grassBlock & Itemenchantment_power_transmitter
replaceable
replaceable_by_trees
block.minecraft.tall_grass

Bedrock Edition:

NameIdentifierAlias ID Numeric ID FormItem ID[i 1][hide]Translation key
BlockSprite tall-grass.png: Sprite image for tall-grass in Minecraft Tall Grasstall_grassdouble_plant / 2-864Block & Giveable Item[i 2]Identical[i 3]tile.double_plant.grass.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same ID as the block.

Block states[edit | edit source]

See also: Block states

Java Edition:

Name Default value Allowed values [hide]Description
halflowerlower
upper
The half of the plant contained in this block.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
[hide]Description
upper_block_bitNot Supportedfalsefalse
true
UnsupportedIf it is the upper half of the plant.

History[edit | edit source]

[hide]Java Edition
1.7.213w36a Added "Double Tallgrass".
Double tallgrass with values over 5​[more information needed] now cause a game crash when rendered.
1.814w25a The texture for tall grass has been made slightly brighter. However, this version also applies directional shading to cross models, making tall grass appear darker as a result.
? Crosses are no longer subject to directional shading.[5]
1.1317w47a"Double Tallgrass" has been renamed to "Tall Grass".
1.1418w43a The texture of tall grass has been changed.
18w49aTall grass items can now be found in chests in savanna village houses. Therefore, tall grass items have become legitimately obtainable in Survival mode.
19w03aPlacing tall grass into the composter now has a 20% chance of increasing the compost level by 1.
19w05aTall grass now has a 50% chance of increasing the compost level by 1.
[hide]Pocket Edition Alpha
v0.9.0build 1 Added tall grass. It has version-exclusive textures, having a noticeably different shape.
build 5Tall grass is no longer flammable.
v0.11.0build 14Tall grass pixels are now square.​[more information needed]
v0.14.0build 3The hitbox no longer occupies an entire block.
v0.15.0build 1The texture is now 44x44, instead of 16x16. Whether this results in any visible changes in-game is unknown.
[hide]Bedrock Edition
1.10.0beta 1.10.0.3[verify] The texture of tall grass has been changed.
1.11.0beta 1.11.0.1Tall grass can now be used to fill a composter.
Tall grass can now be found in savanna village chests.
1.21.30Preview 1.21.30.22Changed name from "Double Tallgrass" to "Tall Grass" to match Java Edition.
1.21.60Preview 1.21.60.21Tall grass no longer appears mirrored when viewed from certain angles.[6]
Preview 1.21.60.23Tall grass generates less frequently but in larger patches in plains and savannas.
Tall grass generates more frequently in meadows.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1Added double tall grass.
TU69 1.761.761.76Patch 38 The hitbox of double tall grass is now smaller to match bedrock edition.
1.90 The texture of double tall grass has been changed.
[hide]New Nintendo 3DS Edition
0.1.0[verify] Added tall grass.

Data history[edit | edit source]

[hide]Java Edition
1.8.1pre1Added a facing state to double_plant, though without visible effect.
1.1317w47aThe different block states for the double_plant ID have now been split up into their own IDs.
"Tall Grass", which has been renamed from "Double Tallgrass", now has a new ID: tall_grass.
Prior to The Flattening, this block's numeral ID was 175.
[hide]Bedrock Edition
1.21.0Preview 1.21.0.22The different double plant type block states for the double_plant ID have now been split up into their own IDs.

Issues[edit | edit source]

Issues relating to "Tall Grass" are maintained on the bug tracker. Issues should be reported and viewed there.

Java Edition

  • MC-130761 – Liquids are placed next to replaceable blocks (tall grass, snow layer) instead of inside it
  • MC-164108 – Break particles are created twice for the top block of a double block like doors, tall grass, or extended pistons
  • MC-130709 – Grass and tall grass z-fight when touching at certain angles
  • MC-130890 – Water in tall sea grass doesn't flow
  • MC-239241 – Upper halves of tall grass can generate without their lower halves when intersecting village structures and paths
  • MC-256102 – Grass, Tall Grass and Flowers can generate on sculk in deep dark Single Biome world
  • MC-256103 – Half floating tall grass in deep dark Single Biome world
  • MC-178300 – Tall grass and large ferns are not affected by fortune
  • MC-198936 – Inconsistency: Bone mealing tall grass/large ferns does not generate an item version
  • MC-208716 – Double-tall grass item can be obtained in village chests

Bedrock Edition

  • MCPE-79183 – Tall grass in item form has one pixel missing/uses wrong duplicate texture
  • MCPE-187330 – Vines, short grass, tall grass, ferns and large ferns have inaccurate inventory icons
  • MCPE-37120 – Double Tall Sea Grass doesn't hang out of Water
  • MCPE-91186 – Sweet berry bushes cannot replace snow layers, grass, tall grass, ferns, and large ferns, unlike other flowers or plants
  • MCPE-121415 – Banners cannot replace grass, tall grass, ferns, large ferns, snow layers, and nether sprouts unless aiming at adjacent block
  • MCPE-121416 – Sea pickles cannot replace grass, tall grass, ferns, large ferns, snow layers, light blocks and nether sprouts
  • MCPE-124418 – Foxes take fall damage when jumping on snow layers, tall grass, and wool carpets
  • MCPE-188755 – Tall grass and large ferns drop seeds when broken from the bottom half in Creative mode
  • MCPE-188756 – Short grass, tall grass, ferns, large ferns, and sugar cane use the wrong breaking particle color in cave biomes
  • MCPE-189590 – Breaking tall grass with shears can give seeds

Gallery[edit | edit source]

Renders[edit | edit source]

Screenshots[edit | edit source]

References[edit | edit source]

  1. MC-230411
  2. MC-279783
  3. MC-33580 — The hitbox of double-tall plants is inconsistently big — resolved as "Works As Intended".
  4. MC-163896 — Double tall seagrass's hitbox is inconsistent with that of other double tall plants — resolved as "Works As Intended".
  5. MC-57159
  6. MCPE-40646 — Cross models are displayed wrongly from east and west sides — resolved as "Fixed".

Navigation[edit | edit source]