Swamp Hills
The swamp hills was a rare variant of the swamp that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Structures |
|
---|---|
Blocks |
|
Climate | |
Temperature |
0.8 (default; varies within swamp) |
Colors | |
Grass color |
|
Foliage color |
|
Water color | |
Underwater fog color |
{ "title": "Swamp Hills", "rows": [ { "field": "(values exceeds 1000 characters...)", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "0.8 (default; varies within swamp)", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #6A7039; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #6A7039</span><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4C763C; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #4C763C</span> (temperature < 0.1)", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #6A7039; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #6A7039</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #617B64; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #617B64</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4C6156; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #4C6156</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #232317; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #232317</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4C6156; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #4C6156</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Underwater fog color" } ], "invimages": [], "images": [ "Swamp Hills.png" ] }
Description[edit | edit source]
The swamp hills featured hillier terrain rising up between the flat marshes. These hills would tower over the otherwise low-elevation swamp, with some large areas at high elevation without any water. Additionally, flooded areas in swamp hills tended to reach lower depths than the rest of the swamp, sometimes deep enough to have a gravel floor in place of a dirt floor, like normal oceans. Swamp huts did not generate in swamp hills[Java Edition only], nor did slimes spawn, but fossils did still generate underground. Additionally, seagrass did not generate in flooded areas of swamp hills. If it connected to a jungle it had a chance to create a modified jungle edge biome.
The swamp hills had the same vegetation as the regular swamp, with swamp oaks, lily pads, blue orchids, mushrooms and huge mushrooms[Bedrock Edition only].
Although this biome is called 'swamp hills', it did not actually generate as a 'hills' variant, but as a 'modified' variant of the swamp, making it slightly rarer.
Mobs[edit | edit source]
Swamp hills used the same mob spawning chances as regular swamps. In Java Edition:
Mob | Spawn weight | Group size |
---|---|---|
Creature category | ||
![]() | 12⁄40 | 4 |
![]() | 10⁄40 | 4 |
![]() | 10⁄40 | 4 |
![]() | 8⁄40 | 4 |
Monster category | ||
![]() | 100⁄516 | 4 |
![]() | 95⁄516 | 4 |
![]() | 5⁄516 | 1 |
![]() | 100⁄516 | 4 |
![]() | 100⁄516 | 4 |
![]() | 100⁄516 | 4 |
![]() | 10⁄516 | 1–4 |
![]() | 5⁄516 | 1 |
![]() | 1⁄516 | 1 |
Ambient category | ||
![]() | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawning is greatly affected by moon phase" }, "1": { "totalWeight": 40, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "passive" }, "2": { "totalWeight": 516, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawning is greatly affected by moon phase", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "note": "Spawning is greatly affected by moon phase", "mob": "Slime", "weight": 1, "notename": "Slime", "size": "1" } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition:
Mob | Spawn weight | Group size |
---|---|---|
Creature category | ||
![]() | 12⁄40 | 2–3 |
![]() | 10⁄40 | 1–3 |
![]() | 10⁄40 | 2–4 |
![]() | 8⁄40 | 2–3 |
Monster category | ||
![]() | 100⁄595 | 1 |
![]() | 95⁄595 | 2–4 |
![]() | 5⁄595 | 2–4 |
![]() | 80⁄595 | 1–2 |
![]() | 100⁄595 | 1 |
![]() | 100⁄595 | 1 |
![]() | 10⁄595 | 1–2 |
![]() | 5⁄595 | 1 |
![]() | 100⁄595 | 1 |
Ambient category | ||
![]() | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Spawning is greatly affected by moon phase" }, "1": { "totalWeight": 40, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "passive" }, "2": { "totalWeight": 595, "mobs": [ { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawning is greatly affected by moon phase", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "note": "Spawning is greatly affected by moon phase", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Numeric ID |
---|---|---|
![]() | swampland_mutated | 134 |
History[edit | edit source]
Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.7.2 | 13w36a | Swampland M variant added, along with many other biomes. Its grass color now varies. | |||||
13w38b | Marsh-like areas and dead bushes no longer generate in swamp biomes. | ||||||
1.8 | 14w26a | Marsh-like areas and dead bushes generate in swamp biomes again. | |||||
1.10 | 16w20a | Added fossils, which can generate in swamps. | |||||
1.13 | 18w14a | Seagrass now generates in swamps. | |||||
18w15a | ![]() ![]() | ||||||
18w16a | "Swampland M" has been renamed to "Mutated Swampland". | ||||||
18w19a | "Mutated Swampland" has been renamed to "Swamp Hills". | ||||||
pre3 | ![]() | ||||||
September 28, 2019 | During MINECON Live 2019, the swamp came in second place in the Biome Vote; mangrove trees, boats with chests, and frogs would be added. | ||||||
1.14 | 18w43a | Drowned no longer spawn in swamps. | |||||
1.18 | Experimental Snapshot 1 | Swamp hills no longer generate naturally. | |||||
21w40a | The swamp hills biome has been removed. | ||||||
Pocket Edition Alpha | |||||||
v0.9.0 | build 1 | Added swamps and swamp hills, along with many other biomes. | |||||
v0.10.0 | build 1 | The water in swamps is now tinted dark gray. | |||||
Huge mushrooms now generate in swamps. | |||||||
v0.13.0 | build 1 | Marsh-like areas no longer generate in swamps. | |||||
v0.14.0 | build 1 | Added witch huts, which generate in swamps. | |||||
Pocket Edition | |||||||
1.1.3 | alpha 1.1.3.0 | Added fossils, which generate in swamps. | |||||
Bedrock Edition | |||||||
1.2.13 | beta 1.2.13.8 | Added drowned, which can spawn in swamps. | |||||
1.10.0 | beta 1.10.0.3 | Drowned no longer spawn in swamps during the day. | |||||
1.18.0 | beta 1.18.0.22 | Swamp Hills no longer generates naturally. | |||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added swamps. |
TU9 | Color transitions within swamps have been smoothed. | ||||||
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Added witch huts, which generate only in swamps. | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added Swampland M variant. | |
Generation of marsh-like areas in swamp biomes has been changed. | |||||||
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added fossils, which can generate in swamps. |
Data history[edit | edit source]
Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version.[verify] | |||||
pre5 | The ID mutated_swampland has been changed to swamp_hills . |
Gallery[edit | edit source]
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A swamp hills biome in Bedrock Edition. There is no water visible here.
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A swamp hut generated in a swamp hills biome in Bedrock Edition.
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An overhang generated in a swamp hills.
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A swamp hills biome generated next to a modified jungle edge.
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Swamp hills in Java Edition.
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A swamp hills next to a river.
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A swamp hills single biome world.
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An example of the temperature variation in swamps, leading to different shades of green for the grass blocks.
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Same as the previous image, edited for better visibility.
See also[edit | edit source]
[edit | edit source]
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