Swamp Hills

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This article is about the removed swamp hills variant. For the regular biome, see Swamp. For other uses, see Swamp (disambiguation).
BlockSprite rose.png: Sprite image for rose in Minecraft
This page describes content that exists only in outdated versions of Java Edition.
 
This feature used to be in the game but has since been removed.
This article describes content that has been officially made unobtainable in Bedrock Edition.
 
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.

The swamp hills was a rare variant of the swamp that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.

Swamp Hills
Swamp Hills.png: Infobox image for Swamp Hills the biome in Minecraft
Structures

Fossils
Swamp Huts[BE only] Huge Mushrooms[BE only]

Blocks

Grass Block
Water
Lily Pad
Clay
Vines
Oak Log
Oak Leaves
Blue Orchid
Mushrooms

Climate

Temperature

0.8 (default; varies within swamp)

Colors

Grass color


 #6A7039


 #4C763C
(temperature < 0.1)

Foliage color


 #6A7039

Water color


 #617B64
[JE only]

 #4C6156
[BE only]

Underwater fog color


 #232317
[JE only]

 #4C6156
[BE only]

Description[edit | edit source]

The swamp hills featured hillier terrain rising up between the flat marshes. These hills would tower over the otherwise low-elevation swamp, with some large areas at high elevation without any water. Additionally, flooded areas in swamp hills tended to reach lower depths than the rest of the swamp, sometimes deep enough to have a gravel floor in place of a dirt floor, like normal oceans. Swamp huts did not generate in swamp hills‌[Java Edition only], nor did slimes spawn, but fossils did still generate underground. Additionally, seagrass did not generate in flooded areas of swamp hills. If it connected to a jungle it had a chance to create a modified jungle edge biome.

The swamp hills had the same vegetation as the regular swamp, with swamp oaks, lily pads, blue orchids, mushrooms and huge mushrooms[Bedrock Edition only].

Although this biome is called 'swamp hills', it did not actually generate as a 'hills' variant, but as a 'modified' variant of the swamp, making it slightly rarer.

Mobs[edit | edit source]

Swamp hills used the same mob spawning chances as regular swamps. In Java Edition:

MobSpawn weightGroup size
Creature category
Sheep12404
Pig10404
Chicken10404
Cow8404
Monster category
Spider1005164
Zombie955164
Zombie Villager55161
Skeleton1005164
Creeper1005164
Slime[note 1]1005164
Enderman105161–4
Witch55161
Slime[note 1]15161
Ambient category
Bat18
  1. a b Spawning is greatly affected by moon phase

In Bedrock Edition:

MobSpawn weightGroup size
Creature category
Sheep12402–3
Pig10401–3
Chicken10402–4
Cow8402–3
Monster category
Spider1005951
Zombie955952–4
Zombie Villager55952–4
Skeleton805951–2
Creeper1005951
Slime[note 1]1005951
Enderman105951–2
Witch55951
Slime[note 1]1005951
Ambient category
Bat12
  1. a b Spawning is greatly affected by moon phase

Data values[edit | edit source]

ID[edit | edit source]

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite swamp-hills.png: Sprite image for swamp-hills in Minecraft [No displayed name]swampland_mutated134

History[edit | edit source]

Java Edition
1.7.213w36aSwampland M variant added, along with many other biomes. Its grass color now varies.
13w38bMarsh-like areas and dead bushes no longer generate in swamp biomes.
1.814w26aMarsh-like areas and dead bushes generate in swamp biomes again.
1.1016w20aAdded fossils, which can generate in swamps.
1.1318w14aSeagrass now generates in swamps.
18w15a Changed the tint of water in the swamp biomes from blue to gray to match Bedrock Edition. However, swamp M still uses the same tint, resulting in chlorine-colored water.
18w16a"Swampland M" has been renamed to "Mutated Swampland".
18w19a"Mutated Swampland" has been renamed to "Swamp Hills".
pre3 Swamp hills now use the correct water color.
September 28, 2019During MINECON Live 2019, the swamp came in second place in the Biome Vote; mangrove trees, boats with chests, and frogs would be added.
1.1418w43aDrowned no longer spawn in swamps.
1.18Experimental Snapshot 1Swamp hills no longer generate naturally.
21w40aThe swamp hills biome has been removed.
Pocket Edition Alpha
v0.9.0build 1Added swamps and swamp hills, along with many other biomes.
v0.10.0build 1The water in swamps is now tinted dark gray.
Huge mushrooms now generate in swamps.
v0.13.0build 1Marsh-like areas no longer generate in swamps.
v0.14.0build 1Added witch huts, which generate in swamps.
Pocket Edition
1.1.3alpha 1.1.3.0Added fossils, which generate in swamps.
Bedrock Edition
1.2.13beta 1.2.13.8Added drowned, which can spawn in swamps.
1.10.0beta 1.10.0.3Drowned no longer spawn in swamps during the day.
1.18.0beta 1.18.0.22Swamp Hills no longer generates naturally.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1Added swamps.
TU9Color transitions within swamps have been smoothed.
TU19CU71.121.121.12Added witch huts, which generate only in swamps.
TU31CU191.221.221.22Patch 3Added Swampland M variant.
Generation of marsh-like areas in swamp biomes has been changed.
TU43CU331.361.361.36Patch 13Added fossils, which can generate in swamps.

Data history[edit | edit source]

Java Edition
1.1317w47aIf numeric IDs for biomes were ever deprecated, it was most likely in this version.[verify]
pre5The ID mutated_swampland has been changed to swamp_hills.

Gallery[edit | edit source]

See also[edit | edit source]

Navigation[edit | edit source]