Sapling
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
0 |
Hardness |
0 |
Luminous |
No |
Transparent |
Yes |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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A sapling is a non-solid block that can be grown into a tree.
Obtaining[edit | edit source]
Breaking[edit | edit source]
Saplings can be broken instantly using any tool, including the player's fist, and always drop themselves.
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Axes are considered the preferred tool,[1] and swords would also increase the breaking speed,[2] however these ultimately have no impact due to the instant default mining speed.
Natural generation[edit | edit source]
- Spruce
Potted spruce saplings generate in taiga and snowy taiga[BE only] village mason houses.
- Birch
Potted birch saplings generate in the "Large dining room" and "Master bedroom" rooms in woodland mansions.
- Dark oak
The "Sapling farm" room in woodland mansions naturally generates with 58 dark oak saplings and a chest that always contains an additional 28 dark oak saplings.
- Acacia
Two acacia saplings generate in front of each savanna village library.
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
![]() |
![]() |
Weaponsmith's chest | 3–7 | 25.6%{ "item": "Oak Sapling", "stacksize": "3–7", "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } |
Plains house chest | 1–2 | 48.2%{ "item": "Oak Sapling", "stacksize": "1–2", "chance": 0.4819569376305396, "structure": "Village", "container": "Plains house chest" } | ||
![]() |
![]() |
Taiga house chest | 1–5 | 40.6%{ "item": "Spruce Sapling", "stacksize": "1–5", "chance": 0.4058792240743314, "structure": "Village", "container": "Taiga house chest" } |
![]() |
![]() |
Savanna house chest | 1–2 | 71.7%{ "item": "Acacia Sapling", "stacksize": "1–2", "chance": 0.7169464744127282, "structure": "Village", "container": "Savanna house chest" } |
Bedrock Edition | ||||
![]() |
![]() |
Chest | 4 | 14.3%{ "item": "Oak Sapling", "stacksize": 4, "chance": 0.1428571428571429, "structure": "Bonus Chest", "container": "Chest" } |
![]() |
Cartographer's chest | 1–2 | 26.3%{ "item": "Oak Sapling", "stacksize": "1–2", "chance": 0.26288199999999995, "structure": "Village", "container": "Cartographer's chest" } | |
Plains house chest | 1–2 | 48.2%{ "item": "Oak Sapling", "stacksize": "1–2", "chance": 0.4819569376305396, "structure": "Village", "container": "Plains house chest" } | ||
Weaponsmith's chest | 3–7 | 25.6%{ "item": "Oak Sapling", "stacksize": "3–7", "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | ||
![]() |
![]() |
Chest | 4 | 14.3%{ "item": "Spruce Sapling", "stacksize": 4, "chance": 0.1428571428571429, "structure": "Bonus Chest", "container": "Chest" } |
![]() |
Taiga house chest | 1–5 | 43.7%{ "item": "Spruce Sapling", "stacksize": "1–5", "chance": 0.4373709452178328, "structure": "Village", "container": "Taiga house chest" } | |
![]() |
![]() |
Chest | 4 | 14.3%{ "item": "Acacia Sapling", "stacksize": 4, "chance": 0.1428571428571429, "structure": "Bonus Chest", "container": "Chest" } |
![]() |
Savanna house chest | 1–2 | 71.7%{ "item": "Acacia Sapling", "stacksize": "1–2", "chance": 0.7169464744127282, "structure": "Village", "container": "Savanna house chest" } | |
![]() |
![]() |
Chest | 4 | 14.3%{ "item": "Dark Oak Sapling", "stacksize": 4, "chance": 0.1428571428571429, "structure": "Bonus Chest", "container": "Chest" } |
Trading[edit | edit source]
Each type of sapling can be sold by the wandering trader for 5 emeralds.
Post-generation[edit | edit source]
When leaves decay, or are broken by any tool except shears or tools with Silk Touch, they have a 5.1% chance of dropping a sapling, except for jungle leaves, which have a 2.6% chance of dropping a sapling. The Fortune enchantment increases the rate to 6.26% (2.79% for jungle leaves) at level I, 8.34% (3.126% for jungle leaves) at level II, and 10.1% (4.18% for jungle leaves) at level III.
Usage[edit | edit source]
Growing trees[edit | edit source]
Saplings come in eight varieties, each of which can grow into a corresponding tree: oak, birch, spruce, jungle, acacia, dark oak, pale oak, and cherry. In addition, azaleas and mangrove propagules can also grow trees.
Saplings have two growth stages (with no visible difference between them using default resources) before growing into trees. When a tree is to be grown, a height is chosen and then the ground and space above are checked; if the ground is bad or there is no space for the chosen height, the tree does not grow. Bone meal can be used to speed up the growth of the sapling, even to grow the tree without sufficient light.
Saplings can grow into trees when placed on all variants of dirt (except dirt paths) or moss blocks. The block above the sapling requires a light level of at least 9. A certain volume of space is required above the sapling, based on its type:
- Oak needs at least 5 spaces above (3×3 column) to grow normally. If a block is present in the growth space (but not directly above the sapling), the tree still grows, but is forced to grow a large variant.
- Birch needs at least 6 spaces above (3×3 column).
- Spruce needs at least 6 spaces above (5×5 column) when placing a single sapling.
- Giant spruce needs at least 14 spaces above (6×6 column[Bedrock Edition only] or 5×5 column centered on the northwest sapling[Java Edition only]) when planted as 4 saplings in a 2×2 square. Also requires the 4×4 area centered on the saplings[Bedrock Edition only] or 3×3 area centered on the northwest sapling[Java Edition only] at the same level to be empty.[3]
- Jungle needs at least 5 spaces above (3×3 column) when placing a single sapling.
- Giant jungle needs at least 11 spaces above (6×6 column) when planted as 4 saplings in a 2×2 square. Also requires the 4×4 area centered on the saplings at the same level to be empty.[3]
- Acacia needs at least 6 spaces above (5×5 column).
- Dark oak and pale oak need at least 7 spaces above (6×6 column) and must be planted as 4 saplings in a 2×2 square.
- Cherry needs at least 9 spaces above (5x5 column).
In addition:
- A spruce or jungle sapling cannot grow if it is part of a 2×2 square of saplings that doesn't meet the requirements for a giant tree.
- Except for giant jungle and giant spruce (as noted above), sapling growth is not affected by nearby blocks on the same level as the sapling(s).
In Java Edition, blocks in the #replaceable_by_trees
tag are treated as empty, and all types of log blocks, wood blocks, stripped variants, and leaves are exceptions (they don't stop growth). In Bedrock Edition, log and wood blocks are treated like other block types and stop the sapling from growing if they are above it.
When a sapling on a grass block grows into a tree, the grass block becomes a dirt block.
Bee nests[edit | edit source]
Oak, birch, and cherry trees grown from saplings that are within 2 blocks of any flower, flowering azalea,[JE only] or flowering azalea leaves[JE only] have a 5% chance to grow with a bee nest and 2-3 bees in it.
Decoration[edit | edit source]
Any kind of sapling can be placed in a flower pot.
Fuel[edit | edit source]
Saplings can be used as a fuel in furnaces, smelting 0.5 items per sapling.
Composting[edit | edit source]
Placing a sapling into a composter has a 30% chance of raising the compost level by 1. A stack of saplings yields an average of 2.74 bone meal.
Sounds[edit | edit source]
Cherry sapling[edit | edit source]
[hide]![]() cherry_sapling sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() bamboo_sapling sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | block | 0.9 | 0.8-1.0 | |
Blocks | When the block is placed | block | 0.85 | 0.8-1.0 |
Other saplings[edit | edit source]
[hide]![]() grass sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() grass sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | Item tags | [hide]Translation key |
---|---|---|---|---|---|
![]() | oak_sapling | Block & Item | saplings | saplings | block |
![]() | spruce_sapling | Block & Item | saplings | saplings | block |
![]() | birch_sapling | Block & Item | saplings | saplings | block |
![]() | jungle_sapling | Block & Item | saplings | saplings | block |
![]() | acacia_sapling | Block & Item | saplings | saplings | block |
![]() | dark_oak_sapling | Block & Item | saplings | saplings | block |
![]() | cherry_sapling | Block & Item | saplings | saplings | block |
![]() | pale_oak_sapling | Block & Item | saplings | saplings | block |
Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|---|
![]() | oak_sapling | sapling / 0 | 6 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
![]() | spruce_sapling | sapling / 1 | 1080 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -825 ) | tile |
![]() | birch_sapling | sapling / 2 | 1081 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -826 ) | tile |
![]() | jungle_sapling | sapling / 3 | 1082 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -827 ) | tile |
![]() | acacia_sapling | sapling / 4 | 1083 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -828 ) | tile |
![]() | dark_oak_sapling | sapling / 5 | 1084 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -829 ) | tile |
![]() | cherry_sapling | None | 802 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -547 ) | tile |
![]() | pale_oak_sapling | None | 1261 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1006 ) | tile |
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
stage | 0 | 0 1 | Specifies the sapling's growth stage. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
age_bit | Not Supported | false | false true | Unsupported | Specifies the sapling's growth stage. |
History[edit | edit source]
[hide]Java Edition pre-Classic | |||||||
---|---|---|---|---|---|---|---|
rd-161348 | ![]() | ||||||
Pressing 6 will select it. (It was not on 5, which was empty, as Notch thought his sapling texture was "ugly" and tried to hide the block.[4]) | |||||||
[hide]Java Edition Classic | |||||||
0.0.13a | ![]() | ||||||
August 25, 2009 | Notch showed saplings growing into trees. | ||||||
0.24_SURVIVAL_TEST | Added tree growth. | ||||||
[hide]Java Edition Indev | |||||||
0.31 | 20091223-0040 | ![]() | |||||
20100110 | ![]() | ||||||
20100124-2119 | A full stack of saplings now generates in a chest inside the starting house. | ||||||
20100129-1447 | Saplings no longer generate in a chest inside the starting house. | ||||||
[hide]Java Edition Infdev | |||||||
20100413-1949 | Saplings can now grow into big trees instead of the original pattern. | ||||||
20100607 | Saplings grow into regular trees again. | ||||||
[hide]Java Edition Beta | |||||||
1.5 | ![]() ![]() ![]() ![]() | ||||||
Saplings can now be used as fuel in furnaces. | |||||||
Oak saplings from prior to this update could convert to spruce or birch saplings.[more information needed] This was presumably due to the data now used for specifying sapling type previously being used for age calculations.[verify] | |||||||
1.8 | Pre-release | ![]() | |||||
[hide]Java Edition | |||||||
1.1 | 12w01a | Oak saplings can now be found in the new village blacksmith chests. | |||||
1.2.1 | 12w04a | ![]() ![]() | |||||
![]() ![]() | |||||||
1.3.1 | 12w17a | Saplings now have names based on their type of tree. | |||||
1.4.2 | 12w34a | ![]() ![]() ![]() ![]() | |||||
1.7.2 | 13w43a | ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.7 | "Roofed Oak Sapling" has been renamed to "Dark Oak Sapling". | ||||||
? | Blocks can now be replaced with log by growing dark oak saplings. If pre-existing parts of a dark oak tree exist, the tree may randomly grow downward, replacing any block in the way with wood. | ||||||
1.8 | 14w07a | ![]() ![]() ![]() ![]() ![]() ![]() | |||||
14w10a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
14w10b | Saplings 8-13 now have models again. | ||||||
14w10c | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
14w17a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
14w25a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
14w26a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.8.2 | pre4 | Blocks can no longer be replaced using dark oak tree growth. | |||||
1.11 | 16w39a | Dark oak and birch saplings now generate in woodland mansions. | |||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
18w48a | Oak saplings can now be found in chests in plains village houses. | ||||||
18w49a | Acacia saplings can now be found in chests in savanna village houses. | ||||||
Acacia saplings now generate in front of savanna village libraries. | |||||||
18w50a | Spruce saplings can now be found in chests in taiga village houses. | ||||||
Potted spruce saplings now generate in taiga village mason houses. | |||||||
19w03a | Placing a sapling into the new composter block has a 10% chance of raising the compost level by 1. | ||||||
19w05a | Saplings now have a 30% chance of increasing the compost level in a composter by 1. | ||||||
Added wandering traders, which sell all types of saplings. | |||||||
1.15 | 19w34a | Bee nests were added, which have a chance to generate on trees grown from saplings.[more information needed] | |||||
19w35a | Bee nests can no longer generate on trees grown from saplings. | ||||||
1.15.2 | Pre-Release 1 | Oak and birch saplings grown within 2 blocks of a flower on the same y-level now have a 5% chance to have a bee nest. | |||||
1.17 | 21w11a | ![]() | |||||
21w16a | Saplings can now be planted and grown on mycelium and moss blocks.[5] | ||||||
1.18 | 21w39a | ![]() | |||||
1.19.4 Experiment | 23w07a | ![]() ![]() | |||||
1.19.4-pre2 | ![]() ![]() | ||||||
1.20 | 23w12a | Cherry saplings are now available without using the "Update 1.20" experimental data pack. | |||||
1.21.2 Experiment | 24w40a | ![]() ![]() | |||||
1.21.4 | 24w44a | Pale Oak Saplings can now be sold by the wandering trader. | |||||
1.21.5 | 25w02a | Pale Oak Saplings now have an updated map color. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.3.2 | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
v0.3.3 | Saplings are now available in the creative inventory. | ||||||
v0.8.0 | build 1 | ![]() ![]() | |||||
Saplings can now be used as fuel in a furnace. | |||||||
v0.9.0 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() | |||||
build 5 | Spruce saplings can now be used to grow mega spruce trees. | ||||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | Dark oak and birch saplings now generate in woodland mansions. | |||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | Saplings can now be found in bonus chests. | |||||
1.10.0 | beta 1.10.0.3 | Saplings can now be bought from wandering traders. | |||||
Potted spruce saplings can now be found in taiga and snowy taiga village mason houses. | |||||||
Acacia saplings now generate in some savanna village houses. | |||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
1.11.0 | beta 1.11.0.1 | Oak saplings can now be found in village cartographer and plains village house chests. | |||||
Acacia saplings can now be found in savanna village house chests. | |||||||
Spruce saplings can now be found in taiga and snowy taiga village house chests. | |||||||
Saplings can now be used to fill up composters. | |||||||
1.16.0 | beta 1.15.0.51 | Oak and birch saplings grown within 2 blocks of a flower on the same y-level now have a 5% chance to have a bee nest. | |||||
1.19.80 Experiment | Preview 1.19.80.20 | ![]() ![]() | |||||
1.20.0 | Preview 1.20.0.21 | Cherry saplings are now available without using the "Next Major Update" experimental toggle. | |||||
1.21.50 | Preview 1.21.50.20 | ![]() ![]() | |||||
1.21.60 | Preview 1.21.60.21 | Saplings no longer appear mirrored when viewed from certain angles.[6] | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() |
TU3 | ![]() ![]() | ||||||
TU12 | ![]() ![]() | ||||||
TU14 | 1.04 | ![]() ![]() ![]() ![]() | |||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | ![]() ![]() ![]() ![]() | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Dark oak and birch saplings now generate in woodland mansions. |
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.91 | Added wandering traders, which sell all types of saplings. | ||||||
Saplings can now be used to fill up composters. | |||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Data history[edit | edit source]
[hide]Java Edition | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.8 | 14w10a | Saplings with numerical metadata variants 6, 7, 14 and 15, which are inaccessible through normal gameplay, now have no model ![]() | ||||||||||||||||||||||||||
14w25a | Saplings are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sapling were as follows:
| |||||||||||||||||||||||||||
14w26a | Saplings with metadata values 6, 7, 14 and 15 have been completely removed from the game. | |||||||||||||||||||||||||||
1.13 | 17w47a | The different type block states for the sapling ID have now been split up into their own IDs.
| ||||||||||||||||||||||||||
Prior to The Flattening, this block's numeral ID was 6. | ||||||||||||||||||||||||||||
[hide]Bedrock Edition | ||||||||||||||||||||||||||||
1.20.80 | Preview 1.20.80.20 | The different sapling type block states for the sapling ID have now been split up into their own IDs. |
-
Unused sapling snow overlay texture.
-
The texture over a sapling.
Issues[edit | edit source]
Issues relating to "Sapling" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-8187 – Two-by-two arrangements of jungle or spruce saplings cannot grow when there are adjacent blocks located north or west of the sapling formation
- MC-195168 – Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs
- MC-265461 – Sapling stage state changes do not appear to be communicated to the client
- MC-266936 – Snow layers prevent saplings from growing into trees
- MC-15224 – Saplings can grow with a different type of log above
- MC-168446 – Single dark oak and pale oak saplings accept bone meal despite not being able to grow
- MC-228758 – Most saplings cannot grow if there is a block diagonally above it
- MC-239082 – Saplings can be bone mealed and grow on invalid blocks such as air and bedrock, replacing them with dirt/rooted dirt
- MC-112975 – 2 × 2 trees only check if northwestern-most sapling has a valid block below it
- MC-175975 – Pine trees ("Matchstick" and "Lollipop" small spruce tree variants) can never be grown from saplings
- And 6 other open issues.
Bedrock Edition
- MCPE-190286 – The sapling growth stage retreats incorrectly
- MCPE-62935 – Breaking bamboo creates bamboo sapling particle
- MCPE-93524 – Saplings will not grow next to logs
- MCPE-123453 – Oak/Birch Sapling planted next to Flowering Azalea & Flowering Azalea Leaves doesn't have a chance to grow with bee hives
- MCPE-145177 – Trees can grow through dirt, dark oak trees grow incorrectly if dirt is above the north-west sapling
- MCPE-155833 – Oak saplings grown without a flower nearby can generate bee nests in the tree
- MCPE-158081 – Spruce saplings only grow the same spruce tree variant
Trivia[edit | edit source]
- If the player stands on the same block as a placed tree sapling, the tree still grows over the player, causing suffocation as it pushes the player out of the block.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
Old Oak Sapling
In other media[edit | edit source]
-
Kai thinking about planting a cherry sapling.
See also[edit | edit source]
References[edit | edit source]
- ↑ MC-251037
- ↑ MC-279786
- ↑ Jump up to: a b "[MC-8187] Two by two arrangements of jungle or spruce saplings cannot grow into trees when surrounded by snow - Jira" – Mojira, January 24, 2013.
- ↑ IRC logs (May 20, 2009)[1]: "[00:50:09] <Notch_> it's very ugly, so i "hid" it one letter over. ;)"
- ↑ "[MC-213927] Using bone meal on a sapling that is on a moss block consumes bone meal, but doesn't grow into a tree - Jira" – Mojira, February 4, 2021.
- ↑ MCPE-40646 — Cross models are displayed wrongly from east and west sides — resolved as "Fixed".
External links[edit | edit source]
- Taking Inventory: Sapling – Minecraft.net on April 8, 2020