Carrot

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This article is about the natural food item. For the golden food, see Golden Carrot. For the item for controlling saddled pigs, see Carrot on a Stick.
Carrot

Carrots Age 0-1.png: Infobox image for Carrot the item in Minecraft

Java Edition

Carrots Age 0-1 BE.png: Infobox image for Carrot the item in Minecraft

Bedrock Edition

Carrot.png: Infobox image for Carrot the item in Minecraft
Invicon Carrot.png: Inventory sprite for Carrot in Minecraft as shown in-game with description: Carrot
Rarity tier

Common

Renewable

Yes

Stackable

Yes (64)

Restores

3 (🍗🍗)

A carrot is a food item obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient.

Carrot crops are planted in farmland and used to grow carrots.

Obtaining[edit | edit source]

Breaking[edit | edit source]

Fully grown carrot crops drop 2 to 5 carrots (3 57 per crop harvested on average). Yield can be increased using a tool enchanted with Fortune, with Fortune III harvesting an average of 5 37 carrots.

The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.

Block BlockSprite carrots.png: Sprite image for carrots in MinecraftCarrots
Hardness 0
Breaking time (secs)
Default 0.05
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Axes are considered the preferred tool,[1] and swords would also increase the breaking speed if it were not instant;[2] however, in actual gameplay, the tool makes no difference because the mining speed is instant by default.

Natural generation[edit | edit source]

Village farm plots have a chance of having carrots. The exact chance depends on the style of the village:

Village style Chance
EnvSprite plains-village.png: Sprite image for plains-village in Minecraft Plains 30%
EnvSprite snowy-village.png: Sprite image for snowy-village in Minecraft Snowy 10%

Mob loot[edit | edit source]

Zombies, husks, and zombie villagers have a 2.5% (140) chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. This is increased by 1% (1100) per level of looting. This gives carrots the following chances of dropping:

  • 1120 (about 0.83%)
  • 7600 (about 1.17%) with Looting I
  • 9600 (about 1.50%) with Looting II
  • 11600 (about 1.83%) with Looting III
SourceRoll ChanceQuantity (Roll Chance)
DefaultLooting ILooting IILooting III
Husk0.83%–1.82%[d 1]1 (0.83%)1 (1.16%)1 (1.49%)1 (1.82%)
Zombie Villager (old)0.83%–1.82%[d 1]1 (0.83%)1 (1.16%)1 (1.49%)1 (1.82%)
Zombie Villager0.83%–1.82%[d 1]1 (0.83%)1 (1.16%)1 (1.49%)1 (1.82%)
Zombie0.83%–1.82%[d 1]1 (0.83%)1 (1.16%)1 (1.49%)1 (1.82%)
  1. Jump up to: a b c d Dropped only when kill credit is given to the player

Generated loot[edit | edit source]

Item Structure Container Quantity [hide]Chance
Java Edition
Carrot Pillager Outpost Chest 3–5 57.5%
Shipwreck Supply chest 4–8 42.1%
Bedrock Edition
Carrot Bonus Chest Chest 1–2 50%
Pillager Outpost Chest 3–5 57.5%
Shipwreck Supply chest 4–8 42.1%

Usage[edit | edit source]

Food[edit | edit source]

To eat a carrot, press and hold use while the carrot is selected in the hotbar. Eating a carrot restores 3 (🍗🍗) hunger and 3.6 hunger saturation.

Farming[edit | edit source]

See also: Crop farming

Carrots can be farmed and harvested on farmland. Planted carrots go through 8 stages of growth, but only 4 apparent stages because the texture only changes upon reaching stages 1, 3, 5, and 8 with stage 8 being the final, mature appearance.

Carrots require a light level of 8 or greater to plant‌[Java Edition only] and 9 or greater to grow. In Bedrock Edition they can be planted at any light level, but need an internal light level of 9 to grow. Crops grow faster if the farmland they are planted in is hydrated. Using bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.

Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops.

If /gamerule mobGriefing is true, rabbits find mature carrot crops[Java Edition only] / carrot crops with growth stage greater than 1.‌[Bedrock Edition only] This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.

Breeding[edit | edit source]

Carrots can also be used to breed and attract pigs and rabbits.

Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.

Trading[edit | edit source]

VillagerProbabilityVillager wantsPlayer receives
JEBE
Novice Farmer40%25%22 × CarrotEmerald

Crafting ingredient[edit | edit source]

Name Ingredients Crafting recipe [hide]Description
Carrot on a Stick Fishing Rod or
Damaged Fishing Rod +
Carrot
Invicon Fishing Rod.png: Inventory sprite for Fishing Rod in Minecraft as shown in-game linking to Fishing Rod with description: Fishing RodInvicon Damaged Fishing Rod.png: Inventory sprite for Damaged Fishing Rod in Minecraft as shown in-game linking to Fishing Rod with description: Fishing RodInvicon Carrot.png: Inventory sprite for Carrot in Minecraft as shown in-game with description: Carrot
Invicon Carrot on a Stick.png: Inventory sprite for Carrot on a Stick in Minecraft as shown in-game linking to Carrot on a Stick with description: Carrot on a Stick
The fishing rod must be diagonally above the carrot to craft the carrot on a stick.
Golden Carrot Gold Nugget +
Carrot
Invicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Carrot.png: Inventory sprite for Carrot in Minecraft as shown in-game with description: CarrotInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold Nugget
Invicon Golden Carrot.png: Inventory sprite for Golden Carrot in Minecraft as shown in-game linking to Golden Carrot with description: Golden Carrot
Rabbit Stew Cooked Rabbit +
Carrot +
Baked Potato +
Any Mushroom +
Bowl
Invicon Cooked Rabbit.png: Inventory sprite for Cooked Rabbit in Minecraft as shown in-game linking to Cooked Rabbit with description: Cooked RabbitInvicon Carrot.png: Inventory sprite for Carrot in Minecraft as shown in-game with description: CarrotInvicon Baked Potato.png: Inventory sprite for Baked Potato in Minecraft as shown in-game linking to Baked Potato with description: Baked PotatoInvicon Red Mushroom.png: Inventory sprite for Red Mushroom in Minecraft as shown in-game linking to Red Mushroom with description: Red MushroomInvicon Brown Mushroom.png: Inventory sprite for Brown Mushroom in Minecraft as shown in-game linking to Brown Mushroom with description: Brown MushroomInvicon Bowl.png: Inventory sprite for Bowl in Minecraft as shown in-game linking to Bowl with description: Bowl
Invicon Rabbit Stew.png: Inventory sprite for Rabbit Stew in Minecraft as shown in-game linking to Rabbit Stew with description: Rabbit Stew

Composting[edit | edit source]

Placing a carrot into a composter has a 65% chance of raising the compost level by 1.

Sounds[edit | edit source]

Block[edit | edit source]

Java Edition:

[hide]BlockSprite wheat.png: Sprite image for wheat in Minecraft crop sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.crop.breaksubtitles.block.generic.break0.90.816
​Block placedBlocksWhen the block is placeditem.crop.plant[sound 1]subtitles.block.generic.place0.45varies [sound 2]16
​Block breakingBlocksWhile the block is in the process of being brokenblock.grass.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.grass.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.grass.stepsubtitles.block.generic.footsteps0.151.016
  1. Unlike all other block placement sound events, these are listed under items. Confirmed to be intentional by Mojang, see MC-177459
  2. Can be 1.2 or 0.96 for each sound

Bedrock Edition:

[hide]BlockSprite short-grass.png: Sprite image for short-grass in Minecraft grass sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.grass0.70.8–1.0
BlocksWhen the block is placeduse.grass0.80.8–1.0
BlocksWhile the block is in the process of being brokenhit.grass0.30.5
PlayersFalling on the block with fall damagefall.grass0.41.0
PlayersWalking on the blockstep.grass0.31.0
BlocksJumping from the blockjump.grass0.111.0
BlocksFalling on the block without fall damageland.grass0.211.0

Item[edit | edit source]

Java Edition:

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​EatingPlayersWhile a player is eating somethingentity.generic.eatsubtitles.entity.generic.eatvaries [sound 1]0.8-1.216
​EatingFriendly CreaturesWhen a player finishes eating somethingentity.generic.eatsubtitles.entity.generic.eat1.00.6-1.416
​BurpPlayersWhen a player finishes eating somethingentity.player.burpsubtitles.entity.player.burp0.50.9-1.016
  1. Can be 0.5, 1.0, or 1.5

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhile a player is eating somethingrandom.eat0.5-1.10.8-1.2
PlayersWhen a player finishes eating somethingrandom.burp0.50.9-1.0

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierFormBlock tags[hide]Translation key
BlockSprite carrots.png: Sprite image for carrots in Minecraft CarrotscarrotsBlockbee_growables
crops
block.minecraft.carrots
ItemSprite carrot.png: Sprite image for carrot in Minecraft CarrotcarrotItemitem.minecraft.carrot

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1][hide]Translation key
BlockSprite carrots.png: Sprite image for carrots in Minecraft Carrotscarrots141Block & Ungiveable Item[i 2]Identical[i 3]
ItemSprite carrot.png: Sprite image for carrot in Minecraft Carrotcarrot279Itemitem.carrot.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Unavailable with /give command
  3. The block's direct item form has the same ID as the block.

Block states[edit | edit source]

See also: Block states

Java Edition:

Name Default value Allowed values [hide]Description
age0 0
1
BlockSprite carrots-1.png: Sprite image for carrots-1 in Minecraft
2
3
BlockSprite carrots-2.png: Sprite image for carrots-2 in Minecraft
4
5
6
BlockSprite carrots-3.png: Sprite image for carrots-3 in Minecraft
7BlockSprite carrots-4.png: Sprite image for carrots-4 in Minecraft Fully grown.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
[hide]Description
growth0x1
0x2
0x4
0 0
1
0
1
BlockSprite carrots-1.png: Sprite image for carrots-1 in Minecraft
2
3
2
3
BlockSprite carrots-2.png: Sprite image for carrots-2 in Minecraft
4
5
6
4
5
6
BlockSprite carrots-3.png: Sprite image for carrots-3 in Minecraft
77BlockSprite carrots-4.png: Sprite image for carrots-4 in Minecraft Fully grown.


Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
A Balanced DietEat everything that is edible, even if it's not good for you Other foods and consumables can be eaten, but are ignored for this advancement.
HusbandryThe world is full of friends and foodConsume anything that can be consumed, except for cake.

History[edit | edit source]

There is an associated technical blocks page for the internal item form of this block; see Technical blocks/Carrots.
[hide]Java Edition
1.4.212w34a Added carrots.
Added carrot crops.
Carrots can be obtained only as a rare drop from zombies.
Carrots can be used to craft golden carrots.
August 28, 2012Dinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Wheat was considered as a "fuel" along with carrots,[3] but Dinnerbone eventually decided on carrots.[4]
12w36aCarrots can now be found in villages.
Carrots are now used to breed pigs.
Carrots are now used to craft carrot on a stick.
12w37a The texture of carrots has been changed. The texture has been changed to singular carrot, with the tooltip changed to reflect this.
1.513w04aBone meal now grows carrots by 1 stage instead of fully growing it. The player might not see it grow, because some stages look the same.
1.814w02aCarrots now restore 3 (🍗🍗) points and 3.6 hunger saturation, instead of 4 (🍗🍗) and 4.8 hunger saturation.
Farmer villagers now buy 15–19 carrots for 1 emerald.
14w04aFarmer (profession) villagers now harvest fully grown carrots.
Villagers can now be made willing using 12 carrots.
14w06a Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.
14w10a

Carrot crops of all stages no longer have a model.
14w10b Carrot crops now have models again.[5] In addition, they are now offset downward by one pixel once more.[6]
14w25a Carrot crops are now darker and subject to directional shading.
14w27a Carrot crops are no longer subject to directional shading.
Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops.
Carrots are now used to craft rabbit stew.
14w34aRabbits can no longer be tamed.
1.915w38aThe drop chances have been slightly improved from an average of 2 35 per crop harvested to 2 57.
15w49aThe hitbox of planted carrots now adjusts depending on their growth state.[7]
1.1318w06aCarrots can now grow at night.
18w11aCarrots can now generate in the chests of shipwrecks.
1.1418w43a The texture of carrots has been changed.
The textures of carrot crops have been changed.
18w47aCarrots can now generate in the chests of pillager outposts.
19w03aPlacement and breaking sounds have been added to carrots.
Placing a carrot into the new composter has a 50% chance of raising the compost level by 1.
19w05aCarrots now have a 65% chance of increasing the compost level in a composter by 1.
19w09aCarrot growth is now determined by the light level of the crop's block. Previously it was determined by the light level of the block above.
19w11aFarmer villagers now buy 22 carrots for 1 emerald.
Carrots can now be planted by aiming at the side and underside of blocks rather than just on top of the farmland.[8]
Carrots can now replace replaceable blocks such as fire when planted.
1.1519w34aBees can now pollinate carrot crops.
1.1721w13a The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.[9]
1.18Pre-release 5 A stray dark pixel has been removed from the texture of fully-grown carrots.[10]
1.20.223w32aCarrots being eaten by rabbits now emit a block_change vibration of frequency 11.
[hide]Pocket Edition Alpha
v0.8.0build 1 Added carrots.
[verify] Added carrot crops.
Carrots can be obtained by killing zombies.
Pigs follow players holding carrots, but cannot be fed yet.
build 3Carrots now have a chance to drop when tilling grass blocks.
build 4Carrots are no longer dropped by tilling grass blocks.
Pigs can now be fed carrots to enter love mode and breed.
v0.9.0build 1Carrot crops now naturally spawn in villages.
v0.12.1build 1Carrots now restore hunger instead of health.
Brown robed villagers can now harvest fully grown carrot crops.
Carrots can now be used to craft golden carrots.
v0.13.0build 1Carrots can now be used to breed rabbits.
Carrots can now be used to craft rabbit stew.
v0.15.0build 1Carrots are now used to craft carrot on a stick.
v0.16.2Carrots can now be found in a chest inside the large house in snowy tundra and snowy taiga villages.
[hide]Pocket Edition
1.0.4alpha 1.0.4.0Farmer villagers now buy 15–19 carrots for 1 emerald.
Carrots can now be picked up by villagers and become willing.
[hide]Bedrock Edition
1.2.0beta 1.2.0.2Carrots can now be found inside of bonus chests.
1.4.0beta 1.2.14.2Carrots can now be found inside shipwreck chests.
1.7.0beta 1.7.0.2Carrots can now be eaten in Creative mode and on Peaceful difficulty.
1.10.0beta 1.10.0.3Carrots can be found in the new pillager outposts.
The texture of carrots has been changed.
[verify] The textures of carrot crops have been changed.
1.11.0beta 1.11.0.1Carrots can now be used to fill up composters.
beta 1.11.0.4Trading has been changed, farmer villagers now have a 25% chance to buy 22 carrots for an emerald.
1.14.0beta 1.14.0.1Bees can now pollinate carrot crops.
? Carrot crop planes use a mapping that results in unnatural mirroring when viewed from certain angles, such as northwest.[11]
1.21.60Preview 1.21.60.21 Carrot crops no longer appear mirrored when viewed from certain angles.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU14CU11.041.001.00Patch 11.0.1 Added carrots.
[verify] Added carrot crops.
TU31CU191.221.221.22Patch 3Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops.
Carrots are now used to craft rabbit stew.
Carrots now restore 3 (🍗🍗) points and 3.6 hunger saturation, instead of 4 (🍗🍗) and 4.8 hunger saturation.[is this the correct version?]
Farmer villagers now buy 15–19 carrots for 1 emerald.
TU46CU361.381.381.38Patch 15The hitbox of planted carrots now adjusts depending on their growth state.
TU69 1.761.761.76Patch 38 Carrots can now be found inside shipwreck chests.
1.90 The texture of carrots has been changed.
[verify] The textures of carrot crops have been changed.
1.91Carrots can now generate in the chests of pillager outposts.
Carrots can now be used to fill up composters.
Trading has been changed, farmer villagers now have a chance to buy 22 carrots for an emerald.
[hide]New Nintendo 3DS Edition
0.1.0 Added carrots.
[verify] Added carrot crops.

Data history[edit | edit source]

[hide]Java Edition
1.1317w47aPrior to The Flattening, this block's numeral ID was 141, and the item's 391.

Issues[edit | edit source]

Issues relating to "Carrot" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery[edit | edit source]

Screenshots[edit | edit source]

In other media[edit | edit source]

References[edit | edit source]

Navigation[edit | edit source]