Carrot
Rarity tier |
Common |
---|---|
Renewable |
Yes |
Stackable |
Yes (64) |
Restores |
3 ( ) |
{ "title": "Carrot", "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"nowrap\">3 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=🍗)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)</span>)</span>", "label": "(link to Food article, displayed as Restores)" } ], "invimages": [ "Carrot" ], "images": [ "Carrots Age 0-1.png", "Carrots Age 0-1 BE.png", "Carrots Age 2-3.png", "Carrots Age 2-3 BE.png", "Carrots Age 4-6.png", "Carrots Age 4-6 BE.png", "Carrots Age 7.png", "Carrots Age 7 BE.png", "Carrot.png" ] }
A carrot is a food item obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient.
Carrot crops are planted in farmland and used to grow carrots.
Obtaining[edit | edit source]
Breaking[edit | edit source]
Fully grown carrot crops drop 2 to 5 carrots (3 5⁄7 per crop harvested on average). Yield can be increased using a tool enchanted with Fortune, with Fortune III harvesting an average of 5 3⁄7 carrots.
The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
Block | ![]() | |
---|---|---|
Hardness | 0 | |
Breaking time (secs) | ||
Default | 0.05 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Axes are considered the preferred tool,[1] and swords would also increase the breaking speed if it were not instant;[2] however, in actual gameplay, the tool makes no difference because the mining speed is instant by default.
Natural generation[edit | edit source]
Village farm plots have a chance of having carrots. The exact chance depends on the style of the village:
Village style | Chance |
---|---|
![]() |
30% |
![]() |
10% |
Mob loot[edit | edit source]
Zombies, husks, and zombie villagers have a 2.5% (1⁄40) chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. This is increased by 1% (1⁄100) per level of looting. This gives carrots the following chances of dropping:
- 1⁄120 (about 0.83%)
- 7⁄600 (about 1.17%) with Looting I
- 9⁄600 (about 1.50%) with Looting II
- 11⁄600 (about 1.83%) with Looting III
Source | Roll Chance | Quantity (Roll Chance) | |||
---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | ||
![]() | 0.83%–1.82%[d 1] | 1 (0.83%) | 1 (1.16%) | 1 (1.49%) | 1 (1.82%) |
![]() | 0.83%–1.82%[d 1] | 1 (0.83%) | 1 (1.16%) | 1 (1.49%) | 1 (1.82%) |
![]() | 0.83%–1.82%[d 1] | 1 (0.83%) | 1 (1.16%) | 1 (1.49%) | 1 (1.82%) |
![]() | 0.83%–1.82%[d 1] | 1 (0.83%) | 1 (1.16%) | 1 (1.49%) | 1 (1.82%) |
- ↑ Jump up to: a b c d Dropped only when kill credit is given to the player
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
![]() |
![]() |
Chest | 3–5 | 57.5%{ "item": "Carrot", "stacksize": "3–5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" } |
![]() |
Supply chest | 4–8 | 42.1%{ "item": "Carrot", "stacksize": "4–8", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" } | |
Bedrock Edition | ||||
![]() |
![]() |
Chest | 1–2 | 50%{ "item": "Carrot", "stacksize": "1–2", "chance": 0.5, "structure": "Bonus Chest", "container": "Chest" } |
![]() |
Chest | 3–5 | 57.5%{ "item": "Carrot", "stacksize": "3–5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" } | |
![]() |
Supply chest | 4–8 | 42.1%{ "item": "Carrot", "stacksize": "4–8", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" } |
Usage[edit | edit source]
Food[edit | edit source]
To eat a carrot, press and hold use while the carrot is selected in the hotbar. Eating a carrot restores 3 ( )hunger and 3.6 hunger saturation.
Farming[edit | edit source]
Carrots can be farmed and harvested on farmland. Planted carrots go through 8 stages of growth, but only 4 apparent stages because the texture only changes upon reaching stages 1, 3, 5, and 8 with stage 8 being the final, mature appearance.
Carrots require a light level of 8 or greater to plant[Java Edition only] and 9 or greater to grow. In Bedrock Edition they can be planted at any light level, but need an internal light level of 9 to grow. Crops grow faster if the farmland they are planted in is hydrated. Using bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops.
If /gamerule mobGriefing
is true
, rabbits find mature carrot crops[Java Edition only] / carrot crops with growth stage greater than 1.[Bedrock Edition only] This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.
Breeding[edit | edit source]
Carrots can also be used to breed and attract pigs and rabbits.
Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.
Trading[edit | edit source]
Villager | Probability | Villager wants | Player receives | |
---|---|---|---|---|
JE | BE | |||
![]() | 40% | 25% | 22 × ![]() | ![]() |
Crafting ingredient[edit | edit source]
Name | Ingredients | Crafting recipe | [hide]Description |
---|---|---|---|
Carrot on a Stick | Fishing Rod or Damaged Fishing Rod + Carrot |
The fishing rod must be diagonally above the carrot to craft the carrot on a stick. | |
Golden Carrot | Gold Nugget + Carrot |
||
Rabbit Stew | Cooked Rabbit + Carrot + Baked Potato + Any Mushroom + Bowl |
Composting[edit | edit source]
Placing a carrot into a composter has a 65% chance of raising the compost level by 1.
Sounds[edit | edit source]
Block[edit | edit source]
[hide]![]() crop sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | item [sound 1] | subtitles | 0.45 | varies [sound 2] | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() grass sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 |
Item[edit | edit source]
[hide] Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Eating | Players | While a player is eating something | entity | subtitles | varies [sound 1] | 0.8-1.2 | 16 | |
Eating | Friendly Creatures | When a player finishes eating something | entity | subtitles | 1.0 | 0.6-1.4 | 16 | |
Burp | Players | When a player finishes eating something | entity | subtitles | 0.5 | 0.9-1.0 | 16 |
- ↑ Can be 0.5, 1.0, or 1.5
[hide] Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | While a player is eating something | random | 0.5-1.1 | 0.8-1.2 | |
Players | When a player finishes eating something | random | 0.5 | 0.9-1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | [hide]Translation key |
---|---|---|---|---|
![]() | carrots | Block | bee_growables crops | block |
![]() | carrot | Item | — | item |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | carrots | 141 | Block & Ungiveable Item[i 2] | Identical[i 3] | — |
![]() | carrot | 279 | Item | — | item |
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
age | 0
| 0 1 | ![]() |
2 3 | ![]() | ||
4 5 6 | ![]() | ||
7 | ![]() |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 1 | 0 1 | ![]() |
2 3 | 2 3 | ![]() | |||
4 5 6 | 4 5 6 | ![]() | |||
7 | 7 | ![]() |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | Eat each of these 40 foods:[hide]
|
![]() ![]() | Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.4.2 | 12w34a | ![]() | |||||
![]() ![]() ![]() ![]() | |||||||
Carrots can be obtained only as a rare drop from zombies. | |||||||
Carrots can be used to craft golden carrots. | |||||||
August 28, 2012 | Dinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Wheat was considered as a "fuel" along with carrots,[3] but Dinnerbone eventually decided on carrots.[4] | ||||||
12w36a | Carrots can now be found in villages. | ||||||
Carrots are now used to breed pigs. | |||||||
Carrots are now used to craft carrot on a stick. | |||||||
12w37a | ![]() | ||||||
1.5 | 13w04a | Bone meal now grows carrots by 1 stage instead of fully growing it. The player might not see it grow, because some stages look the same. | |||||
1.8 | 14w02a | Carrots now restore 3 ( points and 3.6 hunger )saturation, instead of 4 ( and 4.8 hunger saturation. ) | |||||
Farmer villagers now buy 15–19 carrots for 1 emerald. | |||||||
14w04a | Farmer (profession) villagers now harvest fully grown carrots. | ||||||
Villagers can now be made willing using 12 carrots. | |||||||
14w06a | ![]() ![]() ![]() ![]() | ||||||
14w10a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Carrot crops of all stages no longer have a model. | ||||||
14w10b | ![]() ![]() ![]() ![]() | ||||||
14w25a | ![]() ![]() ![]() ![]() | ||||||
14w27a | ![]() ![]() ![]() ![]() | ||||||
Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops. | |||||||
Carrots are now used to craft rabbit stew. | |||||||
14w34a | Rabbits can no longer be tamed. | ||||||
1.9 | 15w38a | The drop chances have been slightly improved from an average of 2 3⁄5 per crop harvested to 2 5⁄7. | |||||
15w49a | The hitbox of planted carrots now adjusts depending on their growth state.[7] | ||||||
1.13 | 18w06a | Carrots can now grow at night. | |||||
18w11a | Carrots can now generate in the chests of shipwrecks. | ||||||
1.14 | 18w43a | ![]() | |||||
![]() ![]() ![]() ![]() | |||||||
18w47a | Carrots can now generate in the chests of pillager outposts. | ||||||
19w03a | Placement and breaking sounds have been added to carrots. | ||||||
Placing a carrot into the new composter has a 50% chance of raising the compost level by 1. | |||||||
19w05a | Carrots now have a 65% chance of increasing the compost level in a composter by 1. | ||||||
19w09a | Carrot growth is now determined by the light level of the crop's block. Previously it was determined by the light level of the block above. | ||||||
19w11a | Farmer villagers now buy 22 carrots for 1 emerald. | ||||||
Carrots can now be planted by aiming at the side and underside of blocks rather than just on top of the farmland.[8] | |||||||
Carrots can now replace replaceable blocks such as fire when planted. | |||||||
1.15 | 19w34a | Bees can now pollinate carrot crops. | |||||
1.17 | 21w13a | ![]() ![]() ![]() ![]() | |||||
1.18 | Pre-release 5 | ![]() | |||||
1.20.2 | 23w32a | Carrots being eaten by rabbits now emit a block_change vibration of frequency 11 . | |||||
[hide]Pocket Edition Alpha | |||||||
v0.8.0 | build 1 | ![]() | |||||
![]() ![]() ![]() ![]() | |||||||
Carrots can be obtained by killing zombies. | |||||||
Pigs follow players holding carrots, but cannot be fed yet. | |||||||
build 3 | Carrots now have a chance to drop when tilling grass blocks. | ||||||
build 4 | Carrots are no longer dropped by tilling grass blocks. | ||||||
Pigs can now be fed carrots to enter love mode and breed. | |||||||
v0.9.0 | build 1 | Carrot crops now naturally spawn in villages. | |||||
v0.12.1 | build 1 | Carrots now restore hunger instead of health. | |||||
Brown robed villagers can now harvest fully grown carrot crops. | |||||||
Carrots can now be used to craft golden carrots. | |||||||
v0.13.0 | build 1 | Carrots can now be used to breed rabbits. | |||||
Carrots can now be used to craft rabbit stew. | |||||||
v0.15.0 | build 1 | Carrots are now used to craft carrot on a stick. | |||||
v0.16.2 | Carrots can now be found in a chest inside the large house in snowy tundra and snowy taiga villages. | ||||||
[hide]Pocket Edition | |||||||
1.0.4 | alpha 1.0.4.0 | Farmer villagers now buy 15–19 carrots for 1 emerald. | |||||
Carrots can now be picked up by villagers and become willing. | |||||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | Carrots can now be found inside of bonus chests. | |||||
1.4.0 | beta 1.2.14.2 | Carrots can now be found inside shipwreck chests. | |||||
1.7.0 | beta 1.7.0.2 | Carrots can now be eaten in Creative mode and on Peaceful difficulty. | |||||
1.10.0 | beta 1.10.0.3 | Carrots can be found in the new pillager outposts. | |||||
![]() | |||||||
![]() ![]() ![]() ![]() | |||||||
1.11.0 | beta 1.11.0.1 | Carrots can now be used to fill up composters. | |||||
beta 1.11.0.4 | Trading has been changed, farmer villagers now have a 25% chance to buy 22 carrots for an emerald. | ||||||
1.14.0 | beta 1.14.0.1 | Bees can now pollinate carrot crops. | |||||
? | ![]() ![]() ![]() ![]() | ||||||
1.21.60 | Preview 1.21.60.21 | ![]() ![]() ![]() ![]() | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
![]() ![]() ![]() ![]() | |||||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops. | |
Carrots are now used to craft rabbit stew. | |||||||
Carrots now restore 3 ( points and 3.6 hunger )saturation, instead of 4 ( and 4.8 hunger saturation.[ )is this the correct version?] | |||||||
Farmer villagers now buy 15–19 carrots for 1 emerald. | |||||||
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | The hitbox of planted carrots now adjusts depending on their growth state. | |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Carrots can now be found inside shipwreck chests. | ||
1.90 | ![]() | ||||||
![]() ![]() ![]() ![]() | |||||||
1.91 | Carrots can now generate in the chests of pillager outposts. | ||||||
Carrots can now be used to fill up composters. | |||||||
Trading has been changed, farmer villagers now have a chance to buy 22 carrots for an emerald. | |||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() | ||||||
![]() ![]() ![]() ![]() |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 141, and the item's 391. |
Issues[edit | edit source]
Issues relating to "Carrot" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
All the seeds that exist in the game (except nether wart and cocoa beans).
-
Carrots in multiple stages of growth.
-
A carrot that dropped from a zombie, just to the right of the spawner.
In other media[edit | edit source]
-
Carrot in the Super Duper Graphics Pack.
References[edit | edit source]
- ↑ MC-279789
- ↑ MC-279790
- ↑ "I told people that I'd think about carrots on a stick for controlling mounted pigs, but now I can't decide; carrots or wheat? Inconsistent!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 27, 2012
- ↑ "#2 pigs eat anything but we'll go with carrots for the hilarity of it." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 28, 2012
- ↑ MC-50232
- ↑ MC-50155
- ↑ MC-55942 — resolved as "Fixed".
- ↑ MC-135157
- ↑ MC-199242
- ↑ MC-226711
- ↑ MCPE-146936
[edit | edit source]
[hide] | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||
| |||||||||||||||||||||||||
| |||||||||||||||||||||||||
| |||||||||||||||||||||||||
| |||||||||||||||||||||||||
| |||||||||||||||||||||||||
| |||||||||||||||||||||||||
|