Sculk Catalyst
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
3 |
Hardness |
3 |
Luminous |
Yes (6) |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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A sculk catalyst is a block that converts blocks around it to blocks in the sculk family (except for more sculk catalysts) when a mob or player that drops experience dies nearby.
Obtaining[edit | edit source]
Breaking[edit | edit source]
A sculk catalyst can be mined with any tool, but hoes are the quickest. It drops itself only if mined with any tool enchanted with Silk Touch. It drops 5 experience if mined without Silk Touch.
Block | ![]() | |
---|---|---|
Hardness | 3 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 4.5 | |
![]() |
2.25 | |
![]() |
1.15 | |
![]() |
0.75 | |
![]() |
0.6 | |
![]() |
0.5 | |
![]() |
0.4 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation[edit | edit source]
Sculk catalysts are generated within the deep dark biome.
Mob loot[edit | edit source]
A warden drops a single sculk catalyst upon death, unaffected by Looting. This is the only renewable way to obtain sculk catalyst.
Source | Roll Chance | Quantity (Roll Chance) | |||
---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | ||
![]() | 100% | 1 | 1 | 1 | 1 |
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition and Bedrock Edition | ||||
![]() |
![]() |
Chest | 1–2 | 16.1%{ "item": "Sculk Catalyst", "stacksize": "1–2", "chance": 0.16110641166159667, "structure": "Ancient City", "container": "Chest" } |
Usage[edit | edit source]

Sculk catalysts convert experience into sculk veins, sculk sensors, and sculk shriekers, and use experience to convert many natural blocks into sculk.


Blooming[edit | edit source]
When a living entity (a mob or player, including ender dragons [1][2], withers, and wardens) dies near a sculk catalyst by any means, it blooms. This sculk bloom turns the mob into sculk charges based off its natural experience drops. Sculk charges grow into new sculk blocks, sensors and shriekers. Sculk blocks are always produced, with up to 1 sculk block per experience point. A sculk charge also has a 9% chance to grow a sculk sensor, and a 1% chance to grow to generate a sculk shrieker.
A bloom occurs for the death of any living entity, and can even consume multiple entities at once. A sculk bloom cannot occur if the entity is not directly above a solid block or if the entity is below the sculk catalyst. A sculk farm can be made using pointed dripstone as long as the sculk catalysts is on the same level as the pointed dripstone.
During a sculk bloom, the catalyst gives off soul particles, and creates a patch of sculk blocks with sculk veins around them. Sculk blooms can replace blocks in the sculk_replaceable
tag, including the surface materials of most of the biomes in all the Overworld, the Nether, and the End.
Blooming range[edit | edit source]
A sculk bloom occurs for the death of any living entity within a Euclidean distance of 8 blocks in Java Edition or 10 blocks in Bedrock Edition from a sculk catalyst.
If the entity dies near multiple sculk catalysts, only the nearest sculk catalyst blooms.
Sculk charges[edit | edit source]
When a living entity (a player or mob), is consumed by a sculk bloom, it won't drop experience, because the sculk bloom event converts the entity's experience into sculk charges. One experience point is worth one sculk charge. These charges are used to convert the block beneath the entity into a sculk block. If the block is already a sculk block, or if there are extra sculk charges, the sculk block absorbs the sculk charges. Up to 1000 charges can be present in one block.
The sculk charge in a block is lost when the block is destroyed or broken.
Sculk growth[edit | edit source]
Sculk growth is an event where a sculk bloom starts on a non-sculk block. The sculk growth first tries to convert the charged block into a sculk block. The following blocks can be converted:
Stone
Granite
Andesite
Diorite
Tuff
Calcite
Deepslate
Dripstone Block
Terracotta
Netherrack
Nylium
Basalt
Smooth Basalt
Blackstone
End Stone
Gravel
Sand
Red sand
Sandstone
Red Sandstone
Dirt
Grass Block
Mycelium
Podzol
Coarse Dirt
Rooted Dirt
Clay
Moss Block
Pale Moss Block
Mud
Muddy Mangrove Roots
Soul Sand
Soul Soil
in Java Edition, these blocks are marked under the sculk_replaceable
tag.
Sculk growth can grow all of the sculk family blocks excluding more sculk catalysts. If the charged block can't be converted, sculk veins grow on the block instead. If sculk veins can't grow, the sculk charge is removed and nothing happens. Each sculk block costs 1 experience to grow, while charge can also be used on creating sensors, shriekers, or are lost to decay.
When a sculk block is grown, it also tries to grow sculk veins on every face of every blocks adjacent to it up to 20 sculk veins. Sculk veins cost 1 sculk charge when it grows on a block that cannot be converted into sculk.
Sculk growth can't happen on a block that is completely covered by blocks unless some of those blocks are sculk veins.
Sculk veins are never placed on the sides of a sculk block and they are removed when the block they are attached to is converted to a sculk block.
Discharging[edit | edit source]
Every other game tick, sculk blocks and veins discharge excess sculk charges. This discharge can cause the sculk charge to spread across a patch of sculk blocks and grow the patch larger.
Every other game tick, when sculk blocks or veins discharge, they transfer all of their sculk charges to a random adjacent block. The adjacent block must be a sculk block, a sculk vein, or one of the blocks that is sculk_replaceable
. If there are no adjacent blocks to discharge to, the sculk charge simply stays where it is and eventually decays.
Each time a sculk block is charged, it discharges again. This causes sculk charges to move like electricity in a daisy chain. Sculk charges from different sculk blocks and veins tend to cluster together if there are enough charges, similar to how water collects in a valley or river. Sculk charges keep moving like this until they run out due to converting blocks, constructing shriekers and sensors, or decaying.
If a sculk charge keeps discharging in the same area without creating new sculk family blocks, it decays.
Every time a sculk block or vein discharges, it has a 9% chance to grow a sculk sensor, and a 1% chance to grow a sculk shrieker.
Sculk sensors and sculk shriekers cannot receive sculk charges and are only produced by them.
Sculk sensors and shriekers cannot grow if there are 2 or more sculk sensors and shriekers within a 9×3×9 box, with the bottom center of the box centered on the sculk bloom's origin (or within -4,0,-4
and 4,2,4
in relative coordinates).
Sculk shriekers generated by sculk growth won't summon wardens and shriek more frequently due to their can_summon
tag being set to false
.
Blooming without spreading[edit | edit source]
Even though growing new sculk requires experience, sculk blooms still occur for mobs that can not drop experience on death. This is the intended behavior, and a sculk catalyst even blooms when an armor stand is destroyed[3], because the game has armor stands labeled as being living entities.
When a player with no experience dies in range of a sculk catalyst, it still blooms, and no sculk grows. If keep inventory is on, the player retains experience after dying. This prevents the sculk bloom from consuming the experience and growing sculk.[4]
Light source[edit | edit source]
Sculk catalysts emit a light level of 6.
Sounds[edit | edit source]
Generic[edit | edit source]
[hide]![]() sculk_catalyst sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Blocks | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Blocks | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() sculk_catalyst sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | break | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Friendly Creatures | Falling on the block with fall damage | step | 0.4 | 1.0 | |
Friendly Creatures | Walking on the block | step | 0.17 | 1.0 | |
Friendly Creatures | Jumping from the block | step | 0.12 | 1.0 | |
Friendly Creatures | Falling on the block without fall damage | step | 0.14 | 1.0 |
Unique[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Sculk Catalyst blooms | Blocks | When a mob is killed near a sculk catalyst | block | subtitles | 0.5 | 0.6-1.0 | 12 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When a mob is killed near a sculk catalyst | bloom | 2.0 | 0.6-1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | sculk_catalyst | Block & Item | block |
Name | [hide]Identifier |
---|---|
![]() | sculk_catalyst |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | sculk_catalyst | 715 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Name | [hide]Savegame ID |
---|---|
![]() | SculkCatalyst |
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
bloom | false | false true | Whether the sculk catalyst is actively spreading the sculk or not. |
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
bloom | 0 | 0 1 | Whether the sculk catalyst is actively spreading the sculk or not. |
Block data[edit | edit source]
A sculk catalyst has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [NBT List / JSON Array] cursors: List of sculk charge clusters associated with the sculk catalyst.
- [NBT Compound / JSON Object]: A sculk charge cluster. Each cluster is stored within a single sculk block.
- [Int] charge: How many sculk charges are being carried in the cluster.
- [NBT List / JSON Array] pos: List of three integers representing the coordinates of the cluster.
- [Int] decay_delay:
1
or0
(true
/false
) - Not to be confused withupdate_delay
. This controls the decay of the cluster. If this istrue
, then the cluster was spread from a sculk block or sculk vein, and this cluster can only spread to sculk, sculk veins, and blocks with the [Boolean] sculk_replaceable tag set totrue
. If this isfalse
, then all the sculk charges disappear when the cluster discharges to a block that is not in the sculk family. - [Int] update_delay: Delay in game ticks until the cluster begins to discharge (or travel) after being created. Usually starts at 1 game tick when a cluster discharges to a new block.
- [NBT List / JSON Array] facings: If the block to replace is an air or water block, the block is replaced with sculk veins, and the faces where the sculk veins are placed are also stored in their block state. The sculk veins never grow directly on the faces of a sculk block. The same thing is done to any air or water blocks that are adjacent to blocks that are adjacent to this sculk block, if sculk veins can't grow in the blocks adjacent to this sculk block without growing directly on the faces of sculk blocks.
- [NBT Compound / JSON Object]: A sculk charge cluster. Each cluster is stored within a single sculk block.
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:[show]
|
History[edit | edit source]
October 3, 2020 | ![]() | ||||||
---|---|---|---|---|---|---|---|
November 13, 2020 | ![]() | ||||||
April 26, 2021 | Kingbdogz states that sculk features aren't coming in 1.17. | ||||||
October 16, 2021 | Sculk features were delayed to 1.19. | ||||||
![]() | |||||||
[hide]Java Edition | |||||||
1.19 | Deep Dark Experimental Snapshot 1 | ![]() ![]() | |||||
22w11a | Implemented sculk catalysts into normal snapshot. | ||||||
22w17a | Wardens now drop a single sculk catalyst upon death, making them renewable. | ||||||
1.19.1 | Pre-release 6 | Sculk catalysts now drop five experience instead of 20. | |||||
[hide]Bedrock Edition | |||||||
1.17.30 | beta 1.17.30.22 | "Sculk Catalyst" was mentioned in Bedrock Beta documentation. | |||||
beta 1.17.30.23 | ![]() ![]() ![]() ![]() ![]() | ||||||
1.18.0 Experiment | beta 1.18.0.22 | ![]() ![]() | |||||
1.18.10 Experiment | beta 1.18.10.21 | Moved sculk catalysts to the "Wild Update" experimental toggle. | |||||
1.18.30 Experiment | Preview 1.18.30.23 | Sculk catalysts were updated to match Java Edition's behavior. | |||||
1.19.0 | Preview 1.19.0.21 | Sculk catalysts are now available without enabling experimental gameplay. | |||||
Preview 1.19.0.29 | Wardens now drop a single sculk catalyst upon death. | ||||||
1.19.20 | Preview 1.19.20.23 | Sculk catalysts now drop five experience instead of 20. | |||||
1.20.30 | Preview 1.20.20.21 | Increased the blast resistance of sculk catalysts from 1.8 to 3. |
Issues[edit | edit source]
Issues relating to "Sculk Catalyst" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- The sculk catalyst is made of a "bone-like material".[5]
Gallery[edit | edit source]
Textures[edit | edit source]
-
The bottom texture of the sculk catalyst.
Screenshots[edit | edit source]
-
Slicedlime "corrupting" a canyon into sculk block by using sculk catalyst and dying skeleton in his video.
-
Particles appear above blocks when a sculk charge travels over them.
-
A sculk catalyst generated in a wall.
-
Sculk from a catalyst spreading over a savanna.
-
Lots of sculk from a catalyst.
-
Sculk spreading from a catalyst.
-
Lots of sculk spreading from a catalyst.
In other media[edit | edit source]
-
Sculk catalyst figure of Flippin' Figs
References[edit | edit source]
- ↑ MC-249285 The ender dragon's death can trigger a sculk bloom, but it does not produce any sculk charges. The ender dragon still drops experience just like it normally does.
- ↑ "it hasn't been implemented yet. Dragon's death is... special." – @gnembon_mc on X (formerly Twitter), February 20, 2022 However, new behavior for ender dragon blooms might be implemented in the future.
- ↑ MC-251167
- ↑ MCPE-157884
- ↑ "That is actually a bone-like material, not End Stone :)" – @kingbdogz on X (formerly Twitter), November 13, 2020