Sculk Shrieker

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Sculk Shrieker
Sculk Shrieker.gif: Infobox image for Sculk Shrieker the block in Minecraft
Invicon Sculk Shrieker.png: Inventory sprite for Sculk Shrieker in Minecraft as shown in-game with description: Sculk Shrieker
Renewable

Non Warden-Summoning: Yes
Warden-Summoning: No

Stackable

Yes (64)

Tool

Blast resistance

3

Hardness

3

Luminous

No

Transparent

JE: No
BE: Yes

Waterloggable

Yes

Flammable

No

Catches fire from lava

No

Map color (Java)


  29 COLOR_BLACK

A sculk shrieker is a sculk block found in the deep dark that produces a "shrieking" noise when triggered. It can only be triggered by a player, either by standing on it (even while sneaking) or by triggering a nearby sculk sensor. Natural sculk shriekers also inflict Darkness and may summon a warden when triggered, but those placed by players or sculk catalysts are inert and unable to summon wardens or inflict Darkness under any circumstance.

Obtaining[edit | edit source]

Breaking[edit | edit source]

A sculk shrieker can be mined with any tool, but hoes are the quickest. It drops itself only if mined with any tool enchanted with Silk Touch. If mined with a non-Silk Touch tool, it drops 5 experience instead. When a sculk shrieker is broken it loses the ability to summon wardens, even if mined with Silk Touch.

Block Sculk Shrieker
Hardness 3
Tool
Breaking time (sec)[A]
Default 4.5
BlockSprite oak-planks.png: Sprite image for oak-planks in MinecraftWooden 2.25
BlockSprite cobblestone.png: Sprite image for cobblestone in MinecraftStone 1.15
ItemSprite iron-ingot.png: Sprite image for iron-ingot in MinecraftIron 0.75
ItemSprite diamond.png: Sprite image for diamond in MinecraftDiamond 0.6
ItemSprite netherite-ingot.png: Sprite image for netherite-ingot in MinecraftNetherite 0.5
ItemSprite gold-ingot.png: Sprite image for gold-ingot in MinecraftGolden 0.4
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined
  1. These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.

Natural generation[edit | edit source]

Sculk shriekers can be found infrequently within the deep dark biome, and they are much more common within ancient cities. All naturally generated shriekers can summon wardens.

Post-generation[edit | edit source]

A sculk catalyst has a 1% chance of generating a sculk shrieker on top of a sculk block. These shriekers do not summon wardens.

Usage[edit | edit source]

The shriek particle.

Sculk shriekers "shriek" after being activated. A sculk shrieker activates when any player stands on the black part in the center of the block, even when sneaking. Sculk shriekers are also activated by any sculk sensor triggered within an 8-block spherical radius of itself, but only if the vibration was caused by a player. However, a sculk sensor cannot activate the sculk shrieker if the line between the two contains a wool block. The shrieker shrieks for 90 game ticks (4.5 seconds).

Spawning wardens[edit | edit source]

A set of shriek particles emitted by a sculk shrieker.

Sculk shriekers that naturally generate in the deep dark biome are capable of inflicting the Darkness effect upon players and summoning wardens. If a sculk shrieker is placed by a player or generated via a sculk catalyst, the tag can_summon is set to false, and therefore a warden cannot be summoned and Darkness cannot be inflicted by that sculk shrieker[1]. Each time a naturally generated sculk shrieker is activated, it adds 1 to a "warning" level to alert a warden. The warning level is specific to each player, not each sculk shrieker, meaning that the same player can activate a different sculk shrieker for each of the four times, and a warden still spawns on the fourth activation, even though any particular shrieker had been activated once. If a player does not activate any sculk shrieker, the warning level decreases by 1 every 10 minutes (12000 ticks). After the shrieking ends, all players in Survival or Adventure mode within 40 blocks are given the Darkness effect for 12 seconds. After a warden is summoned, a player's warning level does not reset back to 0, meaning multiple wardens can be summoned.

Naturally generated sculk shriekers have a 10-second cooldown per player. This means that if a player triggers one shrieker, they are completely unable to trigger any other shrieker within 10 seconds. The cooldown period includes the 4.5-second shrieking, which means 5.5 seconds after the previous shrieking ends, the player can activate sculk shriekers again.

When a player's warning level reaches level 4, the sculk shrieker attempts to spawn a warden after its shrieking ends. If the shrieker is broken before it ends shrieking, a warden spawns immediately. Up to 20 attempts are made to spawn a warden within an 11×13×11 box centered on the shrieker. If there isn't another warden within 24 blocks, a warden emerges from the ground. The warden always spawns at the highest available block. If all 20 spawning attempts fail, a loud roaring sound is played.

In Peaceful difficulty or in Java Edition, if the game rule doWardenSpawning is set to false, naturally generated sculk shriekers behave as if they are placed by a player: they do shriek, but there is no shrieking cooldown, the player's warning level does not increase, no Darkness effect is inflicted, and no warden spawns.

If the player that triggered the sculk shrieker is outside the shrieker's range when the shrieking ends, the sculk shrieker does not apply the Darkness effect to any player. The player's warning level still increases by 1.

It is possible to make a warden spawn from a distance, by shooting a projectile into the direction of known sensors that are near shriekers.

The warnings have unique subtitles at different levels of warning:

  1. Warden approaches
  2. Warden advances
  3. Warden draws close

Vibration filter[edit | edit source]

The sculk sensor vibration particle.

Since sculk shriekers only activate in response to vibrations caused by a player, it has the potential be used for systems that require player-only vibrations. Activated sculk shriekers can also be detected by an observer, making it useful for sending a pulse to redstone components.

Sounds[edit | edit source]

Generic[edit | edit source]

Java Edition:

[hide]BlockSprite sculk-shrieker.png: Sprite image for sculk-shrieker in Minecraft sculk_shrieker sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.sculk_shrieker.breaksubtitles.block.generic.break0.90.816
​Block placedBlocksWhen the block is placedblock.sculk_shrieker.placesubtitles.block.generic.place0.90.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.sculk_shrieker.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.sculk_shrieker.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.sculk_shrieker.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

[hide]BlockSprite sculk-shrieker.png: Sprite image for sculk-shrieker in Minecraft sculk_shrieker sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokenbreak.sculk_shrieker1.00.8-1.0
BlocksWhen the block is placed [sound 1]break.sculk_shrieker1.00.8-1.0
BlocksWhile the block is in the process of being brokenstep.sculk_shrieker0.30.5
BlocksFalling on the block with fall damagestep.sculk_shrieker0.41.0
BlocksWalking on the blockstep.sculk_shrieker0.171.0
BlocksJumping from the blockstep.sculk_shrieker0.121.0
BlocksFalling on the block without fall damagestep.sculk_shrieker0.141.0

Unique[edit | edit source]

Java Edition

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Sculk Shrieker shrieksBlocksWhen a sculk shrieker is activatedblock.sculk_shrieker.shrieksubtitles.block.sculk_shrieker.shriek1.70.6-1.016
​Warden approachesHostile CreaturesWhen a sculk shrieker calls a warden onceentity.warden.nearby_closesubtitles.entity.warden.nearby_close5.01.016
​Warden advancesHostile CreaturesWhen a sculk shrieker calls a warden twiceentity.warden.nearby_closersubtitles.entity.warden.nearby_closer5.01.016
​Warden draws closeHostile CreaturesWhen a sculk shrieker calls a warden thriceentity.warden.nearby_closestsubtitles.entity.warden.nearby_closest5.01.016
​Warden groans angrilyHostile CreaturesWhen a warden fails to spawn underwaterentity.warden.agitatedsubtitles.entity.warden.agitated5.01.016
​Warden takes notice angrilyHostile CreaturesWhen all of a warden's spawn attempts failentity.warden.listening_angrysubtitles.entity.warden.listening_angry5.01.016

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
BlocksWhen a sculk shrieker shrieksshriek.sculk_shrieker1.70.6-1.0
Hostile CreaturesWhen a sculk shrieker calls a warden oncemob.warden.nearby_close5.00.8-1.2
Hostile CreaturesWhen a sculk shrieker calls a warden twicemob.warden.nearby_closer5.00.8-1.2
Hostile CreaturesWhen a sculk shrieker calls a warden thricemob.warden.nearby_closest5.00.8-1.2
Hostile CreaturesWhen all of a warden's spawn attempts fail ​[more information needed]mob.warden.listening_angry10.0 [verify]0.8-1.2 [verify]

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierForm[hide]Translation key
BlockSprite sculk-shrieker.png: Sprite image for sculk-shrieker in Minecraft Sculk Shriekersculk_shriekerBlock & Itemblock.minecraft.sculk_shrieker
Name[hide]Identifier
BlockSprite sculk-shrieker.png: Sprite image for sculk-shrieker in Minecraft Block entitysculk_shrieker

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1][hide]Translation key
BlockSprite sculk-shrieker.png: Sprite image for sculk-shrieker in Minecraft Sculk Shriekersculk_shrieker716Block & Giveable Item[i 2]Identical[i 3]
(Numeric: -461)
tile.sculk_shrieker.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same ID as the block.
Name[hide]Savegame ID
BlockSprite sculk-shrieker.png: Sprite image for sculk-shrieker in Minecraft Block entitySculkShrieker

Block states[edit | edit source]

See also: Block states

Java Edition:

Name Default value Allowed values [hide]Description
can_summonfalsefalse
true
If true, the sculk shrieker can summon the warden.
shriekingfalsefalse
true
Whether the sculk shrieker is shrieking or not.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sculk shrieker.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
[hide]Description
activeNot Supported00
1
UnsupportedWhether the sculk shrieker is shrieking or not.
can_summonNot Supportedfalsetrue
false
UnsupportedIf true, the sculk shrieker can summon the warden.


Block data[edit | edit source]

A sculk shrieker has a block entity associated with it that holds additional data about the block.

Java Edition:

  • [NBT Compound / JSON Object]: The block entity's root tag.
    • [NBT Compound / JSON Object] VibrationListener: The vibration event listener of the sculk shrieker, sculk sensor, and calibrated sculk sensor.
      • [Int] event: Unknown.
      • [NBT Compound / JSON Object] pending: Unknown.
        • [Float] distance: Unknown.
        • [Long] source: Unknown.
        • [Int] vibration: Unknown.
        • [Int] x: Unknown.
        • [Int] y: Unknown.
        • [Int] z: Unknown.
      • [NBT Compound / JSON Object] selector: Unknown.
      • [Int] ticks: Unknown.

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History[edit | edit source]

October 16, 2021 Sculk shriekers are shown at Minecraft Live 2021.
[hide]Java Edition
1.19Deep Dark Experimental Snapshot 1 Added sculk shriekers.
22w11aSculk shriekers no longer drop when mined with Silk Touch.
Sculk shriekers can't be activated in this snapshot, as wardens and the Darkness effect is not added in this snapshot.
22w12aReadded functionality to the sculk shrieker.
Sculk shriekers are no longer generated by sculk catalysts.[2]
22w13aSculk shriekers are once again obtainable with Silk Touch and once again spawn from sculk catalysts.
Introduced a new can_summon block state for sculk shriekers that determines whether or not they can spawn a warden, it is set to true for naturally generated shriekers and false for ones that were placed by a player or spawned by a sculk catalyst.
Added a new texture for when the can_summon block state is set to false.
22w15a The model of the sculk shrieker has been changed.
Sculk shriekers can no longer be triggered by redstone activation.[3]
22w19aSculk shriekers now need to be activated four times to summon the warden.
1.19.322w42aThe warning level for sculk shriekers is no longer reset upon a player's death.[4]
1.2023w14aWaterlogged sculk shriekers are now silenced.
Sculk shriekers are now located in the "Redstone Blocks" tab in Creative inventory.
1.2023w16aIf a vibration is scheduled to be received by a sculk shrieker, it remains queued until all adjacent chunks are loaded and ticking. This prevents vibration resonance setups from breaking when unloading their chunks from a distance.
[hide]Bedrock Edition
1.17.30beta 1.17.30.22"Sculk Shrieker" was mentioned in the Bedrock Beta documentation.
beta 1.17.30.23 Added textures of the sculk shrieker in internal Caves & Cliffs files.
1.18.0
Experiment
Vanilla Experiments
beta 1.18.0.22 Added sculk shriekers behind the "Vanilla Experiments" experimental toggle.
It uses an outdated model.[5]
It can be activated with a redstone signal, or by stepping on it.
1.18.10
Experiment
Wild Update
beta 1.18.10.21Moved sculk shriekers to the "Wild Update" experimental toggle.
1.18.30
Experiment
Wild Update
Preview 1.18.30.21Sculk shriekers now listen to sculk sensor tendril clicking.
The threat level that causes the warden to spawn in the future now decreases over time.
Preview 1.18.30.23 Updated the sculk shrieker's model.
Revamped the sculk spreading mechanics to match Java Edition.
Preview 1.18.30.29Sculk shriekers no longer drop when mined with Silk Touch.[6]
Preview 1.18.30.33Sculk shriekers can now summon the warden.
1.19.0Preview 1.19.0.21Sculk shriekers are now available without enabling experimental gameplay.
Preview 1.19.0.25Sculk shriekers can be obtained again with Silk Touch.
There’s now a new can_summon tag for sculk shriekers that control whether or not they can spawn a warden, it is set to true for naturally generated shriekers and false for ones that were placed by a player or spawned by a sculk catalyst.
When the can_summon tag is set to false, it has another texture.
Sculk shriekers can no longer be triggered by redstone activation.
Preview 1.19.0.27 The model of the sculk shrieker has been changed to match Java Edition.
1.20.30Preview 1.20.20.21Increased the blast resistance of sculk shriekers from 1.8 to 3.

Issues[edit | edit source]

Issues relating to "Sculk Shrieker" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • The sculk shrieker's design was inspired by the human larynx.[7]
  • The old trypophobia shrieker was a combination of the modern day shrieker and scrapped sculk jaw as it would both scream and show teeth.[8]

Gallery[edit | edit source]

Screenshots[edit | edit source]

References[edit | edit source]

  1. MC-250137 — resolved as "Works As Intended".
  2. MC-249437
  3. MC-250200 — resolved as "Works As Intended".
  4. MC-255164 — resolved as "Fixed".
  5. "Oh and Sculk Shrieker model is outdated"@kingbdogz on X (formerly Twitter), October 21, 2021
  6. MCPE-153359
  7. "Minecraft Live 2021 @ 1:52:36" – Minecraft on YouTube, October 15, 2021
  8. "The old shreiker didn't have lights"@CagilMartin on X (formerly Twitter), July 23, 2022

External links[edit | edit source]

Navigation[edit | edit source]