Candle
Rarity tier |
Common |
---|---|
Renewable |
Yes |
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
0.1 |
Hardness |
0.1 |
Luminous |
Yes, when lit |
Transparent |
Yes |
Waterloggable |
Yes |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
{ "extratext": "View [[#Gallery|all renders]]", "title": "Candle", "images": [ "Candle.png", "White Candle.png", "Light Gray Candle.png", "Gray Candle.png", "Black Candle.png", "Brown Candle.png", "Red Candle.png", "Orange Candle.png", "Yellow Candle.png", "Lime Candle.png", "Green Candle.png", "Cyan Candle.png", "Light Blue Candle.png", "Blue Candle.png", "Purple Candle.png", "Magenta Candle.png", "Pink Candle.png" ], "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "Any tool", "label": "Tool" }, { "field": "0.1", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "0.1", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "Yes, when lit <br> 1 candle: 3 <br> 2 candles: 6 <br> 3 candles: 9 <br> 4 candles: 12", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "Yes", "label": "(link to Waterlogging article, displayed as Waterloggable)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(247, 233, 163)\n; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 2 SAND\n</span>", "label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as Java))</small>" } ], "invimages": [ "Candle", "White Candle", "Light Gray Candle", "Gray Candle", "Black Candle", "Brown Candle", "Red Candle", "Orange Candle", "Yellow Candle", "Lime Candle", "Green Candle", "Cyan Candle", "Light Blue Candle", "Blue Candle", "Purple Candle", "Magenta Candle", "Pink Candle" ] }
A candle is a block that emits light when lit with a flint and steel. It comes in the sixteen dye colors. Up to four of the same color of candle can be placed in one block space, which affects the amount of light produced.
Dyed candles are the dyed variants of candles, that once dyed, cannot be changed into a different color.
Obtaining[edit | edit source]
Breaking[edit | edit source]
All candles can be mined using any tool, or without a tool.
Block | ![]() ![]() | |
---|---|---|
Hardness | 0.1 | |
Breaking time (secs) | ||
Default | 0.15 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation[edit | edit source]
Non-dyed candles and white candles can be found in ancient cities. Non-dyed and red candles can also be found in the trial chambers.
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
![]() |
![]() |
Suspicious gravel | 1 | 4.4%{ "item": "Brown Candle", "stacksize": 1, "chance": 0.0444444444444444, "structure": "Trail Ruins", "container": "Suspicious gravel" } |
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Chest | 1–4 | 23.2%{ "item": "Candle", "stacksize": "1–4", "chance": 0.23238142813184637, "structure": "Ancient City", "container": "Chest" } |
![]() |
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Suspicious gravel | 1 | 4.4%{ "item": "Green Candle", "stacksize": 1, "chance": 0.0444444444444444, "structure": "Trail Ruins", "container": "Suspicious gravel" } |
![]() |
![]() |
Suspicious gravel | 1 | 4.4%{ "item": "Purple Candle", "stacksize": 1, "chance": 0.0444444444444444, "structure": "Trail Ruins", "container": "Suspicious gravel" } |
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Suspicious gravel | 1 | 4.4%{ "item": "Red Candle", "stacksize": 1, "chance": 0.0444444444444444, "structure": "Trail Ruins", "container": "Suspicious gravel" } |
Bedrock Edition | ||||
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Suspicious gravel | 1 | 4.3%{ "item": "Brown Candle", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Trail Ruins", "container": "Suspicious gravel" } |
![]() |
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Chest | 1–4 | 23.2%{ "item": "Candle", "stacksize": "1–4", "chance": 0.23238142813184637, "structure": "Ancient City", "container": "Chest" } |
![]() |
![]() |
Suspicious gravel | 1 | 4.3%{ "item": "Green Candle", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Trail Ruins", "container": "Suspicious gravel" } |
![]() |
![]() |
Suspicious gravel | 1 | 4.3%{ "item": "Purple Candle", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Trail Ruins", "container": "Suspicious gravel" } |
![]() |
![]() |
Suspicious gravel | 1 | 4.3%{ "item": "Red Candle", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Trail Ruins", "container": "Suspicious gravel" } |
Crafting[edit | edit source]
Name | Ingredients | [hide]Crafting recipe |
---|---|---|
Candle | String + Honeycomb |
|
Dyed Candle | Candle + Matching Dye |
Usage[edit | edit source]
Light[edit | edit source]

All candles can be used as a light source, emitting light like a sea pickle. A single candle emits a light level of 3. Up to four identically colored candles may be placed in one block, with each candle increasing the emitted light level by 3, for a maximum light level of 12. They also emit fire particles.
Candles | Light level | |
---|---|---|
1 | ![]() |
3 |
2 | ![]() |
6 |
3 | ![]() |
9 |
4 | ![]() |
12 |
Candles are not lit when they are placed, and must be lit using flint and steel, fire charge, or any flaming projectile. If any candle is already lit, more candle(s) that may be added (if possible) are also lit. In Bedrock Edition, a mob/player that is burning, a Fire Aspect book or any sword enchanted with Fire Aspect can also be used to light candles. Any candle may be waterlogged, but waterlogged candles cannot be lit. Lit candles can be extinguished using water (even a water bottle[Java Edition only]), wind charges, or by the player interacting with the candle.
Cakes[edit | edit source]

A single candle of any color may be used on an uneaten cake, turning it into a candle cake, which acts as a normal, singular candle on top of a cake. If the candle cake is eaten at all or destroyed, the candle is dropped. Interacting with the lit candle (but not the cake) extinguishes it. Interacting with a lit candle cake causes the player to eat it if possible, but if the held item is a flint and steel or fire charge, the appropriate block becomes lit, if possible (otherwise nothing happens).
Sounds[edit | edit source]
Generic[edit | edit source]
[hide]![]() candle sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() candle sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 1.0 | |
Blocks | When the block is placed | dig | 1.0 | 1.0 | |
Blocks | While the block is in the process of being broken | hit | 1.0 | 1.0 | |
Blocks | Falling on the block with fall damage | step | 1.0 | 1.0 | |
Blocks | Walking on the block | step | 1.0 | 1.0 | |
Blocks | Jumping from the block | step | 1.0 | 1.0 | |
Blocks | Falling on the block without fall damage | step | 1.0 | 1.0 |
- ↑ MCPE-130605 — Candles has a few missing sounds from Java
Unique[edit | edit source]
[hide] Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Cake squishes | Blocks | When a candle is placed on a cake | block | subtitles | 1.0 | 1.0 | 16 | |
Candle crackles | Blocks | Randomly while lit | block | subtitles | varies [sound 1] | varies [sound 2] | 3 | |
Candle extinguishes | Blocks | When a candle is extinguished | block | subtitles | varies [sound 3] | varies [sound 4] | 8 |
[hide] Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When a candle is placed on a cake | cake | 1.0 | 1.0 | |
Blocks | Randomly while lit [sound 1] | ambient | varies[sound 2] | varies[sound 3] | |
Blocks | When a candle is extinguished [sound 1] | extinguish | varies[sound 4] | varies[sound 5] |
- ↑ Jump up to: a b MCPE-130605 — Candles has a few missing sounds from Java
- ↑ Can be 1.0, 0.7, or 0.8 for each sound.
- ↑ Can be 1.0, 0.8, or 0.9 for each sound.
- ↑ Can be 1.0 or 0.9 for each sound event
- ↑ Can be 1.0, 0.9, or 1.1 for each sound event
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | candle | Block & Item | block |
![]() | white_candle | Block & Item | block |
![]() | orange_candle | Block & Item | block |
![]() | magenta_candle | Block & Item | block |
![]() | light_blue_candle | Block & Item | block |
![]() | yellow_candle | Block & Item | block |
![]() | lime_candle | Block & Item | block |
![]() | pink_candle | Block & Item | block |
![]() | gray_candle | Block & Item | block |
![]() | light_gray_candle | Block & Item | block |
![]() | cyan_candle | Block & Item | block |
![]() | purple_candle | Block & Item | block |
![]() | blue_candle | Block & Item | block |
![]() | brown_candle | Block & Item | block |
![]() | green_candle | Block & Item | block |
![]() | red_candle | Block & Item | block |
![]() | black_candle | Block & Item | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | candle | 667 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -412 ) | tile |
![]() | white_candle | 668 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -413 ) | tile |
![]() | orange_candle | 669 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -414 ) | tile |
![]() | magenta_candle | 670 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -415 ) | tile |
![]() | light_blue_candle | 671 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -416 ) | tile |
![]() | yellow_candle | 672 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -417 ) | tile |
![]() | lime_candle | 673 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -418 ) | tile |
![]() | pink_candle | 674 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -419 ) | tile |
![]() | gray_candle | 675 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -420 ) | tile |
![]() | light_gray_candle | 676 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -421 ) | tile |
![]() | cyan_candle | 677 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -422 ) | tile |
![]() | purple_candle | 678 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -423 ) | tile |
![]() | blue_candle | 679 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -424 ) | tile |
![]() | brown_candle | 680 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -425 ) | tile |
![]() | green_candle | 681 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -426 ) | tile |
![]() | red_candle | 682 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -427 ) | tile |
![]() | black_candle | 683 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -428 ) | tile |
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
candles | 1 | 1 2 3 4 | Number of candles. |
lit | false | false true | Whether or not these candles are lit. |
waterlogged | false | false true | Whether or not there's water in the same place as these candles. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
candles | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | Number of candles, starting from 1 to 4. |
lit | 0x4 | false | false true | 0 1 | Whether or not these candles are lit. |
History[edit | edit source]
October 3, 2020 | ![]() ![]() ![]() ![]() | ||||||
---|---|---|---|---|---|---|---|
[hide]Java Edition | |||||||
1.17 | 20w45a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
20w46a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
20w48a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
All candles can no longer be placed on blocks that are not solid, such as chests and cobwebs. | |||||||
21w13a | All candles can now be extinguished by splash water bottles and by lingering water bottles. | ||||||
21w18a | All candles can no longer be extinguished when the player is in adventure mode. | ||||||
21w19a | All candles are now accessible only through commands. | ||||||
Pre-release 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
All candles have been added back into the creative inventory. | |||||||
Recipes for dyeing and crafting candles are once again available. | |||||||
May 28, 2021 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
May 31, 2021 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.17 | Pre-release 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
The texture for lit candles now also changes when on a cake.[1] | |||||||
1.19 | Deep Dark Experimental Snapshot 1 | Non-dyed candles and white candles now generate in ancient cities. | |||||
Non-dyed candles can also generate in ancient city chests. | |||||||
1.20 | 23w12a | Brown, green, purple, and red candles can now be found in suspicious gravel and suspicious sand in trail ruins. | |||||
23w16a | Brown, green, purple, and red candles no longer generates in suspicious sand in trail ruins as all sand in the structure has been removed. | ||||||
Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; brown, green, purple, and red candle now are in the common loot. | |||||||
1.20.3 Experiment | 23w45a | Non-dyed candles now generate in trial chambers. | |||||
1.20.5 | 24w09a | Candles now have a unique subtitle, "Candle extinguishes" instead of "Fire extinguished", for being extinguished.[2] | |||||
1.20.5 Experiment | 24w13a | Red candles now generate in trial chambers next to ominous vaults. | |||||
[hide]Bedrock Edition | |||||||
1.17.10 | beta 1.17.10.22 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.18.30 Experiment | Preview 1.18.30.33 | Non-dyed candles and white candles naturally generate in ancient cities. | |||||
Non-dyed candles can also generate in the chest of ancient cities. | |||||||
1.19.80 Experiment | Preview 1.19.80.22 | Brown, green, red, and purple candles can now be found in suspicious gravel and suspicious sand in trail ruins. | |||||
1.20.0 | Preview 1.20.0.22 | Brown, green, purple, and red candles no longer generates in suspicious sand in trail ruins as all sand in the structure has been removed. | |||||
1.20.30 | Preview 1.20.20.21 | Increased the hardness and blast resistance of light gray candles from 0 to 0.1. | |||||
1.20.60 Experiment | Preview 1.20.60.20 | Non-dyed candles now generate in trial chambers. | |||||
1.21.60 | Preview 1.21.60.21 | Lit candles now play ambient sounds properly.[3] |
Issues[edit | edit source]
Issues relating to "Candle" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- Using the command
/setblock ~ ~ ~ minecraft:candle[lit=true,waterlogged=true]
allows for a both lit and waterlogged candle. The same thing can be done using the debug stick. - If used in an outdated Bedrock Edition world, it has a flat unknown texture and cannot be placed.
Gallery[edit | edit source]
Renders[edit | edit source]
Candles[edit | edit source]
Lit candles[edit | edit source]
Cake with candle[edit | edit source]
Cake with lit candle[edit | edit source]
Item textures[edit | edit source]
Screenshots[edit | edit source]
-
Old candle textures shown by Jappa.
-
New candle textures shown by Jappa.
-
Newer candle textures shown by Jappa.
-
Black candle textures shown by Jappa.
-
Candles in a room shown by Jappa.
-
Ditto.
-
Candles and signs with glowing text.
References[edit | edit source]
External links[edit | edit source]
- Taking Inventory: Candle – Minecraft.net on September 30, 2021